sBattery 0 0 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 alarm[0] = 60; botx[0] = 150; boty[0] = 16; targetx[0] = 168; targety[0] = 184; facing[0] = 1; obj[0] = instance_create(168, 184, oBattery); bot[0] = -4; botx[1] = 350; boty[1] = 16; targetx[1] = 334; targety[1] = 184; facing[1] = -1; obj[1] = instance_create(334, 184, oBattery); bot[1] = -4; botx[2] = 480; boty[2] = 16; targetx[2] = 512; targety[2] = 168; facing[2] = 1; obj[2] = instance_create(512, 168, oBattery); bot[2] = -4; botx[3] = 690; boty[3] = 16; targetx[3] = 672; targety[3] = 184; facing[3] = -1; obj[3] = instance_create(672, 184, oBattery); bot[3] = -4; botx[4] = 800; boty[4] = 16; targetx[4] = 816; targety[4] = 184; facing[4] = 1; obj[4] = instance_create(816, 184, oBattery); bot[4] = -4; 1 603 7 0 0 -1 2 self 0 0 1 alarm[0] = 30; i = 0; repeat (5) { if (!instance_exists(obj[i]) && !instance_exists(bot[i]) && instance_number(oBatteryExpl) == 0) { bot[i] = instance_create(botx[i], boty[i], oA5CarrierBot); bot[i].targetx = targetx[i]; bot[i].targety = targety[i]; bot[i].facing = facing[i]; } i += 1; } i = 0; repeat (5) { if (instance_exists(bot[i])) { if (bot[i].batid != -1) obj[i] = bot[i].batid; } i += 1; } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1