You've already forked Darklings-FightingGame
mirror of
https://github.com/izzy2lost/Darklings-FightingGame.git
synced 2026-03-10 11:35:19 -07:00
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using UnityEngine.InputSystem;
|
|
|
|
public class SceneSettings
|
|
{
|
|
//Fight
|
|
public static int StageIndex = 0;
|
|
public static string MusicName = "Random";
|
|
public static bool OnlineStageRandom = false;
|
|
public static bool OnlineBit1 = false;
|
|
public static int OnlineStageIndex = 0;
|
|
public static string OnlineMusicName = "Random";
|
|
public static bool IsOnline = false;
|
|
public static int OnlineIndex = -1;
|
|
public static string OnlineOneIp = "127.0.0.1";
|
|
public static string OnlineTwoIp = "127.0.0.1";
|
|
public static int PortOne = 7000;
|
|
public static int PortTwo = 7001;
|
|
public static string PrivateOneIp = "127.0.0.1";
|
|
public static string PrivateTwoIp = "127.0.0.1";
|
|
public static InputDevice ControllerOne;
|
|
public static InputDevice ControllerTwo;
|
|
public static string ControllerOneScheme = "Keyboard";
|
|
public static string ControllerTwoScheme = "Keyboard";
|
|
public static int PlayerOne = 0;
|
|
public static int PlayerTwo = 0;
|
|
public static int ColorOne = 0;
|
|
public static int ColorTwo = 0;
|
|
public static int AssistOne = 0;
|
|
public static int AssistTwo = 0;
|
|
public static string NameOne = "";
|
|
public static string NameTwo = "";
|
|
public static bool Bit1 = false;
|
|
public static bool RandomStage = false;
|
|
public static bool SceneSettingsDecide = false;
|
|
//Local Fight
|
|
public static bool IsTrainingMode = false;
|
|
//Main Menu
|
|
public static bool ChangeCharacter = false;
|
|
//Replay
|
|
public static bool ReplayMode = false;
|
|
public static int ReplayIndex = 0;
|
|
}
|