* First pass
* Fix n64crc and add submodules properly
* Fix other versions
* Match func_8005B818 for v80 code.
* Formatting
* Fix build for JPN in last commit. Still broken in post v77 roms though.
* Fix builds for other versions.
* Match load_menu_text for other versions.
* Fix progress script
* update m2c
* Modify asset tools to remove the LD script code.
* Fix asm file macro inclue
* Get a working splat version for us_1.0 to build from the assets tool.
* update asm differ
* Update tools again
* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.
* First round of suggestions
* Small cleanup
* Fix the gcc_generate.py path.
* Make entrypointThreadStack
* Small addition to the last commit
* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.
* Much closer matching score script
* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.
* Fix the main function name
* Add gitignore entries
* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.
* Update the README and change dependencies to setup.
* Have a hasm header that can be tweaked.
* Still calculate the checksum on no_verify builds or they won't work.
* Add support for boot_custom.bin
* Fix custom boot ld code.
* Fix score script
* Fix gcc building.
* Update m2c
* Fix warning, stop ignoring mod assets, and add some handy make rules.
* Uggh, serves me right for not testing.
* First stab at modifiable entrypoint.
* Fix typo, and small README change
* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the
* fix a whole heaping spaghetti pile of warnings
* stack sizes and header depdendancies
* more warns
* fix bug oops
* t
* Update Makefile
Create extract_boot.py
* Update extract_custom_boot.py
* somehow this blew up again in the merge
* Update Makefile
* fix these
* Delete extract_boot.py
* simplification
* Sage is stoopid
* Update controller.c
* permissions
* Update get-binutils.sh
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* First pass
* Fix n64crc and add submodules properly
* Fix other versions
* Match func_8005B818 for v80 code.
* Formatting
* Fix build for JPN in last commit. Still broken in post v77 roms though.
* Fix builds for other versions.
* Match load_menu_text for other versions.
* Fix progress script
* update m2c
* Modify asset tools to remove the LD script code.
* Fix asm file macro inclue
* Get a working splat version for us_1.0 to build from the assets tool.
* update asm differ
* Update tools again
* Fix the makefile to only compile assets when requested. This will build all versions successfully, and compile assets for us_1.0 when requested.
* First round of suggestions
* Small cleanup
* Fix the gcc_generate.py path.
* Make entrypointThreadStack
* Small addition to the last commit
* "Fix" score script. Still need to fix the score values themselves, but at least it runs and is kind of close.
* Much closer matching score script
* Fix the splat version due to a breaking change in 0.33.0 for this repo for now.
* Fix the main function name
* Add gitignore entries
* Fix the padding problem to be handled by objcopy instead of a binary pad from splat.
* Update the README and change dependencies to setup.
* Have a hasm header that can be tweaked.
* Still calculate the checksum on no_verify builds or they won't work.
* Add support for boot_custom.bin
* Fix custom boot ld code.
* Fix score script
* Fix gcc building.
* Update m2c
* Fix warning, stop ignoring mod assets, and add some handy make rules.
* Uggh, serves me right for not testing.
* First stab at modifiable entrypoint.
* Fix typo, and small README change
* Stop n64crd from defaulting to returning 6105, so we can properly fail if the CIC checksum fails. Also, fix the
* Extract custom boot script
* Update automated scripts.
* Woops, fixed the MAXCONTROLLERS thing now.
* Add the method for building binutils back. Sorry!
* Only use -m32 when the longbit says we're on a 64 bit platform.
* Woops....
* Hopefully fix arm detection for raspi ido downloads.
* Massive libultra changes
* Fix the build!
* Remove crc comment that seemd to break the score script for some reason.
* Update README score.
* Apply some suggestions
* rename sins and coss funcs.
* Merge changes from splat where it makes sense at this stage.
* Update score, and script for what seems like new map file style.
* format
* Fix accidental inclusion of version specific details.
* Match camera_init
* Update Score
* Near match for func_80046524
* Format
* Woops, it's NON_MATCHING
* Missed button pressed value
* Work on documenting func_80046524
* MAtch func_80046524
* Match func_80046524
* Minor changes
* Fix warnings in func_80046524
* format.py
* Update README
* Match func_800230D0
* Fix UB in mode_init_taj_race
* fix warns
* memory
* hehe
* name
* name
* yes
* Surpress bloaty warnings on matching builds
* Update game_ui.c
* label unused vi offset
* fix doubleword memcpy
* segment momento
* swap prefix since it'll be a bit more prominent
* Update src/save_data.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* bumble
* rumble done basically
* printf is looking better now too
* racer stuff
* model offsets
* two wave things
* obj id
* fix object ids
* randomly remembered to fix alignment on these
* fix ids part 2
* format
* fix warning
* identify baseline table
* boss race IDs
* lots of hud
* last of the current feasible hud stuff
* Update README.md
* this name
* neat
* I randomly remembered why this exists
* anti tamper define
* object elevation
* ai nodes
* particle emitters
* objects
* spectate cams
* gost
* michael bay
* door
* okay thats enough
* gost
* fix build errors
* format
* Update include/level_object_entries.h
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Update src/objects.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* bumble
* rumble done basically
* printf is looking better now too
* racer stuff
* model offsets
* two wave things
* obj id
* fix object ids
* randomly remembered to fix alignment on these
* fix ids part 2
* format
* fix warning
* identify baseline table
* boss race IDs
* lots of hud
* last of the current feasible hud stuff
* Update README.md
* this name
* Early WIP func_8002BAB0
* More func_8002BAB0 WIP: 12266
* func_8002BAB0 : 9332
* func_8002BAB0 : 425
* func_8002BAB0 : 55
* func_8002BAB0 NON_MATCHING
* Label magic code usages
* Hide warnings about switches not containing all possible enum values, and fix other warnings.
* WIP func_80074B34
* Half assed func_80074EB8 attempt. Utter failure.
* Identify some vars for the fish entry init, and fix it's prototype.
* Near match obj_init_fish
* Fix INCONSISTENT function signatures
* Update fish entry
* Match func_800AFC3C
* A little cleanup
* Match func_800B3E64
* Update README
* Remove capstone from the requirements, and update the workflows to use the latest recomp binaries.
* Update makefile and README for macOS
- support make 4.4 syntax for C and asm file lists
- prefer clang for C preprocessing since gcc on macOS is a clang alias
- update macOS setup and build instructions
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* Fix the sins of the past
* Fix makefile extra messages, and add a patching option
* Match func_8001955C
* Match func_80016500
* Match func_8000C8F8
* WIP func_8000CC7C
* Removed old competing misc asset enums, and migrated to the better standard.
* Fix last commit
* Minor documenting of an unused asset.
* Match func_8001B4FC
* Match func_8009963C
* Match render_enter_filename_ui
* Match randomise_ai_racer_slots
* Fix NON_EQUIVALENT builds
* Update README
* A little text documenting
* Update src/menu.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Remove already matched asm file
---------
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update Makefile
* rename object stack tracing
* no
* name the timer of pure unadulterated rage
* rename rendering
* So much
* Label boss racer anims
* organise boss racers
* remove some unused funcs from headers
* dialogue
* there we go
* Update vehicle_bluey.c
* Update README.md
* quick fixes
* quicker fixes
* Fix warnings
* Update src/thread0_epc.c
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
* identify some texture init stuff
* match _Litob
* match cosf
* match sinf
* formatting
* Update math.h
* Delete sinf.s
* quick fix
* Update unknown_078050.c
* identify some time trial stuff
* my honest reaction
* Add a define for F3DDKR_GBI
* Add GCC define for stubbed_printf
Fixes a bunch of warnings, because IDO is such a brilliant compiler with zero flaws that for some reasons decides "#define text(...)" is against federal law.
* Update racer speed errors
* identify some game.c stuff
* Rename
* Fix inaccurate names for the displaylist heap
* more.
* quick fixes
* Update src/racer.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/objects.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/objects.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* quicker fixes
---------
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
Co-authored-by: David Benepe <benepe96@gmail.com>
* WIP func_80068FA8
* WIP func_80069790
* Match func_80069790
* WIP func_80068FA8
* WIP func_80068FA8
* Near match func_80068FA8
* Regalloc diff with func_80068FA8
* Match func_80068FA8
* Cleanup casts we don't need, and get rid of unused symbols from undefined_syms.txt
* Increase score for func_80066CDC
* Increased score of render_fade_circle
* Get func_80031BB8 back to NON_MATCHING after one struct definition got updated
* Make asm_processor linked to the original repository as a submodule to keep it up to date
* Update recomp to latest
* Updated diff.py to the latest version. One of the recent tools updates gives me line diffs in diff.py finally!
* WIP func_80010994
* Update func_80010994 WIP
* D_8011AD21 is not an array
* Cleanup
* Match func_800155B8
* WIP func_80010994
* Get func_80010994 to NON_MATCHING status
* WIP render_3d_model
* Update render_3d_model WIP
* WIP render_3d_model
* Match unused func_8001E13C
* WIP func_80011264
* Match func_800113CC
* Udpate func_80011AD0 and then use that knowledge to add some details to a few objects
* Fix warnings
* Bring func_80011AD0 closer to matching
* Match func_80011AD0
* MAtch func_800138A8
* Cleanup
* Change variable type for D_8011AEDC to be an Object as it matches what it's used as in func_8001BDD4
* Match func_8001BDD4
* Match func_8001BC54 and document the camera obj list
* Accidentally deleted the generate_ctx.sh somehow. Adding it back in
* Match func_8002A31C
* Make D_800DC8AC an array of Vec3f instead
* Update src/object_functions.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/object_functions.c
Co-authored-by: David Benepe <benepe96@gmail.com>
---------
Co-authored-by: David Benepe <benepe96@gmail.com>
* match func_8005E4C0
* label vehicle enums
* prelim
* match func_800B1130
* match func_8005F310
* prelim
* match func_8005C364
* rename and warning fix
* another wave of particle cleanup
* match func_8005E204
* fixed warnings
though it's just a plaster
* Update objects.c
* match func_8005D0D0
* macros
* some labels
* match func_8005D820
* reorganise boss headers
* stuff that I don't really feel like describing it's just lots of dumb stuff lol
* add collision.c
* one more
* some racer documentation
* fix blacklist bug in score.py
* more.
* nonequiv func_800314DC
* Update collision.c
* Update unknown_0255E0.h
* document two camera funcs
* Update racer.c
* quick fixes
* Update src/vehicle_tricky.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_smokey.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_misc.h
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/particles.h
Co-authored-by: David Benepe <benepe96@gmail.com>
* Update src/vehicle_bluey.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* requested changes
* Update vehicle_smokey.c
* oops missed one
* Update object_functions.c
* Update racer.c
Co-authored-by: David Benepe <benepe96@gmail.com>
* math util in .c
* all donezo
* move
* Update Makefile
* Update src/math_util.c
Co-authored-by: David Benepe <benepe96@gmail.com>
Co-authored-by: David Benepe <benepe96@gmail.com>