* Import data to C
* EnSyatekiDekunuts_Init OK
* EnSyatekiDekunuts_Destroy OK
* func_80A2BE54 OK
* func_80A2BF18 OK
* func_80A2BFC4 OK
* func_80A2C0F8 OK
* func_80A2C150 and func_80A2C168 OK
* func_80A2C1AC OK and better match on func_80A2BFC4
* func_80A2C208 OK
* func_80A2C27C OK
* func_80A2C2E0 and func_80A2C33C OK
* func_80A2C3F0 OK
* func_80A2C478 and func_80A2C48C OK
* EnSyatekiDekunuts_Update OK
* func_80A2C4D0 OK
* func_80A2C5DC OK
* EnSyatekiDekunuts_Draw OK
* func_80A2C8A0 OK
* Use generated reloc and minor cleanup
* Use object symbols
* Last bit of cleanup
* Use limb enum values for all syateki actors I've worked on
* M_PI / 4
* EnBb_Init OK
* EnBb_Destroy OK
* func_808C20D4 OK
* func_808C2238 OK
* func_808C1FF4 OK
* func_808C1E94 OK
* func_808C2344 OK
* func_808C23EC OK
* EnBb_Update OK
* func_808C2E34 OK
* func_808C254C OK
* func_808C272C OK
* func_808C2B94 OK
* func_808C2A00 OK
* func_808C1F00 OK
* func_808C1F74 OK
* func_808C25E0 OK
* func_808C28CC OK
* func_808C2B1C OK
* func_808C2BD0 OK
* func_808C2C38 OK
* func_808C2CB4 OK
* func_808C2CF0 OK
* func_808C2D78 OK
* EnBb_Draw OK
* func_808C32EC OK
* func_808C3324 OK
* Migrate data to C
* Use generated reloc
* Object symbols and misc cleanup
* Name struct vars that are used with Actor_DrawDamageEffects
* Name most things in the object
* Name attackRange
* Good enough names for limbs for now
* Might as well name the limb draw stuff for now
* Name flame width/height
* Enum for damage effects
* Name some more stuff from OoT
* Name a lot more stuff
* First pass names on all functions
* Name jinxTimer on gSaveContext
* Name sLimbIndexToLimbPos
* First pass name to the rest of the limb draw system
* More cleanup
* Last cleanup before PR
* Incorporate Actor_DrawDamageEffect stuff
* Respond to hensldm's review
* matched one function
* More matches
* more matches
* cleaning up some stuff
* making some progress
* two new matches, and a partial match
* meh...i'll come back to this
* fixing ctx names
* more matches
* OK and documented
* fixing data stuff
* PR suggestions
* fixing name and DL issues
* fixing pr suggestions
* PR feedback
* ....format....
* PR fix
* fixes
* dang format
* fixing name
* I'm blind
* fixing obj_grass
* Cleanup some shopkeepers
* More cleanup
* Document animations
* General cleanup
* Animation enums
* Limb maxes
* More Cleanup
* Some more minor stuff
* fsn cutscene state
* Parens and postlimbdraw
* Ossan Limbs
* Remove ENFSN_LIMB_MAX
* SI_MAX
* Compound macro
* Document gameplayKeep textures used by shopkeepers
* Ani Limbs in Ossan
* Format
* PR suggestion
* Remove trueTmp from EnFsn
* EnBomChu_Init OK
* EnBomChu_Destroy OK
* func_808F7868 OK
* func_808F79D4 OK
* func_808F7E74 OK
* func_808F7FA0 OK
* func_808F77E4 OK
* func_808F75D0 OK
* func_808F7944 OK
* func_808F7A84 OK
* func_808F818C OK
* func_808F8080 OK
* func_808F7FD0 OK
* EnBomChu_Update OK
* EnBomChu_Draw OK
* Drop unnecessary cast in Update
* Import data into C
* Object symbol
* Use generated reloc
* Port over OoT struct var names
* Name all statics
* Misc cleanup
* Name some of the new struct vars introduced in MM
* Port over most OoT function names
* Name movingSpeed based on in-game observation
* Name final param in EnBomChu_SpawnRipplesAndSplashes
* More cleanup and OOT port
* Some more names
* More docs
* Name last function
* Final little cleanup
* First round of review fixes
* Change the name of that one function
* More precise comment