fix broken gamemode statement (fade fix) (#19)

This commit is contained in:
Revo
2024-05-22 09:04:57 -05:00
committed by Garrett Cox
parent 8c3a59b7d1
commit cefbee8e25
@@ -59,7 +59,6 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) {
gSaveContext.respawn[RESPAWN_MODE_DEKU].entrance = 0xFF;
gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF;
gWeatherMode = WEATHER_MODE_CLEAR;
gSaveContext.gameMode = GAMEMODE_NORMAL;
STOP_GAMESTATE(&this->state);
SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState));