* Update func_8008FF1C to a closer match
* Update formatting
* single reg diff
* Generate end labels for all ucodes, rename the boot to rspboot, and have them all get generated together into the same object file, and standardize how they're defined in the headers.
* Use glabel, dlabel, and jlabel for different purposes in asm
* Working compile with ido for asm files.
* Fix other versions bss declaration
* Update exceptasm to show other build versions
* Fix NON_MATCHING build ld script
* Remove a change to libultra that we don't need anymore.
* Get it building with GCC, but it doesn't seem to boot...
* Slightly cleaned up the GCC builds by still ignoring warnings in libultra, and adding some extra assembly line breaks and flags.
* Removed old unused files
* Added gltf support
* Reverted dkr_assets_tool_settings.json to previous
* Added animated model example
* document audio_vehicle.c (#588)
* wip
* wip
* wip
* wip
* document audio_vehicle.c
* update score once again
* unify function prefix
* small tweaks
* match func_80060910 and func_80060AC8 (#589)
* match func_80060AC8
* reworked func_80060C58
* match func_80060910
* non equivalent func_8006017C
* format
* match calc_env_mapping_for_object
* Homogenate batch flags and render flags and begin the painful task of documenting waves. (#590)
* part one of wave pain
* 2
* littel bit more
* m
* h
* l
* aagghh
* yeah
* :)
* bruh
* b
* m
* faith
* z
* b
* rename batch flags
* Update waves.c
* fix conflicts
* match func_8000B38C (#592)
* match func_8000B38C
* format code
* update score
* match calc_dynamic_lighting_for_object_1 (#594)
* match calc_dynamic_lighting_for_object_1
* format and score
* update score
* update score again
* Document some Boost data (#593)
* Run formatter
* Document some boost info
* decompile and document math_util.c (#595)
* Match func_8002F440 (#596)
* Add a WIP attempt of func_8004447C, and add some scratch links
* match func_8002F440 and run formatter
* Cleanup some comments
* Update score, fix warnings, and run formatter again
* Remove some bad comments
* match: func_8007FFEC (#599)
* feat: allow score script to generate treemap file for decomp progress (#598)
* Various touchups here and there, some renames in camera.c (#597)
* the beginning of the void
* update asset tool
* void :)
* there
* cam
* model
* more
* fix warns
* ok
* whoops missed a rename
* Add a few NON_EQUIVALENT functions from scratches to keep them up to date (#602)
* WIP func_800101AC
* WIP func_800452A0
* cleanup
* Formatter and func_8004CC20 near match
* func_8004CC20 better score and documentation
* func_80049794 WIP and compilable
* Major cleanup of func_80049794
* Formatter
* Update scratch
* Add func_80019808 from scratch
* Cleanup func_80019808
* func_80019808 score improvment
* Improve func_80049794 score (Thanks Dominik!)
* func_8001C6C4 WIP
* func_8001E93C WIP
* small documenting
* Eliminate a lot of Obj64 casts.
* fix: do not pass default to treemap arg (#604)
* Quick fix for score script (#606)
* WIP func_80060EA8
* Quick fix for score script
* name and document lights, CC modes and textures (#607)
* improve match for func_800BDC80 & match func_80060EA8, func_8002F2AC (#609)
* improve match for func_800BDC80 & match func_80060EA8
* match: func_8002F2AC
* match: func_800452A0 & func_80042D20 (#611)
* partial match: func_800452A0, improve from non equiv to non matching
* match: func_800452A0 & func_80042D20
* document: remaining funcs, add decomp.me links (#612)
* match func_8004447C (#615)
* Document camera and sprites (#614)
* Cleanup, and use constants where possible (#617)
* Update func_80060EA8 WIP
* formatter
* More func_80060EA8
* More func_80060EA8
* WIP func_80060EA8
* Minor cleanups and documenting
* minot cleanup
* Define some constant flags properly
* Misc documenting and cleanup
* formatter
* Fix the scratch link for vsprintf (It was DP's)
* Add the WIP version of vsprintf that's 95.82% matching.
* Fix score script (#619)
* Added gltf support
* Allow either commas or vertical pipes for splitting render flags
---------
Co-authored-by: Unnunu <serge_zorkin@mail.ru>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Ryan Myers <ryan.p.myers@gmail.com>
Co-authored-by: Dominik Peters <github@d-peters.com>
* Saving files before attempting to integrate custom crash screen
* Put code under DkrAssetsTool namespace
* More progress
* Lots of work done.
* Forgot to revert back to v77 in the makefile
* Included cstdint in bytes_view.hpp
* Hopefully fixed issue with CEnum::tostring(), removed asset_enums from tracking, and modified gitignore to allow obj files from the mods folder
* .mtl file and the textures should now check if the path is absolute or relative.
* Fixed compile_all.sh
* Doing a thing that is technically not valid.
* Removed 'make assets', now assets are built in the normal 'make' setting.