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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
371 lines
18 KiB
C
371 lines
18 KiB
C
#ifndef OBJECTS_OBJECT_ZL4_H
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#define OBJECTS_OBJECT_ZL4_H 1
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#include "align_asset_macro.h"
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#define dgDmZl4IdleAnim "__OTR__objects/object_zl4/gDmZl4IdleAnim"
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static const ALIGN_ASSET(2) char gDmZl4IdleAnim[] = dgDmZl4IdleAnim;
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#define dgDmZl4DressTLUT "__OTR__objects/object_zl4/gDmZl4DressTLUT"
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static const ALIGN_ASSET(2) char gDmZl4DressTLUT[] = dgDmZl4DressTLUT;
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#define dgDmZl4EyeTLUT "__OTR__objects/object_zl4/gDmZl4EyeTLUT"
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static const ALIGN_ASSET(2) char gDmZl4EyeTLUT[] = dgDmZl4EyeTLUT;
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#define dgDmZl4MouthTLUT "__OTR__objects/object_zl4/gDmZl4MouthTLUT"
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static const ALIGN_ASSET(2) char gDmZl4MouthTLUT[] = dgDmZl4MouthTLUT;
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#define dgDmZl4DressGradientTex "__OTR__objects/object_zl4/gDmZl4DressGradientTex"
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static const ALIGN_ASSET(2) char gDmZl4DressGradientTex[] = dgDmZl4DressGradientTex;
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#define dgDmZl4DressPurpleTex "__OTR__objects/object_zl4/gDmZl4DressPurpleTex"
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static const ALIGN_ASSET(2) char gDmZl4DressPurpleTex[] = dgDmZl4DressPurpleTex;
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#define dgDmZl4TriforceSashTex "__OTR__objects/object_zl4/gDmZl4TriforceSashTex"
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static const ALIGN_ASSET(2) char gDmZl4TriforceSashTex[] = dgDmZl4TriforceSashTex;
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#define dgDmZl4BootLacesTex "__OTR__objects/object_zl4/gDmZl4BootLacesTex"
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static const ALIGN_ASSET(2) char gDmZl4BootLacesTex[] = dgDmZl4BootLacesTex;
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#define dgDmZl4BootTex "__OTR__objects/object_zl4/gDmZl4BootTex"
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static const ALIGN_ASSET(2) char gDmZl4BootTex[] = dgDmZl4BootTex;
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#define dgDmZl4AltDressBeltTex "__OTR__objects/object_zl4/gDmZl4AltDressBeltTex"
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static const ALIGN_ASSET(2) char gDmZl4AltDressBeltTex[] = dgDmZl4AltDressBeltTex;
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#define dgDmZl4AltDressTex "__OTR__objects/object_zl4/gDmZl4AltDressTex"
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static const ALIGN_ASSET(2) char gDmZl4AltDressTex[] = dgDmZl4AltDressTex;
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#define dgDmZl4DressWrinklesTex "__OTR__objects/object_zl4/gDmZl4DressWrinklesTex"
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static const ALIGN_ASSET(2) char gDmZl4DressWrinklesTex[] = dgDmZl4DressWrinklesTex;
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#define dgDmZl4AltDressLiningTex "__OTR__objects/object_zl4/gDmZl4AltDressLiningTex"
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static const ALIGN_ASSET(2) char gDmZl4AltDressLiningTex[] = dgDmZl4AltDressLiningTex;
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#define dgDmZl4AltDressGradientTex "__OTR__objects/object_zl4/gDmZl4AltDressGradientTex"
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static const ALIGN_ASSET(2) char gDmZl4AltDressGradientTex[] = dgDmZl4AltDressGradientTex;
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#define dgDmZl4_001DF0_Tex "__OTR__objects/object_zl4/gDmZl4_001DF0_Tex"
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static const ALIGN_ASSET(2) char gDmZl4_001DF0_Tex[] = dgDmZl4_001DF0_Tex;
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#define dgDmZl4HeadressTriforceEmblemTex "__OTR__objects/object_zl4/gDmZl4HeadressTriforceEmblemTex"
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static const ALIGN_ASSET(2) char gDmZl4HeadressTriforceEmblemTex[] = dgDmZl4HeadressTriforceEmblemTex;
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#define dgDmZl4HeadressGradientTex "__OTR__objects/object_zl4/gDmZl4HeadressGradientTex"
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static const ALIGN_ASSET(2) char gDmZl4HeadressGradientTex[] = dgDmZl4HeadressGradientTex;
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#define dgDmZl4_002270_Tex "__OTR__objects/object_zl4/gDmZl4_002270_Tex"
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static const ALIGN_ASSET(2) char gDmZl4_002270_Tex[] = dgDmZl4_002270_Tex;
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#define dgDmZl4HeaddressStripeTex "__OTR__objects/object_zl4/gDmZl4HeaddressStripeTex"
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static const ALIGN_ASSET(2) char gDmZl4HeaddressStripeTex[] = dgDmZl4HeaddressStripeTex;
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#define dgDmZl4EarTex "__OTR__objects/object_zl4/gDmZl4EarTex"
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static const ALIGN_ASSET(2) char gDmZl4EarTex[] = dgDmZl4EarTex;
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#define dgDmZl4HairOnSideTex "__OTR__objects/object_zl4/gDmZl4HairOnSideTex"
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static const ALIGN_ASSET(2) char gDmZl4HairOnSideTex[] = dgDmZl4HairOnSideTex;
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#define dgDmZl4SkinGradientTex "__OTR__objects/object_zl4/gDmZl4SkinGradientTex"
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static const ALIGN_ASSET(2) char gDmZl4SkinGradientTex[] = dgDmZl4SkinGradientTex;
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#define dgDmZl4_002970_Tex "__OTR__objects/object_zl4/gDmZl4_002970_Tex"
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static const ALIGN_ASSET(2) char gDmZl4_002970_Tex[] = dgDmZl4_002970_Tex;
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#define dgDmZl4HairTex "__OTR__objects/object_zl4/gDmZl4HairTex"
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static const ALIGN_ASSET(2) char gDmZl4HairTex[] = dgDmZl4HairTex;
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#define dgDmZl4EyeOpenNormalTex "__OTR__objects/object_zl4/gDmZl4EyeOpenNormalTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeOpenNormalTex[] = dgDmZl4EyeOpenNormalTex;
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#define dgDmZl4EyeHalfTex "__OTR__objects/object_zl4/gDmZl4EyeHalfTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeHalfTex[] = dgDmZl4EyeHalfTex;
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#define dgDmZl4EyeClosedTex "__OTR__objects/object_zl4/gDmZl4EyeClosedTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeClosedTex[] = dgDmZl4EyeClosedTex;
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#define dgDmZl4EyeWideTex "__OTR__objects/object_zl4/gDmZl4EyeWideTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeWideTex[] = dgDmZl4EyeWideTex;
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#define dgDmZl4EyeHappyTex "__OTR__objects/object_zl4/gDmZl4EyeHappyTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeHappyTex[] = dgDmZl4EyeHappyTex;
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#define dgDmZl4EyeOpenLookingLeftTex "__OTR__objects/object_zl4/gDmZl4EyeOpenLookingLeftTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeOpenLookingLeftTex[] = dgDmZl4EyeOpenLookingLeftTex;
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#define dgDmZl4EyeOpenLookingRightTex "__OTR__objects/object_zl4/gDmZl4EyeOpenLookingRightTex"
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static const ALIGN_ASSET(2) char gDmZl4EyeOpenLookingRightTex[] = dgDmZl4EyeOpenLookingRightTex;
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#define dgZl4MouthNeutralTex "__OTR__objects/object_zl4/gZl4MouthNeutralTex"
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static const ALIGN_ASSET(2) char gZl4MouthNeutralTex[] = dgZl4MouthNeutralTex;
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#define dgZl4MouthOpenSmilingTex "__OTR__objects/object_zl4/gZl4MouthOpenSmilingTex"
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static const ALIGN_ASSET(2) char gZl4MouthOpenSmilingTex[] = dgZl4MouthOpenSmilingTex;
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#define dgZl4MouthFrowningTex "__OTR__objects/object_zl4/gZl4MouthFrowningTex"
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static const ALIGN_ASSET(2) char gZl4MouthFrowningTex[] = dgZl4MouthFrowningTex;
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#define dgZl4MouthOpenTex "__OTR__objects/object_zl4/gZl4MouthOpenTex"
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static const ALIGN_ASSET(2) char gZl4MouthOpenTex[] = dgZl4MouthOpenTex;
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#define dgDmZl4FingersTex "__OTR__objects/object_zl4/gDmZl4FingersTex"
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static const ALIGN_ASSET(2) char gDmZl4FingersTex[] = dgDmZl4FingersTex;
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#define dgDmZl4BraceletTex "__OTR__objects/object_zl4/gDmZl4BraceletTex"
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static const ALIGN_ASSET(2) char gDmZl4BraceletTex[] = dgDmZl4BraceletTex;
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#define dgDmZl4BlueUndershirtGradient1Tex "__OTR__objects/object_zl4/gDmZl4BlueUndershirtGradient1Tex"
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static const ALIGN_ASSET(2) char gDmZl4BlueUndershirtGradient1Tex[] = dgDmZl4BlueUndershirtGradient1Tex;
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#define dgDmZl4BlueUndershirtGradient2Tex "__OTR__objects/object_zl4/gDmZl4BlueUndershirtGradient2Tex"
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static const ALIGN_ASSET(2) char gDmZl4BlueUndershirtGradient2Tex[] = dgDmZl4BlueUndershirtGradient2Tex;
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#define dgDmZl4StripedShoulderTex "__OTR__objects/object_zl4/gDmZl4StripedShoulderTex"
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static const ALIGN_ASSET(2) char gDmZl4StripedShoulderTex[] = dgDmZl4StripedShoulderTex;
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#define dgDmZl4UndershirtWrinklesTex "__OTR__objects/object_zl4/gDmZl4UndershirtWrinklesTex"
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static const ALIGN_ASSET(2) char gDmZl4UndershirtWrinklesTex[] = dgDmZl4UndershirtWrinklesTex;
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#define dgDmZl4PendantTex "__OTR__objects/object_zl4/gDmZl4PendantTex"
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static const ALIGN_ASSET(2) char gDmZl4PendantTex[] = dgDmZl4PendantTex;
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#define dgDmZl4ChestDL "__OTR__objects/object_zl4/gDmZl4ChestDL"
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static const ALIGN_ASSET(2) char gDmZl4ChestDL[] = dgDmZl4ChestDL;
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#define dgDmZl4HeadDL "__OTR__objects/object_zl4/gDmZl4HeadDL"
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static const ALIGN_ASSET(2) char gDmZl4HeadDL[] = dgDmZl4HeadDL;
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#define dgDmZl4RightUpperArmDL "__OTR__objects/object_zl4/gDmZl4RightUpperArmDL"
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static const ALIGN_ASSET(2) char gDmZl4RightUpperArmDL[] = dgDmZl4RightUpperArmDL;
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#define dgDmZl4RightForearmDL "__OTR__objects/object_zl4/gDmZl4RightForearmDL"
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static const ALIGN_ASSET(2) char gDmZl4RightForearmDL[] = dgDmZl4RightForearmDL;
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#define dgDmZl4RightHandDL "__OTR__objects/object_zl4/gDmZl4RightHandDL"
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static const ALIGN_ASSET(2) char gDmZl4RightHandDL[] = dgDmZl4RightHandDL;
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#define dgDmZl4LeftUpperArmDL "__OTR__objects/object_zl4/gDmZl4LeftUpperArmDL"
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static const ALIGN_ASSET(2) char gDmZl4LeftUpperArmDL[] = dgDmZl4LeftUpperArmDL;
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#define dgDmZl4LeftForearmDL "__OTR__objects/object_zl4/gDmZl4LeftForearmDL"
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static const ALIGN_ASSET(2) char gDmZl4LeftForearmDL[] = dgDmZl4LeftForearmDL;
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#define dgDmZl4LeftHandDL "__OTR__objects/object_zl4/gDmZl4LeftHandDL"
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static const ALIGN_ASSET(2) char gDmZl4LeftHandDL[] = dgDmZl4LeftHandDL;
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#define dgDmZl4HorseRidingDressDL "__OTR__objects/object_zl4/gDmZl4HorseRidingDressDL"
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static const ALIGN_ASSET(2) char gDmZl4HorseRidingDressDL[] = dgDmZl4HorseRidingDressDL;
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#define dgDmZl4WaistDL "__OTR__objects/object_zl4/gDmZl4WaistDL"
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static const ALIGN_ASSET(2) char gDmZl4WaistDL[] = dgDmZl4WaistDL;
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#define dgDmZl4Dress1DL "__OTR__objects/object_zl4/gDmZl4Dress1DL"
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static const ALIGN_ASSET(2) char gDmZl4Dress1DL[] = dgDmZl4Dress1DL;
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#define dgDmZl4Dress2DL "__OTR__objects/object_zl4/gDmZl4Dress2DL"
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static const ALIGN_ASSET(2) char gDmZl4Dress2DL[] = dgDmZl4Dress2DL;
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#define dgDmZl4Dress3DL "__OTR__objects/object_zl4/gDmZl4Dress3DL"
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static const ALIGN_ASSET(2) char gDmZl4Dress3DL[] = dgDmZl4Dress3DL;
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#define dgDmZl4RightLegDL "__OTR__objects/object_zl4/gDmZl4RightLegDL"
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static const ALIGN_ASSET(2) char gDmZl4RightLegDL[] = dgDmZl4RightLegDL;
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#define dgDmZl4RightBootDL "__OTR__objects/object_zl4/gDmZl4RightBootDL"
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static const ALIGN_ASSET(2) char gDmZl4RightBootDL[] = dgDmZl4RightBootDL;
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#define dgDmZl4LeftLegDL "__OTR__objects/object_zl4/gDmZl4LeftLegDL"
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static const ALIGN_ASSET(2) char gDmZl4LeftLegDL[] = dgDmZl4LeftLegDL;
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#define dgDmZl4LeftBootDL "__OTR__objects/object_zl4/gDmZl4LeftBootDL"
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static const ALIGN_ASSET(2) char gDmZl4LeftBootDL[] = dgDmZl4LeftBootDL;
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#define dgDmZl4OcarinaTex "__OTR__objects/object_zl4/gDmZl4OcarinaTex"
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static const ALIGN_ASSET(2) char gDmZl4OcarinaTex[] = dgDmZl4OcarinaTex;
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#define dgDmZl4OcarinaDL "__OTR__objects/object_zl4/gDmZl4OcarinaDL"
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static const ALIGN_ASSET(2) char gDmZl4OcarinaDL[] = dgDmZl4OcarinaDL;
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#define dgZl4Skel "__OTR__objects/object_zl4/gZl4Skel"
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static const ALIGN_ASSET(2) char gZl4Skel[] = dgZl4Skel;
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#define dgDmZl4HoldingFluteInFrontAnim "__OTR__objects/object_zl4/gDmZl4HoldingFluteInFrontAnim"
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static const ALIGN_ASSET(2) char gDmZl4HoldingFluteInFrontAnim[] = dgDmZl4HoldingFluteInFrontAnim;
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#define dgDmZl4RaiseFluteToPlayAnim "__OTR__objects/object_zl4/gDmZl4RaiseFluteToPlayAnim"
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static const ALIGN_ASSET(2) char gDmZl4RaiseFluteToPlayAnim[] = dgDmZl4RaiseFluteToPlayAnim;
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#define dgDmZl4LowerFluteAfterPlayAnim "__OTR__objects/object_zl4/gDmZl4LowerFluteAfterPlayAnim"
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static const ALIGN_ASSET(2) char gDmZl4LowerFluteAfterPlayAnim[] = dgDmZl4LowerFluteAfterPlayAnim;
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#define dgDmZl4PlayingFluteAnim "__OTR__objects/object_zl4/gDmZl4PlayingFluteAnim"
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static const ALIGN_ASSET(2) char gDmZl4PlayingFluteAnim[] = dgDmZl4PlayingFluteAnim;
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#define dgDmZl4TurningAroundAnim "__OTR__objects/object_zl4/gDmZl4TurningAroundAnim"
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static const ALIGN_ASSET(2) char gDmZl4TurningAroundAnim[] = dgDmZl4TurningAroundAnim;
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#define dgDmZl4FacingAwayIdleAnim "__OTR__objects/object_zl4/gDmZl4FacingAwayIdleAnim"
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static const ALIGN_ASSET(2) char gDmZl4FacingAwayIdleAnim[] = dgDmZl4FacingAwayIdleAnim;
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#define dgDmZl4GivingItemStartAnim "__OTR__objects/object_zl4/gDmZl4GivingItemStartAnim"
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static const ALIGN_ASSET(2) char gDmZl4GivingItemStartAnim[] = dgDmZl4GivingItemStartAnim;
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#define dgDmZl4GivingItemLoopAnim "__OTR__objects/object_zl4/gDmZl4GivingItemLoopAnim"
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static const ALIGN_ASSET(2) char gDmZl4GivingItemLoopAnim[] = dgDmZl4GivingItemLoopAnim;
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#define dgDmZl4RaisingOcarinaToPlayAnim "__OTR__objects/object_zl4/gDmZl4RaisingOcarinaToPlayAnim"
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static const ALIGN_ASSET(2) char gDmZl4RaisingOcarinaToPlayAnim[] = dgDmZl4RaisingOcarinaToPlayAnim;
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#define dgDmZl4PlayingOcarinaAnim "__OTR__objects/object_zl4/gDmZl4PlayingOcarinaAnim"
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static const ALIGN_ASSET(2) char gDmZl4PlayingOcarinaAnim[] = dgDmZl4PlayingOcarinaAnim;
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#define dgDmZl4BackflipAnim "__OTR__objects/object_zl4/gDmZl4BackflipAnim"
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static const ALIGN_ASSET(2) char gDmZl4BackflipAnim[] = dgDmZl4BackflipAnim;
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#define dgDmZl4BackflipPrepareAnim "__OTR__objects/object_zl4/gDmZl4BackflipPrepareAnim"
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static const ALIGN_ASSET(2) char gDmZl4BackflipPrepareAnim[] = dgDmZl4BackflipPrepareAnim;
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#define dgDmZl4BackflipPrepareHoldingReadyAnim "__OTR__objects/object_zl4/gDmZl4BackflipPrepareHoldingReadyAnim"
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static const ALIGN_ASSET(2) char gDmZl4BackflipPrepareHoldingReadyAnim[] = dgDmZl4BackflipPrepareHoldingReadyAnim;
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#define dgDmZl4TurningAround2Anim "__OTR__objects/object_zl4/gDmZl4TurningAround2Anim"
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static const ALIGN_ASSET(2) char gDmZl4TurningAround2Anim[] = dgDmZl4TurningAround2Anim;
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#define dgDmZl4HandsOverEmblemLoopAnim "__OTR__objects/object_zl4/gDmZl4HandsOverEmblemLoopAnim"
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static const ALIGN_ASSET(2) char gDmZl4HandsOverEmblemLoopAnim[] = dgDmZl4HandsOverEmblemLoopAnim;
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#define dgDmZl4FacingAwayHandsOverEmblemLoopAnim "__OTR__objects/object_zl4/gDmZl4FacingAwayHandsOverEmblemLoopAnim"
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static const ALIGN_ASSET(2) char gDmZl4FacingAwayHandsOverEmblemLoopAnim[] = dgDmZl4FacingAwayHandsOverEmblemLoopAnim;
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#define dgDmZl4Anim_016328 "__OTR__objects/object_zl4/gDmZl4Anim_016328"
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static const ALIGN_ASSET(2) char gDmZl4Anim_016328[] = dgDmZl4Anim_016328;
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#define dgDmZl4Anim_016924 "__OTR__objects/object_zl4/gDmZl4Anim_016924"
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static const ALIGN_ASSET(2) char gDmZl4Anim_016924[] = dgDmZl4Anim_016924;
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#define dgDmZl4Anim_016E04 "__OTR__objects/object_zl4/gDmZl4Anim_016E04"
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static const ALIGN_ASSET(2) char gDmZl4Anim_016E04[] = dgDmZl4Anim_016E04;
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#define dgDmZl4Anim_0175F4 "__OTR__objects/object_zl4/gDmZl4Anim_0175F4"
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static const ALIGN_ASSET(2) char gDmZl4Anim_0175F4[] = dgDmZl4Anim_0175F4;
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#define dgDmZl4Anim_018B58 "__OTR__objects/object_zl4/gDmZl4Anim_018B58"
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static const ALIGN_ASSET(2) char gDmZl4Anim_018B58[] = dgDmZl4Anim_018B58;
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#define dgDmZl4Anim_018FA8 "__OTR__objects/object_zl4/gDmZl4Anim_018FA8"
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static const ALIGN_ASSET(2) char gDmZl4Anim_018FA8[] = dgDmZl4Anim_018FA8;
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#define dgDmZl4Anim_0193F8 "__OTR__objects/object_zl4/gDmZl4Anim_0193F8"
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static const ALIGN_ASSET(2) char gDmZl4Anim_0193F8[] = dgDmZl4Anim_0193F8;
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#define dgDmZl4Anim_019894 "__OTR__objects/object_zl4/gDmZl4Anim_019894"
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static const ALIGN_ASSET(2) char gDmZl4Anim_019894[] = dgDmZl4Anim_019894;
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#define dgDmZl4Anim_01A344 "__OTR__objects/object_zl4/gDmZl4Anim_01A344"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01A344[] = dgDmZl4Anim_01A344;
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#define dgDmZl4Anim_01ABB8 "__OTR__objects/object_zl4/gDmZl4Anim_01ABB8"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01ABB8[] = dgDmZl4Anim_01ABB8;
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#define dgDmZl4Anim_01AFE0 "__OTR__objects/object_zl4/gDmZl4Anim_01AFE0"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01AFE0[] = dgDmZl4Anim_01AFE0;
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#define dgDmZl4Anim_01B388 "__OTR__objects/object_zl4/gDmZl4Anim_01B388"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01B388[] = dgDmZl4Anim_01B388;
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#define dgDmZl4Anim_01B7B0 "__OTR__objects/object_zl4/gDmZl4Anim_01B7B0"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01B7B0[] = dgDmZl4Anim_01B7B0;
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#define dgDmZl4Anim_01BC00 "__OTR__objects/object_zl4/gDmZl4Anim_01BC00"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01BC00[] = dgDmZl4Anim_01BC00;
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#define dgDmZl4Anim_01DC74 "__OTR__objects/object_zl4/gDmZl4Anim_01DC74"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01DC74[] = dgDmZl4Anim_01DC74;
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#define dgDmZl4Anim_01E714 "__OTR__objects/object_zl4/gDmZl4Anim_01E714"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01E714[] = dgDmZl4Anim_01E714;
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#define dgDmZl4Anim_01EA68 "__OTR__objects/object_zl4/gDmZl4Anim_01EA68"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01EA68[] = dgDmZl4Anim_01EA68;
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#define dgDmZl4Anim_01EFCC "__OTR__objects/object_zl4/gDmZl4Anim_01EFCC"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01EFCC[] = dgDmZl4Anim_01EFCC;
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#define dgDmZl4Anim_01F578 "__OTR__objects/object_zl4/gDmZl4Anim_01F578"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01F578[] = dgDmZl4Anim_01F578;
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#define dgDmZl4Anim_01FDBC "__OTR__objects/object_zl4/gDmZl4Anim_01FDBC"
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static const ALIGN_ASSET(2) char gDmZl4Anim_01FDBC[] = dgDmZl4Anim_01FDBC;
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#define dgDmZl4Anim_0205F8 "__OTR__objects/object_zl4/gDmZl4Anim_0205F8"
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static const ALIGN_ASSET(2) char gDmZl4Anim_0205F8[] = dgDmZl4Anim_0205F8;
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#define dgDmZl4Anim_020E6C "__OTR__objects/object_zl4/gDmZl4Anim_020E6C"
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static const ALIGN_ASSET(2) char gDmZl4Anim_020E6C[] = dgDmZl4Anim_020E6C;
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#define dgDmZl4Anim_021360 "__OTR__objects/object_zl4/gDmZl4Anim_021360"
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static const ALIGN_ASSET(2) char gDmZl4Anim_021360[] = dgDmZl4Anim_021360;
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#define dgDmZl4Anim_02167C "__OTR__objects/object_zl4/gDmZl4Anim_02167C"
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static const ALIGN_ASSET(2) char gDmZl4Anim_02167C[] = dgDmZl4Anim_02167C;
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#define dgDmZl4Anim_02205C "__OTR__objects/object_zl4/gDmZl4Anim_02205C"
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static const ALIGN_ASSET(2) char gDmZl4Anim_02205C[] = dgDmZl4Anim_02205C;
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#define dgDmZl4Anim_022840 "__OTR__objects/object_zl4/gDmZl4Anim_022840"
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static const ALIGN_ASSET(2) char gDmZl4Anim_022840[] = dgDmZl4Anim_022840;
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#define dgDmZl4Anim_022BE8 "__OTR__objects/object_zl4/gDmZl4Anim_022BE8"
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static const ALIGN_ASSET(2) char gDmZl4Anim_022BE8[] = dgDmZl4Anim_022BE8;
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#define dgDmZl4Anim_0235D4 "__OTR__objects/object_zl4/gDmZl4Anim_0235D4"
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static const ALIGN_ASSET(2) char gDmZl4Anim_0235D4[] = dgDmZl4Anim_0235D4;
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#define dgDmZl4Anim_023A50 "__OTR__objects/object_zl4/gDmZl4Anim_023A50"
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static const ALIGN_ASSET(2) char gDmZl4Anim_023A50[] = dgDmZl4Anim_023A50;
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#define dgDmZl4Anim_0241F4 "__OTR__objects/object_zl4/gDmZl4Anim_0241F4"
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static const ALIGN_ASSET(2) char gDmZl4Anim_0241F4[] = dgDmZl4Anim_0241F4;
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#define dgDmZl4Anim_024510 "__OTR__objects/object_zl4/gDmZl4Anim_024510"
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static const ALIGN_ASSET(2) char gDmZl4Anim_024510[] = dgDmZl4Anim_024510;
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#define dgDmZl4Anim_024B68 "__OTR__objects/object_zl4/gDmZl4Anim_024B68"
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static const ALIGN_ASSET(2) char gDmZl4Anim_024B68[] = dgDmZl4Anim_024B68;
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#define dgDmZl4FluteDL "__OTR__objects/object_zl4/gDmZl4FluteDL"
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static const ALIGN_ASSET(2) char gDmZl4FluteDL[] = dgDmZl4FluteDL;
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#define dgDmZl4FluteWrapperDL "__OTR__objects/object_zl4/gDmZl4FluteWrapperDL"
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static const ALIGN_ASSET(2) char gDmZl4FluteWrapperDL[] = dgDmZl4FluteWrapperDL;
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#define dgDmZl4FluteHoleTex "__OTR__objects/object_zl4/gDmZl4FluteHoleTex"
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static const ALIGN_ASSET(2) char gDmZl4FluteHoleTex[] = dgDmZl4FluteHoleTex;
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#define dgDmZlEmptyTexAnim "__OTR__objects/object_zl4/gDmZlEmptyTexAnim"
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static const ALIGN_ASSET(2) char gDmZlEmptyTexAnim[] = dgDmZlEmptyTexAnim;
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typedef enum Zl4Limb {
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/* 0x00 */ ZL4_LIMB_NONE,
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/* 0x01 */ ZL4_LIMB_ROOT,
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/* 0x02 */ ZL4_LIMB_WAIST,
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/* 0x03 */ ZL4_LIMB_LEFT_LEG,
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/* 0x04 */ ZL4_LIMB_LEFT_FOOT,
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/* 0x05 */ ZL4_LIMB_RIGHT_LEG,
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/* 0x06 */ ZL4_LIMB_RIGHT_FOOT,
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/* 0x07 */ ZL4_LIMB_DRESS_1,
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/* 0x08 */ ZL4_LIMB_DRESS_2,
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/* 0x09 */ ZL4_LIMB_DRESS_3,
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/* 0x0A */ ZL4_LIMB_TORSO,
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/* 0x0B */ ZL4_LIMB_LEFT_UPPER_ARM,
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/* 0x0C */ ZL4_LIMB_LEFT_FOREARM,
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/* 0x0D */ ZL4_LIMB_LEFT_HAND,
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/* 0x0E */ ZL4_LIMB_RIGHT_UPPER_ARM,
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/* 0x0F */ ZL4_LIMB_RIGHT_FOREARM,
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/* 0x10 */ ZL4_LIMB_RIGHT_HAND,
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/* 0x11 */ ZL4_LIMB_HEAD,
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/* 0x12 */ ZL4_LIMB_MAX
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} Zl4Limb;
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#endif // OBJECTS_OBJECT_ZL4_H
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