mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
and more naming
This commit is contained in:
+16
-16
@@ -240,25 +240,25 @@ s32 Schedule_BranchL(PlayState* play, u8** script, ScheduleOutput* output) {
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}
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static s32 (*sScheduleCmdFuncs[])(PlayState*, u8**, ScheduleOutput*) = {
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Schedule_CheckFlagS, // SCHEDULE_CMD_ID_CHECK_FLAG_S
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Schedule_CheckFlagL, // SCHEDULE_CMD_ID_CHECK_FLAG_L
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Schedule_CheckTimeRangeS, // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_S
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Schedule_CheckTimeRangeL, // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_L
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Schedule_ReturnValueL, // SCHEDULE_CMD_ID_RET_VAL_L
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Schedule_ReturnNone, // SCHEDULE_CMD_ID_RET_NONE
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Schedule_ReturnEmpty, // SCHEDULE_CMD_ID_RET_EMPTY
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Schedule_Nop, // SCHEDULE_CMD_ID_NOP
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Schedule_CheckMiscS, // SCHEDULE_CMD_ID_CHECK_MISC_S
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Schedule_ReturnValueS, // SCHEDULE_CMD_ID_RET_VAL_S
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Schedule_CheckNotInSceneS, // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_S
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Schedule_CheckFlagS, // SCHEDULE_CMD_ID_CHECK_FLAG_S
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Schedule_CheckFlagL, // SCHEDULE_CMD_ID_CHECK_FLAG_L
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Schedule_CheckTimeRangeS, // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_S
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Schedule_CheckTimeRangeL, // SCHEDULE_CMD_ID_CHECK_TIME_RANGE_L
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Schedule_ReturnValueL, // SCHEDULE_CMD_ID_RET_VAL_L
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Schedule_ReturnNone, // SCHEDULE_CMD_ID_RET_NONE
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Schedule_ReturnEmpty, // SCHEDULE_CMD_ID_RET_EMPTY
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Schedule_Nop, // SCHEDULE_CMD_ID_NOP
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Schedule_CheckMiscS, // SCHEDULE_CMD_ID_CHECK_MISC_S
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Schedule_ReturnValueS, // SCHEDULE_CMD_ID_RET_VAL_S
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Schedule_CheckNotInSceneS, // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_S
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Schedule_CheckNotInSceneL, // SCHEDULE_CMD_ID_CHECK_NOT_IN_SCENE_L
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Schedule_CheckNotInDayS, // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_S
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Schedule_CheckNotInDayL, // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_L
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Schedule_ReturnTime, // SCHEDULE_CMD_ID_RET_TIME
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Schedule_CheckNotInDayS, // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_S
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Schedule_CheckNotInDayL, // SCHEDULE_CMD_ID_CHECK_NOT_IN_DAY_L
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Schedule_ReturnTime, // SCHEDULE_CMD_ID_RET_TIME
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Schedule_CheckBeforeTimeS, // SCHEDULE_CMD_ID_CHECK_BEFORE_TIME_S
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Schedule_CheckBeforeTimeL, // SCHEDULE_CMD_ID_CHECK_BEFORE_TIME_L
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Schedule_BranchS, // SCHEDULE_CMD_ID_BRANCH_S
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Schedule_BranchL, // SCHEDULE_CMD_ID_BRANCH_L
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Schedule_BranchS, // SCHEDULE_CMD_ID_BRANCH_S
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Schedule_BranchL, // SCHEDULE_CMD_ID_BRANCH_L
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};
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static u8 sScheduleCmdSizes[] = {
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@@ -29,69 +29,132 @@ void EnAn_Talk(EnAn* this, PlayState* play);
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typedef enum AnjuScheduleResult {
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/* 0 */ ANJU_SCH_NONE,
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// Waiting for Kafei on the night of Day 3
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/* 1 */ ANJU_SCH_WAITING_FOR_KAFEI,
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/* 2 */ ANJU_SCH_2, // unused
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// unused
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/* 2 */ ANJU_SCH_2,
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// Day 2, 13:45 ~ 15:25, No midnight meeting. Sit on the Laundry Pool under the rain
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/* 3 */ ANJU_SCH_LAUNDRY_POOL_SIT,
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/* 4 */ ANJU_SCH_4, // unused
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/* 5 */ ANJU_SCH_5, // unused
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/* 6 */ ANJU_SCH_6, // unused
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/* 7 */ ANJU_SCH_7, // unused
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/* 8 */ ANJU_SCH_8, // unused
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/* 9 */ ANJU_SCH_9, // unused
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/* 10 */ ANJU_SCH_10, // unused
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/* 11 */ ANJU_SCH_11, // unused
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// unused
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/* 4 */ ANJU_SCH_4,
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// unused
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/* 5 */ ANJU_SCH_5,
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// unused
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/* 6 */ ANJU_SCH_6,
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// unused
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/* 7 */ ANJU_SCH_7,
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// unused
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/* 8 */ ANJU_SCH_8,
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// unused
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/* 9 */ ANJU_SCH_9,
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// unused
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/* 10 */ ANJU_SCH_10,
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// unused
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/* 11 */ ANJU_SCH_11,
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// Day 3, Night, if not delivered the Pendant of Memories
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/* 12 */ ANJU_SCH_RANCH,
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/* 13 */ ANJU_SCH_13, // unused
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// unused
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/* 13 */ ANJU_SCH_13,
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// Cooking lunch for Granny at 11:10 ~ 11:30 on Day 1 and Day 2 (if did had the Midnight meeting)
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/* 14 */ ANJU_SCH_COOKING,
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/* 15 */ ANJU_SCH_15, // unused
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// unused
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/* 15 */ ANJU_SCH_15,
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// Day 1, 14:08 ~ 14:18. Receive Kafei's letter from Postman
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/* 16 */ ANJU_SCH_RECEIVE_LETTER_FROM_POSTMAN,
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// Day 1, 16:10 ~ 16:30. Attends the goron named after the player
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/* 17 */ ANJU_SCH_ATTEND_GORON, // ANJU_SCH_ATTEND_LINK_THE_GORON? ANJU_SCH_ATTEND_PLAYER_THE_GORON?
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// Just standing on the front desk of the Inn
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/* 18 */ ANJU_SCH_RECEPTIONIST_IDLE,
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/* 19 */ ANJU_SCH_19, // Standing next to the Inn's front door at closing time
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/* 20 */ ANJU_SCH_20, // unused
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// Standing next to the Inn's front door at closing time
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/* 19 */ ANJU_SCH_WAITING_CLOSING_TIME,
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// unused
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/* 20 */ ANJU_SCH_20,
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// 12:00 ~ 12:15, Day 1 and Day 2 (if did had the Midnight meeting). Give lunch to Granny
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/* 21 */ ANJU_SCH_GIVE_LUNCH_TO_GRANNY,
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// Day 3, 06:00 ~ 11:00. Sweeping the Suite room. TODO: maybe rename to "cleaning Suite room"?
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/* 22 */ ANJU_SCH_SWEEPING,
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// Day 1, 00:00 ~ 06:00. Waiting for player at the kitchen to have the Midnight meeting.
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/* 23 */ ANJU_SCH_MIDNIGHT_MEETING,
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/* 24 */ ANJU_SCH_TALKING_WITH_MOM, // Day 2, 21:30 ~ 23:00, on the staff room, talking with her mom
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/* 25 */ ANJU_SCH_25, // Set manually in code instead of via script
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/* 26 */ ANJU_SCH_DOOR_26, // Passing through to Granny's door (entering)
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/* 27 */ ANJU_SCH_DOOR_27, // Passing through to Granny's door (leaving)
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/* 28 */ ANJU_SCH_DOOR_28, // Passing through the door of the staff room (entering), after giving Granny's lunch
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/* 29 */ ANJU_SCH_DOOR_29, // Passing through the door of the staff room (leaving), after giving Granny's lunch
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/* 30 */ ANJU_SCH_DOOR_30, // Passing through the door of the staff room (entering), after closing the Inn
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/* 31 */ ANJU_SCH_DOOR_31, // Passing through the door of the staff room (leaving), to have the midnight meeting
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/* 32 */ ANJU_SCH_DOOR_32, // Passing through the door of the staff room (leaving), going to the Laundry Pool
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/* 33 */ ANJU_SCH_DOOR_33, // Passing through the Inn's front door (leaving) (inside the Inn), going to the Laundry Pool
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/* 34 */ ANJU_SCH_DOOR_34, // Passing through the Inn's front door (entering) (inside the Inn), going from the Laundry Pool
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/* 35 */ ANJU_SCH_DOOR_35, // Passing through the door of the staff room (entering), after going to the Laundry Pool
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/* 36 */ ANJU_SCH_DOOR_36, // Passing through the door of the Large Suite (leaving), after sweeping the floor
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/* 37 */ ANJU_SCH_DOOR_37, // Passing through the Inn's front door (leaving) (East Clock Town), going to the Laundry Pool
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/* 38 */ ANJU_SCH_DOOR_38, // Passing through the Inn's front door (entering) (East Clock Town), going from the Laundry Pool
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/* 39 */ ANJU_SCH_DOOR_39, // Passing through the door of the staff room (entering, after sweeping the floor
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/* 40 */ ANJU_SCH_WALKING_40, // Going from the front desk to the kitchen
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/* 41 */ ANJU_SCH_41, // unused
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/* 42 */ ANJU_SCH_WALKING_42, // Walking from the kitchen to Granny's room
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/* 43 */ ANJU_SCH_WALKING_43, // Inside Granny's room, walking to give her her food
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/* 44 */ ANJU_SCH_WALKING_44, // Inside Granny's room, walking out
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/* 45 */ ANJU_SCH_WALKING_45, // Left Granny's room, walking towards staff room
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/* 46 */ ANJU_SCH_WALKING_46, // Left staff room, walking to front desk
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/* 47 */ ANJU_SCH_WALKING_47, // Walking from the front desk to right next to the Inn's front door
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/* 48 */ ANJU_SCH_WALKING_48, // Walking from the Inn's front door after closing, to the staff room
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/* 49 */ ANJU_SCH_WALKING_49, // Walking from the staff room to the kitchen, to have the midnight meeting
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/* 50 */ ANJU_SCH_WALKING_50, // Walking from the staff room to Inn's front door, to go to the Laundry Pool
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/* 51 */ ANJU_SCH_WALKING_51, // Walking from the Inn's front door to the staff room, after going to the Laundry Pool
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/* 52 */ ANJU_SCH_WALKING_52, // Day 3, 11:00 ~ 11:25, Stopped sweeping, walking out of the room
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/* 53 */ ANJU_SCH_WALKING_53, // Day 3, 11:00 ~ 11:25, Walking through the hallway after sweeping
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/* 54 */ ANJU_SCH_WALKING_54, // Walking through East Clock Town, going to the Laundry Pool
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/* 55 */ ANJU_SCH_WALKING_55, // Walking through South Clock Town, East Clock Town perspective, going to the Laundry Pool
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// Day 2, 21:30 ~ 23:00, on the staff room, talking with her mom
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/* 24 */ ANJU_SCH_TALKING_WITH_MOM,
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// Reunited with Kafei on the Staff room. Set manually in code instead of via script
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/* 25 */ ANJU_SCH_WITH_KAFEI,
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// Passing through to Granny's door (entering)
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/* 26 */ ANJU_SCH_DOOR_26,
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// Passing through to Granny's door (leaving)
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/* 27 */ ANJU_SCH_DOOR_27,
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// Passing through the door of the staff room (entering), after giving Granny's lunch
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/* 28 */ ANJU_SCH_DOOR_28,
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// Passing through the door of the staff room (leaving), after giving Granny's lunch
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/* 29 */ ANJU_SCH_DOOR_29,
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// Passing through the door of the staff room (entering), after closing the Inn
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/* 30 */ ANJU_SCH_DOOR_30,
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// Passing through the door of the staff room (leaving), to have the midnight meeting
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/* 31 */ ANJU_SCH_DOOR_31,
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// Passing through the door of the staff room (leaving), going to the Laundry Pool
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/* 32 */ ANJU_SCH_DOOR_32,
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// Passing through the Inn's front door (leaving) (inside the Inn), going to the Laundry Pool
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/* 33 */ ANJU_SCH_DOOR_33,
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// Passing through the Inn's front door (entering) (inside the Inn), going from the Laundry Pool
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/* 34 */ ANJU_SCH_DOOR_34,
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// Passing through the door of the staff room (entering), after going to the Laundry Pool
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/* 35 */ ANJU_SCH_DOOR_35,
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// Passing through the door of the Large Suite (leaving), after sweeping the floor
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/* 36 */ ANJU_SCH_DOOR_36,
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// Passing through the Inn's front door (leaving) (East Clock Town), going to the Laundry Pool
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/* 37 */ ANJU_SCH_DOOR_37,
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// Passing through the Inn's front door (entering) (East Clock Town), going from the Laundry Pool
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/* 38 */ ANJU_SCH_DOOR_38,
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// Passing through the door of the staff room (entering, after sweeping the floor
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/* 39 */ ANJU_SCH_DOOR_39,
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// Going from the front desk to the kitchen
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/* 40 */ ANJU_SCH_WALKING_40,
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// unused
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/* 41 */ ANJU_SCH_41,
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// Walking from the kitchen to Granny's room
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/* 42 */ ANJU_SCH_WALKING_42,
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// Inside Granny's room, walking to give her her food
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/* 43 */ ANJU_SCH_WALKING_43,
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// Inside Granny's room, walking out
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/* 44 */ ANJU_SCH_WALKING_44,
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// Left Granny's room, walking towards staff room
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/* 45 */ ANJU_SCH_WALKING_45,
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// Left staff room, walking to front desk
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/* 46 */ ANJU_SCH_WALKING_46,
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// Walking from the front desk to right next to the Inn's front door
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/* 47 */ ANJU_SCH_WALKING_47,
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// Walking from the Inn's front door after closing, to the staff room
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/* 48 */ ANJU_SCH_WALKING_48,
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// Walking from the staff room to the kitchen, to have the midnight meeting
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/* 49 */ ANJU_SCH_WALKING_49,
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// Walking from the staff room to Inn's front door, to go to the Laundry Pool
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/* 50 */ ANJU_SCH_WALKING_50,
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// Walking from the Inn's front door to the staff room, after going to the Laundry Pool
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/* 51 */ ANJU_SCH_WALKING_51,
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// Day 3, 11:00 ~ 11:25, Stopped sweeping, walking out of the room
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/* 52 */ ANJU_SCH_WALKING_52,
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// Day 3, 11:00 ~ 11:25, Walking through the hallway after sweeping
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/* 53 */ ANJU_SCH_WALKING_53,
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// Walking through East Clock Town, going to the Laundry Pool
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/* 54 */ ANJU_SCH_WALKING_54,
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// Walking through South Clock Town, East Clock Town perspective, going to the Laundry Pool
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/* 55 */ ANJU_SCH_WALKING_55,
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// Walking through Laundry Pool, entering
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/* 56 */ ANJU_SCH_WALKING_56,
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// Walking through Laundry Pool, leaving
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/* 57 */ ANJU_SCH_WALKING_57,
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/* 58 */ ANJU_SCH_WALKING_58, // Walking through South Clock Town, East Clock Town perspective, going to the Inn from the Laundry Pool
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/* 59 */ ANJU_SCH_WALKING_59, // Walking through East Clock Town, going to the Inn from the Laundry Pool
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/* 60 */ ANJU_SCH_WALKING_60, // Walking through East Clock Town, South Clock Town perspective, going to the Laundry Pool
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/* 61 */ ANJU_SCH_WALKING_61, // Walking through South Clock Town, going to the Laundry Pool
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/* 62 */ ANJU_SCH_WALKING_62, // Walking through South Clock Town, going to the Inn from the Laundry Pool
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/* 63 */ ANJU_SCH_WALKING_63, // Walking through East Clock Town, South Clock Town perspective, going to the Inn from the Laundry Pool
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// Walking through South Clock Town, East Clock Town perspective, going to the Inn from the Laundry Pool
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/* 58 */ ANJU_SCH_WALKING_58,
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// Walking through East Clock Town, going to the Inn from the Laundry Pool
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/* 59 */ ANJU_SCH_WALKING_59,
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// Walking through East Clock Town, South Clock Town perspective, going to the Laundry Pool
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/* 60 */ ANJU_SCH_WALKING_60,
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// Walking through South Clock Town, going to the Laundry Pool
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/* 61 */ ANJU_SCH_WALKING_61,
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// Walking through South Clock Town, going to the Inn from the Laundry Pool
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/* 62 */ ANJU_SCH_WALKING_62,
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// Walking through East Clock Town, South Clock Town perspective, going to the Inn from the Laundry Pool
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/* 63 */ ANJU_SCH_WALKING_63,
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/* 64 */ ANJU_SCH_MAX
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} AnjuScheduleResult;
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@@ -133,7 +196,7 @@ static u8 sScheduleScript[] = {
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/* 0x0C6 */ SCHEDULE_CMD_RET_TIME(23, 10, 23, 15, ANJU_SCH_DOOR_31),
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/* 0x0CC */ SCHEDULE_CMD_RET_TIME(21, 5, 21, 10, ANJU_SCH_DOOR_30),
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/* 0x0D2 */ SCHEDULE_CMD_RET_TIME(20, 30, 21, 5, ANJU_SCH_WALKING_48),
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/* 0x0D8 */ SCHEDULE_CMD_RET_TIME(20, 20, 20, 30, ANJU_SCH_19),
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/* 0x0D8 */ SCHEDULE_CMD_RET_TIME(20, 20, 20, 30, ANJU_SCH_WAITING_CLOSING_TIME),
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/* 0x0DE */ SCHEDULE_CMD_RET_TIME(19, 50, 20, 20, ANJU_SCH_WALKING_47),
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/* 0x0E4 */ SCHEDULE_CMD_RET_TIME(16, 30, 19, 50, ANJU_SCH_RECEPTIONIST_IDLE),
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/* 0x0EA */ SCHEDULE_CMD_RET_TIME(16, 10, 16, 30, ANJU_SCH_ATTEND_GORON),
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@@ -173,7 +236,7 @@ static u8 sScheduleScript[] = {
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/* 0x1AA */ SCHEDULE_CMD_RET_TIME(21, 30, 23, 0, ANJU_SCH_TALKING_WITH_MOM),
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/* 0x1B0 */ SCHEDULE_CMD_RET_TIME(21, 0, 21, 5, ANJU_SCH_DOOR_30),
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/* 0x1B6 */ SCHEDULE_CMD_RET_TIME(20, 30, 21, 0, ANJU_SCH_WALKING_48),
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/* 0x1BC */ SCHEDULE_CMD_RET_TIME(20, 20, 20, 30, ANJU_SCH_19),
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/* 0x1BC */ SCHEDULE_CMD_RET_TIME(20, 20, 20, 30, ANJU_SCH_WAITING_CLOSING_TIME),
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/* 0x1C2 */ SCHEDULE_CMD_RET_TIME(19, 50, 20, 20, ANJU_SCH_WALKING_47),
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/* 0x1C8 */ SCHEDULE_CMD_RET_TIME(18, 0, 19, 50, ANJU_SCH_RECEPTIONIST_IDLE),
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/* 0x1CE */ SCHEDULE_CMD_RET_TIME(17, 55, 18, 0, ANJU_SCH_DOOR_35),
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@@ -239,7 +302,7 @@ static u8 sScheduleScript[] = {
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/* 0x31E */ SCHEDULE_CMD_RET_TIME(21, 30, 23, 0, ANJU_SCH_TALKING_WITH_MOM),
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/* 0x324 */ SCHEDULE_CMD_RET_TIME(21, 5, 21, 10, ANJU_SCH_DOOR_30),
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/* 0x32A */ SCHEDULE_CMD_RET_TIME(20, 30, 21, 5, ANJU_SCH_WALKING_48),
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/* 0x330 */ SCHEDULE_CMD_RET_TIME(20, 20, 20, 30, ANJU_SCH_19),
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/* 0x330 */ SCHEDULE_CMD_RET_TIME(20, 20, 20, 30, ANJU_SCH_WAITING_CLOSING_TIME),
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/* 0x336 */ SCHEDULE_CMD_RET_TIME(19, 50, 20, 20, ANJU_SCH_WALKING_47),
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/* 0x33C */ SCHEDULE_CMD_RET_TIME(13, 50, 19, 50, ANJU_SCH_RECEPTIONIST_IDLE),
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/* 0x342 */ SCHEDULE_CMD_RET_TIME(13, 20, 13, 50, ANJU_SCH_WALKING_46),
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@@ -340,7 +403,7 @@ s32 scheduleScript(PlayState* play) {
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} else if ((19, 50) <= NOW <= (20, 20)) {
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return ANJU_SCH_WALKING_47;
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} else if ((20, 20) <= NOW <= (20, 30)) {
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return ANJU_SCH_19;
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return ANJU_SCH_WAITING_CLOSING_TIME;
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} else if ((20, 30) <= NOW <= (21, 5)) {
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return ANJU_SCH_WALKING_48;
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} else if ((21, 5) <= NOW <= (21, 10)) {
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@@ -398,7 +461,7 @@ s32 scheduleScript(PlayState* play) {
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} else if ((19, 50) <= NOW <= (20, 20)) {
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return ANJU_SCH_WALKING_47;
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} else if ((20, 20) <= NOW <= (20, 30)) {
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return ANJU_SCH_19;
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return ANJU_SCH_WAITING_CLOSING_TIME;
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} else if ((20, 30) <= NOW <= (21, 5)) {
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return ANJU_SCH_WALKING_48;
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} else if ((21, 5) <= NOW <= (21, 10)) {
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||||
@@ -429,7 +492,7 @@ s32 scheduleScript(PlayState* play) {
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} else if ((19, 50) <= NOW <= (20, 20)) {
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return ANJU_SCH_WALKING_47;
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} else if ((20, 20) <= NOW <= (20, 30)) {
|
||||
return ANJU_SCH_19;
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return ANJU_SCH_WAITING_CLOSING_TIME;
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} else if ((20, 30) <= NOW <= (21, 0)) {
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||||
return ANJU_SCH_WALKING_48;
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||||
} else if ((21, 0) <= NOW <= (21, 5)) {
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||||
@@ -552,13 +615,13 @@ static s32 sSearchTimePathLimit[ANJU_SCH_MAX] = {
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||||
10, // ANJU_SCH_RECEIVE_LETTER_FROM_POSTMAN
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10, // ANJU_SCH_ATTEND_GORON
|
||||
10, // ANJU_SCH_RECEPTIONIST_IDLE
|
||||
11, // ANJU_SCH_19
|
||||
11, // ANJU_SCH_WAITING_CLOSING_TIME
|
||||
-1, // ANJU_SCH_20
|
||||
4, // ANJU_SCH_GIVE_LUNCH_TO_GRANNY
|
||||
22, // ANJU_SCH_SWEEPING
|
||||
15, // ANJU_SCH_MIDNIGHT_MEETING
|
||||
-1, // ANJU_SCH_TALKING_WITH_MOM
|
||||
-1, // ANJU_SCH_25
|
||||
-1, // ANJU_SCH_WITH_KAFEI
|
||||
3, // ANJU_SCH_DOOR_26
|
||||
6, // ANJU_SCH_DOOR_27
|
||||
8, // ANJU_SCH_DOOR_28
|
||||
@@ -611,11 +674,13 @@ s32 sAnjuMsgScript_SchAttendGoron[0x21] = {
|
||||
0x0000180E, 0x28B82D00, 0x010C0900, 0x00115610, 0x10090000, 0x170E2956, 0x0C090000, 0x180E2957, 0x0C090000,
|
||||
0x170E2958, 0x0C090000, 0x180E2959, 0x2D00010C, 0x09000012, 0x10000000,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_SchGiveLunchToGranny[0x15] = {
|
||||
0x09000017, 0x0E28C70C, 0x09000018, 0x0E28C80C, 0x09000017, 0x0E28C90C, 0x09000018,
|
||||
0x0E28CA0C, 0x09000017, 0x0E28CB0C, 0x09000018, 0x0E28CC0C, 0x09000017, 0x0E28CD0C,
|
||||
0x09000018, 0x0E28CE0C, 0x09000017, 0x0E28CF2D, 0x12D00, 0x0E0C0900, 0x100000,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_80B5885C[0x37] = {
|
||||
0x220B0000, 0x69002020, 0x64004B, 0x1000B700, 0x370100AA, 0x370200, 0x550E28A0, 0x0C090000,
|
||||
0x0F28A80C, 0x05000000, 0x30000030, 0x0E28A90C, 0x0F28AA0C, 0x0F28AB0C, 0x120600A0, 0x1300,
|
||||
@@ -625,16 +690,24 @@ s32 sAnjuMsgScript_80B5885C[0x37] = {
|
||||
0x10C11, 0x20201023, 0x400012, 0x0E28A00C, 0x0900000F, 0x28A62D00, 0x010C2400, 0x40100E28,
|
||||
0xA72D0001, 0x0C102300, 0x41000B0E, 0x28AC2D00, 0x010C2400, 0x41100E28, 0xAD0C1000,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_InnCloseTime[3] = { 0x0E18852D, 0x10C12, 0x10000000 };
|
||||
|
||||
s32 sAnjuMsgScript_80B58944[2] = { 0x0E28AF2D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_80B5894C[2] = { 0x0E28C12D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_SchCooking[0xB] = {
|
||||
0x350100, 0x1C0E28C3, 0x0C0F28C4, 0x0C150900, 0xE28C5, 0x2D00010C,
|
||||
0x15090000, 0x11350112, 0x100E28C2, 0x2D00010C, 0x10000000,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_80B58980[2] = { 0x0E28C62D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_SchSweeping[3] = { 0x0E28F70C, 0x0F28F82D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_80B58994[2] = { 0x0E28F82D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_SchRanch[4] = { 0x0E28F90C, 0x0F28FA0C, 0x0F28FB2D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_SchMidnightMeeting[0x14] = {
|
||||
@@ -649,23 +722,31 @@ s32 sAnjuMsgScript_80B589FC[2] = { 0x0E28D62D, 0x10C10 };
|
||||
s32 sAnjuMsgScript_DekuDefault[8] = {
|
||||
0x522000, 0x100E294F, 0x0C0F2950, 0x2D00010C, 0x12115220, 0x100E2951, 0x2D00010C, 0x12100000,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_SchLaundryPoolDeku[6] = { 0x524000, 0x0B0E2952, 0x2D00010C, 0x11524010, 0x0E29532D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_80B58A3C[2] = { 0x0E28E02D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_80B58A44[0x1E] = {
|
||||
0x320800, 0x080E28D5, 0x2D00010C, 0x10003220, 0x80E28, -0x2BD2FFFF, 0x0C100033, 0x01001A25,
|
||||
0x30001D, 0x27000300, 0x080E28E3, 0x2D00010C, 0x100E28E2, 0x2D00010C, 0x100E28E1, 0x2D00010C,
|
||||
0x100E28E4, 0x0C0E00FF, 0x1E003600, 0x0E000000, 0x0C2C28E7, 0x0C2F0000, 0x2D00010C, 0x1012102C,
|
||||
0x28E50C2F, 0xC2A, 0x300F28, -0x19D2FFFF, 0x2D001A0C, 0x11330110,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_80B58ABC[2] = { 0x0E28D02D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_80B58AC4[9] = {
|
||||
0x320800, 0x160E28D1, 0x0C0F28D2, 0x0C0F28D3, 0x2D00152D, 0x10C11, 0x3208100E, 0x28D32D00, 0x010C1000,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_SchWaitingForKafei[3] = { 0x0E28DF2D, 0x10C12, 0x10000000 };
|
||||
|
||||
s32 sAnjuMsgScript_SchLaundryPoolDefault[0x12] = {
|
||||
0x372000, 0x29003208, 0x2A0E28, -0x17F3EAF7, 0xE28, -0x16F3F0D8, -0x15F3EAF7, 0xE28, -0x14F3F0D8,
|
||||
-0x13D2FFFF, 0x0C121137, 0x20100E28, -0x13F3EDF0, 0x0E28EE0C, 0x0F28EB0C, 0x0F28EC2D, 0x10C12, 0x11372010,
|
||||
};
|
||||
|
||||
s32 sAnjuMsgScript_SchLaundryPoolKafeiMask[0x10] = {
|
||||
0x372000, 0x21003208, 0x220E28, -0x17F3F0D8, -0x12F3EAF7, 0xE28, -0x14F3F0D8, -0x13D2FFFF,
|
||||
0x0C121137, 0x20100E28, -0x13F3EDF0, 0x0E28EE0C, 0x0F28EB0C, 0x0F28EC2D, 0x10C12, 0x11372010,
|
||||
@@ -677,7 +758,7 @@ s32 sAnjuMsgScript_80B58B7C[3] = { 0x0E29512D, 0x10C12, 0x10000000 };
|
||||
// Tells player that they should talk in the kitchen instead
|
||||
s32 sAnjuMsgScript_80B58B88[2] = { 0x0E29612D, 0x10C10 };
|
||||
|
||||
s32 sAnjuMsgScript_80B58B90[3] = { 0x0E291B2D, 0x10C12, 0x10000000 };
|
||||
s32 sAnjuMsgScript_SchWithKafei[3] = { 0x0E291B2D, 0x10C12, 0x10000000 };
|
||||
|
||||
ActorInit En_An_InitVars = {
|
||||
ACTOR_EN_AN,
|
||||
@@ -1027,7 +1108,7 @@ void EnAn_UpdateCollider(EnAn* this, PlayState* play) {
|
||||
s32 pad;
|
||||
Vec3f sp24;
|
||||
|
||||
if (this->scheduleResult == ANJU_SCH_25) {
|
||||
if (this->scheduleResult == ANJU_SCH_WITH_KAFEI) {
|
||||
static Vec3f D_80B58E34 = { 0.0f, 0.0f, 8.0f };
|
||||
|
||||
Lib_Vec3f_TranslateAndRotateY(&this->actor.world.pos, this->actor.shape.rot.y, &D_80B58E34, &sp24);
|
||||
@@ -1524,8 +1605,8 @@ s32* EnAn_GetMsgEventScript(EnAn* this, PlayState* play) {
|
||||
case ANJU_SCH_RANCH:
|
||||
return sAnjuMsgScript_SchRanch;
|
||||
|
||||
case ANJU_SCH_25:
|
||||
return sAnjuMsgScript_80B58B90;
|
||||
case ANJU_SCH_WITH_KAFEI:
|
||||
return sAnjuMsgScript_SchWithKafei;
|
||||
|
||||
default:
|
||||
break;
|
||||
@@ -1625,7 +1706,7 @@ s32* EnAn_GetMsgEventScript(EnAn* this, PlayState* play) {
|
||||
}
|
||||
return sAnjuMsgScript_80B5885C;
|
||||
|
||||
case ANJU_SCH_19:
|
||||
case ANJU_SCH_WAITING_CLOSING_TIME:
|
||||
case ANJU_SCH_WALKING_47:
|
||||
return sAnjuMsgScript_InnCloseTime;
|
||||
|
||||
@@ -1666,8 +1747,10 @@ s32 EnAn_CheckTalk(EnAn* this, PlayState* play) {
|
||||
this->actor.child = this->lookAtActor;
|
||||
this->msgEventScript = EnAn_GetMsgEventScript(this, play);
|
||||
|
||||
if ((this->scheduleResult == ANJU_SCH_WAITING_FOR_KAFEI) || (this->scheduleResult == ANJU_SCH_LAUNDRY_POOL_SIT) ||
|
||||
(this->scheduleResult == ANJU_SCH_RECEPTIONIST_IDLE) || (this->scheduleResult == ANJU_SCH_19) ||
|
||||
if ((this->scheduleResult == ANJU_SCH_WAITING_FOR_KAFEI) ||
|
||||
(this->scheduleResult == ANJU_SCH_LAUNDRY_POOL_SIT) ||
|
||||
(this->scheduleResult == ANJU_SCH_RECEPTIONIST_IDLE) ||
|
||||
(this->scheduleResult == ANJU_SCH_WAITING_CLOSING_TIME) ||
|
||||
(this->scheduleResult == ANJU_SCH_MIDNIGHT_MEETING) || (this->scheduleResult == ANJU_SCH_SWEEPING) ||
|
||||
(this->scheduleResult == ANJU_SCH_WALKING_40) || (this->scheduleResult == ANJU_SCH_WALKING_42) ||
|
||||
(this->scheduleResult == ANJU_SCH_WALKING_43) || (this->scheduleResult == ANJU_SCH_WALKING_44) ||
|
||||
@@ -1774,7 +1857,7 @@ s32 EnAn_ChooseAnimAfterTalking(EnAn* this, PlayState* play) {
|
||||
case ANJU_SCH_RECEIVE_LETTER_FROM_POSTMAN:
|
||||
case ANJU_SCH_ATTEND_GORON:
|
||||
case ANJU_SCH_RECEPTIONIST_IDLE:
|
||||
case ANJU_SCH_19:
|
||||
case ANJU_SCH_WAITING_CLOSING_TIME:
|
||||
case ANJU_SCH_MIDNIGHT_MEETING:
|
||||
EnAn_ChangeAnim(this, play, ENAN_ANIM_IDLE);
|
||||
break;
|
||||
@@ -2532,7 +2615,7 @@ s32 EnAn_ProcessSchedule_80B56880(EnAn* this, PlayState* play, ScheduleOutput* s
|
||||
Math_Vec3f_Copy(&this->actor.prevPos, &lastPos);
|
||||
|
||||
switch (scheduleOutput->result) {
|
||||
case ANJU_SCH_19:
|
||||
case ANJU_SCH_WAITING_CLOSING_TIME:
|
||||
this->actor.world.rot.y += 0x7FF8;
|
||||
/* fallthrough */
|
||||
case ANJU_SCH_RECEPTIONIST_IDLE:
|
||||
@@ -2633,7 +2716,7 @@ s32 EnAn_ProcessSchedule_StaffRoom(EnAn* this, PlayState* play, ScheduleOutput*
|
||||
return true;
|
||||
}
|
||||
|
||||
s32 EnAn_ProcessSchedule_80B56CAC(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
|
||||
s32 EnAn_ProcessSchedule_WithKafei(EnAn* this, PlayState* play, ScheduleOutput* scheduleOutput) {
|
||||
static Vec3s D_80B58EA4 = { 0, -0x2AAD, 0 };
|
||||
s32 pad;
|
||||
|
||||
@@ -2682,7 +2765,7 @@ s32 EnAn_ProcessScheduleOutput(EnAn* this, PlayState* play, ScheduleOutput* sche
|
||||
case ANJU_SCH_LAUNDRY_POOL_SIT:
|
||||
case ANJU_SCH_COOKING:
|
||||
case ANJU_SCH_RECEPTIONIST_IDLE:
|
||||
case ANJU_SCH_19:
|
||||
case ANJU_SCH_WAITING_CLOSING_TIME:
|
||||
case ANJU_SCH_MIDNIGHT_MEETING:
|
||||
ret = EnAn_ProcessSchedule_80B56880(this, play, scheduleOutput);
|
||||
break;
|
||||
@@ -2691,8 +2774,8 @@ s32 EnAn_ProcessScheduleOutput(EnAn* this, PlayState* play, ScheduleOutput* sche
|
||||
ret = EnAn_ProcessSchedule_Sweeping(this, play, scheduleOutput);
|
||||
break;
|
||||
|
||||
case ANJU_SCH_25:
|
||||
ret = EnAn_ProcessSchedule_80B56CAC(this, play, scheduleOutput);
|
||||
case ANJU_SCH_WITH_KAFEI:
|
||||
ret = EnAn_ProcessSchedule_WithKafei(this, play, scheduleOutput);
|
||||
break;
|
||||
|
||||
case ANJU_SCH_DOOR_26:
|
||||
@@ -2871,7 +2954,7 @@ s32 EnAn_HandleSch_80B572D4(EnAn* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case ANJU_SCH_RECEPTIONIST_IDLE:
|
||||
case ANJU_SCH_19:
|
||||
case ANJU_SCH_WAITING_CLOSING_TIME:
|
||||
if (EnAn_IsFacingAndNearPlayer(this)) {
|
||||
this->stateFlags |= ENAN_STATE_20;
|
||||
} else {
|
||||
@@ -2933,7 +3016,7 @@ s32 EnAn_HandleSch_LaundryPool(EnAn* this, PlayState* play) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
s32 EnAn_HandleSch_80B575BC(EnAn* this, PlayState* play) {
|
||||
s32 EnAn_HandleSch_WaitingForKafei(EnAn* this, PlayState* play) {
|
||||
s32 yRot = this->actor.shape.rot.y;
|
||||
s16 yaw = ABS_ALT(BINANG_SUB(this->actor.yawTowardsPlayer, yRot));
|
||||
|
||||
@@ -2952,7 +3035,7 @@ s32 EnAn_HandleSch_80B575BC(EnAn* this, PlayState* play) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
s32 EnAn_HandleSch_80B57674(EnAn* this, PlayState* play) {
|
||||
s32 EnAn_HandleSch_WithKafei(EnAn* this, PlayState* play) {
|
||||
s16 yRot = BINANG_ADD(this->actor.shape.rot.y, 0x3000);
|
||||
s16 yaw = ABS_ALT(BINANG_SUB(this->actor.yawTowardsPlayer, yRot));
|
||||
|
||||
@@ -2981,17 +3064,17 @@ void EnAn_HandleSchedule(EnAn* this, PlayState* play) {
|
||||
break;
|
||||
|
||||
case ANJU_SCH_WAITING_FOR_KAFEI:
|
||||
EnAn_HandleSch_80B575BC(this, play);
|
||||
EnAn_HandleSch_WaitingForKafei(this, play);
|
||||
break;
|
||||
|
||||
case ANJU_SCH_25:
|
||||
EnAn_HandleSch_80B57674(this, play);
|
||||
case ANJU_SCH_WITH_KAFEI:
|
||||
EnAn_HandleSch_WithKafei(this, play);
|
||||
break;
|
||||
|
||||
case ANJU_SCH_RANCH:
|
||||
case ANJU_SCH_COOKING:
|
||||
case ANJU_SCH_RECEPTIONIST_IDLE:
|
||||
case ANJU_SCH_19:
|
||||
case ANJU_SCH_WAITING_CLOSING_TIME:
|
||||
case ANJU_SCH_SWEEPING:
|
||||
case ANJU_SCH_TALKING_WITH_MOM:
|
||||
EnAn_HandleSch_80B572D4(this, play);
|
||||
@@ -3081,8 +3164,8 @@ void EnAn_FollowSchedule(EnAn* this, PlayState* play) {
|
||||
}
|
||||
|
||||
if (this->unk_3C0) {
|
||||
scheduleOutput.result = ANJU_SCH_25;
|
||||
if (this->scheduleResult != ANJU_SCH_25) {
|
||||
scheduleOutput.result = ANJU_SCH_WITH_KAFEI;
|
||||
if (this->scheduleResult != ANJU_SCH_WITH_KAFEI) {
|
||||
EnAn_ProcessScheduleOutput(this, play, &scheduleOutput);
|
||||
}
|
||||
} else if (!Schedule_RunScript(play, sScheduleScript, &scheduleOutput) ||
|
||||
@@ -3118,7 +3201,7 @@ void EnAn_Talk(EnAn* this, PlayState* play) {
|
||||
|
||||
if ((this->scheduleResult == ANJU_SCH_WAITING_FOR_KAFEI) || (this->scheduleResult == ANJU_SCH_LAUNDRY_POOL_SIT) ||
|
||||
(this->scheduleResult == ANJU_SCH_RANCH) || (this->scheduleResult == ANJU_SCH_COOKING) ||
|
||||
(this->scheduleResult == ANJU_SCH_25)) {
|
||||
(this->scheduleResult == ANJU_SCH_WITH_KAFEI)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@ typedef s32 (*MsgEventFunc)(Actor*, PlayState*);
|
||||
|
||||
#define ENAN_STATE_8 (1 << 3)
|
||||
#define ENAN_STATE_REACHED_PATH_END (1 << 4)
|
||||
#define ENAN_STATE_20 (1 << 5)
|
||||
#define ENAN_STATE_20 (1 << 5) // rotate head?
|
||||
#define ENAN_STATE_IGNORE_GRAVITY (1 << 6)
|
||||
#define ENAN_STATE_80 (1 << 7)
|
||||
#define ENAN_STATE_UPDATE_EYES (1 << 8)
|
||||
|
||||
@@ -14048,15 +14048,15 @@
|
||||
0x80B56880:("EnAn_ProcessSchedule_80B56880",),
|
||||
0x80B56B00:("EnAn_ProcessSchedule_Ranch",),
|
||||
0x80B56BC0:("EnAn_ProcessSchedule_StaffRoom",),
|
||||
0x80B56CAC:("EnAn_ProcessSchedule_80B56CAC",),
|
||||
0x80B56CAC:("EnAn_ProcessSchedule_WithKafei",),
|
||||
0x80B56D28:("EnAn_ProcessScheduleOutput",),
|
||||
0x80B56E44:("EnAn_HandleSch_InteractActor",),
|
||||
0x80B56EB4:("EnAn_HandleSch_Door",),
|
||||
0x80B5702C:("EnAn_HandleSch_FollowTimePath",),
|
||||
0x80B572D4:("EnAn_HandleSch_80B572D4",),
|
||||
0x80B573F4:("EnAn_HandleSch_LaundryPool",),
|
||||
0x80B575BC:("EnAn_HandleSch_80B575BC",),
|
||||
0x80B57674:("EnAn_HandleSch_80B57674",),
|
||||
0x80B575BC:("EnAn_HandleSch_WaitingForKafei",),
|
||||
0x80B57674:("EnAn_HandleSch_WithKafei",),
|
||||
0x80B57718:("EnAn_HandleSchedule",),
|
||||
0x80B577F0:("EnAn_Initialize",),
|
||||
0x80B578F8:("EnAn_FollowSchedule",),
|
||||
|
||||
Reference in New Issue
Block a user