Files

22 lines
1.2 KiB
C

#ifndef OBJECTS_OBJECT_OYU_H
#define OBJECTS_OBJECT_OYU_H 1
#include "align_asset_macro.h"
#define dgGoronGraveyardHotSpringWaterDL "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterDL"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterDL[] = dgGoronGraveyardHotSpringWaterDL;
#define dgGoronGraveyardHotSpringWaterEmptyDL "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterEmptyDL"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterEmptyDL[] = dgGoronGraveyardHotSpringWaterEmptyDL;
#define dgGoronGraveyardHotSpringWaterTex "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterTex"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterTex[] = dgGoronGraveyardHotSpringWaterTex;
#define dgGoronGraveyardHotSpringWaterTexAnim "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterTexAnim"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterTexAnim[] = dgGoronGraveyardHotSpringWaterTexAnim;
#define dgGoronGraveyardHotSpringWaterCol "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterCol"
static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterCol[] = dgGoronGraveyardHotSpringWaterCol;
#endif // OBJECTS_OBJECT_OYU_H