#ifndef OBJECTS_OBJECT_OYU_H #define OBJECTS_OBJECT_OYU_H 1 #include "align_asset_macro.h" #define dgGoronGraveyardHotSpringWaterDL "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterDL" static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterDL[] = dgGoronGraveyardHotSpringWaterDL; #define dgGoronGraveyardHotSpringWaterEmptyDL "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterEmptyDL" static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterEmptyDL[] = dgGoronGraveyardHotSpringWaterEmptyDL; #define dgGoronGraveyardHotSpringWaterTex "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterTex" static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterTex[] = dgGoronGraveyardHotSpringWaterTex; #define dgGoronGraveyardHotSpringWaterTexAnim "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterTexAnim" static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterTexAnim[] = dgGoronGraveyardHotSpringWaterTexAnim; #define dgGoronGraveyardHotSpringWaterCol "__OTR__objects/object_oyu/gGoronGraveyardHotSpringWaterCol" static const ALIGN_ASSET(2) char gGoronGraveyardHotSpringWaterCol[] = dgGoronGraveyardHotSpringWaterCol; #endif // OBJECTS_OBJECT_OYU_H