diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index 14f33cb06..997db7814 100644 --- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -17,6 +17,7 @@ void EnOkuta_Destroy(Actor* thisx, PlayState* play); void EnOkuta_Update(Actor* thisx, PlayState* play); void EnOkuta_Draw(Actor* thisx, PlayState* play); +void func_8086E4FC(EnOkuta* this); void func_8086E52C(EnOkuta* this, PlayState* play); void func_8086E5E8(EnOkuta* this, PlayState* play); void func_8086E658(EnOkuta* this, PlayState* play); @@ -33,6 +34,7 @@ void func_8086F434(EnOkuta* this, PlayState* play); void func_8086F4B0(EnOkuta* this, PlayState* play); void func_8086F57C(EnOkuta* this, PlayState* play); void func_8086F694(EnOkuta* this, PlayState* play); +void func_808700C0(Actor* thisx, PlayState* play); #if 0 @@ -123,9 +125,6 @@ extern UNK_TYPE D_06003EE4; extern UNK_TYPE D_06004204; extern AnimationHeader D_0600466C; -void func_8086E4FC(EnOkuta*); /* extern */ -void func_808700C0(Actor* thisx, PlayState* play); /* extern */ - extern SkeletonHeader D_060033D0; void EnOkuta_Init(Actor* thisx, PlayState* play2) {