diff --git a/mm/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/mm/src/overlays/actors/ovl_En_Fz/z_en_fz.c index 0b4652496..dfe14d4e8 100644 --- a/mm/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/mm/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -8,6 +8,7 @@ #include "overlays/actors/ovl_En_Wiz/z_en_wiz.h" #include "objects/object_fz/object_fz.h" #include "objects/gameplay_keep/gameplay_keep.h" +#include "2s2h/Enhancements/FrameInterpolation/FrameInterpolation.h" #define FLAGS (ACTOR_FLAG_TARGETABLE | ACTOR_FLAG_UNFRIENDLY | ACTOR_FLAG_10) @@ -1000,6 +1001,7 @@ void func_80934464(EnFz* this, PlayState* play) { for (i = 0; i < ARRAY_COUNT(this->unk_23C); i++, ptr++) { if (ptr->unk_00 > 0) { + FrameInterpolation_RecordOpenChild(ptr, i); gDPPipeSync(POLY_XLU_DISP++); if (flag == 0) { @@ -1018,6 +1020,7 @@ void func_80934464(EnFz* this, PlayState* play) { gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW); gSPDisplayList(POLY_XLU_DISP++, gFrozenSteamModelDL); + FrameInterpolation_RecordCloseChild(); } }