move declarations

This commit is contained in:
inspectredc
2023-11-02 02:18:22 +00:00
parent 36f0ad7106
commit c2180861fa
@@ -17,6 +17,7 @@ void EnOkuta_Destroy(Actor* thisx, PlayState* play);
void EnOkuta_Update(Actor* thisx, PlayState* play);
void EnOkuta_Draw(Actor* thisx, PlayState* play);
void func_8086E4FC(EnOkuta* this);
void func_8086E52C(EnOkuta* this, PlayState* play);
void func_8086E5E8(EnOkuta* this, PlayState* play);
void func_8086E658(EnOkuta* this, PlayState* play);
@@ -33,6 +34,7 @@ void func_8086F434(EnOkuta* this, PlayState* play);
void func_8086F4B0(EnOkuta* this, PlayState* play);
void func_8086F57C(EnOkuta* this, PlayState* play);
void func_8086F694(EnOkuta* this, PlayState* play);
void func_808700C0(Actor* thisx, PlayState* play);
#if 0
@@ -123,9 +125,6 @@ extern UNK_TYPE D_06003EE4;
extern UNK_TYPE D_06004204;
extern AnimationHeader D_0600466C;
void func_8086E4FC(EnOkuta*); /* extern */
void func_808700C0(Actor* thisx, PlayState* play); /* extern */
extern SkeletonHeader D_060033D0;
void EnOkuta_Init(Actor* thisx, PlayState* play2) {