* EnBigokuta like half matched
* match all but 2 functions
* match all the functions
* import data
* name object stuff
* use new object symbols, do some documenting
* fix name of headUndersideTex
* name some struct members
* finish documenting
* Address comments
spacing, unkFunc comments, temp names, remove parens, reorder pads,
data formatting, limb enum
* address comments
* move empty line
* change the ARRAY_COUNT
* ovl_Obj_Kzsaku OK
* add packing macro
* made suggested changes
* switch pad order
* made some suggested changes. still don't know completely about naming
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* scene texture xml generator
* Create XMLs for every scene_texture except 3 and 7
* Manually add blobs
* add XMLs for not used ones
* update spec
* Add scene_texture as external files to every scene that uses them
* add gsDPLoadTextureBlock_4b
* gsDPLoadMultiBlock
* gsDPLoadTLUT_pal16
* gsDPLoadMultiBlock_4b
* Add back the blob I removed...
* address review
* Fix tluts
* delete script
* First
* Part2
* Save now or forever hold your peace
* Part3
* Building
* OK
* Cleanup
* Merge
* PR
* PR
* Merge
* PR
* PR
* Use oyu
* Use names
* TexturePtr
* Remove excess prevent_bss_reordering.h
* Cleanup THIS and globalCtx2
* Iceblock relocs
* Format
* PR plus more this
* door spiral
* THIS and globalCtx2 swap, along with sSetupDL in firefly
* Revert ObjMure change
* door_spiral and unused in en_test5
* PR comments
* Bring code over
* Change ActorDraw typedefs from actor to thisx
* Rename functions
* Format
* Rename and clean up limb draws
* Some more limb draw cleanup
* Some more cleanup
* Function comments
* Last bit of cleanup
* update tutorial
* More tutorial and format
* Remove extra newlines form actorfixer
* Missed one
* Remove some unnecessary casts
* Fix SkelAnime transform functions in functions.h
* Remove bug comments, and add note
* Remove some more unneeded casts and rename one variable
* format
* Fix merge
* Format
* Name textures in object_mag
* Corrections
* tabs -> spaces
* OK, data imported
* Remove obsolete comment
* Start documentation
* Defines for most texture sizes
* Name most static variables, add state enum
* Macros, name all the statics
* Couple of minor tweaks to other files
* Name some more effect stuff
* Fix kanfont data
* Name everything else, move macros
* Format
* Review