Add authentic gfx patches (#131)

This commit is contained in:
Archez
2024-05-22 09:04:59 -05:00
committed by Garrett Cox
parent cc465fe043
commit 5a7bb3fa76
3 changed files with 69 additions and 0 deletions
+12
View File
@@ -56,6 +56,7 @@ CrowdControl* CrowdControl::Instance;
#include "Enhancements/GameInteractor/GameInteractor.h"
#include "Enhancements/Enhancements.h"
#include "2s2h/Enhancements/GfxPatcher/AuthenticGfxPatches.h"
// Resource Types/Factories
#include "2s2h/resource/type/Animation.h"
@@ -313,6 +314,7 @@ extern "C" void InitOTR() {
GameInteractor::Instance = new GameInteractor();
BenGui::SetupGuiElements();
InitEnhancements();
GfxPatcher_ApplyNecessaryAuthenticPatches();
clearMtx = (uintptr_t)&gMtxClear;
//OTRMessage_Init();
@@ -920,6 +922,11 @@ extern "C" void ResourceMgr_PatchGfxByName(const char* path, const char* patchNa
// index /= 2;
// }
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
if (res->GetInitData()->IsCustom) {
return;
}
Gfx* gfx = (Gfx*)&res->Instructions[index];
if (!originalGfx.contains(path) || !originalGfx[path].contains(patchName)) {
@@ -934,6 +941,11 @@ extern "C" void ResourceMgr_PatchGfxCopyCommandByName(const char* path, const ch
auto res = std::static_pointer_cast<LUS::DisplayList>(
LUS::Context::GetInstance()->GetResourceManager()->LoadResource(path));
// Do not patch custom assets as they most likely do not have the same instructions as authentic assets
if (res->GetInitData()->IsCustom) {
return;
}
Gfx* destinationGfx = (Gfx*)&res->Instructions[destinationIndex];
Gfx sourceGfx = res->Instructions[sourceIndex];
@@ -0,0 +1,51 @@
#include "AuthenticGfxPatches.h"
extern "C" {
#include <libultraship/libultra.h>
#include "objects/object_uch/object_uch.h"
#include "overlays/ovl_En_Syateki_Okuta/ovl_En_Syateki_Okuta.h"
void ResourceMgr_PatchGfxByName(const char* path, const char* patchName, int index, Gfx instruction);
void ResourceMgr_UnpatchGfxByName(const char* path, const char* patchName);
Gfx* ResourceMgr_LoadGfxByName(const char* path);
}
void PatchAlienEyeBeams() {
// A bug in the Alien's eye beam DL is incorrectly referring to TEXEL1 in the color combiner when
// the texture is loaded into TEXEL0, causing the CC rendering whatever was last loaded into TEXEL1.
// Patching the instruction to TEXEL0 restores the effect as seen on hardware.
ResourceMgr_PatchGfxByName(gAlienEyeBeamDL, "AlienEyeBeamFix", 4,
gsDPSetCombineLERP(NOISE, 0, PRIMITIVE, 0, 0, 0, 0, ENVIRONMENT, COMBINED, 0,
PRIMITIVE_ALPHA, PRIMITIVE, COMBINED, 0, TEXEL0, 0));
}
void PatchShootingGalleryOctorokSymbols() {
// The X and O displayed in the shooting gallery when hit are incorrectly set to FMT_I instead of FMT_IA,
// Fast3D throws an assert and does nothing as FMT_I with SIZ_16 is not a valid texture type.
// Patching all the relevant instructions to use FMT_IA matching the exported texture
const char* dLists[] = { gShootingGalleryOctorokCrossDL, gShootingGalleryOctorokCircleDL };
for (auto& dl : dLists) {
Gfx* instructions = ResourceMgr_LoadGfxByName(dl);
// Use a mask to unset and set the new format while preserving the rest of the instruction
const uintptr_t mask = UINTPTR_MAX ^ (_SHIFTL(7, 21, 3));
Gfx in3 = instructions[3]; // G_SETTIMG_OTR_HAS
in3.words.w0 = (in3.words.w0 & mask) | _SHIFTL(G_IM_FMT_IA, 21, 3);
Gfx in5 = instructions[5]; // G_SETTILE
in5.words.w0 = (in5.words.w0 & mask) | _SHIFTL(G_IM_FMT_IA, 21, 3);
Gfx in9 = instructions[9]; // G_SETTILE
in9.words.w0 = (in9.words.w0 & mask) | _SHIFTL(G_IM_FMT_IA, 21, 3);
ResourceMgr_PatchGfxByName(dl, "ShootingGalleryHitFix_3", 3, in3);
ResourceMgr_PatchGfxByName(dl, "ShootingGalleryHitFix_5", 5, in5);
ResourceMgr_PatchGfxByName(dl, "ShootingGalleryHitFix_9", 9, in9);
}
}
// Applies required patches for authentic bugs to allow the game to play and render properly
void GfxPatcher_ApplyNecessaryAuthenticPatches() {
PatchAlienEyeBeams();
PatchShootingGalleryOctorokSymbols();
}
@@ -0,0 +1,6 @@
#ifndef AUTHENTIC_GFX_PATCHES_H
#define AUTHENTIC_GFX_PATCHES_H
void GfxPatcher_ApplyNecessaryAuthenticPatches();
#endif // AUTHENTIC_GFX_PATCHES_H