#ifndef OBJECTS_OBJECT_ZL4_H #define OBJECTS_OBJECT_ZL4_H 1 #include "align_asset_macro.h" #define dgDmZl4IdleAnim "__OTR__objects/object_zl4/gDmZl4IdleAnim" static const ALIGN_ASSET(2) char gDmZl4IdleAnim[] = dgDmZl4IdleAnim; #define dgDmZl4DressTLUT "__OTR__objects/object_zl4/gDmZl4DressTLUT" static const ALIGN_ASSET(2) char gDmZl4DressTLUT[] = dgDmZl4DressTLUT; #define dgDmZl4EyeTLUT "__OTR__objects/object_zl4/gDmZl4EyeTLUT" static const ALIGN_ASSET(2) char gDmZl4EyeTLUT[] = dgDmZl4EyeTLUT; #define dgDmZl4MouthTLUT "__OTR__objects/object_zl4/gDmZl4MouthTLUT" static const ALIGN_ASSET(2) char gDmZl4MouthTLUT[] = dgDmZl4MouthTLUT; #define dgDmZl4DressGradientTex "__OTR__objects/object_zl4/gDmZl4DressGradientTex" static const ALIGN_ASSET(2) char gDmZl4DressGradientTex[] = dgDmZl4DressGradientTex; #define dgDmZl4DressPurpleTex "__OTR__objects/object_zl4/gDmZl4DressPurpleTex" static const ALIGN_ASSET(2) char gDmZl4DressPurpleTex[] = dgDmZl4DressPurpleTex; #define dgDmZl4TriforceSashTex "__OTR__objects/object_zl4/gDmZl4TriforceSashTex" static const ALIGN_ASSET(2) char gDmZl4TriforceSashTex[] = dgDmZl4TriforceSashTex; #define dgDmZl4BootLacesTex "__OTR__objects/object_zl4/gDmZl4BootLacesTex" static const ALIGN_ASSET(2) char gDmZl4BootLacesTex[] = dgDmZl4BootLacesTex; #define dgDmZl4BootTex "__OTR__objects/object_zl4/gDmZl4BootTex" static const ALIGN_ASSET(2) char gDmZl4BootTex[] = dgDmZl4BootTex; #define dgDmZl4AltDressBeltTex "__OTR__objects/object_zl4/gDmZl4AltDressBeltTex" static const ALIGN_ASSET(2) char gDmZl4AltDressBeltTex[] = dgDmZl4AltDressBeltTex; #define dgDmZl4AltDressTex "__OTR__objects/object_zl4/gDmZl4AltDressTex" static const ALIGN_ASSET(2) char gDmZl4AltDressTex[] = dgDmZl4AltDressTex; #define dgDmZl4DressWrinklesTex "__OTR__objects/object_zl4/gDmZl4DressWrinklesTex" static const ALIGN_ASSET(2) char gDmZl4DressWrinklesTex[] = dgDmZl4DressWrinklesTex; #define dgDmZl4AltDressLiningTex "__OTR__objects/object_zl4/gDmZl4AltDressLiningTex" static const ALIGN_ASSET(2) char gDmZl4AltDressLiningTex[] = dgDmZl4AltDressLiningTex; #define dgDmZl4AltDressGradientTex "__OTR__objects/object_zl4/gDmZl4AltDressGradientTex" static const ALIGN_ASSET(2) char gDmZl4AltDressGradientTex[] = dgDmZl4AltDressGradientTex; #define dgDmZl4_001DF0_Tex "__OTR__objects/object_zl4/gDmZl4_001DF0_Tex" static const ALIGN_ASSET(2) char gDmZl4_001DF0_Tex[] = dgDmZl4_001DF0_Tex; #define dgDmZl4HeadressTriforceEmblemTex "__OTR__objects/object_zl4/gDmZl4HeadressTriforceEmblemTex" static const ALIGN_ASSET(2) char gDmZl4HeadressTriforceEmblemTex[] = dgDmZl4HeadressTriforceEmblemTex; #define dgDmZl4HeadressGradientTex "__OTR__objects/object_zl4/gDmZl4HeadressGradientTex" static const ALIGN_ASSET(2) char gDmZl4HeadressGradientTex[] = dgDmZl4HeadressGradientTex; #define dgDmZl4_002270_Tex "__OTR__objects/object_zl4/gDmZl4_002270_Tex" static const ALIGN_ASSET(2) char gDmZl4_002270_Tex[] = dgDmZl4_002270_Tex; #define dgDmZl4HeaddressStripeTex "__OTR__objects/object_zl4/gDmZl4HeaddressStripeTex" static const ALIGN_ASSET(2) char gDmZl4HeaddressStripeTex[] = dgDmZl4HeaddressStripeTex; #define dgDmZl4EarTex "__OTR__objects/object_zl4/gDmZl4EarTex" static const ALIGN_ASSET(2) char gDmZl4EarTex[] = dgDmZl4EarTex; #define dgDmZl4HairOnSideTex "__OTR__objects/object_zl4/gDmZl4HairOnSideTex" static const ALIGN_ASSET(2) char gDmZl4HairOnSideTex[] = dgDmZl4HairOnSideTex; #define dgDmZl4SkinGradientTex "__OTR__objects/object_zl4/gDmZl4SkinGradientTex" static const ALIGN_ASSET(2) char gDmZl4SkinGradientTex[] = dgDmZl4SkinGradientTex; #define dgDmZl4_002970_Tex "__OTR__objects/object_zl4/gDmZl4_002970_Tex" static const ALIGN_ASSET(2) char gDmZl4_002970_Tex[] = dgDmZl4_002970_Tex; #define dgDmZl4HairTex "__OTR__objects/object_zl4/gDmZl4HairTex" static const ALIGN_ASSET(2) char gDmZl4HairTex[] = dgDmZl4HairTex; #define dgDmZl4EyeOpenNormalTex "__OTR__objects/object_zl4/gDmZl4EyeOpenNormalTex" static const ALIGN_ASSET(2) char gDmZl4EyeOpenNormalTex[] = dgDmZl4EyeOpenNormalTex; #define dgDmZl4EyeHalfTex "__OTR__objects/object_zl4/gDmZl4EyeHalfTex" static const ALIGN_ASSET(2) char gDmZl4EyeHalfTex[] = dgDmZl4EyeHalfTex; #define dgDmZl4EyeClosedTex "__OTR__objects/object_zl4/gDmZl4EyeClosedTex" static const ALIGN_ASSET(2) char gDmZl4EyeClosedTex[] = dgDmZl4EyeClosedTex; #define dgDmZl4EyeWideTex "__OTR__objects/object_zl4/gDmZl4EyeWideTex" static const ALIGN_ASSET(2) char gDmZl4EyeWideTex[] = dgDmZl4EyeWideTex; #define dgDmZl4EyeHappyTex "__OTR__objects/object_zl4/gDmZl4EyeHappyTex" static const ALIGN_ASSET(2) char gDmZl4EyeHappyTex[] = dgDmZl4EyeHappyTex; #define dgDmZl4EyeOpenLookingLeftTex "__OTR__objects/object_zl4/gDmZl4EyeOpenLookingLeftTex" static const ALIGN_ASSET(2) char gDmZl4EyeOpenLookingLeftTex[] = dgDmZl4EyeOpenLookingLeftTex; #define dgDmZl4EyeOpenLookingRightTex "__OTR__objects/object_zl4/gDmZl4EyeOpenLookingRightTex" static const ALIGN_ASSET(2) char gDmZl4EyeOpenLookingRightTex[] = dgDmZl4EyeOpenLookingRightTex; #define dgZl4MouthNeutralTex "__OTR__objects/object_zl4/gZl4MouthNeutralTex" static const ALIGN_ASSET(2) char gZl4MouthNeutralTex[] = dgZl4MouthNeutralTex; #define dgZl4MouthOpenSmilingTex "__OTR__objects/object_zl4/gZl4MouthOpenSmilingTex" static const ALIGN_ASSET(2) char gZl4MouthOpenSmilingTex[] = dgZl4MouthOpenSmilingTex; #define dgZl4MouthFrowningTex "__OTR__objects/object_zl4/gZl4MouthFrowningTex" static const ALIGN_ASSET(2) char gZl4MouthFrowningTex[] = dgZl4MouthFrowningTex; #define dgZl4MouthOpenTex "__OTR__objects/object_zl4/gZl4MouthOpenTex" static const ALIGN_ASSET(2) char gZl4MouthOpenTex[] = dgZl4MouthOpenTex; #define dgDmZl4FingersTex "__OTR__objects/object_zl4/gDmZl4FingersTex" static const ALIGN_ASSET(2) char gDmZl4FingersTex[] = dgDmZl4FingersTex; #define dgDmZl4BraceletTex "__OTR__objects/object_zl4/gDmZl4BraceletTex" static const ALIGN_ASSET(2) char gDmZl4BraceletTex[] = dgDmZl4BraceletTex; #define dgDmZl4BlueUndershirtGradient1Tex "__OTR__objects/object_zl4/gDmZl4BlueUndershirtGradient1Tex" static const ALIGN_ASSET(2) char gDmZl4BlueUndershirtGradient1Tex[] = dgDmZl4BlueUndershirtGradient1Tex; #define dgDmZl4BlueUndershirtGradient2Tex "__OTR__objects/object_zl4/gDmZl4BlueUndershirtGradient2Tex" static const ALIGN_ASSET(2) char gDmZl4BlueUndershirtGradient2Tex[] = dgDmZl4BlueUndershirtGradient2Tex; #define dgDmZl4StripedShoulderTex "__OTR__objects/object_zl4/gDmZl4StripedShoulderTex" static const ALIGN_ASSET(2) char gDmZl4StripedShoulderTex[] = dgDmZl4StripedShoulderTex; #define dgDmZl4UndershirtWrinklesTex "__OTR__objects/object_zl4/gDmZl4UndershirtWrinklesTex" static const ALIGN_ASSET(2) char gDmZl4UndershirtWrinklesTex[] = dgDmZl4UndershirtWrinklesTex; #define dgDmZl4PendantTex "__OTR__objects/object_zl4/gDmZl4PendantTex" static const ALIGN_ASSET(2) char gDmZl4PendantTex[] = dgDmZl4PendantTex; #define dgDmZl4ChestDL "__OTR__objects/object_zl4/gDmZl4ChestDL" static const ALIGN_ASSET(2) char gDmZl4ChestDL[] = dgDmZl4ChestDL; #define dgDmZl4HeadDL "__OTR__objects/object_zl4/gDmZl4HeadDL" static const ALIGN_ASSET(2) char gDmZl4HeadDL[] = dgDmZl4HeadDL; #define dgDmZl4RightUpperArmDL "__OTR__objects/object_zl4/gDmZl4RightUpperArmDL" static const ALIGN_ASSET(2) char gDmZl4RightUpperArmDL[] = dgDmZl4RightUpperArmDL; #define dgDmZl4RightForearmDL "__OTR__objects/object_zl4/gDmZl4RightForearmDL" static const ALIGN_ASSET(2) char gDmZl4RightForearmDL[] = dgDmZl4RightForearmDL; #define dgDmZl4RightHandDL "__OTR__objects/object_zl4/gDmZl4RightHandDL" static const ALIGN_ASSET(2) char gDmZl4RightHandDL[] = dgDmZl4RightHandDL; #define dgDmZl4LeftUpperArmDL "__OTR__objects/object_zl4/gDmZl4LeftUpperArmDL" static const ALIGN_ASSET(2) char gDmZl4LeftUpperArmDL[] = dgDmZl4LeftUpperArmDL; #define dgDmZl4LeftForearmDL "__OTR__objects/object_zl4/gDmZl4LeftForearmDL" static const ALIGN_ASSET(2) char gDmZl4LeftForearmDL[] = dgDmZl4LeftForearmDL; #define dgDmZl4LeftHandDL "__OTR__objects/object_zl4/gDmZl4LeftHandDL" static const ALIGN_ASSET(2) char gDmZl4LeftHandDL[] = dgDmZl4LeftHandDL; #define dgDmZl4HorseRidingDressDL "__OTR__objects/object_zl4/gDmZl4HorseRidingDressDL" static const ALIGN_ASSET(2) char gDmZl4HorseRidingDressDL[] = dgDmZl4HorseRidingDressDL; #define dgDmZl4WaistDL "__OTR__objects/object_zl4/gDmZl4WaistDL" static const ALIGN_ASSET(2) char gDmZl4WaistDL[] = dgDmZl4WaistDL; #define dgDmZl4Dress1DL "__OTR__objects/object_zl4/gDmZl4Dress1DL" static const ALIGN_ASSET(2) char gDmZl4Dress1DL[] = dgDmZl4Dress1DL; #define dgDmZl4Dress2DL "__OTR__objects/object_zl4/gDmZl4Dress2DL" static const ALIGN_ASSET(2) char gDmZl4Dress2DL[] = dgDmZl4Dress2DL; #define dgDmZl4Dress3DL "__OTR__objects/object_zl4/gDmZl4Dress3DL" static const ALIGN_ASSET(2) char gDmZl4Dress3DL[] = dgDmZl4Dress3DL; #define dgDmZl4RightLegDL "__OTR__objects/object_zl4/gDmZl4RightLegDL" static const ALIGN_ASSET(2) char gDmZl4RightLegDL[] = dgDmZl4RightLegDL; #define dgDmZl4RightBootDL "__OTR__objects/object_zl4/gDmZl4RightBootDL" static const ALIGN_ASSET(2) char gDmZl4RightBootDL[] = dgDmZl4RightBootDL; #define dgDmZl4LeftLegDL "__OTR__objects/object_zl4/gDmZl4LeftLegDL" static const ALIGN_ASSET(2) char gDmZl4LeftLegDL[] = dgDmZl4LeftLegDL; #define dgDmZl4LeftBootDL "__OTR__objects/object_zl4/gDmZl4LeftBootDL" static const ALIGN_ASSET(2) char gDmZl4LeftBootDL[] = dgDmZl4LeftBootDL; #define dgDmZl4OcarinaTex "__OTR__objects/object_zl4/gDmZl4OcarinaTex" static const ALIGN_ASSET(2) char gDmZl4OcarinaTex[] = dgDmZl4OcarinaTex; #define dgDmZl4OcarinaDL "__OTR__objects/object_zl4/gDmZl4OcarinaDL" static const ALIGN_ASSET(2) char gDmZl4OcarinaDL[] = dgDmZl4OcarinaDL; #define dgZl4Skel "__OTR__objects/object_zl4/gZl4Skel" static const ALIGN_ASSET(2) char gZl4Skel[] = dgZl4Skel; #define dgDmZl4HoldingFluteInFrontAnim "__OTR__objects/object_zl4/gDmZl4HoldingFluteInFrontAnim" static const ALIGN_ASSET(2) char gDmZl4HoldingFluteInFrontAnim[] = dgDmZl4HoldingFluteInFrontAnim; #define dgDmZl4RaiseFluteToPlayAnim "__OTR__objects/object_zl4/gDmZl4RaiseFluteToPlayAnim" static const ALIGN_ASSET(2) char gDmZl4RaiseFluteToPlayAnim[] = dgDmZl4RaiseFluteToPlayAnim; #define dgDmZl4LowerFluteAfterPlayAnim "__OTR__objects/object_zl4/gDmZl4LowerFluteAfterPlayAnim" static const ALIGN_ASSET(2) char gDmZl4LowerFluteAfterPlayAnim[] = dgDmZl4LowerFluteAfterPlayAnim; #define dgDmZl4PlayingFluteAnim "__OTR__objects/object_zl4/gDmZl4PlayingFluteAnim" static const ALIGN_ASSET(2) char gDmZl4PlayingFluteAnim[] = dgDmZl4PlayingFluteAnim; #define dgDmZl4TurningAroundAnim "__OTR__objects/object_zl4/gDmZl4TurningAroundAnim" static const ALIGN_ASSET(2) char gDmZl4TurningAroundAnim[] = dgDmZl4TurningAroundAnim; #define dgDmZl4FacingAwayIdleAnim "__OTR__objects/object_zl4/gDmZl4FacingAwayIdleAnim" static const ALIGN_ASSET(2) char gDmZl4FacingAwayIdleAnim[] = dgDmZl4FacingAwayIdleAnim; #define dgDmZl4GivingItemStartAnim "__OTR__objects/object_zl4/gDmZl4GivingItemStartAnim" static const ALIGN_ASSET(2) char gDmZl4GivingItemStartAnim[] = dgDmZl4GivingItemStartAnim; #define dgDmZl4GivingItemLoopAnim "__OTR__objects/object_zl4/gDmZl4GivingItemLoopAnim" static const ALIGN_ASSET(2) char gDmZl4GivingItemLoopAnim[] = dgDmZl4GivingItemLoopAnim; #define dgDmZl4RaisingOcarinaToPlayAnim "__OTR__objects/object_zl4/gDmZl4RaisingOcarinaToPlayAnim" static const ALIGN_ASSET(2) char gDmZl4RaisingOcarinaToPlayAnim[] = dgDmZl4RaisingOcarinaToPlayAnim; #define dgDmZl4PlayingOcarinaAnim "__OTR__objects/object_zl4/gDmZl4PlayingOcarinaAnim" static const ALIGN_ASSET(2) char gDmZl4PlayingOcarinaAnim[] = dgDmZl4PlayingOcarinaAnim; #define dgDmZl4BackflipAnim "__OTR__objects/object_zl4/gDmZl4BackflipAnim" static const ALIGN_ASSET(2) char gDmZl4BackflipAnim[] = dgDmZl4BackflipAnim; #define dgDmZl4BackflipPrepareAnim "__OTR__objects/object_zl4/gDmZl4BackflipPrepareAnim" static const ALIGN_ASSET(2) char gDmZl4BackflipPrepareAnim[] = dgDmZl4BackflipPrepareAnim; #define dgDmZl4BackflipPrepareHoldingReadyAnim "__OTR__objects/object_zl4/gDmZl4BackflipPrepareHoldingReadyAnim" static const ALIGN_ASSET(2) char gDmZl4BackflipPrepareHoldingReadyAnim[] = dgDmZl4BackflipPrepareHoldingReadyAnim; #define dgDmZl4TurningAround2Anim "__OTR__objects/object_zl4/gDmZl4TurningAround2Anim" static const ALIGN_ASSET(2) char gDmZl4TurningAround2Anim[] = dgDmZl4TurningAround2Anim; #define dgDmZl4HandsOverEmblemLoopAnim "__OTR__objects/object_zl4/gDmZl4HandsOverEmblemLoopAnim" static const ALIGN_ASSET(2) char gDmZl4HandsOverEmblemLoopAnim[] = dgDmZl4HandsOverEmblemLoopAnim; #define dgDmZl4FacingAwayHandsOverEmblemLoopAnim "__OTR__objects/object_zl4/gDmZl4FacingAwayHandsOverEmblemLoopAnim" static const ALIGN_ASSET(2) char gDmZl4FacingAwayHandsOverEmblemLoopAnim[] = dgDmZl4FacingAwayHandsOverEmblemLoopAnim; #define dgDmZl4Anim_016328 "__OTR__objects/object_zl4/gDmZl4Anim_016328" static const ALIGN_ASSET(2) char gDmZl4Anim_016328[] = dgDmZl4Anim_016328; #define dgDmZl4Anim_016924 "__OTR__objects/object_zl4/gDmZl4Anim_016924" static const ALIGN_ASSET(2) char gDmZl4Anim_016924[] = dgDmZl4Anim_016924; #define dgDmZl4Anim_016E04 "__OTR__objects/object_zl4/gDmZl4Anim_016E04" static const ALIGN_ASSET(2) char gDmZl4Anim_016E04[] = dgDmZl4Anim_016E04; #define dgDmZl4Anim_0175F4 "__OTR__objects/object_zl4/gDmZl4Anim_0175F4" static const ALIGN_ASSET(2) char gDmZl4Anim_0175F4[] = dgDmZl4Anim_0175F4; #define dgDmZl4Anim_018B58 "__OTR__objects/object_zl4/gDmZl4Anim_018B58" static const ALIGN_ASSET(2) char gDmZl4Anim_018B58[] = dgDmZl4Anim_018B58; #define dgDmZl4Anim_018FA8 "__OTR__objects/object_zl4/gDmZl4Anim_018FA8" static const ALIGN_ASSET(2) char gDmZl4Anim_018FA8[] = dgDmZl4Anim_018FA8; #define dgDmZl4Anim_0193F8 "__OTR__objects/object_zl4/gDmZl4Anim_0193F8" static const ALIGN_ASSET(2) char gDmZl4Anim_0193F8[] = dgDmZl4Anim_0193F8; #define dgDmZl4Anim_019894 "__OTR__objects/object_zl4/gDmZl4Anim_019894" static const ALIGN_ASSET(2) char gDmZl4Anim_019894[] = dgDmZl4Anim_019894; #define dgDmZl4Anim_01A344 "__OTR__objects/object_zl4/gDmZl4Anim_01A344" static const ALIGN_ASSET(2) char gDmZl4Anim_01A344[] = dgDmZl4Anim_01A344; #define dgDmZl4Anim_01ABB8 "__OTR__objects/object_zl4/gDmZl4Anim_01ABB8" static const ALIGN_ASSET(2) char gDmZl4Anim_01ABB8[] = dgDmZl4Anim_01ABB8; #define dgDmZl4Anim_01AFE0 "__OTR__objects/object_zl4/gDmZl4Anim_01AFE0" static const ALIGN_ASSET(2) char gDmZl4Anim_01AFE0[] = dgDmZl4Anim_01AFE0; #define dgDmZl4Anim_01B388 "__OTR__objects/object_zl4/gDmZl4Anim_01B388" static const ALIGN_ASSET(2) char gDmZl4Anim_01B388[] = dgDmZl4Anim_01B388; #define dgDmZl4Anim_01B7B0 "__OTR__objects/object_zl4/gDmZl4Anim_01B7B0" static const ALIGN_ASSET(2) char gDmZl4Anim_01B7B0[] = dgDmZl4Anim_01B7B0; #define dgDmZl4Anim_01BC00 "__OTR__objects/object_zl4/gDmZl4Anim_01BC00" static const ALIGN_ASSET(2) char gDmZl4Anim_01BC00[] = dgDmZl4Anim_01BC00; #define dgDmZl4Anim_01DC74 "__OTR__objects/object_zl4/gDmZl4Anim_01DC74" static const ALIGN_ASSET(2) char gDmZl4Anim_01DC74[] = dgDmZl4Anim_01DC74; #define dgDmZl4Anim_01E714 "__OTR__objects/object_zl4/gDmZl4Anim_01E714" static const ALIGN_ASSET(2) char gDmZl4Anim_01E714[] = dgDmZl4Anim_01E714; #define dgDmZl4Anim_01EA68 "__OTR__objects/object_zl4/gDmZl4Anim_01EA68" static const ALIGN_ASSET(2) char gDmZl4Anim_01EA68[] = dgDmZl4Anim_01EA68; #define dgDmZl4Anim_01EFCC "__OTR__objects/object_zl4/gDmZl4Anim_01EFCC" static const ALIGN_ASSET(2) char gDmZl4Anim_01EFCC[] = dgDmZl4Anim_01EFCC; #define dgDmZl4Anim_01F578 "__OTR__objects/object_zl4/gDmZl4Anim_01F578" static const ALIGN_ASSET(2) char gDmZl4Anim_01F578[] = dgDmZl4Anim_01F578; #define dgDmZl4Anim_01FDBC "__OTR__objects/object_zl4/gDmZl4Anim_01FDBC" static const ALIGN_ASSET(2) char gDmZl4Anim_01FDBC[] = dgDmZl4Anim_01FDBC; #define dgDmZl4Anim_0205F8 "__OTR__objects/object_zl4/gDmZl4Anim_0205F8" static const ALIGN_ASSET(2) char gDmZl4Anim_0205F8[] = dgDmZl4Anim_0205F8; #define dgDmZl4Anim_020E6C "__OTR__objects/object_zl4/gDmZl4Anim_020E6C" static const ALIGN_ASSET(2) char gDmZl4Anim_020E6C[] = dgDmZl4Anim_020E6C; #define dgDmZl4Anim_021360 "__OTR__objects/object_zl4/gDmZl4Anim_021360" static const ALIGN_ASSET(2) char gDmZl4Anim_021360[] = dgDmZl4Anim_021360; #define dgDmZl4Anim_02167C "__OTR__objects/object_zl4/gDmZl4Anim_02167C" static const ALIGN_ASSET(2) char gDmZl4Anim_02167C[] = dgDmZl4Anim_02167C; #define dgDmZl4Anim_02205C "__OTR__objects/object_zl4/gDmZl4Anim_02205C" static const ALIGN_ASSET(2) char gDmZl4Anim_02205C[] = dgDmZl4Anim_02205C; #define dgDmZl4Anim_022840 "__OTR__objects/object_zl4/gDmZl4Anim_022840" static const ALIGN_ASSET(2) char gDmZl4Anim_022840[] = dgDmZl4Anim_022840; #define dgDmZl4Anim_022BE8 "__OTR__objects/object_zl4/gDmZl4Anim_022BE8" static const ALIGN_ASSET(2) char gDmZl4Anim_022BE8[] = dgDmZl4Anim_022BE8; #define dgDmZl4Anim_0235D4 "__OTR__objects/object_zl4/gDmZl4Anim_0235D4" static const ALIGN_ASSET(2) char gDmZl4Anim_0235D4[] = dgDmZl4Anim_0235D4; #define dgDmZl4Anim_023A50 "__OTR__objects/object_zl4/gDmZl4Anim_023A50" static const ALIGN_ASSET(2) char gDmZl4Anim_023A50[] = dgDmZl4Anim_023A50; #define dgDmZl4Anim_0241F4 "__OTR__objects/object_zl4/gDmZl4Anim_0241F4" static const ALIGN_ASSET(2) char gDmZl4Anim_0241F4[] = dgDmZl4Anim_0241F4; #define dgDmZl4Anim_024510 "__OTR__objects/object_zl4/gDmZl4Anim_024510" static const ALIGN_ASSET(2) char gDmZl4Anim_024510[] = dgDmZl4Anim_024510; #define dgDmZl4Anim_024B68 "__OTR__objects/object_zl4/gDmZl4Anim_024B68" static const ALIGN_ASSET(2) char gDmZl4Anim_024B68[] = dgDmZl4Anim_024B68; #define dgDmZl4FluteDL "__OTR__objects/object_zl4/gDmZl4FluteDL" static const ALIGN_ASSET(2) char gDmZl4FluteDL[] = dgDmZl4FluteDL; #define dgDmZl4FluteWrapperDL "__OTR__objects/object_zl4/gDmZl4FluteWrapperDL" static const ALIGN_ASSET(2) char gDmZl4FluteWrapperDL[] = dgDmZl4FluteWrapperDL; #define dgDmZl4FluteHoleTex "__OTR__objects/object_zl4/gDmZl4FluteHoleTex" static const ALIGN_ASSET(2) char gDmZl4FluteHoleTex[] = dgDmZl4FluteHoleTex; #define dgDmZlEmptyTexAnim "__OTR__objects/object_zl4/gDmZlEmptyTexAnim" static const ALIGN_ASSET(2) char gDmZlEmptyTexAnim[] = dgDmZlEmptyTexAnim; typedef enum Zl4Limb { /* 0x00 */ ZL4_LIMB_NONE, /* 0x01 */ ZL4_LIMB_ROOT, /* 0x02 */ ZL4_LIMB_WAIST, /* 0x03 */ ZL4_LIMB_LEFT_LEG, /* 0x04 */ ZL4_LIMB_LEFT_FOOT, /* 0x05 */ ZL4_LIMB_RIGHT_LEG, /* 0x06 */ ZL4_LIMB_RIGHT_FOOT, /* 0x07 */ ZL4_LIMB_DRESS_1, /* 0x08 */ ZL4_LIMB_DRESS_2, /* 0x09 */ ZL4_LIMB_DRESS_3, /* 0x0A */ ZL4_LIMB_TORSO, /* 0x0B */ ZL4_LIMB_LEFT_UPPER_ARM, /* 0x0C */ ZL4_LIMB_LEFT_FOREARM, /* 0x0D */ ZL4_LIMB_LEFT_HAND, /* 0x0E */ ZL4_LIMB_RIGHT_UPPER_ARM, /* 0x0F */ ZL4_LIMB_RIGHT_FOREARM, /* 0x10 */ ZL4_LIMB_RIGHT_HAND, /* 0x11 */ ZL4_LIMB_HEAD, /* 0x12 */ ZL4_LIMB_MAX } Zl4Limb; #endif // OBJECTS_OBJECT_ZL4_H