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https://github.com/izzy2lost/2ship2harkinian-Android.git
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func_8086E7A8
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@@ -20,7 +20,9 @@ void EnOkuta_Draw(Actor* thisx, PlayState* play);
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void func_8086E52C(EnOkuta* this, PlayState* play);
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void func_8086E5E8(EnOkuta* this, PlayState* play);
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void func_8086E658(EnOkuta* this, PlayState* play);
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void func_8086E7A8(EnOkuta* this);
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void func_8086E7E8(EnOkuta* this, PlayState* play);
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void func_8086E8E8(EnOkuta* this);
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void func_8086E948(EnOkuta* this, PlayState* play);
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void func_8086EC00(EnOkuta* this, PlayState* play);
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void func_8086EF14(EnOkuta* this, PlayState* play);
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@@ -319,17 +321,20 @@ void func_8086E658(EnOkuta* this, PlayState* play) {
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}
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}
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if (Animation_OnFrame(&this->skelAnime, 2.0f) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C2U);
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Actor_PlaySfx(&this->actor, 0x38C2);
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}
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if (Animation_OnFrame(&this->skelAnime, 12.0f) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C3U);
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Actor_PlaySfx(&this->actor, 0x38C3);
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}
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if ((Animation_OnFrame(&this->skelAnime, 3.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 15.0f) != 0)) {
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func_8086E27C(this, play);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086E7A8.s")
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void func_8086E7A8(EnOkuta* this) {
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Animation_PlayOnce(&this->skelAnime, (AnimationHeader* ) &D_06003B24);
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this->actionFunc = func_8086E7E8;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_8086E7E8.s")
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