This commit is contained in:
Alejandro Javier Asenjo Nitti
2023-11-03 03:58:37 -03:00
parent bdf4ff8967
commit f668441382
+15 -7
View File
@@ -49,7 +49,6 @@ void func_80C0C32C(EnBsb* this);
void func_80C0C430(EnBsb* this);
void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk2, Vec3f* unk3, f32 unk4, s32 unk5);
#if 0
// static ColliderJntSphElementInit sJntSphElementsInit[7] = {
static ColliderJntSphElementInit D_80C0F8D4[7] = {
@@ -210,7 +209,7 @@ void EnBsb_Init(Actor* thisx, PlayState* play) {
this->actor.targetMode = 0xA;
if (gSaveContext.save.saveInfo.weekEventReg[0x17] & 4) {
if (WEEKEVENTREG(0x17) & 4) {
Actor_Kill(&this->actor);
return;
}
@@ -315,7 +314,7 @@ void func_80C0BF2C(EnBsb* this) {
}
this->actor.flags |= 0x08000000;
gSaveContext.save.saveInfo.weekEventReg[0x55] &= 0xBF;
WEEKEVENTREG(0x55) &= 0xBF;
this->unk2B4 = 0;
this->actionFunc = func_80C0BFE8;
}
@@ -411,18 +410,23 @@ void func_80C0C32C(EnBsb* this) {
void func_80C0C364(EnBsb* this, PlayState* play) {
f32 sp2C;
s16 sp2A;
s16 sp2A = this->actor.yawTowardsPlayer;
s32 var_v1;
sp2A = this->actor.yawTowardsPlayer;
this->unk_0288 = SubS_GetPathByIndex(play, this->unk_2B6, 0x1F);
func_80C0BC30(this);
if (this->unk_0288 != NULL) {
sp2A = SubS_GetDistSqAndOrientPath(this->unk_0288, this->unk_028C, &this->actor.world.pos, &sp2C);
}
this->actor.world.rot.y -= 0x2EE;
var_v1 = ABS_ALT((s16)(this->actor.world.rot.y - sp2A));
func_80C0B970(this, play);
if (var_v1 < 0x1000) {
this->unk_2BC = this->actor.world.rot.y;
func_80C0C430(this);
@@ -491,14 +495,18 @@ void func_80C0C484(EnBsb* this, PlayState* play) {
void func_80C0C610(EnBsb* this) {
this->unk2A4 = 0;
this->actor.speed = 0.0f;
func_80C0B290(this, 2);
Actor_PlaySfx(&this->actor, NA_SE_EN_KITA_DAMAGE);
this->unk294 = 0;
if (this->unk2DC != 0) {
this->unk294 = 0x28;
Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE);
Actor_SetColorFilter(&this->actor, 0U, 0xFF, 0U, 0x28);
Actor_SetColorFilter(&this->actor, 0, 255, 0, 40);
}
this->unk2B4 = 3;
this->actionFunc = func_80C0C6A8;
}
@@ -580,7 +588,7 @@ void func_80C0D214(EnBsb* this) {
this->actionFunc = func_80C0D27C;
}
void func_80C0D27C(EnBsb *this, PlayState *play) {
void func_80C0D27C(EnBsb* this, PlayState* play) {
if (this->unk_0324 == 0xB) {
if ((this->unk_0322 != 0) && (this->unk_0322 < 0x3C)) {
this->unk_0324 = 0xA;