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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Move some files around (#107)
This commit is contained in:
+1
-1
@@ -1,7 +1,7 @@
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#include "SohInputEditorWindow.h"
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#include <Utils/StringHelper.h>
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#include "2s2h/BenPort.h"
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#include "../../UIWidgets.hpp"
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#include "UIWidgets.hpp"
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#include "z64.h"
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#ifndef __WIIU__
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#include "controller/controldevice/controller/mapping/sdl/SDLAxisDirectionToButtonMapping.h"
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+5
-5
@@ -43,7 +43,7 @@
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#include "Extractor/Extract.h"
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// OTRTODO
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//#include <functions.h>
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#include "2s2h/Enhancements/interpolation/frame_interpolation.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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#ifdef ENABLE_CROWD_CONTROL
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#include "Enhancements/crowd-control/CrowdControl.h"
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@@ -51,12 +51,12 @@ CrowdControl* CrowdControl::Instance;
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#endif
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#include <libultraship/libultraship.h>
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#include <BenGui.hpp>
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#include <BenGui/BenGui.hpp>
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#include "BenJsonConversions.hpp"
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#include "Enhancements/controls/SohInputEditorWindow.h"
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#include "BenGui/SohInputEditorWindow.h"
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#include "Enhancements/GameInteractor/GameInteractor.h"
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#include "Enhancements/mods.h"
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#include "Enhancements/Enhancements.h"
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// Resource Types/Factories
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#include "2s2h/resource/type/Animation.h"
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@@ -306,7 +306,7 @@ extern "C" void InitOTR() {
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OTRGlobals::Instance = new OTRGlobals();
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GameInteractor::Instance = new GameInteractor();
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BenGui::SetupGuiElements();
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InitMods();
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InitEnhancements();
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clearMtx = (uintptr_t)&gMtxClear;
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//OTRMessage_Init();
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@@ -1,5 +1,5 @@
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#include "SaveEditor.h"
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#include "2s2h/UIWidgets.hpp"
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#include "2s2h/BenGui/UIWidgets.hpp"
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extern "C" {
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#include <z64.h>
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@@ -1,4 +1,4 @@
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#include "mods.h"
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#include "Enhancements.h"
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#include <libultraship/bridge.h>
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#include "GameInteractor/GameInteractor.h"
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@@ -24,6 +24,6 @@ void RegisterMoonJumpOnL() {
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});
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}
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void InitMods() {
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void InitEnhancements() {
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RegisterMoonJumpOnL();
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}
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@@ -2,7 +2,7 @@
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extern "C" {
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#endif
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void InitMods();
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void InitEnhancements();
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#ifdef __cplusplus
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}
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+1
-1
@@ -5,7 +5,7 @@
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#include <unordered_map>
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#include <math.h>
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#include "frame_interpolation.h"
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#include "FrameInterpolation.h"
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#include "2s2h/BenPort.h"
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/*
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+10
-2
@@ -140,6 +140,7 @@ file(GLOB_RECURSE soh__DeveloperTools RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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"2s2h/DeveloperTools/*.h"
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"2s2h/DeveloperTools/*.c"
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"2s2h/DeveloperTools/*.cpp"
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"2s2h/DeveloperTools/*.hpp"
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)
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# }}}
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@@ -160,6 +161,13 @@ file(GLOB_RECURSE soh__Enhancements RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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"2s2h/Enhancements/*.mm"
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)
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file(GLOB_RECURSE soh__BenGui RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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"2s2h/BenGui/*.c"
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"2s2h/BenGui/*.cpp"
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"2s2h/BenGui/*.h"
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"2s2h/BenGui/*.hpp"
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)
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#list(REMOVE_ITEM soh__Enhancements "soh/Enhancements/gamecommand.h")
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#list(FILTER soh__Enhancements EXCLUDE REGEX "soh/Enhancements/gfx.*")
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@@ -181,8 +189,7 @@ file(GLOB_RECURSE soh__Enhancements RELATIVE ${CMAKE_CURRENT_SOURCE_DIR}
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#source_group("soh\\Enhancements" REGULAR_EXPRESSION "soh/Enhancements/*")
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#source_group("soh\\Enhancements\\audio" REGULAR_EXPRESSION "soh/Enhancements/audio/*")
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source_group("2s2h\\Enhancements\\controls" REGULAR_EXPRESSION "2s2h/Enhancements/controls/*")
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source_group("2s2h\\Enhancements\\interpolation" REGULAR_EXPRESSION "2s2h/Enhancements/interpolation/*")
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# source_group("2s2h\\Enhancements\\interpolation" REGULAR_EXPRESSION "2s2h/Enhancements/interpolation/*")
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#source_group("soh\\Enhancements\\cosmetics" REGULAR_EXPRESSION "soh/Enhancements/cosmetics/*")
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#source_group("soh\\Enhancements\\crowd-control" REGULAR_EXPRESSION "soh/Enhancements/crowd-control/*")
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#source_group("soh\\Enhancements\\custom-message" REGULAR_EXPRESSION "soh/Enhancements/custom-message/*")
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@@ -272,6 +279,7 @@ set(ALL_FILES
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${soh__DeveloperTools}
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# ${soh__config}
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${soh__Enhancements}
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${soh__BenGui}
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${soh__Extractor}
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${soh__Resource}
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${src__}
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+1
-1
@@ -3,7 +3,7 @@
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#include "z64.h"
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#include <assert.h>
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#include "BenPort.h"
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#include "2s2h/Enhancements/interpolation/frame_interpolation.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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//#include <math.h>
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#define SCREEN_WIDTH 320
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@@ -41,7 +41,7 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "2s2h/Enhancements/interpolation/frame_interpolation.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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/* data */
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#define qs1616(e) ((s32)((e)*0x00010000))
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@@ -21,7 +21,7 @@
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#include "objects/object_bdoor/object_bdoor.h"
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#include <string.h>
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#include "2s2h/Enhancements/interpolation/frame_interpolation.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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// bss
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// FaultClient sActorFaultClient; // 2 funcs
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@@ -62,7 +62,7 @@ SwingAnimation D_801EDC30[4];
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Vec3f D_801EDDD0;
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Vec3f D_801EDDE0;
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Vec3f D_801EDDF0;
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#include "2s2h/Enhancements/interpolation/frame_interpolation.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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// Camera will reload its paramData. Usually that means setting the read-only data from what is stored in
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// CameraModeValue arrays. Although sometimes some read-write data is reset as well
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@@ -1,6 +1,6 @@
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#include "global.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "2s2h/Enhancements/interpolation/frame_interpolation.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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void EffectBlure_AddVertex(EffectBlure* this, Vec3f* p1, Vec3f* p2) {
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EffectBlureElement* elem;
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