Kenix3
1f7ad229c5
Updates progress.py to use the git module for outputting commit hash
2021-03-10 22:28:06 -05:00
Kenix3
375f99f2b4
Fixes matching and non-matching counts in progress.py
2021-03-10 22:28:06 -05:00
Kenix3
710c3d17b0
Fixes path to progress.py in Jenkinsfile
2021-03-10 22:28:06 -05:00
Kenix3
a23213c08c
Jenkinsfile now builds master with qemu IDO
2021-03-10 22:28:06 -05:00
Kenix3
c8e9e78e78
Fixes issue that causes split rodata to be read as code decomp progress
2021-03-10 22:28:06 -05:00
Kenix3
037ba9a22e
Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv.
2021-03-10 22:28:06 -05:00
Zelllll and GitHub
fb1ed529ad
Add OoT actor structs and enums ( #55 )
...
* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
Kenix3 and GitHub
5c761c33f0
Updates asm-differ ( #53 )
2021-02-25 19:36:55 -05:00
7ef48e193b
Make defaults to uncompressed ( #52 )
...
* PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman:
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556 rom.z64
rom.z64: OK
List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
- ovl_Arrow_Ice
- ovl_Arrow_Light
- ovl_Bg_Dkjail_Ivy
- ovl_Bg_Ikana_Mirror
- ovl_Boss_02
- ovl_Boss_07
- ovl_Boss_Hakugin
- ovl_Elf_Msg
- ovl_Elf_Msg2
- ovl_Elf_Msg3
- ovl_Elf_Msg4
- ovl_Elf_Msg5
- ovl_En_Az
- ovl_En_Bigokuta
- ovl_En_Bigpamet
- ovl_En_Bigpo
- ovl_En_Bigslime
- ovl_En_Box
- ovl_En_Butte
- ovl_En_Col_Man
- ovl_En_Crow
- ovl_En_Death
- ovl_En_Elf
- ovl_En_Elforg
- ovl_En_Encount3
- ovl_En_Encount4
- ovl_En_Fish
- ovl_En_Fish2
- ovl_En_Fsn
- ovl_En_Honotrap
- ovl_En_Horse
- ovl_En_Horse_Game
- ovl_En_Invadepoh
- ovl_En_Ishi
- ovl_En_Kame
- ovl_En_Kanban
- ovl_En_Kusa2
- ovl_En_M_Thunder
- ovl_En_Maruta
- ovl_En_Mushi2
- ovl_En_Okuta
- ovl_En_Ossan
- ovl_En_Pametfrog
- ovl_En_Peehat
- ovl_En_Rg
- ovl_En_Ruppecrow
- ovl_En_Slime
- ovl_En_Sob1
- ovl_En_Syateki_Man
- ovl_En_Test7
- ovl_En_Trt
- ovl_En_Wiz_Fire
- ovl_Mir_Ray
- ovl_Obj_Bombiwa
- ovl_Obj_Driftice
- ovl_Obj_Hariko
- ovl_Obj_Iceblock
- ovl_Obj_Mure
- ovl_Obj_Snowball2
- ovl_Obj_Toudai
- ovl_select
* Make now defaults to only build the uncompressed rom. This fixes permuter import errors, and makes building quicker since most of the time people only need to test one rom. Uncompressed was chosen because it's easier to debug with the first_diff script.
Co-authored-by: MMDecomp <MMDecomp@anon.tld >
2021-02-25 19:12:48 -05:00
7955a59194
PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: ( #51 )
...
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556 rom.z64
rom.z64: OK
List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
- ovl_Arrow_Ice
- ovl_Arrow_Light
- ovl_Bg_Dkjail_Ivy
- ovl_Bg_Ikana_Mirror
- ovl_Boss_02
- ovl_Boss_07
- ovl_Boss_Hakugin
- ovl_Elf_Msg
- ovl_Elf_Msg2
- ovl_Elf_Msg3
- ovl_Elf_Msg4
- ovl_Elf_Msg5
- ovl_En_Az
- ovl_En_Bigokuta
- ovl_En_Bigpamet
- ovl_En_Bigpo
- ovl_En_Bigslime
- ovl_En_Box
- ovl_En_Butte
- ovl_En_Col_Man
- ovl_En_Crow
- ovl_En_Death
- ovl_En_Elf
- ovl_En_Elforg
- ovl_En_Encount3
- ovl_En_Encount4
- ovl_En_Fish
- ovl_En_Fish2
- ovl_En_Fsn
- ovl_En_Honotrap
- ovl_En_Horse
- ovl_En_Horse_Game
- ovl_En_Invadepoh
- ovl_En_Ishi
- ovl_En_Kame
- ovl_En_Kanban
- ovl_En_Kusa2
- ovl_En_M_Thunder
- ovl_En_Maruta
- ovl_En_Mushi2
- ovl_En_Okuta
- ovl_En_Ossan
- ovl_En_Pametfrog
- ovl_En_Peehat
- ovl_En_Rg
- ovl_En_Ruppecrow
- ovl_En_Slime
- ovl_En_Sob1
- ovl_En_Syateki_Man
- ovl_En_Test7
- ovl_En_Trt
- ovl_En_Wiz_Fire
- ovl_Mir_Ray
- ovl_Obj_Bombiwa
- ovl_Obj_Driftice
- ovl_Obj_Hariko
- ovl_Obj_Iceblock
- ovl_Obj_Mure
- ovl_Obj_Snowball2
- ovl_Obj_Toudai
- ovl_select
Co-authored-by: MMDecomp <MMDecomp@anon.tld >
2021-02-25 19:05:33 -05:00
Kenix3 and GitHub
73eed5a0b3
Fixes IDO recomp and allows git to detect binary files. ( #50 )
2021-02-25 18:21:51 -05:00
Kenix3
48aa632eb6
Flags ido_recomp as binary.
2021-02-24 01:06:20 -05:00
36557611ce
Added IDO recomp support ( #45 )
...
* Added recomp
* Fix .exes not being included maybe
* Fixed now?
* OK this should add IDO
* Re recompile in -O2
* Updates asm-processor to point to current HEAD.
* Uses the exact same ido_recomp binaries as OOT.
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com >
2021-02-24 00:50:57 -05:00
Tharo and GitHub
c55e9eeee5
pragma variant for GLOBAL_ASM ( #49 )
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* pragma GLOBAL_ASM
* Revert split_asm.py arg description change
2021-02-23 23:15:58 -05:00
kyleburnette and GitHub
e0164dba14
Fixed ultratypes.h ( #48 )
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* fixed ultratypes.h
* fixed ultratypes.h
2021-02-23 23:08:16 -05:00
kyleburnette and GitHub
0481c23e75
en_okarina_effect OK ( #47 )
...
* en_okarina_effect OK
* Changed setupaction name
2021-02-23 22:46:35 -05:00
55c558852f
en_rsn OK ( #41 )
...
* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:26:05 -05:00
08e964972f
en_nnh OK ( #42 )
...
* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-12 18:25:48 -05:00
ee0ab1cbc9
en_hs2 OK ( #46 )
...
* en_hs2 OK
* Formatted files
* Renamed the DoNothing func.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com >
2021-02-11 22:12:54 -05:00
6ac8ea373c
Decompile ovl_TG_Sw ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld >
2020-12-09 19:35:40 -05:00
fullgrowngaming and GitHub
96f680d1d1
en_ending_hero OK ( #36 )
...
* Initial work
* en_ending_hero OK
* Converted array of UNKPTRs to symbols
* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngaming and GitHub
a9138a7c0f
ending_hero5 OK ( #40 )
...
* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
c4f4dcebc7
en_ending_hero4 OK ( #39 )
...
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2020-10-12 22:33:42 -05:00
98992c25b4
ending_hero3 OK ( #38 )
...
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2020-10-12 22:33:02 -05:00
f3fbb6474c
ending_hero2 OK ( #37 )
...
* ending_hero2 OK
* Formatting
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com >
2020-10-12 22:32:19 -05:00