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Fix freezard interpolation (#331)
* Fix freezard interpolation * Update mm/src/overlays/actors/ovl_En_Fz/z_en_fz.c
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@@ -8,6 +8,7 @@
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#include "overlays/actors/ovl_En_Wiz/z_en_wiz.h"
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#include "objects/object_fz/object_fz.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h"
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#define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY | ACTOR_FLAG_10)
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@@ -1000,6 +1001,7 @@ void func_80934464(EnFz* this, PlayState* play) {
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for (i = 0; i < ARRAY_COUNT(this->unk_23C); i++, ptr++) {
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if (ptr->unk_00 > 0) {
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FrameInterpolation_RecordOpenChild(ptr, i);
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gDPPipeSync(POLY_XLU_DISP++);
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if (flag == 0) {
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@@ -1018,6 +1020,7 @@ void func_80934464(EnFz* this, PlayState* play) {
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gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamModelDL);
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FrameInterpolation_RecordCloseChild();
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}
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}
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