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127 lines
5.8 KiB
C
127 lines
5.8 KiB
C
#ifndef OBJECTS_OBJECT_SNOWMAN_H
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#define OBJECTS_OBJECT_SNOWMAN_H 1
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#include "align_asset_macro.h"
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#define dgEenoLargeSnowballCreateAnim "__OTR__objects/object_snowman/gEenoLargeSnowballCreateAnim"
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static const ALIGN_ASSET(2) char gEenoLargeSnowballCreateAnim[] = dgEenoLargeSnowballCreateAnim;
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#define dgEenoSmallSnowballCreateAnim "__OTR__objects/object_snowman/gEenoSmallSnowballCreateAnim"
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static const ALIGN_ASSET(2) char gEenoSmallSnowballCreateAnim[] = dgEenoSmallSnowballCreateAnim;
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#define dgEenoLargeSnowballDL "__OTR__objects/object_snowman/gEenoLargeSnowballDL"
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static const ALIGN_ASSET(2) char gEenoLargeSnowballDL[] = dgEenoLargeSnowballDL;
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#define dgEenoBodyBottomDL "__OTR__objects/object_snowman/gEenoBodyBottomDL"
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static const ALIGN_ASSET(2) char gEenoBodyBottomDL[] = dgEenoBodyBottomDL;
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#define dgEenoBodyTopDL "__OTR__objects/object_snowman/gEenoBodyTopDL"
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static const ALIGN_ASSET(2) char gEenoBodyTopDL[] = dgEenoBodyTopDL;
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#define dgEenoRightUpperArmDL "__OTR__objects/object_snowman/gEenoRightUpperArmDL"
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static const ALIGN_ASSET(2) char gEenoRightUpperArmDL[] = dgEenoRightUpperArmDL;
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#define dgEenoRightForearmDL "__OTR__objects/object_snowman/gEenoRightForearmDL"
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static const ALIGN_ASSET(2) char gEenoRightForearmDL[] = dgEenoRightForearmDL;
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#define dgEenoRightHandDL "__OTR__objects/object_snowman/gEenoRightHandDL"
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static const ALIGN_ASSET(2) char gEenoRightHandDL[] = dgEenoRightHandDL;
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#define dgEenoLeftUpperArmDL "__OTR__objects/object_snowman/gEenoLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gEenoLeftUpperArmDL[] = dgEenoLeftUpperArmDL;
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#define dgEenoLeftForearmDL "__OTR__objects/object_snowman/gEenoLeftForearmDL"
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static const ALIGN_ASSET(2) char gEenoLeftForearmDL[] = dgEenoLeftForearmDL;
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#define dgEenoLeftHandDL "__OTR__objects/object_snowman/gEenoLeftHandDL"
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static const ALIGN_ASSET(2) char gEenoLeftHandDL[] = dgEenoLeftHandDL;
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#define dgEenoRightEyeDL "__OTR__objects/object_snowman/gEenoRightEyeDL"
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static const ALIGN_ASSET(2) char gEenoRightEyeDL[] = dgEenoRightEyeDL;
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#define dgEenoLeftEyeDL "__OTR__objects/object_snowman/gEenoLeftEyeDL"
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static const ALIGN_ASSET(2) char gEenoLeftEyeDL[] = dgEenoLeftEyeDL;
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#define dgEenoFaceTex "__OTR__objects/object_snowman/gEenoFaceTex"
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static const ALIGN_ASSET(2) char gEenoFaceTex[] = dgEenoFaceTex;
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#define dgEenoUpperCheekTex "__OTR__objects/object_snowman/gEenoUpperCheekTex"
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static const ALIGN_ASSET(2) char gEenoUpperCheekTex[] = dgEenoUpperCheekTex;
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#define dgEenoBodyTex "__OTR__objects/object_snowman/gEenoBodyTex"
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static const ALIGN_ASSET(2) char gEenoBodyTex[] = dgEenoBodyTex;
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#define dgEenoEyeTex "__OTR__objects/object_snowman/gEenoEyeTex"
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static const ALIGN_ASSET(2) char gEenoEyeTex[] = dgEenoEyeTex;
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#define dgEenoSmallSnowballDL "__OTR__objects/object_snowman/gEenoSmallSnowballDL"
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static const ALIGN_ASSET(2) char gEenoSmallSnowballDL[] = dgEenoSmallSnowballDL;
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#define dgEenoSkel "__OTR__objects/object_snowman/gEenoSkel"
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static const ALIGN_ASSET(2) char gEenoSkel[] = dgEenoSkel;
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#define dgEenoDamageAnim "__OTR__objects/object_snowman/gEenoDamageAnim"
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static const ALIGN_ASSET(2) char gEenoDamageAnim[] = dgEenoDamageAnim;
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#define dgEenoSnowPileMoveAnim "__OTR__objects/object_snowman/gEenoSnowPileMoveAnim"
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static const ALIGN_ASSET(2) char gEenoSnowPileMoveAnim[] = dgEenoSnowPileMoveAnim;
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#define dgEenoSnowPileBottomDL "__OTR__objects/object_snowman/gEenoSnowPileBottomDL"
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static const ALIGN_ASSET(2) char gEenoSnowPileBottomDL[] = dgEenoSnowPileBottomDL;
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#define dgEenoSnowPileTopDL "__OTR__objects/object_snowman/gEenoSnowPileTopDL"
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static const ALIGN_ASSET(2) char gEenoSnowPileTopDL[] = dgEenoSnowPileTopDL;
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#define dgEenoSnowPileSkel "__OTR__objects/object_snowman/gEenoSnowPileSkel"
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static const ALIGN_ASSET(2) char gEenoSnowPileSkel[] = dgEenoSnowPileSkel;
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#define dgEenoLargeSnowballThrowAnim "__OTR__objects/object_snowman/gEenoLargeSnowballThrowAnim"
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static const ALIGN_ASSET(2) char gEenoLargeSnowballThrowAnim[] = dgEenoLargeSnowballThrowAnim;
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#define dgEenoSmallSnowballThrowAnim "__OTR__objects/object_snowman/gEenoSmallSnowballThrowAnim"
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static const ALIGN_ASSET(2) char gEenoSmallSnowballThrowAnim[] = dgEenoSmallSnowballThrowAnim;
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#define dgEenoEmergeAnim "__OTR__objects/object_snowman/gEenoEmergeAnim"
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static const ALIGN_ASSET(2) char gEenoEmergeAnim[] = dgEenoEmergeAnim;
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#define dgEenoIdleAnim "__OTR__objects/object_snowman/gEenoIdleAnim"
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static const ALIGN_ASSET(2) char gEenoIdleAnim[] = dgEenoIdleAnim;
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#define dgEenoSnowballFragment1DL "__OTR__objects/object_snowman/gEenoSnowballFragment1DL"
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static const ALIGN_ASSET(2) char gEenoSnowballFragment1DL[] = dgEenoSnowballFragment1DL;
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#define dgEenoSnowballFragment2DL "__OTR__objects/object_snowman/gEenoSnowballFragment2DL"
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static const ALIGN_ASSET(2) char gEenoSnowballFragment2DL[] = dgEenoSnowballFragment2DL;
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#define dgEenoSnowballFragment3DL "__OTR__objects/object_snowman/gEenoSnowballFragment3DL"
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static const ALIGN_ASSET(2) char gEenoSnowballFragment3DL[] = dgEenoSnowballFragment3DL;
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#define dgEenoSnowballFragmentTex "__OTR__objects/object_snowman/gEenoSnowballFragmentTex"
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static const ALIGN_ASSET(2) char gEenoSnowballFragmentTex[] = dgEenoSnowballFragmentTex;
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typedef enum EenoLimb {
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/* 0x00 */ EENO_LIMB_NONE,
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/* 0x01 */ EENO_LIMB_ROOT,
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/* 0x02 */ EENO_LIMB_BODY_TOP,
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/* 0x03 */ EENO_LIMB_LEFT_EYE,
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/* 0x04 */ EENO_LIMB_RIGHT_EYE,
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/* 0x05 */ EENO_LIMB_LEFT_UPPER_ARM,
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/* 0x06 */ EENO_LIMB_LEFT_FOREARM,
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/* 0x07 */ EENO_LIMB_LEFT_HAND,
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/* 0x08 */ EENO_LIMB_RIGHT_UPPER_ARM,
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/* 0x09 */ EENO_LIMB_RIGHT_FOREARM,
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/* 0x0A */ EENO_LIMB_RIGHT_HAND,
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/* 0x0B */ EENO_LIMB_BODY_BOTTOM,
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/* 0x0C */ EENO_LIMB_MAX
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} EenoLimb;
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typedef enum EenoSnowPileLimb {
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/* 0x00 */ EENO_SNOW_PILE_LIMB_NONE,
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/* 0x01 */ EENO_SNOW_PILE_LIMB_BOTTOM,
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/* 0x02 */ EENO_SNOW_PILE_LIMB_TOP,
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/* 0x03 */ EENO_SNOW_PILE_LIMB_MAX
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} EenoSnowPileLimb;
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#endif // OBJECTS_OBJECT_SNOWMAN_H
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