fullgrowngaming and GitHub
e997a0b67f
en_dy_extra OK ( #35 )
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* dy_extra decomped, but not ok
* Formatting
* Fixed data, en_dy_extra now OK
* Formatting
* Removed unnecessary color struct
* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming and GitHub
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming and GitHub
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming and GitHub
96d05d4e7d
en_tanron6 OK ( #27 )
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* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngaming and GitHub
378684152c
bg_market_step OK ( #21 )
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* bg_market_step OK
* Ran formatting script
* Converted arrays to Gfx* arrays and formatted init vars properly
* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette
31a5f1e4ba
Use MAKE in Makefile
2020-09-28 17:42:16 -05:00
Bonfam and GitHub
280d7b7eea
GlobalContext: unwrap CameraContext ( #31 )
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* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
Rozelette and GitHub
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
Rozelette and GitHub
a672633c3b
Fix ordering of relocations in overlay ( #32 )
2020-09-27 20:18:45 -04:00
Rozelette
c725249389
Fix removal of bg_mbar object symbols
2020-09-23 20:28:05 -05:00
a051672fd6
bg_haka_curtain OK ( #25 )
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* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 21:04:29 -04:00
fullgrowngaming and GitHub
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
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* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
d1d578043b
obj_dinner OK ( #26 )
...
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2020-09-23 20:44:17 -04:00
fullgrowngaming and GitHub
a45af872a2
en_torch OK ( #22 )
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* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming and GitHub
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
Rozelette and GitHub
10f9460b3b
Fix several issues with the makefile ( #30 )
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* Fix several issues with the makefile
* Make ROM_NAME conditionally set to allow custom names
2020-09-23 19:47:05 -04:00
fullgrowngaming and GitHub
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette and GitHub
dc7b8cc5b4
Add some OOT tools ( #17 )
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* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette and GitHub
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. ( #18 )
2020-09-16 20:33:34 -05:00
Rozelette and GitHub
ec912054da
Update tools ( #16 )
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* Clean up .gitignore
* Set exec bit on all python and shell scripts
* Delete unused files
* Add decomp-permuter repo
* Update submodules
2020-09-13 21:09:13 -04:00
Rozelette and GitHub
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette and GitHub
b930732494
Makefile rework. Add init and uncompressed targets. ( #15 )
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* Makefile rework. Add init and uncompressed targets
* Update file_setup.sh for new makefile
* Change CFLAGS
2020-09-11 19:00:17 -04:00
Rozelette and GitHub
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette and GitHub
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
f4936cc471
Delete function type information ( #12 )
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* Remove ability to generate headers when disassembling
* Remove type information from function table
Co-authored-by: Rozelette <users.noreply.github.com>
2020-08-28 20:55:33 -04:00