Files
AM2R-Community-Updates/objects/oBatteryControlMulti.object.gmx
2020-12-22 20:54:55 -06:00

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sBattery</spriteName>
<solid>0</solid>
<visible>0</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[0] = 60;
botx[0] = 150;
boty[0] = 16;
targetx[0] = 168;
targety[0] = 184;
facing[0] = 1;
obj[0] = instance_create(168, 184, oBattery);
bot[0] = -4;
botx[1] = 350;
boty[1] = 16;
targetx[1] = 334;
targety[1] = 184;
facing[1] = -1;
obj[1] = instance_create(334, 184, oBattery);
bot[1] = -4;
botx[2] = 480;
boty[2] = 16;
targetx[2] = 512;
targety[2] = 168;
facing[2] = 1;
obj[2] = instance_create(512, 168, oBattery);
bot[2] = -4;
botx[3] = 690;
boty[3] = 16;
targetx[3] = 672;
targety[3] = 184;
facing[3] = -1;
obj[3] = instance_create(672, 184, oBattery);
bot[3] = -4;
botx[4] = 800;
boty[4] = 16;
targetx[4] = 816;
targety[4] = 184;
facing[4] = 1;
obj[4] = instance_create(816, 184, oBattery);
bot[4] = -4;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[0] = 30;
i = 0;
repeat (5) {
if (!instance_exists(obj[i]) &amp;&amp; !instance_exists(bot[i]) &amp;&amp; instance_number(oBatteryExpl) == 0) {
bot[i] = instance_create(botx[i], boty[i], oA5CarrierBot);
bot[i].targetx = targetx[i];
bot[i].targety = targety[i];
bot[i].facing = facing[i];
}
i += 1;
}
i = 0;
repeat (5) {
if (instance_exists(bot[i])) {
if (bot[i].batid != -1) obj[i] = bot[i].batid;
}
i += 1;
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>