From cefbee8e25755c3c7862b47493629ffed329e1e1 Mon Sep 17 00:00:00 2001 From: Revo Date: Wed, 10 Jan 2024 23:03:16 -0500 Subject: [PATCH] fix broken gamemode statement (fade fix) (#19) --- mm/src/overlays/gamestates/ovl_select/z_select.c | 1 - 1 file changed, 1 deletion(-) diff --git a/mm/src/overlays/gamestates/ovl_select/z_select.c b/mm/src/overlays/gamestates/ovl_select/z_select.c index 219ffe8c3..e03532197 100644 --- a/mm/src/overlays/gamestates/ovl_select/z_select.c +++ b/mm/src/overlays/gamestates/ovl_select/z_select.c @@ -59,7 +59,6 @@ void MapSelect_LoadGame(MapSelectState* this, u32 entrance, s32 spawn) { gSaveContext.respawn[RESPAWN_MODE_DEKU].entrance = 0xFF; gSaveContext.respawn[RESPAWN_MODE_HUMAN].entrance = 0xFF; gWeatherMode = WEATHER_MODE_CLEAR; - gSaveContext.gameMode = GAMEMODE_NORMAL; STOP_GAMESTATE(&this->state); SET_NEXT_GAMESTATE(&this->state, Play_Init, sizeof(PlayState));