From fd0fc0ff46092439a4db01e29661c56dbc901b16 Mon Sep 17 00:00:00 2001 From: Archez Date: Tue, 7 May 2024 17:34:19 -0400 Subject: [PATCH] Fix: bigslime VTX data use for windup punch/throw (#317) --- mm/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mm/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c b/mm/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c index 13d246c87..c3fe78907 100644 --- a/mm/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c +++ b/mm/src/overlays/actors/ovl_En_Bigslime/z_en_bigslime.c @@ -1733,7 +1733,7 @@ void EnBigslime_WindupThrowPlayer(EnBigslime* this, PlayState* play) { // Deforming Bigslime during the final windup punch while grabbing player using vtxSurfacePerturbation for (i = 0; i < BIGSLIME_NUM_VTX; i++) { dynamicVtx = &sBigslimeDynamicVtxData[this->dynamicVtxState][i]; - staticVtx = &sBigslimeStaticVtx[i]; + staticVtx = &sBigslimeStaticVtxData[i]; if (this->vtxSurfacePerturbation[i] != 0.0f) { if (this->windupPunchTimer > 0) { // loop over x, y, z