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@@ -1146,7 +1146,7 @@ void func_80C0E1C0(EnBsb* this, PlayState* play) {
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if (this->unk_02D8 == 16) {
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if (Animation_OnFrame(&this->skelAnime, 30.0f) != 0) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_KITA_SALUTE);
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} else if ((curFrame < 30.0f) && (((play->csCtx.curFrame == 0x1D8)) || (play->csCtx.curFrame == 0x1E7))) {
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} else if ((curFrame < 30.0f) && (((play->csCtx.curFrame == 472)) || (play->csCtx.curFrame == 487))) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_KTIA_WALK);
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}
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}
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@@ -1185,8 +1185,6 @@ void func_80C0E1C0(EnBsb* this, PlayState* play) {
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}
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}
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extern f32 D_80C0F8D0;
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void func_80C0E3B8(EnBsb* this) {
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this->actor.gravity = 0.0f;
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@@ -1215,7 +1213,7 @@ void func_80C0E480(EnBsb* this, PlayState* play) {
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}
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void func_80C0E4FC(EnBsb* this, PlayState* play) {
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if (this->unk_0294 != 0) {
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if (this->unk_0294 == 1) {
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this->actor.speed = 0.0f;
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