Archez and Garrett Cox
5a7bb3fa76
Add authentic gfx patches ( #131 )
2024-05-22 09:04:59 -05:00
Archez and Garrett Cox
d962e4fa48
Framebuffer Effects 1.0 ( #127 )
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* Add framebuffer effects methods
* Implement motion blur effect
* Implement shrinking window framebuffer effect
* Implement pause render framebuffer effect
* update framebuffer gbi logic
* update lus ref
2024-05-22 09:04:59 -05:00
Archez and Garrett Cox
676cfb7a55
fix gfx debugger with interpolation on ( #128 )
2024-05-22 09:04:59 -05:00
Archez and Garrett Cox
61c2764eef
fix scene object unload ( #129 )
2024-05-22 09:04:59 -05:00
Ralphie Morell and Garrett Cox
a2ae88987a
Actor Viewer ( #123 )
2024-05-22 09:04:59 -05:00
Archez and Garrett Cox
32caecabfc
read proper depth values from the renderer ( #124 )
2024-05-22 09:04:59 -05:00
louist103 and Garrett Cox
a4a4264fc0
Implement CKeyframe importer and exporter ( #121 )
2024-05-22 09:04:59 -05:00
Garrett Cox
05bffcf897
V1 Hud Editor ( #110 )
2024-05-22 09:04:59 -05:00
Garrett Cox
8894215a4b
Add/adjust some 2S2H comments ( #116 )
2024-05-22 09:04:59 -05:00
aMannus and Garrett Cox
7703103b65
Debug-helpful cheats ( #77 )
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* Add infinite cheats
* Fix no clip in menu
* Update mm/2s2h/BenMenuBar.cpp
* Address bombchu capacity
* Magic number to define
* Fix debug mode tooltip
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com >
2024-05-22 09:04:59 -05:00
Garrett Cox
07de3cb172
Support for hook unregistration ( #109 )
2024-05-22 09:04:59 -05:00
briaguya and Garrett Cox
782c51ccd8
fix: restore controller mapping window menu option ( #112 )
2024-05-22 09:04:59 -05:00
Garrett Cox
6164a75d67
Move some files around ( #107 )
2024-05-22 09:04:59 -05:00
Garrett Cox
1ca56bffe3
Fix message item costs and next message ID misalignment ( #96 )
2024-05-22 09:04:59 -05:00
Garrett Cox
420c5e77de
Handle animated texture cycle lists not being the same size as keyframes ( #91 )
2024-05-22 09:04:58 -05:00
louist103 and Garrett Cox
91b2641ad1
Add FPS slider.
2024-05-22 09:04:58 -05:00
louist103 and Garrett Cox
4e50afb407
missing images
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Fix cmake
e -> E
2024-05-22 09:04:58 -05:00
louist103 and Garrett Cox
ce17d97ac4
Frame interpolation ( #78 )
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* Initial. Only enough to get it running. Missing changes to effects and actors.
* Add frame interp calls to most files in `code`
* Fix bubbles (The ones that look like bubbles)
* Fix kankyo and takkuri.
* Fix obj_grass interpolation
---------
Co-authored-by: Garrett Cox <garrettjcox@gmail.com >
2024-05-22 09:04:58 -05:00
Garrett Cox
508f8378de
Better map select ( #85 )
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* Add human readable name and entrance scene ID to scene table
* Add better map select
2024-05-22 09:04:58 -05:00
Garrett Cox
b341e7bab0
Small fixes to save editor ( #86 )
2024-05-22 09:04:58 -05:00
Garrett Cox
b98106017a
Fix incorrect cutscene write types ( #76 )
2024-05-22 09:04:58 -05:00
Garrett Cox
bb35c8ae69
Fix alternate scene header handling ( #69 )
2024-05-22 09:04:58 -05:00
Garrett Cox
c24142402c
Remove v1 UI Widgets ( #62 )
2024-05-22 09:04:58 -05:00
aMannus and Garrett Cox
dbbcd9b1b6
Re-order F1 menu ( #65 )
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* Re-order menus and add blast mask cooldown enhancement
* Remove blast mask enhancement, add empty cheats menu
2024-05-22 09:04:58 -05:00
inspectredc and Garrett Cox
7c4772efaa
GameInteractor Base + Moon Jump ( #40 )
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* GameInteractor Base + Moon Jump
* readd checkbox post merge
2024-05-22 09:04:58 -05:00