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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
a bit of asset naming
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@@ -1,13 +1,17 @@
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<Root>
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<!-- Assets for Anju on the rainy second day -->
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<File Name="object_an2" Segment="6">
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<!-- Empty -->
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<DList Name="object_an2_DL_000370" Offset="0x370" />
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<!-- Umbrella -->
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<DList Name="gAnju2UmbrellaDL" Offset="0x378" /> <!-- Original name is "an_kasa_model" ("umbrella; parasol") -->
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<Texture Name="gAnju2UmbrellaCircleTex" OutName="umbrella_circle" Format="i8" Width="16" Height="16" Offset="0x578" />
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<Texture Name="gAnju2UmbrellaDesignTex" OutName="umbrella_design" Format="i8" Width="32" Height="32" Offset="0x678" />
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<Texture Name="object_an2_Tex_000578" OutName="tex_000578" Format="i8" Width="16" Height="16" Offset="0x578" />
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<Texture Name="object_an2_Tex_000678" OutName="tex_000678" Format="i8" Width="32" Height="32" Offset="0x678" />
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<!-- Animations holding the umbrella -->
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<Animation Name="gAnju2UmbrellaCryingAnim" Offset="0x1B80" /> <!-- Original name is "an_kasasuwarinaku" ("suwari" = "sitting", "naku" = "to cry; to weep; to sob") -->
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<Animation Name="object_an2_Anim_0028DC" Offset="0x28DC" /> <!-- Original name is "an_kasawait" -->
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<Animation Name="gAnju2UmbrellaIdleAnim" Offset="0x28DC" /> <!-- Original name is "an_kasawait" -->
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<Animation Name="gAnju2UmbrellaSitAnim" Offset="0x38A0" /> <!-- Original name is "an_kasawait2suwaru" ("suwaru" = "to sit") -->
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<Animation Name="gAnju2UmbrellaWalkAnim" Offset="0x42CC" /> <!-- Original name is "an_kasawalk" -->
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</File>
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@@ -1,12 +1,16 @@
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<Root>
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<!-- Assets for Anju sweeping on the third day -->
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<File Name="object_an3" Segment="6">
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<!-- Empty -->
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<DList Name="object_an3_DL_000300" Offset="0x300" />
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<!-- Broom -->
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<DList Name="gAnju3BroomDL" Offset="0x308" /> <!-- Original name is "an_hoki_model" ("broom") -->
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<Texture Name="gAnju3BroomCircleTex" OutName="broom_circle" Format="i8" Width="16" Height="16" Offset="0x4C8" />
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<Texture Name="gAnju3BroomSideTex" OutName="broom_side" Format="rgba16" Width="8" Height="32" Offset="0x5C8" />
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<Texture Name="gAnju3BroomBaseTex" OutName="broom_base" Format="rgba16" Width="8" Height="8" Offset="0x7C8" />
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<Texture Name="object_an3_Tex_0004C8" OutName="tex_0004C8" Format="i8" Width="16" Height="16" Offset="0x4C8" />
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<Texture Name="object_an3_Tex_0005C8" OutName="tex_0005C8" Format="rgba16" Width="8" Height="32" Offset="0x5C8" />
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<Texture Name="object_an3_Tex_0007C8" OutName="tex_0007C8" Format="rgba16" Width="8" Height="8" Offset="0x7C8" />
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<!-- Broom-related animations -->
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<Animation Name="gAnju3BroomSweepAnim" Offset="0x12C0" /> <!-- Original name is "an_hokihaku" ("haku" = "to sweep; to brush; to clean") -->
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<Animation Name="gAnju3BroomIdleAnim" Offset="0x201C" /> <!-- Original name is "an_hokiwait" -->
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<Animation Name="gAnju3BroomWalkAnim" Offset="0x2A4C" /> <!-- Original name is "an_hokiwalk" -->
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@@ -942,7 +942,7 @@ typedef enum EnAnAnimation {
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/* 16 */ ENAN_ANIM_WALKING_WITH_TRAY,
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/* 17 */ ENAN_ANIMOBJ_AN2,
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/* 17 */ ENAN_ANIM_17 = ENAN_ANIMOBJ_AN2,
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/* 17 */ ENAN_ANIM_UMBRELLA_IDLE = ENAN_ANIMOBJ_AN2,
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/* 18 */ ENAN_ANIM_UMBRELLA_WALK,
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/* 19 */ ENAN_ANIM_UMBRELLA_SIT,
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/* 20 */ ENAN_ANIM_UMBRELLA_CRYING,
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@@ -988,7 +988,7 @@ static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = {
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{ &gAnju1WalkingWithTrayAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALKING_WITH_TRAY
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// ENAN_ANIMOBJ_AN2
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{ &object_an2_Anim_0028DC, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_17
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{ &gAnju2UmbrellaIdleAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_IDLE
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{ &gAnju2UmbrellaWalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_WALK
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{ &gAnju2UmbrellaSitAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_UMBRELLA_SIT
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{ &gAnju2UmbrellaCryingAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_UMBRELLA_CRYING
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@@ -1890,7 +1890,7 @@ s32 EnAn_ChooseAnimAfterTalking(EnAn* this, PlayState* play) {
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if (this->animIndex == ENAN_ANIM_WAITING_WITH_TRAY) {
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EnAn_ChangeAnim(this, play, ENAN_ANIM_WALKING_WITH_TRAY);
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}
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if (this->animIndex == ENAN_ANIM_17) {
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if (this->animIndex == ENAN_ANIM_UMBRELLA_IDLE) {
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EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_WALK);
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}
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if ((this->animIndex == ENAN_ANIM_IDLE) || (this->animIndex == ENAN_ANIM_IDLE_MORPH)) {
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@@ -2091,7 +2091,7 @@ s32 EnAn_HandleDialogue(EnAn* this, PlayState* play) {
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EnAn_ChangeAnim(this, play, ENAN_ANIM_WAITING_WITH_TRAY);
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}
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if (this->animIndex == ENAN_ANIM_UMBRELLA_WALK) {
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EnAn_ChangeAnim(this, play, ENAN_ANIM_17);
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EnAn_ChangeAnim(this, play, ENAN_ANIM_UMBRELLA_IDLE);
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}
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if ((this->animIndex == ENAN_ANIM_BROOM_WALK) || (this->animIndex == ENAN_ANIM_BROOM_SWEEP)) {
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EnAn_ChangeAnim(this, play, ENAN_ANIM_BROOM_IDLE);
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