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Fix: bigslime VTX data use for windup punch/throw (#317)
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@@ -1733,7 +1733,7 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) {
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// Deforming Bigslime during the final windup punch while grabbing player using vtxSurfacePerturbation
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for (i = 0; i < BIGSLIME_NUM_VTX; i++) {
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dynamicVtx = &sBigslimeDynamicVtxData[this->dynamicVtxState][i];
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staticVtx = &sBigslimeStaticVtx[i];
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staticVtx = &sBigslimeStaticVtxData[i];
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if (this->vtxSurfacePerturbation[i] != 0.0f) {
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if (this->windupPunchTimer > 0) {
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// loop over x, y, z
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