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using UnityEngine.InputSystem;
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public class SceneSettings
{
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//Fight
public static int StageIndex = 0;
public static string MusicName = "Random";
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public static bool OnlineStageRandom = false;
public static bool OnlineBit1 = false;
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public static int OnlineStageIndex = 0;
public static string OnlineMusicName = "Random";
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public static bool IsOnline = false;
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public static int OnlineIndex = -1;
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public static string OnlineOneIp = "127.0.0.1";
public static string OnlineTwoIp = "127.0.0.1";
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public static int PortOne = 7000;
public static int PortTwo = 7001;
public static string PrivateOneIp = "127.0.0.1";
public static string PrivateTwoIp = "127.0.0.1";
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public static InputDevice ControllerOne;
public static InputDevice ControllerTwo;
public static string ControllerOneScheme = "Keyboard";
public static string ControllerTwoScheme = "Keyboard";
public static int PlayerOne = 0;
public static int PlayerTwo = 0;
public static int ColorOne = 0;
public static int ColorTwo = 0;
public static int AssistOne = 0;
public static int AssistTwo = 0;
public static string NameOne = "";
public static string NameTwo = "";
public static bool Bit1 = false;
public static bool RandomStage = false;
public static bool SceneSettingsDecide = false;
//Local Fight
public static bool IsTrainingMode = false;
//Main Menu
public static bool ChangeCharacter = false;
//Replay
public static bool ReplayMode = false;
public static int ReplayIndex = 0;
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}