mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
play part 2
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+1
-1
@@ -617,7 +617,7 @@ void Flags_SetCollectible(PlayState* play, s32 flag);
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void TitleCard_InitBossName(GameState* gameState, TitleCardContext* titleCtx, TexturePtr texture, s16 x, s16 y, u8 width, u8 height);
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s32 func_800B648C(PlayState* play, s32 arg1, s32 arg2, f32 arg3, Vec3f* arg4);
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f32 func_800B64FC(PlayState* play, f32 arg1, Vec3f* arg2, u32* arg3);
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f32 func_800B64FC(PlayState* play, f32 arg1, Vec3f* arg2, s32* arg3);
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void* func_800B6584(PlayState* play, s16 id, void* arg2, size_t size);
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void* func_800B6608(PlayState* play, s16 id);
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void* func_800B6680(PlayState* play, s16 id);
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+1
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@@ -930,7 +930,7 @@ s32 func_800B648C(PlayState* play, s32 arg1, s32 arg2, f32 arg3, Vec3f* arg4) {
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return true;
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}
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f32 func_800B64FC(PlayState* play, f32 arg1, Vec3f* arg2, u32* arg3) {
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f32 func_800B64FC(PlayState* play, f32 arg1, Vec3f* arg2, s32* arg3) {
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f32 temp_f8;
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if ((play->actorCtx.unk1F5 == 0) || (arg1 == 0.0f)) {
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@@ -1394,7 +1394,7 @@ void Boss07_Wrath_Grab(Boss07* this, PlayState* play) {
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}
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void Boss07_Wrath_GrabPlayer(Boss07* this, PlayState* play) {
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u32 sp2C;
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s32 sp2C;
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Player* player = GET_PLAYER(play);
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SkelAnime_Update(&this->skelAnime);
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@@ -1420,7 +1420,7 @@ void Boss07_Wrath_ThrowPlayer(Boss07* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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f32 phi_f0;
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f32 phi_f2;
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u32 sp30;
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s32 sp30;
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SkelAnime_Update(&this->skelAnime);
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this->unk_15A = 20;
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@@ -1655,7 +1655,7 @@ void Boss07_Wrath_Damaged(Boss07* this, PlayState* play) {
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void Boss07_Wrath_WhipCollisionCheck(Vec3f* arg0, f32 arg1, Boss07* this, PlayState* play) {
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s32 i;
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u32 sp98 = -1;
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s32 sp98 = -1;
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Player* player = GET_PLAYER(play);
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f32 dx;
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f32 dy;
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@@ -2865,7 +2865,7 @@ void Boss07_Incarnation_SetupRun(Boss07* this, PlayState* play) {
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void Boss07_Incarnation_Run(Boss07* this, PlayState* play) {
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f32 sp34;
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f32 sp30;
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u32 sp2C;
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s32 sp2C;
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Actor_PlaySfxAtPos(&this->actor, NA_SE_EN_LAST2_WALK_OLD - SFX_FLAG);
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this->unk_AB40++;
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@@ -5384,7 +5384,7 @@ void Boss07_Top_Collide(Boss07* this, PlayState* play) {
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}
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void Boss07_Top_CollisionCheck(Boss07* this, PlayState* play) {
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u32 sp3C;
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s32 sp3C;
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s32 sp38 = 0;
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Player* player = GET_PLAYER(play);
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s32 pad[3];
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@@ -5497,7 +5497,7 @@ void Boss07_Static_Update(Actor* thisx, PlayState* play2) {
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if (sHeartbeatTimer != 0) {
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sHeartbeatTimer--;
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dummy_label:;
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dummy_label:; //!@fake
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play_sound(NA_SE_EN_LAST2_HEARTBEAT_OLD - SFX_FLAG);
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}
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if (this->unk_1808 != 0) {
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@@ -724,7 +724,7 @@ void EnDragon_Dead(EnDragon* this, PlayState* play) {
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void EnDragon_UpdateDamage(EnDragon* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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u32 sp30;
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s32 sp30;
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if (this->action == DEEP_PYTHON_ACTION_EXTEND) {
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if ((this->collider.elements[2].info.bumperFlags & BUMP_HIT) ||
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