play part 1

This commit is contained in:
petrie911
2022-07-28 09:45:13 -05:00
1468 changed files with 81184 additions and 55987 deletions
+42
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@@ -0,0 +1,42 @@
FROM ubuntu:22.04 as build
ENV TZ=UTC
# Install Required Dependencies
RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone && \
apt-get update && apt-get install -y \
curl \
build-essential \
binutils-mips-linux-gnu \
pkg-config \
python3 \
python3-pip \
git \
wget \
unzip \
vbindiff \
vim \
clang-tidy-11 \
clang-format-11 \
libpng-dev && \
apt clean && \
rm -rf /var/lib/apt/lists/*
# Install practicerom
RUN curl https://practicerom.com/public/packages/debian/pgp.pub | \
apt-key add - && echo deb http://practicerom.com/public/packages/debian staging main >/etc/apt/sources.list.d/practicerom.list && apt update
RUN apt-get install -y practicerom-dev
COPY requirements.txt requirements.txt
RUN python3 -m pip install --no-cache-dir -r requirements.txt
ENV LANG C.UTF-8
RUN mkdir /mm
WORKDIR /mm
RUN git config --global --add safe.directory /mm
ENTRYPOINT ["/bin/bash", "-c"]
Vendored
+6
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@@ -20,6 +20,12 @@ pipeline {
sh 'bash -c "tools/reloc_spec_check.sh"'
}
}
stage('Install Python dependencies') {
steps {
echo 'Installing Python dependencies'
sh 'python3 -m pip install -r requirements.txt'
}
}
stage('Copy ROM') {
steps {
echo 'Setting up ROM...'
+7 -6
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@@ -28,6 +28,7 @@ This is a WIP **decompilation** of ***The Legend of Zelda: Majora's Mask***. The
The only version currently supported is N64 US, but we intend to eventually support every retail version of the original game (i.e. not versions of MM3D, which is a totally different game).
It currently builds the following ROM:
* mm.us.rev1.rom.z64 `md5: 2a0a8acb61538235bc1094d297fb6556`
**This repo does not include any assets or assembly code necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.**
@@ -38,7 +39,6 @@ Please refer to the following for more information:
- [Discord](https://discord.zelda64.dev/)
- [How to Contribute](CONTRIBUTING.md)
## Installation
### Windows
@@ -47,11 +47,13 @@ For Windows 10, install WSL and a distribution by following this
[Windows Subsystem for Linux Installation Guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
We recommend using Debian or Ubuntu 20.04 Linux distributions.
### MacOS
Preparation is covered in a [separate document](docs/BUILDING_MACOS.md).
### Docker
Preparation is covered in [Building Docker](docs/BUILDING_DOCKER.md).
### Linux (Native or under WSL / VM)
@@ -127,13 +129,12 @@ md5sum: WARNING: 1 computed checksum did NOT match
This means that something is wrong with the ROM's contents. Either the baserom files are incorrect due to a bad ROM, or some of the code is not matching.
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be ran with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be run with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
**Note**: to speed up the build, you can pass `-jN` to `make setup` and `make`, where N is the number of threads to use in the build, e.g. `make -j4`. The generally-accepted wisdom is to use the number of virtual cores your computer has, which is the output of `nproc` (which should be installed as part of `coreutils`).
**Note**: to speed up the build, you can pass `-jN` to `make setup` and `make`, where N is the number of threads to use in the build, e.g. `make -j4`. The generally-accepted wisdom is to use the number of virtual cores your computer has, which is the output of `nproc` (which should be installed as part of `coreutils`).
The disadvantage that the ordering of the terminal output is scrambled, so for debugging it is best to stick to one thread (i.e. not pass `-jN`).
(`-j` also exists, which uses unlimited jobs, but is generally slower.)
## Contributing
All contributions are welcome. This is a group effort, and even small contributions can make a difference.
@@ -143,4 +144,4 @@ Please note that is is our strict policy that *Anyone who wishes to contribute t
Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project or ZeldaRET's other decompilation projects.
For more information on getting started, see our [Contributing Guide](CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
For more information on getting started, see our [Contributing Guide](docs/CONTRIBUTING.md), [Style Guide](docs/STYLE.md) and our [Code Review Guidelines](docs/REVIEWING.md) to see what code quality guidelines we follow.
+2 -2
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@@ -1,6 +1,6 @@
<Root>
<File Name="code" OutName="sub_s" BaseAddress="0x800A5AC0" RangeStart="0x120260" RangeEnd="0x1202F0" >
<DList Name="gShadowDL" Offset="0x1202A0"/>
<DList Name="gShadowVtxDL" Offset="0x1202C0"/>
<DList Name="gShadowMaterialDL" Offset="0x1202A0"/>
<DList Name="gShadowModelDL" Offset="0x1202C0"/>
</File>
</Root>
+2 -2
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@@ -67,7 +67,7 @@
<DList Name="gCrystalSwitchCoreDL" Offset="0x1BEE0" />
<DList Name="gCrystalSwitchDiamondDL" Offset="0x1BFB8" />
<DList Name="gCrystalSwitchBaseDL" Offset="0x1C058" />
<TextureAnimation Name="gCrystalSwitchAnimatedMat" Offset="0x1C118" />
<TextureAnimation Name="gCrystalSwitchTexAnim" Offset="0x1C118" />
<DList Name="gameplay_dangeon_keep_DL_01C220" Offset="0x1C220" />
<DList Name="gameplay_dangeon_keep_DL_01C228" Offset="0x1C228" />
<Texture Name="gameplay_dangeon_keep_Tex_01C2D8" OutName="tex_01C2D8" Format="rgba16" Width="32" Height="64" Offset="0x1C2D8" />
@@ -87,7 +87,7 @@
<!-- En_Warp_tag assets -->
<DList Name="gWarpTagGoronTrialBaseDL" Offset="0x21EF0" />
<Texture Name="gWarpTagRainbowTex" OutName="warptag_rainbow" Format="rgba32" Width="32" Height="32" Offset="0x21FF8" />
<TextureAnimation Name="gWarpTagRainbowAnimMat" Offset="0x23008" />
<TextureAnimation Name="gWarpTagRainbowTexAnim" Offset="0x23008" />
<Collision Name="gWarpTagGoronTrialBaseCollider" Offset="0x2324C" />
</File>
</Root>
+90 -88
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@@ -786,17 +786,17 @@
<Texture Name="gPinkDekuFlowerBaseLeafTex" OutName="pink_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10078" />
<Texture Name="gGoldDekuFlowerPetalAndCenterTex" OutName="gold_deku_flower_petal_and_center" Format="rgba16" Width="16" Height="32" Offset="0x10878" />
<Texture Name="gGoldDekuFlowerBaseLeafTex" OutName="gold_deku_flower_base_leaf" Format="rgba16" Width="32" Height="32" Offset="0x10C78" />
<Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" Offset="0x11478" />
<Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" Offset="0x11484" />
<Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" Offset="0x11490" />
<Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" Offset="0x1149C" />
<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" Offset="0x114A8" />
<Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" Offset="0x114B4" />
<Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" Offset="0x114C0" />
<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" Offset="0x114CC" />
<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" Offset="0x114D8" />
<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" Offset="0x114E4" />
<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" Offset="0x11518" />
<Limb Name="gPinkDekuFlowerBaseLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BASE" Offset="0x11478" />
<Limb Name="gPinkDekuFlowerCenterLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_CENTER" Offset="0x11484" />
<Limb Name="gPinkDekuFlowerBackLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEAF" Offset="0x11490" />
<Limb Name="gPinkDekuFlowerFrontLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEAF" Offset="0x1149C" />
<Limb Name="gPinkDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x114A8" />
<Limb Name="gPinkDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x114B4" />
<Limb Name="gPinkDekuFlowerRightLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_RIGHT_LEAF" Offset="0x114C0" />
<Limb Name="gPinkDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x114CC" />
<Limb Name="gPinkDekuFlowerLeftLeafLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_LEFT_LEAF" Offset="0x114D8" />
<Limb Name="gPinkDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="PINK_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x114E4" />
<Skeleton Name="gPinkDekuFlowerSkel" Type="Normal" LimbType="Standard" LimbNone="PINK_DEKU_FLOWER_LIMB_NONE" LimbMax="PINK_DEKU_FLOWER_LIMB_MAX" EnumName="PinkDekuFlowerLimbs" Offset="0x11518" />
<Animation Name="gDekuFlowerRustleAnim" Offset="0x117A8" /> <!-- Original name is "dnp_zawa" ("rustling") -->
<Collision Name="gGoldDekuFlowerCol" Offset="0x118D8" />
<DList Name="gGoldDekuFlowerIdleDL" Offset="0x11BD0" />
@@ -810,17 +810,17 @@
<DList Name="gGoldDekuFlowerFrontRightPetalDL" Offset="0x125B0" />
<DList Name="gGoldDekuFlowerFrontPetalDL" Offset="0x12638" />
<DList Name="gGoldDekuFlowerBackPetalDL" Offset="0x126C0" />
<Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" Offset="0x12748" />
<Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" Offset="0x12754" />
<Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" Offset="0x12760" />
<Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" Offset="0x1276C" />
<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" Offset="0x12778" />
<Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" Offset="0x12784" />
<Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" Offset="0x12790" />
<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" Offset="0x1279C" />
<Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" Offset="0x127A8" />
<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" Offset="0x127B4" />
<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" Offset="0x127E8" />
<Limb Name="gGoldDekuFlowerBaseLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BASE" Offset="0x12748" />
<Limb Name="gGoldDekuFlowerCenterLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_CENTER" Offset="0x12754" />
<Limb Name="gGoldDekuFlowerBackPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_PETAL" Offset="0x12760" />
<Limb Name="gGoldDekuFlowerFrontPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_PETAL" Offset="0x1276C" />
<Limb Name="gGoldDekuFlowerFrontRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_RIGHT_PETAL" Offset="0x12778" />
<Limb Name="gGoldDekuFlowerBackRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_RIGHT_PETAL" Offset="0x12784" />
<Limb Name="gGoldDekuFlowerRightPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_RIGHT_PETAL" Offset="0x12790" />
<Limb Name="gGoldDekuFlowerFrontLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_FRONT_LEFT_PETAL" Offset="0x1279C" />
<Limb Name="gGoldDekuFlowerLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_LEFT_PETAL" Offset="0x127A8" />
<Limb Name="gGoldDekuFlowerBackLeftPetalLimb" Type="Standard" EnumName="GOLD_DEKU_FLOWER_LIMB_BACK_LEFT_PETAL" Offset="0x127B4" />
<Skeleton Name="gGoldDekuFlowerSkel" Type="Flex" LimbType="Standard" LimbNone="GOLD_DEKU_FLOWER_LIMB_NONE" LimbMax="GOLD_DEKU_FLOWER_LIMB_MAX" EnumName="GoldDekuFlowerLimbs" Offset="0x127E8" />
<Animation Name="gameplay_keep_Anim_012860" Offset="0x12860" />
<Animation Name="gameplay_keep_Anim_0128BC" Offset="0x128BC" />
@@ -854,8 +854,8 @@
<DList Name="gameplay_keep_DL_01A4D0" Offset="0x1A4D0" />
<DList Name="gameplay_keep_DL_01A538" Offset="0x1A538" />
<DList Name="gameplay_keep_DL_01A590" Offset="0x1A590" />
<DList Name="gameplay_keep_DL_01A620" Offset="0x1A620" />
<Texture Name="gameplay_keep_Tex_01A6B0" OutName="tex_01A6B0" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
<DList Name="gEffFragments1DL" Offset="0x1A620" />
<Texture Name="gWitheredLeafTex" OutName="withered_leaf" Format="rgba16" Width="16" Height="16" Offset="0x1A6B0" />
<Texture Name="gameplay_keep_Tex_01A8B0" OutName="tex_01A8B0" Format="i8" Width="16" Height="32" Offset="0x1A8B0" />
<Texture Name="gameplay_keep_Tex_01AAB0" OutName="tex_01AAB0" Format="i8" Width="16" Height="32" Offset="0x1AAB0" />
<DList Name="gameplay_keep_DL_01ACF0" Offset="0x1ACF0" />
@@ -871,7 +871,7 @@
<DList Name="gameplay_keep_DL_01ED90" Offset="0x1ED90" />
<DList Name="gZTargetArrowDL" Offset="0x1F0F0" />
<Texture Name="gameplay_keep_Tex_01F200" OutName="tex_01F200" Format="i8" Width="8" Height="8" Offset="0x1F200" />
<DList Name="gameplay_keep_DL_01F300" Offset="0x1F300" />
<DList Name="gEffFragments2DL" Offset="0x1F300" />
<Texture Name="gameplay_keep_Tex_01F340" OutName="tex_01F340" Format="ia8" Width="32" Height="32" Offset="0x1F340" />
<Texture Name="gSelectionCursorTex" OutName="selection_cursor" Format="ia4" Width="16" Height="16" Offset="0x1F740" />
<Texture Name="gControlStickTex" OutName="control_stick" Format="ia8" Width="16" Height="16" Offset="0x1F7C0" />
@@ -924,12 +924,14 @@
<Texture Name="gameplay_keep_Tex_0269E0" OutName="tex_0269E0" Format="i8" Width="32" Height="64" Offset="0x269E0" />
<Texture Name="gameplay_keep_Tex_0271E0" OutName="tex_0271E0" Format="i8" Width="32" Height="64" Offset="0x271E0" />
<DList Name="gameplay_keep_DL_027CA0" Offset="0x27CA0" />
<Blob Name="gameplay_keep_Blob_027DD0" Size="0x420" Offset="0x27DD0" />
<Blob Name="gameplay_keep_Blob_027DD0" Size="0x32C" Offset="0x27DD0" />
<Blob Name="gameplay_keep_Blob_0281DC" Size="0xF4" Offset="0x281DC" />
<DList Name="gameplay_keep_DL_0282D0" Offset="0x282D0" />
<Texture Name="gameplay_keep_Tex_0283B8" OutName="tex_0283B8" Format="i4" Width="64" Height="64" Offset="0x283B8" />
<Texture Name="gameplay_keep_Tex_028BB8" OutName="tex_028BB8" Format="i8" Width="32" Height="32" Offset="0x28BB8" />
<TextureAnimation Name="gameplay_keep_Matanimheader_028FEC" Offset="0x28FEC" />
<Blob Name="gameplay_keep_Blob_028FFC" Size="0x24" Offset="0x28FFC" />
<Blob Name="gameplay_keep_Blob_028FFC" Size="0x10" Offset="0x28FFC" />
<Blob Name="gameplay_keep_Blob_02900C" Size="0x14" Offset="0x2900C" />
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<Texture Name="gameplay_keep_Tex_029150" OutName="tex_029150" Format="i8" Width="32" Height="64" Offset="0x29150" />
<DList Name="gameplay_keep_DL_029990" Offset="0x29990" />
@@ -970,16 +972,16 @@
<TextureAnimation Name="gStrayFairyWoodfallTexAnim" Offset="0x2C908" />
<TextureAnimation Name="gStrayFairyGreatBayTexAnim" Offset="0x2C980" />
<TextureAnimation Name="gStrayFairyStoneTowerTexAnim" Offset="0x2C9F8" />
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" Offset="0x2CA08" />
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" Offset="0x2CA14" />
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" Offset="0x2CA20" />
<Limb Name="gStrayFairyGlowLimb" Type="Standard" Offset="0x2CA2C" />
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" Offset="0x2CA38" />
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" Offset="0x2CA44" />
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" Offset="0x2CA50" />
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" Offset="0x2CA5C" />
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" Offset="0x2CA68" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" Offset="0x2CA98" />
<Limb Name="gStrayFairyRightFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_FACING_HEAD" Offset="0x2CA08" />
<Limb Name="gStrayFairyLeftWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_WING" Offset="0x2CA14" />
<Limb Name="gStrayFairyRightWingLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_WING" Offset="0x2CA20" />
<Limb Name="gStrayFairyGlowLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_GLOW" Offset="0x2CA2C" />
<Limb Name="gStrayFairyTorsoLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_TORSO" Offset="0x2CA38" />
<Limb Name="gStrayFairyRightArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_RIGHT_ARM" Offset="0x2CA44" />
<Limb Name="gStrayFairyPelvisAndLegsLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_PELVIS_AND_LEGS" Offset="0x2CA50" />
<Limb Name="gStrayFairyLeftArmLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_ARM" Offset="0x2CA5C" />
<Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" />
<Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimbs" Offset="0x2CA98" />
<Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" />
<Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" />
@@ -1001,58 +1003,58 @@
<Limb Name="gameplay_keep_Standardlimb_02F004" Type="Standard" Offset="0x2F004" />
<Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" Offset="0x2F028" />
<Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" />
<Texture Name="gameplay_keep_Tex_02F100" OutName="tex_02F100" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gameplay_keep_DL_030100" Offset="0x30100" /> <!-- Floor shockwave ring -->
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gEffShockwaveDL" Offset="0x30100" />
<DList Name="gEffBubbleDL" Offset="0x301B0" />
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+65 -65
View File
@@ -1,71 +1,71 @@
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<Limb Name="gMadameAromaRightShoulderLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_SHOULDER" Offset="0x9F68" />
<Limb Name="gMadameAromaRightArmLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_ARM" Offset="0x9F74" />
<Limb Name="gMadameAromaRightHandLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAND" Offset="0x9F80" />
<Limb Name="gMadameAromaLeftShoulderLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_SHOULDER" Offset="0x9F8C" />
<Limb Name="gMadameAromaLeftArmLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_ARM" Offset="0x9F98" />
<Limb Name="gMadameAromaLeftHandLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAND" Offset="0x9FA4" />
<Limb Name="gMadameAromaShawlUpperLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_UPPER" Offset="0x9FB0" />
<Limb Name="gMadameAromaShawlLeftLowerMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER_MIDDLE" Offset="0x9FBC" />
<Limb Name="gMadameAromaShawlLeftLowerLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_LEFT_LOWER" Offset="0x9FC8" />
<Limb Name="gMadameAromaShawlRightLowerMiddleLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER_MIDDLE" Offset="0x9FD4" />
<Limb Name="gMadameAromaShawlRightLowerLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_SHAWL_RIGHT_LOWER" Offset="0x9FE0" />
<Limb Name="gMadameAromaHeadLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_HEAD" Offset="0x9FEC" />
<Limb Name="gMadameAromaHairLoopLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_HAIR_LOOP" Offset="0x9FF8" />
<Limb Name="gMadameAromaLeftHairLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAIR" Offset="0xA004" />
<Limb Name="gMadameAromaLeftHairEdgeLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_HAIR_EDGE" Offset="0xA010" />
<Limb Name="gMadameAromaRightHairLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAIR" Offset="0xA01C" />
<Limb Name="gMadameAromaRightHairEdgeLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_HAIR_EDGE" Offset="0xA028" />
<Limb Name="gMadameAromaMiddleBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_MIDDLE_BODY" Offset="0xA034" />
<Limb Name="gMadameAromaLowerBodyLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LOWER_BODY" Offset="0xA040" />
<Limb Name="gMadameAromaLegsLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEGS" Offset="0xA04C" />
<Limb Name="gMadameAromaLeftFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_LEFT_FOOT" Offset="0xA058" />
<Limb Name="gMadameAromaRightFootLimb" Type="Standard" EnumName="MADAME_AROMA_LIMB_RIGHT_FOOT" Offset="0xA064" />
<Skeleton Name="gMadameAromaSkel" Type="Flex" LimbType="Standard" LimbNone="MADAME_AROMA_LIMB_NONE" LimbMax="MADAME_AROMA_LIMB_MAX" EnumName="MadameAromaLimbs" Offset="0xA0D8" />
<Animation Name="object_al_Anim_00A764" Offset="0xA764" />
<Animation Name="object_al_Anim_00ACA0" Offset="0xACA0" />
<Animation Name="object_al_Anim_00BCA4" Offset="0xBCA4" />
+2 -2
View File
@@ -36,13 +36,13 @@
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTlut" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
<Texture Name="gAniUnkGradientTex" OutName="ani_unk_gradient1" Format="ci8" Width="8" Height="8" Offset="0x6058" />
<Texture Name="gAniFingersTex" OutName="ani_fingers" Format="ci8" Width="8" Height="8" Offset="0x6098" />
<Texture Name="gAniShirtEdgeTex" OutName="ani_shirt_edge" Format="i8" Width="8" Height="8" Offset="0x60D8" />
<Texture Name="gAniSandleBuckleTex" OutName="ani_sandle_buckle" Format="ci8" Width="16" Height="16" Offset="0x6118" />
<Texture Name="gAniPantsTex" OutName="ani_pants" Format="ci8" Width="16" Height="16" Offset="0x6218" />
<Texture Name="gAniEyeTlut" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniEyeTLUT" OutName="ani_eye_tlut" Format="rgba16" Width="16" Height="12" Offset="0x6318" />
<Texture Name="gAniOpenEyeTex" OutName="ani_open_eye" Format="ci8" Width="32" Height="32" Offset="0x6498" TlutOffset="0x6318" />
<Texture Name="gAniMouthTex" OutName="ani_mouth" Format="ci8" Width="16" Height="16" Offset="0x6898" />
<Texture Name="gAniUnkGradient2Tex" OutName="ani_unk_gradient2" Format="ci8" Width="8" Height="8" Offset="0x6998" />
+17 -13
View File
@@ -1,17 +1,21 @@
<Root>
<!-- Assets for ovl_En_Bat (Bad Bats) -->
<File Name="object_bat" Segment="6">
<DList Name="object_bat_DL_0000A0" Offset="0xA0" />
<DList Name="object_bat_DL_0000C8" Offset="0xC8" />
<DList Name="object_bat_DL_0001B0" Offset="0x1B0" />
<DList Name="object_bat_DL_0002A0" Offset="0x2A0" />
<DList Name="object_bat_DL_000390" Offset="0x390" />
<DList Name="object_bat_DL_000480" Offset="0x480" />
<DList Name="object_bat_DL_000570" Offset="0x570" />
<DList Name="object_bat_DL_000660" Offset="0x660" />
<DList Name="object_bat_DL_000750" Offset="0x750" />
<DList Name="object_bat_DL_000840" Offset="0x840" />
<DList Name="object_bat_DL_000930" Offset="0x930" />
<Texture Name="object_bat_Tex_0009A0" OutName="tex_0009A0" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
<Texture Name="object_bat_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
<DList Name="gBadBatSetupDL" Offset="0xA0" />
<DList Name="gBadBatBodyDL" Offset="0xC8" />
<!-- Wings used in manual animation -->
<DList Name="gBadBatWingsFrame0DL" Offset="0x1B0" />
<DList Name="gBadBatWingsFrame1DL" Offset="0x2A0" />
<DList Name="gBadBatWingsFrame2DL" Offset="0x390" />
<DList Name="gBadBatWingsFrame3DL" Offset="0x480" />
<DList Name="gBadBatWingsFrame4DL" Offset="0x570" />
<DList Name="gBadBatWingsFrame5DL" Offset="0x660" />
<DList Name="gBadBatWingsFrame6DL" Offset="0x750" />
<DList Name="gBadBatWingsFrame7DL" Offset="0x840" />
<DList Name="gBadBatWingsFrame8DL" Offset="0x930" />
<Texture Name="gBadBatWingTex" OutName="bad_bat_wing" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
<Texture Name="gBatBatBodyTex" OutName="bad_bat_body" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
</File>
</Root>
+1 -1
View File
@@ -18,7 +18,7 @@
<DList Name="gBbaFeetDL" Offset="0x4180" />
<!-- Animations -->
<Animation Name="gBbaWalkingAnim" Offset="0x4910" /> <!-- Looks to be unused -->
<Animation Name="gBbaSwayAnim" Offset="0x4910" />
<Animation Name="gBbaKnockedOverAnim" Offset="0x5154" />
<Animation Name="gBbaLyingDownAnim" Offset="0x58B8" />
<Animation Name="gBbaIdleHoldingBagAnim" Offset="0x5DC4" />
+14 -14
View File
@@ -1,18 +1,18 @@
<Root>
<File Name="object_bh" Segment="6">
<Animation Name="object_bh_Anim_000074" Offset="0x74" />
<DList Name="object_bh_DL_0002B0" Offset="0x2B0" />
<DList Name="object_bh_DL_0003A0" Offset="0x3A0" />
<DList Name="object_bh_DL_000450" Offset="0x450" />
<DList Name="object_bh_DL_0004D8" Offset="0x4D8" />
<DList Name="object_bh_DL_000588" Offset="0x588" />
<Texture Name="object_bh_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="object_bh_Tex_000E10" OutName="tex_000E10" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="object_bh_Standardlimb_001E10" Type="Standard" EnumName="OBJECT_BH_LIMB_01" Offset="0x1E10" />
<Limb Name="object_bh_Standardlimb_001E1C" Type="Standard" EnumName="OBJECT_BH_LIMB_02" Offset="0x1E1C" />
<Limb Name="object_bh_Standardlimb_001E28" Type="Standard" EnumName="OBJECT_BH_LIMB_03" Offset="0x1E28" />
<Limb Name="object_bh_Standardlimb_001E34" Type="Standard" EnumName="OBJECT_BH_LIMB_04" Offset="0x1E34" />
<Limb Name="object_bh_Standardlimb_001E40" Type="Standard" EnumName="OBJECT_BH_LIMB_05" Offset="0x1E40" />
<Skeleton Name="object_bh_Skel_001E60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="object_bh_Limbs" Offset="0x1E60" />
<Animation Name="gBhFlyingAnim" Offset="0x74" />
<DList Name="gBhBodyDL" Offset="0x2B0" />
<DList Name="gBhRightWingToEdgeDL" Offset="0x3A0" />
<DList Name="gBhRightWingToBodyDL" Offset="0x450" />
<DList Name="gBhLeftWingToEdgeDL" Offset="0x4D8" />
<DList Name="gBhLeftWingToBodyDL" Offset="0x588" />
<Texture Name="gBhBodyTex" OutName="en_bh_body" Format="rgba16" Width="32" Height="32" Offset="0x610" />
<Texture Name="gBhWingTex" OutName="en_bh_wing" Format="rgba16" Width="64" Height="32" Offset="0xE10" />
<Limb Name="gBhBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_BODY" Offset="0x1E10" />
<Limb Name="gBhRightWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_BODY" Offset="0x1E1C" />
<Limb Name="gBhRightWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_RIGHT_WING_TO_EDGE" Offset="0x1E28" />
<Limb Name="gBhLeftWingToBodyLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_BODY" Offset="0x1E34" />
<Limb Name="gBhLeftWingToEdgeLimb" Type="Standard" EnumName="OBJECT_BH_LIMB_LEFT_WING_TO_EDGE" Offset="0x1E40" />
<Skeleton Name="gBhSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BH_LIMB_NONE" LimbMax="OBJECT_BH_LIMB_MAX" EnumName="ObjectBhLimbs" Offset="0x1E60" />
</File>
</Root>
+20 -20
View File
@@ -34,25 +34,25 @@
<Texture Name="gBigOctoEyeShellTex" OutName="big_octo_eye_shell" Format="rgba16" Width="16" Height="16" Offset="0x6590" />
<Texture Name="gBigOctoSnoutEdgeTex" OutName="big_octo_snout_edge" Format="rgba16" Width="8" Height="16" Offset="0x6790" />
<Texture Name="gBigOctoArmBottomTex" OutName="big_octo_arm_bottom" Format="rgba16" Width="16" Height="16" Offset="0x6890" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_01" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_02" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_03" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_04" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_05" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_06" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_07" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_08" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_09" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0A" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0B" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0C" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0D" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0E" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_0F" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_10" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_11" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_12" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="OBJECT_BIGOKUTA_LIMB_13" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BIGOKUTA_LIMB_NONE" LimbMax="OBJECT_BIGOKUTA_LIMB_MAX" EnumName="object_bigokuta_Limbs" Offset="0x6BC0" />
<Limb Name="gBigOctoBodyLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_BODY" Offset="0x6A90" />
<Limb Name="gBigOctoFrontRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_BASE" Offset="0x6A9C" />
<Limb Name="gBigOctoFrontRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_FRONT_ARM_END" Offset="0x6AA8" />
<Limb Name="gBigOctoFrontLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_BASE" Offset="0x6AB4" />
<Limb Name="gBigOctoFrontLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_FRONT_ARM_END" Offset="0x6AC0" />
<Limb Name="gBigOctoBackLeftArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_BASE" Offset="0x6ACC" />
<Limb Name="gBigOctoBackLeftArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_BACK_ARM_END" Offset="0x6AD8" />
<Limb Name="gBigOctoBackRightArmBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_BASE" Offset="0x6AE4" />
<Limb Name="gBigOctoBackRightArmEndLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_BACK_ARM_END" Offset="0x6AF0" />
<Limb Name="gBigOctoHeadShellLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_HEAD" Offset="0x6AFC" />
<Limb Name="gBigOctoLeftTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_BASE" Offset="0x6B08" />
<Limb Name="gBigOctoLeftTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_TENTACLE_TIP" Offset="0x6B14" />
<Limb Name="gBigOctoRightTentacleBaseLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_BASE" Offset="0x6B20" />
<Limb Name="gBigOctoRightTentacleTipLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_TENTACLE_TIP" Offset="0x6B2C" />
<Limb Name="gBigOctoLeftWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_WEAK_POINT" Offset="0x6B38" />
<Limb Name="gBigOctoRightWeakPointLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_WEAK_POINT" Offset="0x6B44" />
<Limb Name="gBigOctoCenterSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_CENTER_SNOUT" Offset="0x6B50" />
<Limb Name="gBigOctoRightSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_RIGHT_SNOUT" Offset="0x6B5C" />
<Limb Name="gBigOctoLeftSnoutLimb" Type="Standard" EnumName="BIGOKUTA_LIMB_LEFT_SNOUT" Offset="0x6B68" />
<Skeleton Name="gBigOctoSkel" Type="Flex" LimbType="Standard" LimbNone="BIGOKUTA_LIMB_NONE" LimbMax="BIGOKUTA_LIMB_MAX" EnumName="BigokutaLimbs" Offset="0x6BC0" />
</File>
</Root>
+24 -24
View File
@@ -65,30 +65,30 @@
<Texture Name="gGekkoSpots3Tex" OutName="gekko_spots_3" Format="ci8" Width="32" Height="32" Offset="0xD828" />
<Texture Name="gGekkoSwirlTex" OutName="gekko_swirl" Format="ci8" Width="16" Height="32" Offset="0xDC28" />
<Limb Name="gGekkoRootLimb" Type="Standard" Offset="0xDE28" />
<Limb Name="gGekkoWaistLimb" Type="Standard" Offset="0xDE34" />
<Limb Name="gGekkoLeftThighLimb" Type="Standard" Offset="0xDE40" />
<Limb Name="gGekkoLeftShinLimb" Type="Standard" Offset="0xDE4C" />
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" Offset="0xDE58" />
<Limb Name="gGekkoLeftFootLimb" Type="Standard" Offset="0xDE64" />
<Limb Name="gGekkoRightThighLimb" Type="Standard" Offset="0xDE70" />
<Limb Name="gGekkoRightShinLimb" Type="Standard" Offset="0xDE7C" />
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" Offset="0xDE88" />
<Limb Name="gGekkoRightFootLimb" Type="Standard" Offset="0xDE94" />
<Limb Name="gGekkoTorsoLimb" Type="Standard" Offset="0xDEA0" />
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" Offset="0xDEAC" />
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" Offset="0xDEB8" />
<Limb Name="gGekkoLeftWristLimb" Type="Standard" Offset="0xDEC4" />
<Limb Name="gGekkoLeftHandLimb" Type="Standard" Offset="0xDED0" />
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" Offset="0xDEDC" />
<Limb Name="gGekkoRightForearmLimb" Type="Standard" Offset="0xDEE8" />
<Limb Name="gGekkoRightWristLimb" Type="Standard" Offset="0xDEF4" />
<Limb Name="gGekkoRightHandLimb" Type="Standard" Offset="0xDF00" />
<Limb Name="gGekkoHeadLimb" Type="Standard" Offset="0xDF0C" />
<Limb Name="gGekkoJawLimb" Type="Standard" Offset="0xDF18" />
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" Offset="0xDF24" />
<Limb Name="gGekkoRightEyeLimb" Type="Standard" Offset="0xDF30" />
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" Offset="0xDF98" />
<Limb Name="gGekkoRootLimb" Type="Standard" EnumName="GEKKO_LIMB_ROOT" Offset="0xDE28" />
<Limb Name="gGekkoWaistLimb" Type="Standard" EnumName="GEKKO_LIMB_WAIST" Offset="0xDE34" />
<Limb Name="gGekkoLeftThighLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_THIGH" Offset="0xDE40" />
<Limb Name="gGekkoLeftShinLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_SHIN" Offset="0xDE4C" />
<Limb Name="gGekkoLeftAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_ANKLE" Offset="0xDE58" />
<Limb Name="gGekkoLeftFootLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOOT" Offset="0xDE64" />
<Limb Name="gGekkoRightThighLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_THIGH" Offset="0xDE70" />
<Limb Name="gGekkoRightShinLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_SHIN" Offset="0xDE7C" />
<Limb Name="gGekkoRightAnkleLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_ANKLE" Offset="0xDE88" />
<Limb Name="gGekkoRightFootLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOOT" Offset="0xDE94" />
<Limb Name="gGekkoTorsoLimb" Type="Standard" EnumName="GEKKO_LIMB_TORSO" Offset="0xDEA0" />
<Limb Name="gGekkoLeftUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_UPPER_ARM" Offset="0xDEAC" />
<Limb Name="gGekkoLeftForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_FOREARM" Offset="0xDEB8" />
<Limb Name="gGekkoLeftWristLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_WRIST" Offset="0xDEC4" />
<Limb Name="gGekkoLeftHandLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_HAND" Offset="0xDED0" />
<Limb Name="gGekkoRightUpperArmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_UPPER_ARM" Offset="0xDEDC" />
<Limb Name="gGekkoRightForearmLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_FOREARM" Offset="0xDEE8" />
<Limb Name="gGekkoRightWristLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_WRIST" Offset="0xDEF4" />
<Limb Name="gGekkoRightHandLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_HAND" Offset="0xDF00" />
<Limb Name="gGekkoHeadLimb" Type="Standard" EnumName="GEKKO_LIMB_HEAD" Offset="0xDF0C" />
<Limb Name="gGekkoJawLimb" Type="Standard" EnumName="GEKKO_LIMB_JAW" Offset="0xDF18" />
<Limb Name="gGekkoLeftEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_LEFT_EYE" Offset="0xDF24" />
<Limb Name="gGekkoRightEyeLimb" Type="Standard" EnumName="GEKKO_LIMB_RIGHT_EYE" Offset="0xDF30" />
<Skeleton Name="gGekkoSkel" Type="Flex" LimbType="Standard" LimbNone="GEKKO_LIMB_NONE" LimbMax="GEKKO_LIMB_MAX" EnumName="GekkoLimbs" Offset="0xDF98" />
<Animation Name="gGekkoWindupPunchAnim" Offset="0xF048" />
<Animation Name="gGekkoSwimUpAnim" Offset="0xF3F0" />
+38 -31
View File
@@ -3,21 +3,23 @@
<Animation Name="object_bji_Anim_00066C" Offset="0x66C" />
<Animation Name="object_bji_Anim_000AB0" Offset="0xAB0" />
<Animation Name="object_bji_Anim_000FDC" Offset="0xFDC" />
<DList Name="object_bji_DL_0023A0" Offset="0x23A0" />
<DList Name="object_bji_DL_0028D8" Offset="0x28D8" />
<DList Name="object_bji_DL_002998" Offset="0x2998" />
<DList Name="object_bji_DL_002A98" Offset="0x2A98" />
<DList Name="object_bji_DL_002BA8" Offset="0x2BA8" />
<DList Name="object_bji_DL_002C68" Offset="0x2C68" />
<DList Name="object_bji_DL_002D68" Offset="0x2D68" />
<DList Name="object_bji_DL_002E78" Offset="0x2E78" />
<DList Name="object_bji_DL_0030F0" Offset="0x30F0" />
<DList Name="object_bji_DL_0031B0" Offset="0x31B0" />
<DList Name="object_bji_DL_003270" Offset="0x3270" />
<DList Name="object_bji_DL_003330" Offset="0x3330" />
<DList Name="object_bji_DL_0033F0" Offset="0x33F0" />
<DList Name="object_bji_DL_0034B0" Offset="0x34B0" />
<DList Name="object_bji_DL_003570" Offset="0x3570" />
<DList Name="gShikashiHeadDL" Offset="0x23A0" />
<DList Name="gShikashiRightHandDL" Offset="0x28D8" />
<DList Name="gShikashiRightForearmDL" Offset="0x2998" />
<DList Name="gShikashiRightArmDL" Offset="0x2A98" />
<DList Name="gShikashiLeftHandDL" Offset="0x2BA8" />
<DList Name="gShikashiLeftForearmDL" Offset="0x2C68" />
<DList Name="gShikashiLeftArmDL" Offset="0x2D68" />
<DList Name="gShikashiTorsoDL" Offset="0x2E78" />
<DList Name="gShikashiRightFootDL" Offset="0x30F0" />
<DList Name="gShikashiRightLegDL" Offset="0x31B0" />
<DList Name="gShikashiRightThighDL" Offset="0x3270" />
<DList Name="gShikashiLeftFootDL" Offset="0x3330" />
<DList Name="gShikashiLeftLegDL" Offset="0x33F0" />
<DList Name="gShikashiLeftThighDL" Offset="0x34B0" />
<DList Name="gShikashiPelvisDL" Offset="0x3570" />
<Texture Name="object_bji_TLUT_003730" OutName="tlut_003730" Format="rgba16" Width="16" Height="16" Offset="0x3730" />
<Texture Name="object_bji_TLUT_003930" OutName="tlut_003930" Format="rgba16" Width="16" Height="16" Offset="0x3930" />
<Texture Name="object_bji_TLUT_003B30" OutName="tlut_003B30" Format="rgba16" Width="16" Height="16" Offset="0x3B30" />
@@ -36,22 +38,27 @@
<Texture Name="object_bji_Tex_004E30" OutName="tex_004E30" Format="ci8" Width="8" Height="8" Offset="0x4E30" />
<Texture Name="object_bji_Tex_004E70" OutName="tex_004E70" Format="ci8" Width="32" Height="32" Offset="0x4E70" />
<Texture Name="object_bji_Tex_005270" OutName="tex_005270" Format="ci8" Width="32" Height="32" Offset="0x5270" />
<Limb Name="object_bji_Standardlimb_00569C" Type="Standard" EnumName="OBJECT_BJI_LIMB_01" Offset="0x569C" />
<Limb Name="object_bji_Standardlimb_0056A8" Type="Standard" EnumName="OBJECT_BJI_LIMB_02" Offset="0x56A8" />
<Limb Name="object_bji_Standardlimb_0056B4" Type="Standard" EnumName="OBJECT_BJI_LIMB_03" Offset="0x56B4" />
<Limb Name="object_bji_Standardlimb_0056C0" Type="Standard" EnumName="OBJECT_BJI_LIMB_04" Offset="0x56C0" />
<Limb Name="object_bji_Standardlimb_0056CC" Type="Standard" EnumName="OBJECT_BJI_LIMB_05" Offset="0x56CC" />
<Limb Name="object_bji_Standardlimb_0056D8" Type="Standard" EnumName="OBJECT_BJI_LIMB_06" Offset="0x56D8" />
<Limb Name="object_bji_Standardlimb_0056E4" Type="Standard" EnumName="OBJECT_BJI_LIMB_07" Offset="0x56E4" />
<Limb Name="object_bji_Standardlimb_0056F0" Type="Standard" EnumName="OBJECT_BJI_LIMB_08" Offset="0x56F0" />
<Limb Name="object_bji_Standardlimb_0056FC" Type="Standard" EnumName="OBJECT_BJI_LIMB_09" Offset="0x56FC" />
<Limb Name="object_bji_Standardlimb_005708" Type="Standard" EnumName="OBJECT_BJI_LIMB_0A" Offset="0x5708" />
<Limb Name="object_bji_Standardlimb_005714" Type="Standard" EnumName="OBJECT_BJI_LIMB_0B" Offset="0x5714" />
<Limb Name="object_bji_Standardlimb_005720" Type="Standard" EnumName="OBJECT_BJI_LIMB_0C" Offset="0x5720" />
<Limb Name="object_bji_Standardlimb_00572C" Type="Standard" EnumName="OBJECT_BJI_LIMB_0D" Offset="0x572C" />
<Limb Name="object_bji_Standardlimb_005738" Type="Standard" EnumName="OBJECT_BJI_LIMB_0E" Offset="0x5738" />
<Limb Name="object_bji_Standardlimb_005744" Type="Standard" EnumName="OBJECT_BJI_LIMB_0F" Offset="0x5744" />
<Skeleton Name="object_bji_Skel_00578C" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJI_LIMB_NONE" LimbMax="OBJECT_BJI_LIMB_MAX" EnumName="object_bji_Limbs" Offset="0x578C" />
<!-- Unused Eye Texture Animation -->
<TextureAnimation Name="gShikashiEyeTexAnim" Offset="0x5694" />
<Limb Name="gShikashiPelvisLimb" Type="Standard" EnumName="SHIKASHI_LIMB_PELVIS" Offset="0x569C" />
<Limb Name="gShikashiLeftThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_THIGH" Offset="0x56A8" />
<Limb Name="gShikashiLeftLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_LEG" Offset="0x56B4" />
<Limb Name="gShikashiLeftFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOOT" Offset="0x56C0" />
<Limb Name="gShikashiRightThighLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_THIGH" Offset="0x56CC" />
<Limb Name="gShikashiRightLegLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_LEG" Offset="0x56D8" />
<Limb Name="gShikashiRightFootLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOOT" Offset="0x56E4" />
<Limb Name="gShikashiTorsoLimb" Type="Standard" EnumName="SHIKASHI_LIMB_TORSO" Offset="0x56F0" />
<Limb Name="gShikashiLeftArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_ARM" Offset="0x56FC" />
<Limb Name="gShikashiLeftForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_FOREARM" Offset="0x5708" />
<Limb Name="gShikashiLeftHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_LEFT_HAND" Offset="0x5714" />
<Limb Name="gShikashiRightArmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_ARM" Offset="0x5720" />
<Limb Name="gShikashiRightForearmLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_FOREARM" Offset="0x572C" />
<Limb Name="gShikashiRightHandLimb" Type="Standard" EnumName="SHIKASHI_LIMB_RIGHT_HAND" Offset="0x5738" />
<Limb Name="gShikashiHeadLimb" Type="Standard" EnumName="SHIKASHI_LIMB_HEAD" Offset="0x5744" />
<Skeleton Name="gShikashiSkel" Type="Flex" LimbType="Standard" LimbNone="SHIKASHI_LIMB_NONE" LimbMax="SHIKASHI_LIMB_MAX" EnumName="ShikashiLimbs" Offset="0x578C" />
<Animation Name="object_bji_Anim_005B58" Offset="0x5B58" />
</File>
</Root>
+24 -19
View File
@@ -1,23 +1,28 @@
<Root>
<File Name="object_bjt" Segment="6">
<Animation Name="object_bjt_Anim_0000FC" Offset="0xFC" />
<Animation Name="object_bjt_Anim_000218" Offset="0x218" />
<Animation Name="object_bjt_Anim_0003A8" Offset="0x3A8" />
<Animation Name="object_bjt_Anim_000564" Offset="0x564" />
<Animation Name="object_bjt_Anim_0007B8" Offset="0x7B8" />
<DList Name="object_bjt_DL_001570" Offset="0x1570" />
<DList Name="object_bjt_DL_001690" Offset="0x1690" />
<DList Name="object_bjt_DL_0017A0" Offset="0x17A0" />
<DList Name="object_bjt_DL_0018C8" Offset="0x18C8" />
<DList Name="object_bjt_DL_0019E8" Offset="0x19E8" />
<Texture Name="object_bjt_Tex_001AB0" OutName="tex_001AB0" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
<Texture Name="object_bjt_Tex_0022B0" OutName="tex_0022B0" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
<Limb Name="object_bjt_Standardlimb_002330" Type="Standard" EnumName="OBJECT_BJT_LIMB_01" Offset="0x2330" />
<Limb Name="object_bjt_Standardlimb_00233C" Type="Standard" EnumName="OBJECT_BJT_LIMB_02" Offset="0x233C" />
<Limb Name="object_bjt_Standardlimb_002348" Type="Standard" EnumName="OBJECT_BJT_LIMB_03" Offset="0x2348" />
<Limb Name="object_bjt_Standardlimb_002354" Type="Standard" EnumName="OBJECT_BJT_LIMB_04" Offset="0x2354" />
<Limb Name="object_bjt_Standardlimb_002360" Type="Standard" EnumName="OBJECT_BJT_LIMB_05" Offset="0x2360" />
<Limb Name="object_bjt_Standardlimb_00236C" Type="Standard" EnumName="OBJECT_BJT_LIMB_06" Offset="0x236C" />
<Skeleton Name="object_bjt_Skel_002390" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BJT_LIMB_NONE" LimbMax="OBJECT_BJT_LIMB_MAX" EnumName="object_bjt_Limbs" Offset="0x2390" />
<!-- ??? (Hand in Toilet) assets -->
<!-- ??? animations -->
<Animation Name="gToiletHandWaggingFingerAnim" Offset="0xFC" /><!-- Original name: bjt_chigau ("different/wrong") -->
<Animation Name="gToiletHandFistAnim" Offset="0x218" /><!-- Original name: bjt_guu ("fist") -->
<Animation Name="gToiletHandThumbsUpAnim" Offset="0x3A8" /><!-- Original name: bjt_ok (thumbs up, correct) -->
<Animation Name="gToiletHandOpenHandAnim" Offset="0x564" /><!-- Original name: bjt_par ("paper"? Open hand, palm up) -->
<Animation Name="gToiletHandWaitingAnim" Offset="0x7B8" /><!-- Original name: bjt_wait (flopping around grasping at air) -->
<!-- ??? model -->
<DList Name="gToiletHandIndexFingerDL" Offset="0x1570" />
<DList Name="gToiletHandThumbDL" Offset="0x1690" />
<DList Name="gToiletHandOtherFingersDL" Offset="0x17A0" />
<DList Name="gToiletHandPalmDL" Offset="0x18C8" />
<DList Name="gToiletHandArmDL" Offset="0x19E8" />
<Texture Name="gToiletHandFingersTex" OutName="toilet_hand_fingers" Format="rgba16" Width="32" Height="32" Offset="0x1AB0" />
<Texture Name="gToiletHandArmSkinTex" OutName="toilet_hand_arm_skin" Format="rgba16" Width="8" Height="8" Offset="0x22B0" />
<Limb Name="gToiletHandRootLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_ROOT" Offset="0x2330" />
<Limb Name="gToiletHandArmLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_ARM" Offset="0x233C" />
<Limb Name="gToiletHandPalmLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_PALM" Offset="0x2348" />
<Limb Name="gToiletHandOtherFingersLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_OTHER_FINGERS" Offset="0x2354" />
<Limb Name="gToiletHandThumbLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_THUMB" Offset="0x2360" />
<Limb Name="gToiletHandIndexFingerLimb" Type="Standard" EnumName="TOILET_HAND_LIMB_INDEX_FINGER" Offset="0x236C" />
<Skeleton Name="gToiletHandSkel" Type="Flex" LimbType="Standard" LimbNone="TOILET_HAND_LIMB_NONE" LimbMax="TOILET_HAND_LIMB_MAX" EnumName="ToiletHandLimbs" Offset="0x2390" />
</File>
</Root>
+42 -26
View File
@@ -1,30 +1,46 @@
<Root>
<!-- Assets for Wart and its Bubbles -->
<File Name="object_boss04" Segment="6">
<Animation Name="object_boss04_Anim_00004C" Offset="0x4C" />
<DList Name="object_boss04_DL_0019B0" Offset="0x19B0" />
<DList Name="object_boss04_DL_001E58" Offset="0x1E58" />
<DList Name="object_boss04_DL_001FC8" Offset="0x1FC8" />
<DList Name="object_boss04_DL_002138" Offset="0x2138" />
<Texture Name="object_boss04_TLUT_002328" OutName="tlut_002328" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
<Texture Name="object_boss04_TLUT_002348" OutName="tlut_002348" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
<Texture Name="object_boss04_Tex_002368" OutName="tex_002368" Format="ci4" Width="64" Height="64" Offset="0x2368" />
<Texture Name="object_boss04_Tex_002B68" OutName="tex_002B68" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
<Texture Name="object_boss04_Tex_002BA8" OutName="tex_002BA8" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
<DList Name="object_boss04_DL_0033D8" Offset="0x33D8" />
<DList Name="object_boss04_DL_003450" Offset="0x3450" />
<DList Name="object_boss04_DL_0034C8" Offset="0x34C8" />
<Texture Name="object_boss04_Tex_0034E0" OutName="tex_0034E0" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
<Texture Name="object_boss04_Tex_003D10" OutName="tex_003D10" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
<DList Name="object_boss04_DL_004510" Offset="0x4510" />
<DList Name="object_boss04_DL_004550" Offset="0x4550" />
<Limb Name="object_boss04_Standardlimb_004568" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_01" Offset="0x4568" />
<Limb Name="object_boss04_Standardlimb_004574" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_02" Offset="0x4574" />
<Limb Name="object_boss04_Standardlimb_004580" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_03" Offset="0x4580" />
<Limb Name="object_boss04_Standardlimb_00458C" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_04" Offset="0x458C" />
<Limb Name="object_boss04_Standardlimb_004598" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_05" Offset="0x4598" />
<Limb Name="object_boss04_Standardlimb_0045A4" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_06" Offset="0x45A4" />
<Limb Name="object_boss04_Standardlimb_0045B0" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_07" Offset="0x45B0" />
<Limb Name="object_boss04_Standardlimb_0045BC" Type="Standard" EnumName="OBJECT_BOSS04_LIMB_08" Offset="0x45BC" />
<Skeleton Name="object_boss04_Skel_0045E8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BOSS04_LIMB_NONE" LimbMax="OBJECT_BOSS04_LIMB_MAX" EnumName="object_boss04_Limbs" Offset="0x45E8" />
<!-- Wart Animation -->
<Animation Name="gWartIdleAnim" Offset="0x4C" /> <!-- Original name might be "wart". A 20-frame animation where he doesn't move at all. -->
<!-- Wart Limb DisplayLists -->
<DList Name="gWartShellDL" Offset="0x19B0" />
<DList Name="gWartBottomEyelidDL" Offset="0x1E58" />
<DList Name="gWartTopEyelidDL" Offset="0x1FC8" />
<DList Name="gWartEyeDL" Offset="0x2138" />
<!-- Wart Textures -->
<Texture Name="gWartShellTLUT" OutName="wart_shell_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2328" />
<Texture Name="gWartRidgesTLUT" OutName="wart_ridges_tlut" Format="rgba16" Width="4" Height="4" Offset="0x2348" />
<Texture Name="gWartShellTex" OutName="wart_shell" Format="ci4" Width="64" Height="64" Offset="0x2368" />
<Texture Name="gWartRidgesTex" OutName="wart_ridges" Format="ci4" Width="8" Height="16" Offset="0x2B68" />
<Texture Name="gWartEyeTex" OutName="wart_eye" Format="rgba16" Width="32" Height="32" Offset="0x2BA8" />
<!-- Unused DisplayList that can be used to make Bubbles opaque -->
<DList Name="gWartBubbleOpaqueMaterialDL" Offset="0x33D8" />
<!-- Wart Bubble Texture and DisplayLists-->
<DList Name="gWartBubbleMaterialDL" Offset="0x3450" />
<DList Name="gWartBubbleModelDL" Offset="0x34C8" />
<Texture Name="gWartBubbleTex" OutName="wart_bubble" Format="rgba16" Width="32" Height="32" Offset="0x34E0" />
<!-- Wart and Bubble Shadow Texture and DisplayLists -->
<Texture Name="gWartShadowTex" OutName="wart_shadow" Format="ia16" Width="32" Height="32" Offset="0x3D10" />
<DList Name="gWartShadowMaterialDL" Offset="0x4510" />
<DList Name="gWartShadowModelDL" Offset="0x4550" />
<!-- Wart Limbs -->
<Limb Name="gWartRootLimb" Type="Standard" EnumName="WART_LIMB_ROOT" Offset="0x4568" />
<Limb Name="gWartBodyLimb" Type="Standard" EnumName="WART_LIMB_BODY" Offset="0x4574" />
<Limb Name="gWartEyeRootLimb" Type="Standard" EnumName="WART_LIMB_EYE_ROOT" Offset="0x4580" />
<Limb Name="gWartEyeLimb" Type="Standard" EnumName="WART_LIMB_EYE" Offset="0x458C" />
<Limb Name="gWartTopEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID_ROOT" Offset="0x4598" />
<Limb Name="gWartTopEyelidLimb" Type="Standard" EnumName="WART_LIMB_TOP_EYELID" Offset="0x45A4" />
<Limb Name="gWartBottomEyelidRootLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID_ROOT" Offset="0x45B0" />
<Limb Name="gWartBottomEyelidLimb" Type="Standard" EnumName="WART_LIMB_BOTTOM_EYELID" Offset="0x45BC" />
<!-- Wart Skeleton -->
<Skeleton Name="gWartSkel" Type="Flex" LimbType="Standard" LimbNone="WART_LIMB_NONE" LimbMax="WART_LIMB_MAX" EnumName="WartLimbs" Offset="0x45E8" />
</File>
</Root>
+44 -43
View File
@@ -1,52 +1,53 @@
<Root>
<File Name="object_box" Segment="6">
<Animation Name="object_box_Anim_000128" Offset="0x128" />
<Animation Name="object_box_Anim_00024C" Offset="0x24C" />
<!-- <Blob Name="object_box_zeroes_unk_0000025C" Size="0xF4" Offset="0x25C" /> -->
<Animation Name="object_box_Anim_00043C" Offset="0x43C" />
<!-- <Blob Name="object_box_zeroes_unk_0000044C" Size="0x64" Offset="0x44C" /> -->
<DList Name="object_box_DL_0006F0" Offset="0x6F0" />
<DList Name="object_box_DL_000A50" Offset="0xA50" />
<DList Name="object_box_DL_000DB0" Offset="0xDB0" />
<DList Name="object_box_DL_0012E8" Offset="0x12E8" />
<DList Name="object_box_DL_001850" Offset="0x1850" />
<DList Name="object_box_DL_001D58" Offset="0x1D58" />
<Texture Name="object_box_Tex_001E60" OutName="tex_001E60" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="object_box_Tex_002E60" OutName="tex_002E60" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="object_box_Tex_003660" OutName="tex_003660" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="object_box_Tex_004660" OutName="tex_004660" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="object_box_Tex_004E60" OutName="tex_004E60" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="object_box_Tex_005E60" OutName="tex_005E60" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_01" Offset="0x6660" />
<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_02" Offset="0x666C" />
<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_03" Offset="0x6678" />
<Limb Name="object_box_Standardlimb_006684" Type="Standard" EnumName="OBJECT_BOX_1_LIMB_04" Offset="0x6684" />
<Skeleton Name="object_box_Skel_0066A0" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_1_LIMB_NONE" LimbMax="OBJECT_BOX_1_LIMB_MAX" EnumName="object_box_1_Limbs" Offset="0x66A0" />
<!-- <Blob Name="object_box_Blob_0066A8" Size="0x798" Offset="0x66A8" /> -->
<Texture Name="object_box_Tex_006E40" OutName="tex_006E40" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<Animation Name="gBoxBigChestOpenChildAnim" Offset="0x128" />
<Animation Name="gBoxBigChestOpenAdultAnim" Offset="0x24C" />
<Blob Name="object_box_zeroes_unk_0000025C" Size="0xF4" Offset="0x25C" />
<Animation Name="gBoxChestOpenAnim" Offset="0x43C" />
<Blob Name="object_box_zeroes_unk_0000044C" Size="0x64" Offset="0x44C" />
<DList Name="gBoxChestBaseDL" Offset="0x6F0" />
<DList Name="gBoxChestBaseGildedDL" Offset="0xA50" />
<DList Name="gBoxChestBaseOrnateDL" Offset="0xDB0" />
<DList Name="gBoxChestLidDL" Offset="0x12E8" />
<DList Name="gBoxChestLidGildedDL" Offset="0x1850" />
<DList Name="gBoxChestLidOrnateDL" Offset="0x1D58" />
<Texture Name="gBoxChestLockTex" OutName="chest_lock_tex" Format="rgba16" Width="32" Height="64" Offset="0x1E60" />
<Texture Name="gBoxChestCornerTex" OutName="chest_corner_tex" Format="rgba16" Width="32" Height="32" Offset="0x2E60" />
<Texture Name="gBoxChestLockGildedTex" OutName="chest_lock_gilded_tex" Format="rgba16" Width="32" Height="64" Offset="0x3660" />
<Texture Name="gBoxChestCornerGildedTex" OutName="chest_corner_gilded_tex" Format="rgba16" Width="32" Height="32" Offset="0x4660" />
<Texture Name="gBoxChestLockOrnateTex" OutName="chest_lock_ornate_tex" Format="rgba16" Width="32" Height="64" Offset="0x4E60" />
<Texture Name="gBoxChestCornerOrnateTex" OutName="chest_corner_ornate_tex" Format="rgba16" Width="32" Height="32" Offset="0x5E60" />
<Limb Name="object_box_Standardlimb_006660" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_01" Offset="0x6660" />
<Limb Name="object_box_Standardlimb_00666C" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_02" Offset="0x666C" />
<Limb Name="object_box_Standardlimb_006678" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_03" Offset="0x6678" />
<Limb Name="object_box_Standardlimb_006684" Type="Standard" EnumName="OBJECT_BOX_CHEST_LIMB_04" Offset="0x6684" />
<Skeleton Name="gBoxChestSkel" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_CHEST_LIMB_NONE" LimbMax="OBJECT_BOX_CHEST_LIMB_MAX" EnumName="object_box_Chest_Limbs" Offset="0x66A0" />
<CurveAnimation Name="gBoxLightAdultCurveAnim" SkelOffset="0x7D78" Offset="0x6A20"/>
<CurveAnimation Name="gBoxLightChildCurveAnim" SkelOffset="0x7D78" Offset="0x6E30"/>
<Texture Name="gBoxLightTex" OutName="box_light_tex" Format="i8" Width="64" Height="32" Offset="0x6E40" />
<DList Name="object_box_DL_007890" Offset="0x7890" />
<DList Name="object_box_DL_007978" Offset="0x7978" />
<DList Name="object_box_DL_007A40" Offset="0x7A40" />
<DList Name="object_box_DL_007B08" Offset="0x7B08" />
<DList Name="object_box_DL_007BD0" Offset="0x7BD0" />
<Limb Name="object_box_Standardlimb_007C98" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_01" Offset="0x7C98" />
<Limb Name="object_box_Standardlimb_007CA4" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_02" Offset="0x7CA4" />
<Limb Name="object_box_Standardlimb_007CB0" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_03" Offset="0x7CB0" />
<Limb Name="object_box_Standardlimb_007CBC" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_04" Offset="0x7CBC" />
<Limb Name="object_box_Standardlimb_007CC8" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_05" Offset="0x7CC8" />
<Limb Name="object_box_Standardlimb_007CD4" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_06" Offset="0x7CD4" />
<Limb Name="object_box_Standardlimb_007CE0" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_07" Offset="0x7CE0" />
<Limb Name="object_box_Standardlimb_007CEC" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_08" Offset="0x7CEC" />
<Limb Name="object_box_Standardlimb_007CF8" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_09" Offset="0x7CF8" />
<Limb Name="object_box_Standardlimb_007D04" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_0A" Offset="0x7D04" />
<Limb Name="object_box_Standardlimb_007D10" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_0B" Offset="0x7D10" />
<Limb Name="object_box_Standardlimb_007D1C" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_0C" Offset="0x7D1C" />
<Limb Name="object_box_Standardlimb_007D28" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_0D" Offset="0x7D28" />
<Limb Name="object_box_Standardlimb_007D34" Type="Standard" EnumName="OBJECT_BOX_2_LIMB_0E" Offset="0x7D34" />
<Skeleton Name="object_box_Skel_007D78" Type="Normal" LimbType="Standard" LimbNone="OBJECT_BOX_2_LIMB_NONE" LimbMax="OBJECT_BOX_2_LIMB_MAX" EnumName="object_box_2_Limbs" Offset="0x7D78" />
<Animation Name="object_box_Anim_007E54" Offset="0x7E54" />
<Animation Name="object_box_Anim_007F30" Offset="0x7F30" />
<!-- <Blob Name="object_box_zeroes_unk_00007F40" Size="0xA0" Offset="0x7F40" /> -->
<Collision Name="object_box_Colheader_0080E8" Offset="0x80E8" />
<Limb Name="object_box_Curvelimb_007C98" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_01" Offset="0x7C98" />
<Limb Name="object_box_Curvelimb_007CA4" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_02" Offset="0x7CA4" />
<Limb Name="object_box_Curvelimb_007CB0" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_03" Offset="0x7CB0" />
<Limb Name="object_box_Curvelimb_007CBC" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_04" Offset="0x7CBC" />
<Limb Name="object_box_Curvelimb_007CC8" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_05" Offset="0x7CC8" />
<Limb Name="object_box_Curvelimb_007CD4" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_06" Offset="0x7CD4" />
<Limb Name="object_box_Curvelimb_007CE0" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_07" Offset="0x7CE0" />
<Limb Name="object_box_Curvelimb_007CEC" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_08" Offset="0x7CEC" />
<Limb Name="object_box_Curvelimb_007CF8" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_09" Offset="0x7CF8" />
<Limb Name="object_box_Curvelimb_007D04" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_10" Offset="0x7D04" />
<Limb Name="object_box_Curvelimb_007D10" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_11" Offset="0x7D10" />
<Limb Name="object_box_Curvelimb_007D1C" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_12" Offset="0x7D1C" />
<Limb Name="object_box_Curvelimb_007D28" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_13" Offset="0x7D28" />
<Limb Name="object_box_Curvelimb_007D34" Type="Curve" EnumName="OBJECT_BOX_LIGHT_LIMB_14" Offset="0x7D34" />
<Skeleton Name="gBoxLightCurveSkel" Type="Curve" LimbType="Curve" LimbNone="OBJECT_BOX_LIGHT_LIMB_NONE" LimbMax="OBJECT_BOX_LIGHT_LIMB_MAX" EnumName="object_box_Light_Limbs" Offset="0x7D78" />
<Animation Name="gBoxBigChestOpenGoronAnim" Offset="0x7E54" />
<Animation Name="gBoxBigChestOpenDekuAnim" Offset="0x7F30" />
<Blob Name="object_box_zeroes_unk_00007F40" Size="0xA0" Offset="0x7F40" />
<Collision Name="gBoxChestCol" Offset="0x80E8" />
</File>
</Root>
+32 -24
View File
@@ -1,28 +1,36 @@
<Root>
<!-- Boss Remains -->
<File Name="object_bsmask" Segment="6">
<DList Name="object_bsmask_DL_000690" Offset="0x690" />
<DList Name="object_bsmask_DL_001D80" Offset="0x1D80" />
<DList Name="object_bsmask_DL_003AD0" Offset="0x3AD0" />
<DList Name="object_bsmask_DL_005020" Offset="0x5020" />
<Texture Name="object_bsmask_TLUT_005830" OutName="tlut_005830" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
<Texture Name="object_bsmask_TLUT_005850" OutName="tlut_005850" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
<Texture Name="object_bsmask_TLUT_005870" OutName="tlut_005870" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
<Texture Name="object_bsmask_TLUT_005890" OutName="tlut_005890" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
<Texture Name="object_bsmask_TLUT_0058B0" OutName="tlut_0058B0" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
<Texture Name="object_bsmask_TLUT_0058D0" OutName="tlut_0058D0" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
<Texture Name="object_bsmask_TLUT_0058F0" OutName="tlut_0058F0" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<Texture Name="object_bsmask_Tex_005910" OutName="tex_005910" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="object_bsmask_Tex_005B10" OutName="tex_005B10" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="object_bsmask_Tex_006310" OutName="tex_006310" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="object_bsmask_Tex_006B10" OutName="tex_006B10" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
<Texture Name="object_bsmask_Tex_007310" OutName="tex_007310" Format="ci4" Width="64" Height="64" Offset="0x7310" />
<Texture Name="object_bsmask_Tex_007B10" OutName="tex_007B10" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
<Texture Name="object_bsmask_Tex_008310" OutName="tex_008310" Format="ci4" Width="16" Height="16" Offset="0x8310" />
<Texture Name="object_bsmask_Tex_008390" OutName="tex_008390" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
<Texture Name="object_bsmask_Tex_009390" OutName="tex_009390" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
<Texture Name="object_bsmask_Tex_00A390" OutName="tex_00A390" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
<Texture Name="object_bsmask_Tex_00B390" OutName="tex_00B390" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
<Texture Name="object_bsmask_Tex_00BB90" OutName="tex_00BB90" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
<Texture Name="object_bsmask_Tex_00C390" OutName="tex_00C390" Format="ci4" Width="64" Height="64" Offset="0xC390" />
<!-- Boss Remains Display Lists -->
<DList Name="gRemainsOdolwaDL" Offset="0x690" />
<DList Name="gRemainsGyorgDL" Offset="0x1D80" />
<DList Name="gRemainsGohtDL" Offset="0x3AD0" />
<DList Name="gRemainsTwinmoldDL" Offset="0x5020" />
<!-- Boss Remains TLUTs -->
<Texture Name="gRemainsOdolwaFaceTLUT" OutName="remains_odolwa_face_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5830" />
<Texture Name="gRemainsOdolwaEarTLUT" OutName="remains_odolwa_ear_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5850" />
<Texture Name="gRemainsGyorgSkinTLUT" OutName="remains_gyorg_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5870" />
<Texture Name="gRemainsGyorgMouthTLUT" OutName="remains_gyorg_mouth_tlut" Format="rgba16" Width="4" Height="4" Offset="0x5890" />
<Texture Name="gRemainsGyorgToothHornTLUT" OutName="remains_gyorg_tooth_horn_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58B0" />
<Texture Name="gRemainsTwinmoldSkinTLUT" OutName="remains_twinmold_skin_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58D0" />
<Texture Name="gRemainsTwinmoldSnoutTLUT" OutName="remains_twinmold_snout_tlut" Format="rgba16" Width="4" Height="4" Offset="0x58F0" />
<!-- Boss Remains Textures -->
<Texture Name="gRemainsOdolwaHairTex" OutName="remains_odolwa_hair" Format="rgba16" Width="16" Height="16" Offset="0x5910" />
<Texture Name="gRemainsOdolwaFaceTex" OutName="remains_odolwa_face" Format="ci4" Width="64" Height="64" Offset="0x5B10" />
<Texture Name="gRemainsOdolwaEarTex" OutName="remains_odolwa_ear" Format="ci4" Width="64" Height="64" Offset="0x6310" />
<Texture Name="gRemainsGyorgTwinmoldEyeTex" OutName="remains_gyorg_twinmold_eye" Format="rgba16" Width="32" Height="32" Offset="0x6B10" />
<Texture Name="gRemainsGyorgSkinTex" OutName="remains_gyorg_skin" Format="ci4" Width="64" Height="64" Offset="0x7310" />
<Texture Name="gRemainsGyorgMouthTex" OutName="remains_gyorg_mouth" Format="ci4" Width="64" Height="64" Offset="0x7B10" />
<Texture Name="gRemainsGyorgToothHornTex" OutName="remains_gyorg_tooth_horn" Format="ci4" Width="16" Height="16" Offset="0x8310" />
<Texture Name="gRemainsGohtEyeTex" OutName="remains_goht_eye" Format="rgba16" Width="32" Height="64" Offset="0x8390" />
<Texture Name="gRemainsGohtTopPatternTex" OutName="remains_goht_top_pattern" Format="rgba16" Width="32" Height="64" Offset="0x9390" />
<!-- Used for the lower part of Goht's Remains for the mouth of Twinmold's Remains -->
<Texture Name="gRemainsGohtTwinmoldPatternTex" OutName="remains_goht_twinmold_pattern" Format="rgba16" Width="32" Height="64" Offset="0xA390" />
<Texture Name="gRemainsGohtSpikeTwinmoldMandibleTex" OutName="remains_goht_spike_twinmold_mandible" Format="rgba16" Width="32" Height="32" Offset="0xB390" />
<Texture Name="gRemainsTwinmoldSkinTex" OutName="remains_twinmold_skin" Format="ci4" Width="64" Height="64" Offset="0xBB90" />
<Texture Name="gRemainsTwinmoldSnoutTex" OutName="remains_twinmold_snout" Format="ci4" Width="64" Height="64" Offset="0xC390" />
</File>
</Root>
+7 -6
View File
@@ -1,10 +1,11 @@
<Root>
<!-- Assets for the hookshot post -->
<File Name="object_d_hsblock" Segment="6">
<DList Name="object_d_hsblock_DL_000210" Offset="0x210" />
<DList Name="object_d_hsblock_DL_000470" Offset="0x470" />
<Collision Name="object_d_hsblock_Colheader_000578" Offset="0x578" />
<Collision Name="object_d_hsblock_Colheader_000730" Offset="0x730" />
<Texture Name="object_d_hsblock_Tex_000760" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="object_d_hsblock_Tex_000F60" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
<DList Name="gHookshotPostDL" Offset="0x210" />
<DList Name="gHookshotTargetDL" Offset="0x470" />
<Collision Name="gHookshotTargetCol" Offset="0x578" />
<Collision Name="gHookshotPostCol" Offset="0x730" />
<Texture Name="gHookshotTargetTex" OutName="tex_000760" Format="i4" Width="64" Height="64" Offset="0x760" />
<Texture Name="gHookshotPostTex" OutName="tex_000F60" Format="i8" Width="32" Height="64" Offset="0xF60" />
</File>
</Root>
+4 -4
View File
@@ -3,9 +3,9 @@
<DList Name="object_d_lift_DL_000180" Offset="0x180" />
<Texture Name="object_d_lift_Tex_000298" OutName="tex_000298" Format="rgba16" Width="32" Height="32" Offset="0x298" />
<Collision Name="object_d_lift_Colheader_000BA0" Offset="0xBA0" />
<DList Name="object_d_lift_DL_000D10" Offset="0xD10" />
<Collision Name="object_d_lift_Colheader_000F00" Offset="0xF00" />
<Texture Name="object_d_lift_Tex_000F30" OutName="tex_000F30" Format="i8" Width="64" Height="16" Offset="0xF30" />
<Texture Name="object_d_lift_Tex_001330" OutName="tex_001330" Format="i8" Width="64" Height="64" Offset="0x1330" />
<DList Name="gDampeGraveBrownElevatorDL" Offset="0xD10" />
<Collision Name="gDampeGraveBrownElevatorCol" Offset="0xF00" />
<Texture Name="gDampeGraveBrownElevatorSideTex" OutName="brown_elevator_side" Format="i8" Width="64" Height="16" Offset="0xF30" />
<Texture Name="gDampeGraveBrownElevatorTopBottomTex" OutName="brown_elevator_top_bottom" Format="i8" Width="64" Height="64" Offset="0x1330" />
</File>
</Root>

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