2022-08-19 01:27:02 +03:00
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using UnityEngine.InputSystem;
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2021-08-29 18:57:11 +02:00
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public class SceneSettings
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{
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2022-12-07 12:13:57 +02:00
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//Fight
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public static int StageIndex = 0;
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public static string MusicName = "Random";
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2023-03-18 11:54:03 +02:00
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public static bool OnlineStageRandom = false;
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2023-03-18 17:21:22 +02:00
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public static bool OnlineBit1 = false;
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2023-03-18 11:54:03 +02:00
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public static int OnlineStageIndex = 0;
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public static string OnlineMusicName = "Random";
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2022-12-07 12:13:57 +02:00
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public static bool IsOnline = false;
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2023-02-12 16:35:54 +02:00
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public static int OnlineIndex = -1;
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2022-12-08 15:21:39 +02:00
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public static string OnlineOneIp = "127.0.0.1";
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public static string OnlineTwoIp = "127.0.0.1";
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2023-01-01 12:50:59 +02:00
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public static int PortOne = 7000;
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public static int PortTwo = 7001;
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public static string PrivateOneIp = "127.0.0.1";
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public static string PrivateTwoIp = "127.0.0.1";
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2022-12-07 12:13:57 +02:00
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public static InputDevice ControllerOne;
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public static InputDevice ControllerTwo;
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public static string ControllerOneScheme = "Keyboard";
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public static string ControllerTwoScheme = "Keyboard";
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public static int PlayerOne = 0;
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public static int PlayerTwo = 0;
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public static int ColorOne = 0;
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public static int ColorTwo = 0;
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public static int AssistOne = 0;
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public static int AssistTwo = 0;
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public static string NameOne = "";
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public static string NameTwo = "";
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public static bool Bit1 = false;
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public static bool RandomStage = false;
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public static bool SceneSettingsDecide = false;
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//Local Fight
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public static bool IsTrainingMode = false;
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//Main Menu
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public static bool ChangeCharacter = false;
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//Replay
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public static bool ReplayMode = false;
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public static int ReplayIndex = 0;
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2021-08-29 18:57:11 +02:00
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}
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