mirror of
https://github.com/izzy2lost/Diddy-Kong-Racing.git
synced 2026-06-19 01:16:26 -07:00
Finished comicfans mod example
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File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,5 @@
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{
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"name": "Comic Fans Font",
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"author" : "Example",
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"revision": 3,
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"description": "Font that was made by damieng. See: https://damieng.com/typography/zx-origins/comic-fans/"
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"authors" : ["Example", "Damien Guard"],
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"description": "A fun 8x8 font that was created by Damien Guard. See: https://damieng.com/typography/zx-origins/comic-fans/"
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}
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@@ -1,8 +1,8 @@
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{
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"compressed": true,
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"flags": {
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"wrap-s": "Wrap",
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"wrap-t": "Wrap"
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"wrap-s": "CLAMP",
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"wrap-t": "CLAMP"
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},
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"format": "IA4",
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"images": [
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Binary file not shown.
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Before Width: | Height: | Size: 679 B After Width: | Height: | Size: 1.0 KiB |
@@ -10,7 +10,7 @@ BuildFonts::BuildFonts(DkrAssetsSettings &settings, BuildInfo &info) : _settings
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// "rawDataSize" is the size of the FontData structure with the correct number of fonts.
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// Have to do this, since the number of fonts is dynamic.
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size_t rawDataSize = FileHelper::align16(4 + numberOfFonts * sizeof(FontFile));
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size_t rawDataSize = FileHelper::align16(sizeof(be_uint32_t) + (numberOfFonts * sizeof(FontFile)));
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uint8_t *rawData = new uint8_t[rawDataSize];
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std::memset(rawData, 0, rawDataSize); // zero out rawData bytes.
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@@ -56,9 +56,16 @@ BuildFonts::BuildFonts(DkrAssetsSettings &settings, BuildInfo &info) : _settings
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int fontTextureIndex = AssetsHelper::get_asset_index(settings, "ASSET_TEXTURES_2D", texBuildId);
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DebugHelper::info(texBuildId, " = ", fontTextureIndex);
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outFontFile->textureIndices[texIndex] = fontTextureIndex;
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}
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// Fills in the rest with nulls
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for(size_t texIndex = numTextures; texIndex < FONTS_NUMBER_OF_TEXTURE_INDICES; texIndex++) {
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outFontFile->textureIndices[texIndex] = -1;
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}
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// Assume ASCII by default.
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std::string encodingType = fontJson->get_string("/encoding/type", "ASCII");
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@@ -69,6 +69,8 @@ BuildTexture::BuildTexture(DkrAssetsSettings &settings, BuildInfo &info) : _sett
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header->width = imgWidth;
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header->height = imgHeight;
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// TODO: Check if width and/or height is greater than 255, and error if it is!
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if(writeSize) {
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header->textureSize = DataHelper::align16(sizeof(TextureHeader) + ImageHelper::image_size(imgWidth, imgHeight, format));
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} else {
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@@ -305,6 +305,12 @@ fs::path FileHelper::get_directory(const fs::path &path) {
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return path.parent_path();
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}
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void FileHelper::delete_directory(const fs::path &path) {
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if(fs::exists(path)) {
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fs::remove_all(path);
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}
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}
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void FileHelper::rename(const fs::path &oldPath, const fs::path &newPath) {
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fs::rename(oldPath, newPath);
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}
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@@ -46,6 +46,8 @@ public:
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static fs::path get_directory(const fs::path &path);
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static void delete_directory(const fs::path &path);
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static void rename(const fs::path &oldPath, const fs::path &newPath);
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static void copy(const fs::path &oldPath, const fs::path &newPath, bool recursive = false);
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@@ -127,8 +127,10 @@ void CompileAssets::_compile_assets() {
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_statFile->set_value<int>("/last-order-size", _modOrderCount);
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// First copy the vanilla path to the out path.
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// This seems to be the slowest part, mainly limited by IO speed (copying thousands of small files).
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// First clear the output directory (if it exists)
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FileHelper::delete_directory(_outAssetsPath);
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// Copy all the vanilla files over to the output directory
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FileHelper::copy(_vanillaAssetsPath, _outAssetsPath, true);
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if(_modOrderCount == 0) {
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