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fix broken gamemode statement (fade fix) (#19)
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@@ -59,7 +59,6 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) {
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gSaveContext.respawn[RESPAWN_MODE_DEKU].entrance = 0xFF;
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gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF;
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gWeatherMode = WEATHER_MODE_CLEAR;
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gSaveContext.gameMode = GAMEMODE_NORMAL;
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STOP_GAMESTATE(&this->state);
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SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState));
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