#ifndef OBJECTS_OBJECT_SNOWMAN_H #define OBJECTS_OBJECT_SNOWMAN_H 1 #include "align_asset_macro.h" #define dgEenoLargeSnowballCreateAnim "__OTR__objects/object_snowman/gEenoLargeSnowballCreateAnim" static const ALIGN_ASSET(2) char gEenoLargeSnowballCreateAnim[] = dgEenoLargeSnowballCreateAnim; #define dgEenoSmallSnowballCreateAnim "__OTR__objects/object_snowman/gEenoSmallSnowballCreateAnim" static const ALIGN_ASSET(2) char gEenoSmallSnowballCreateAnim[] = dgEenoSmallSnowballCreateAnim; #define dgEenoLargeSnowballDL "__OTR__objects/object_snowman/gEenoLargeSnowballDL" static const ALIGN_ASSET(2) char gEenoLargeSnowballDL[] = dgEenoLargeSnowballDL; #define dgEenoBodyBottomDL "__OTR__objects/object_snowman/gEenoBodyBottomDL" static const ALIGN_ASSET(2) char gEenoBodyBottomDL[] = dgEenoBodyBottomDL; #define dgEenoBodyTopDL "__OTR__objects/object_snowman/gEenoBodyTopDL" static const ALIGN_ASSET(2) char gEenoBodyTopDL[] = dgEenoBodyTopDL; #define dgEenoRightUpperArmDL "__OTR__objects/object_snowman/gEenoRightUpperArmDL" static const ALIGN_ASSET(2) char gEenoRightUpperArmDL[] = dgEenoRightUpperArmDL; #define dgEenoRightForearmDL "__OTR__objects/object_snowman/gEenoRightForearmDL" static const ALIGN_ASSET(2) char gEenoRightForearmDL[] = dgEenoRightForearmDL; #define dgEenoRightHandDL "__OTR__objects/object_snowman/gEenoRightHandDL" static const ALIGN_ASSET(2) char gEenoRightHandDL[] = dgEenoRightHandDL; #define dgEenoLeftUpperArmDL "__OTR__objects/object_snowman/gEenoLeftUpperArmDL" static const ALIGN_ASSET(2) char gEenoLeftUpperArmDL[] = dgEenoLeftUpperArmDL; #define dgEenoLeftForearmDL "__OTR__objects/object_snowman/gEenoLeftForearmDL" static const ALIGN_ASSET(2) char gEenoLeftForearmDL[] = dgEenoLeftForearmDL; #define dgEenoLeftHandDL "__OTR__objects/object_snowman/gEenoLeftHandDL" static const ALIGN_ASSET(2) char gEenoLeftHandDL[] = dgEenoLeftHandDL; #define dgEenoRightEyeDL "__OTR__objects/object_snowman/gEenoRightEyeDL" static const ALIGN_ASSET(2) char gEenoRightEyeDL[] = dgEenoRightEyeDL; #define dgEenoLeftEyeDL "__OTR__objects/object_snowman/gEenoLeftEyeDL" static const ALIGN_ASSET(2) char gEenoLeftEyeDL[] = dgEenoLeftEyeDL; #define dgEenoFaceTex "__OTR__objects/object_snowman/gEenoFaceTex" static const ALIGN_ASSET(2) char gEenoFaceTex[] = dgEenoFaceTex; #define dgEenoUpperCheekTex "__OTR__objects/object_snowman/gEenoUpperCheekTex" static const ALIGN_ASSET(2) char gEenoUpperCheekTex[] = dgEenoUpperCheekTex; #define dgEenoBodyTex "__OTR__objects/object_snowman/gEenoBodyTex" static const ALIGN_ASSET(2) char gEenoBodyTex[] = dgEenoBodyTex; #define dgEenoEyeTex "__OTR__objects/object_snowman/gEenoEyeTex" static const ALIGN_ASSET(2) char gEenoEyeTex[] = dgEenoEyeTex; #define dgEenoSmallSnowballDL "__OTR__objects/object_snowman/gEenoSmallSnowballDL" static const ALIGN_ASSET(2) char gEenoSmallSnowballDL[] = dgEenoSmallSnowballDL; #define dgEenoSkel "__OTR__objects/object_snowman/gEenoSkel" static const ALIGN_ASSET(2) char gEenoSkel[] = dgEenoSkel; #define dgEenoDamageAnim "__OTR__objects/object_snowman/gEenoDamageAnim" static const ALIGN_ASSET(2) char gEenoDamageAnim[] = dgEenoDamageAnim; #define dgEenoSnowPileMoveAnim "__OTR__objects/object_snowman/gEenoSnowPileMoveAnim" static const ALIGN_ASSET(2) char gEenoSnowPileMoveAnim[] = dgEenoSnowPileMoveAnim; #define dgEenoSnowPileBottomDL "__OTR__objects/object_snowman/gEenoSnowPileBottomDL" static const ALIGN_ASSET(2) char gEenoSnowPileBottomDL[] = dgEenoSnowPileBottomDL; #define dgEenoSnowPileTopDL "__OTR__objects/object_snowman/gEenoSnowPileTopDL" static const ALIGN_ASSET(2) char gEenoSnowPileTopDL[] = dgEenoSnowPileTopDL; #define dgEenoSnowPileSkel "__OTR__objects/object_snowman/gEenoSnowPileSkel" static const ALIGN_ASSET(2) char gEenoSnowPileSkel[] = dgEenoSnowPileSkel; #define dgEenoLargeSnowballThrowAnim "__OTR__objects/object_snowman/gEenoLargeSnowballThrowAnim" static const ALIGN_ASSET(2) char gEenoLargeSnowballThrowAnim[] = dgEenoLargeSnowballThrowAnim; #define dgEenoSmallSnowballThrowAnim "__OTR__objects/object_snowman/gEenoSmallSnowballThrowAnim" static const ALIGN_ASSET(2) char gEenoSmallSnowballThrowAnim[] = dgEenoSmallSnowballThrowAnim; #define dgEenoEmergeAnim "__OTR__objects/object_snowman/gEenoEmergeAnim" static const ALIGN_ASSET(2) char gEenoEmergeAnim[] = dgEenoEmergeAnim; #define dgEenoIdleAnim "__OTR__objects/object_snowman/gEenoIdleAnim" static const ALIGN_ASSET(2) char gEenoIdleAnim[] = dgEenoIdleAnim; #define dgEenoSnowballFragment1DL "__OTR__objects/object_snowman/gEenoSnowballFragment1DL" static const ALIGN_ASSET(2) char gEenoSnowballFragment1DL[] = dgEenoSnowballFragment1DL; #define dgEenoSnowballFragment2DL "__OTR__objects/object_snowman/gEenoSnowballFragment2DL" static const ALIGN_ASSET(2) char gEenoSnowballFragment2DL[] = dgEenoSnowballFragment2DL; #define dgEenoSnowballFragment3DL "__OTR__objects/object_snowman/gEenoSnowballFragment3DL" static const ALIGN_ASSET(2) char gEenoSnowballFragment3DL[] = dgEenoSnowballFragment3DL; #define dgEenoSnowballFragmentTex "__OTR__objects/object_snowman/gEenoSnowballFragmentTex" static const ALIGN_ASSET(2) char gEenoSnowballFragmentTex[] = dgEenoSnowballFragmentTex; typedef enum EenoLimb { /* 0x00 */ EENO_LIMB_NONE, /* 0x01 */ EENO_LIMB_ROOT, /* 0x02 */ EENO_LIMB_BODY_TOP, /* 0x03 */ EENO_LIMB_LEFT_EYE, /* 0x04 */ EENO_LIMB_RIGHT_EYE, /* 0x05 */ EENO_LIMB_LEFT_UPPER_ARM, /* 0x06 */ EENO_LIMB_LEFT_FOREARM, /* 0x07 */ EENO_LIMB_LEFT_HAND, /* 0x08 */ EENO_LIMB_RIGHT_UPPER_ARM, /* 0x09 */ EENO_LIMB_RIGHT_FOREARM, /* 0x0A */ EENO_LIMB_RIGHT_HAND, /* 0x0B */ EENO_LIMB_BODY_BOTTOM, /* 0x0C */ EENO_LIMB_MAX } EenoLimb; typedef enum EenoSnowPileLimb { /* 0x00 */ EENO_SNOW_PILE_LIMB_NONE, /* 0x01 */ EENO_SNOW_PILE_LIMB_BOTTOM, /* 0x02 */ EENO_SNOW_PILE_LIMB_TOP, /* 0x03 */ EENO_SNOW_PILE_LIMB_MAX } EenoSnowPileLimb; #endif // OBJECTS_OBJECT_SNOWMAN_H