2954 Commits
Author SHA1 Message Date
fullgrowngamingandGitHub e997a0b67f en_dy_extra OK (#35)
* dy_extra decomped, but not ok

* Formatting

* Fixed data, en_dy_extra now OK

* Formatting

* Removed unnecessary color struct

* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngamingandGitHub f927730418 Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngamingandGitHub 1c4a3047de z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngamingandGitHub 96d05d4e7d en_tanron6 OK (#27)
* en_tanron6 OK

* Fixed name of SetupDoNothing

* Fixed initvars name

* Fixed initvars name

* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngamingandGitHub 378684152c bg_market_step OK (#21)
* bg_market_step OK

* Ran formatting script

* Converted arrays to Gfx* arrays and formatted init vars properly

* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette 31a5f1e4ba Use MAKE in Makefile 2020-09-28 17:42:16 -05:00
BonfamandGitHub 280d7b7eea GlobalContext: unwrap CameraContext (#31)
* GlobalContext: unwrap CameraContext

Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.

* z64.h: remove CameraContext
2020-09-27 20:38:43 -04:00
RozeletteandGitHub 07efebe2ff z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
RozeletteandGitHub a672633c3b Fix ordering of relocations in overlay (#32) 2020-09-27 20:18:45 -04:00
Rozelette c725249389 Fix removal of bg_mbar object symbols 2020-09-23 20:28:05 -05:00
a051672fd6 bg_haka_curtain OK (#25)
* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngamingandGitHub d612cc7196 Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
* Finished two empty actors

* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted

* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
d1d578043b obj_dinner OK (#26)
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngamingandGitHub a45af872a2 en_torch OK (#22)
* en_torch OK

* Ran format script

* Fixed init vars formatting

* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngamingandGitHub 79544c9093 bg_mbar_chair OK (#28) 2020-09-23 20:02:50 -04:00
RozeletteandGitHub 10f9460b3b Fix several issues with the makefile (#30)
* Fix several issues with the makefile

* Make ROM_NAME conditionally set to allow custom names
2020-09-23 19:47:05 -04:00
fullgrowngamingandGitHub a241f57e60 obj_hana OK (#20) 2020-09-19 21:55:06 -05:00
RozeletteandGitHub dc7b8cc5b4 Add some OOT tools (#17)
* Add first_diff.py and sym_info.py

* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
RozeletteandGitHub 88e5dbbb7a Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. (#18) 2020-09-16 20:33:34 -05:00
RozeletteandGitHub ec912054da Update tools (#16)
* Clean up .gitignore

* Set exec bit on all python and shell scripts

* Delete unused files

* Add decomp-permuter repo

* Update submodules
2020-09-13 21:09:13 -04:00
RozeletteandGitHub 189d0d6c30 Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
RozeletteandGitHub b930732494 Makefile rework. Add init and uncompressed targets. (#15)
* Makefile rework. Add init and uncompressed targets

* Update file_setup.sh for new makefile

* Change CFLAGS
2020-09-11 19:00:17 -04:00
RozeletteandGitHub 0844c24773 Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
RozeletteandGitHub de7a521857 Decompile z_snap (#11) 2020-08-29 01:10:24 -04:00
RozeletteGitHubRozelette <users.noreply.github.com>
f4936cc471 Delete function type information (#12)
* Remove ability to generate headers when disassembling

* Remove type information from function table

Co-authored-by: Rozelette <users.noreply.github.com>
2020-08-28 20:55:33 -04:00