Fix: bigslime VTX data use for windup punch/throw (#317)

This commit is contained in:
Archez
2024-05-22 09:05:03 -05:00
committed by Garrett Cox
parent bda4845572
commit fd0fc0ff46
@@ -1733,7 +1733,7 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) {
// Deforming Bigslime during the final windup punch while grabbing player using vtxSurfacePerturbation
for (i = 0; i < BIGSLIME_NUM_VTX; i++) {
dynamicVtx = &sBigslimeDynamicVtxData[this->dynamicVtxState][i];
staticVtx = &sBigslimeStaticVtx[i];
staticVtx = &sBigslimeStaticVtxData[i];
if (this->vtxSurfacePerturbation[i] != 0.0f) {
if (this->windupPunchTimer > 0) {
// loop over x, y, z