Merge pull request #12 from HarbourMasters/decomp/z_en_bsb

Decomp/z en bsb
This commit is contained in:
Alejandro Asenjo Nitti
2023-11-03 03:33:17 -03:00
committed by GitHub
+36 -2
View File
@@ -46,8 +46,10 @@ void func_80C0B290(EnBsb* this, s32 arg0);
void func_80C0B31C(PlayState* play, EnBsb* this, Vec3f* pos);
s32 func_80C0B888(EnBsb* this, PlayState* play);
void func_80C0C32C(EnBsb* this);
void func_80C0C430(EnBsb* this);
void func_80C0F544(EnBsb* this, Vec3f* pos, Vec3f* unk2, Vec3f* unk3, f32 unk4, s32 unk5);
#if 0
// static ColliderJntSphElementInit sJntSphElementsInit[7] = {
static ColliderJntSphElementInit D_80C0F8D4[7] = {
@@ -407,7 +409,25 @@ void func_80C0C32C(EnBsb* this) {
this->actionFunc = func_80C0C364;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C364.s")
void func_80C0C364(EnBsb* this, PlayState* play) {
f32 sp2C;
s16 sp2A;
s32 var_v1;
sp2A = this->actor.yawTowardsPlayer;
this->unk_0288 = SubS_GetPathByIndex(play, this->unk_2B6, 0x1F);
func_80C0BC30(this);
if (this->unk_0288 != NULL) {
sp2A = SubS_GetDistSqAndOrientPath(this->unk_0288, this->unk_028C, &this->actor.world.pos, &sp2C);
}
this->actor.world.rot.y -= 0x2EE;
var_v1 = ABS_ALT((s16)(this->actor.world.rot.y - sp2A));
func_80C0B970(this, play);
if (var_v1 < 0x1000) {
this->unk_2BC = this->actor.world.rot.y;
func_80C0C430(this);
}
}
void func_80C0C430(EnBsb* this) {
this->unk2A4 = 0;
@@ -560,7 +580,21 @@ void func_80C0D214(EnBsb* this) {
this->actionFunc = func_80C0D27C;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0D27C.s")
void func_80C0D27C(EnBsb *this, PlayState *play) {
if (this->unk_0324 == 0xB) {
if ((this->unk_0322 != 0) && (this->unk_0322 < 0x3C)) {
this->unk_0324 = 0xA;
}
}
if (((this->unk_0324 == 0xB) || (this->unk_0324 == 0xA)) && (this->unk_0322 != 0)) {
Actor_SpawnIceEffects(play, &this->actor, &this->unk_0330, 0x11, 2, this->unk_032C, 0.4f);
this->unk_0322 = 0;
this->unk_0324 = 0;
}
if (this->unk294 == 0) {
func_80C0C86C(this);
}
}
void func_80C0D334(EnBsb* this) {
this->actor.speed = 0.0f;