using UnityEngine.InputSystem; public class SceneSettings { //Fight public static int StageIndex = 0; public static string MusicName = "Random"; public static bool OnlineStageRandom = false; public static bool OnlineBit1 = false; public static int OnlineStageIndex = 0; public static string OnlineMusicName = "Random"; public static bool IsOnline = false; public static int OnlineIndex = -1; public static string OnlineOneIp = "127.0.0.1"; public static string OnlineTwoIp = "127.0.0.1"; public static int PortOne = 7000; public static int PortTwo = 7001; public static string PrivateOneIp = "127.0.0.1"; public static string PrivateTwoIp = "127.0.0.1"; public static InputDevice ControllerOne; public static InputDevice ControllerTwo; public static string ControllerOneScheme = "Keyboard"; public static string ControllerTwoScheme = "Keyboard"; public static int PlayerOne = 0; public static int PlayerTwo = 0; public static int ColorOne = 0; public static int ColorTwo = 0; public static int AssistOne = 0; public static int AssistTwo = 0; public static string NameOne = ""; public static string NameTwo = ""; public static bool Bit1 = false; public static bool RandomStage = false; public static bool SceneSettingsDecide = false; //Local Fight public static bool IsTrainingMode = false; //Main Menu public static bool ChangeCharacter = false; //Replay public static bool ReplayMode = false; public static int ReplayIndex = 0; }