merge main

This commit is contained in:
petrie911
2023-10-14 09:03:14 -05:00
1454 changed files with 63286 additions and 34455 deletions
+2 -2
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@@ -15,8 +15,8 @@ RUN ln -snf /usr/share/zoneinfo/$TZ /etc/localtime && echo $TZ > /etc/timezone &
unzip \
vbindiff \
vim \
clang-tidy-11 \
clang-format-11 \
clang-tidy-14 \
clang-format-14 \
libpng-dev && \
apt clean && \
rm -rf /var/lib/apt/lists/*
Vendored
+2 -2
View File
@@ -84,7 +84,7 @@ pipeline {
}
stage('Report Progress') {
when {
branch 'master'
branch 'main'
}
steps {
sh 'mkdir reports'
@@ -96,7 +96,7 @@ pipeline {
}
stage('Update Progress') {
when {
branch 'master'
branch 'main'
}
agent{
label 'zeldaret_website'
+24 -8
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@@ -23,6 +23,8 @@ FULL_DISASM ?= 0
RUN_CC_CHECK ?= 1
# Dump build object files
OBJDUMP_BUILD ?= 0
# Force asm processor to run on every file
ASM_PROC_FORCE ?= 0
# Number of threads to disassmble, extract, and compress with
N_THREADS ?= $(shell nproc)
@@ -92,6 +94,10 @@ ASM_PROC := python3 tools/asm-processor/build.py
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp --convert-statics=global-with-filename
ifneq ($(ASM_PROC_FORCE), 0)
ASM_PROC_FLAGS += --force
endif
IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
ifeq ($(KEEP_MDEBUG),0)
@@ -117,6 +123,7 @@ MKLDSCRIPT := tools/buildtools/mkldscript
YAZ0 := tools/buildtools/yaz0
ZAPD := tools/ZAPD/ZAPD.out
FADO := tools/fado/fado.elf
MAKEYAR := tools/buildtools/makeyar
OPTFLAGS := -O2 -g3
ASFLAGS := -march=vr4300 -32 -Iinclude
@@ -184,9 +191,11 @@ C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS_C_FILES),$(wildcard
S_FILES := $(shell grep -F "build/asm" spec | sed 's/.*build\/// ; s/\.o\".*/.s/') \
$(shell grep -F "build/data" spec | sed 's/.*build\/// ; s/\.o\".*/.s/')
BASEROM_FILES := $(shell grep -F "build/baserom" spec | sed 's/.*build\/// ; s/\.o\".*//')
ARCHIVES_O := $(shell grep -F ".yar.o" spec | sed 's/.*include "// ; s/\.o\".*/.o/')
O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
$(foreach f,$(C_FILES:.c=.o),build/$f) \
$(foreach f,$(BASEROM_FILES),build/$f.o)
$(foreach f,$(BASEROM_FILES),build/$f.o) \
$(ARCHIVES_O)
OVL_RELOC_FILES := $(shell $(CPP) $(CPPFLAGS) $(SPEC) | grep -o '[^"]*_reloc.o' )
@@ -198,8 +207,7 @@ DEP_FILES := $(O_FILES:.o=.asmproc.d) $(OVL_RELOC_FILES:.o=.d)
$(shell mkdir -p build/baserom $(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(ASSET_BIN_DIRS),build/$(dir)))
# directory flags
build/src/boot_O2/%.o: OPTFLAGS := -O2
build/src/boot_O2_g3/%.o: OPTFLAGS := -O2 -g3
build/src/boot/O2/%.o: OPTFLAGS := -O2
build/src/libultra/os/%.o: OPTFLAGS := -O1
build/src/libultra/voice/%.o: OPTFLAGS := -O2
@@ -216,8 +224,8 @@ build/assets/%.o: OPTFLAGS := -O1
build/assets/%.o: ASM_PROC_FLAGS :=
# file flags
build/src/boot_O2_g3/fault.o: CFLAGS += -trapuv
build/src/boot_O2_g3/fault_drawer.o: CFLAGS += -trapuv
build/src/boot/fault.o: CFLAGS += -trapuv
build/src/boot/fault_drawer.o: CFLAGS += -trapuv
build/src/code/jpegutils.o: OPTFLAGS := -O2
build/src/code/jpegdecoder.o: OPTFLAGS := -O2
@@ -230,8 +238,8 @@ build/src/libultra/libc/llcvt.o: OPTFLAGS := -O1
build/src/libultra/libc/llcvt.o: MIPS_VERSION := -mips3 -32
# cc & asm-processor
build/src/boot_O2/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot_O2_g3/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/boot/O2/%.o: CC := $(ASM_PROC) $(ASM_PROC_FLAGS) $(CC) -- $(AS) $(ASFLAGS) --
build/src/libultra/%.o: CC := $(CC_OLD)
# Needed at least until voice is decompiled
@@ -303,9 +311,10 @@ setup:
$(MAKE) -C tools
python3 tools/fixbaserom.py
python3 tools/extract_baserom.py
python3 tools/decompress_yars.py
assets:
python3 extract_assets.py -j $(N_THREADS)
python3 extract_assets.py -j $(N_THREADS) -Z Wno-hardcoded-pointer
## Assembly generation
disasm:
@@ -344,6 +353,10 @@ build/assets/%.o: assets/%.c
$(OBJCOPY_BIN)
$(RM_MDEBUG)
build/assets/archives/%.yar.o: build/assets/archives/%.o
$(MAKEYAR) $< $(@:.yar.o=.yar.bin) $(@:.yar.o=.symbols.o)
$(OBJCOPY) -I binary -O elf32-big $(@:.yar.o=.yar.bin) $@
build/baserom/%.o: baserom/%
$(OBJCOPY) -I binary -O elf32-big $< $@
@@ -392,3 +405,6 @@ build/assets/%.jpg.inc.c: assets/%.jpg
$(ZAPD) bren -eh -i $< -o $@
-include $(DEP_FILES)
# Print target for debugging
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
+2 -2
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@@ -2,8 +2,8 @@
[![Build Status][jenkins-badge]][jenkins] [![Decompilation Progress][progress-badge]][progress] [![Contributors][contributors-badge]][contributors] [![Discord Channel][discord-badge]][discord]
[jenkins]: https://jenkins.deco.mp/job/MM/job/master
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmaster
[jenkins]: https://jenkins.deco.mp/job/MM/job/main
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmain
[progress]: https://zelda64.dev/games/mm
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/assets/csv/progress-mm-shield.json
@@ -0,0 +1,21 @@
<Root>
<File Name="icon_item_24_static_yar.unarchive" Segment="9">
<Texture Name="gQuestIconGoldSkulltulaTex" OutName="gold_skulltula_icon" Format="rgba32" Width="24" Height="24" Offset="0x0" />
<Texture Name="gQuestIconHeartContainerTex" OutName="heart_container_icon" Format="rgba32" Width="24" Height="24" Offset="0x900" />
<Texture Name="gQuestIconPieceOfHeartTex" OutName="piece_of_heart_icon" Format="rgba32" Width="24" Height="24" Offset="0x1200" />
<!-- Identical to gQuestIconPieceOfHeartTex -->
<Texture Name="gQuestIconPieceOfHeart2Tex" OutName="piece_of_heart_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x1B00" />
<!-- Both identical to gQuestIconHeartContainerTex -->
<Texture Name="gQuestIconHeartContainer2Tex" OutName="heart_container_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x2400" />
<Texture Name="gQuestIconHeartContainer3Tex" OutName="heart_container_3_icon" Format="rgba32" Width="24" Height="24" Offset="0x2D00" />
<Texture Name="gQuestIconBossKeyTex" OutName="boss_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x3600" />
<Texture Name="gQuestIconCompassTex" OutName="compass_icon" Format="rgba32" Width="24" Height="24" Offset="0x3F00" />
<Texture Name="gQuestIconDungeonMapTex" OutName="dungeon_map_icon" Format="rgba32" Width="24" Height="24" Offset="0x4800" />
<!-- Identical to gQuestIconGoldSkulltulaTex -->
<Texture Name="gQuestIconGoldSkulltula2Tex" OutName="gold_skulltula_2_icon" Format="rgba32" Width="24" Height="24" Offset="0x5100" />
<Texture Name="gQuestIconSmallMagicJarTex" OutName="small_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6300" />
<Texture Name="gQuestIconSmallKeyTex" OutName="small_key_icon" Format="rgba32" Width="24" Height="24" Offset="0x5A00" />
<Texture Name="gQuestIconBigMagicJarTex" OutName="big_magic_jar_icon" Format="rgba32" Width="24" Height="24" Offset="0x6C00" />
<Texture Name="gQuestIconLinkHumanFaceTex" OutName="link_human_face_icon" Format="rgba16" Width="16" Height="16" Offset="0x7500"/>
</File>
</Root>
+223
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@@ -0,0 +1,223 @@
<Root>
<File Name="icon_item_static_yar.unarchive" Segment="8">
<!-- Item icons -->
<Texture Name="gItemIconOcarinaOfTimeTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32" Offset="0x0000"/>
<Texture Name="gItemIconBowTex" OutName="bow_icon" Format="rgba32" Width="32" Height="32" Offset="0x1000"/>
<Texture Name="gItemIconFireArrowTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gItemIconIceArrowTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x3000" />
<Texture Name="gItemIconLightArrowTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32" Offset="0x4000" />
<Texture Name="gItemIconFairyOcarinaTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32" Offset="0x5000" />
<Texture Name="gItemIconBombTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32" Offset="0x6000" />
<Texture Name="gItemIconBombchuTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32" Offset="0x7000" />
<Texture Name="gItemIconDekuStickTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32" Offset="0x8000" />
<Texture Name="gItemIconDekuNutTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32" Offset="0x9000" />
<Texture Name="gItemIconMagicBeansTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32" Offset="0xA000" />
<Texture Name="gItemIconSlingshotTex" OutName="slingshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xB000" />
<Texture Name="gItemIconPowderKegTex" OutName="powder_keg_icon" Format="rgba32" Width="32" Height="32" Offset="0xC000" />
<Texture Name="gItemIconPictographBoxTex" OutName="picto_box_icon" Format="rgba32" Width="32" Height="32" Offset="0xD000" />
<Texture Name="gItemIconLensofTruthTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0xE000" />
<Texture Name="gItemIconHookshotTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32" Offset="0xF000" />
<Texture Name="gItemIconGreatFairysSwordTex" OutName="great_fairys_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x10000" />
<!-- Visually looks like OoT's Hookshot Icon -->
<Texture Name="gItemIconLongshotTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32" Offset="0x11000" />
<!-- Bottled item icons -->
<Texture Name="gItemIconEmptyBottleTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32" Offset="0x12000" />
<Texture Name="gItemIconRedPotionTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x13000" />
<Texture Name="gItemIconGreenPotionTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x14000" />
<Texture Name="gItemIconBluePotionTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32" Offset="0x15000" />
<Texture Name="gItemIconBottledFairyTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32" Offset="0x16000" />
<Texture Name="gItemIconBottledDekuPrincessTex" OutName="bottled_deku_princess_icon" Format="rgba32" Width="32" Height="32" Offset="0x17000" />
<Texture Name="gItemIconBottledFullMilkTex" OutName="bottled_full_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x18000" />
<Texture Name="gItemIconBottledHalfMilkTex" OutName="bottled_half_milk_icon" Format="rgba32" Width="32" Height="32" Offset="0x19000" />
<Texture Name="gItemIconBottledFishTex" OutName="bottled_fish_icon" Format="rgba32" Width="32" Height="32" Offset="0x1A000" />
<Texture Name="gItemIconBottledBugTex" OutName="bottled_bug_icon" Format="rgba32" Width="32" Height="32" Offset="0x1B000" />
<Texture Name="gItemIconBottledBlueFireTex" OutName="bottled_blue_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x1C000" />
<Texture Name="gItemIconBottledPoeTex" OutName="bottled_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1D000" />
<Texture Name="gItemIconBottledBigPoeTex" OutName="bottled_big_poe_icon" Format="rgba32" Width="32" Height="32" Offset="0x1E000" />
<Texture Name="gItemIconSpringWaterTex" OutName="spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x1F000" />
<Texture Name="gItemIconHotSpringWaterTex" OutName="hot_spring_water_icon" Format="rgba32" Width="32" Height="32" Offset="0x20000" />
<Texture Name="gItemIconBottledZoraEggTex" OutName="bottled_zora_egg_icon" Format="rgba32" Width="32" Height="32" Offset="0x21000" />
<Texture Name="gItemIconBottledGoldDustTex" OutName="bottled_gold_dust_icon" Format="rgba32" Width="32" Height="32" Offset="0x22000" />
<Texture Name="gItemIconBottledMushroomTex" OutName="bottled_mushroom_icon" Format="rgba32" Width="32" Height="32" Offset="0x23000" />
<Texture Name="gItemIconBottledSeahorseTex" OutName="bottled_seahorse_icon" Format="rgba32" Width="32" Height="32" Offset="0x24000" />
<Texture Name="gItemIconChateauRomaniTex" OutName="chateau_romani_icon" Format="rgba32" Width="32" Height="32" Offset="0x25000" />
<Texture Name="gItemIconBottledHylianLoachTex" OutName="bottled_hylian_loach_icon" Format="rgba32" Width="32" Height="32" Offset="0x26000" />
<!-- Identical to gItemIconEmptyBottleTex -->
<Texture Name="gItemIconEmptyBottle2Tex" OutName="empty_bottle_2_icon" Format="rgba32" Width="32" Height="32" Offset="0x27000" />
<!-- Trade Quest icons -->
<Texture Name="gItemIconLandDeedTex" OutName="land_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x29000" />
<Texture Name="gItemIconMoonsTearTex" OutName="moons_tear_icon" Format="rgba32" Width="32" Height="32" Offset="0x28000" />
<Texture Name="gItemIconSwampDeedTex" OutName="swamp_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2A000" />
<Texture Name="gItemIconMountainDeedTex" OutName="mountain_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2B000" />
<Texture Name="gItemIconOceanDeedTex" OutName="ocean_deed_icon" Format="rgba32" Width="32" Height="32" Offset="0x2C000" />
<Texture Name="gItemIconRoomKeyTex" OutName="room_key_icon" Format="rgba32" Width="32" Height="32" Offset="0x2D000" />
<Texture Name="gItemIconLetterToMamaTex" OutName="letter_to_mama_icon" Format="rgba32" Width="32" Height="32" Offset="0x2E000" />
<Texture Name="gItemIconLetterToKafeiTex" OutName="letter_to_kafei_icon" Format="rgba32" Width="32" Height="32" Offset="0x2F000" />
<Texture Name="gItemIconPendantOfMemoriesTex" OutName="pendant_of_memories_icon" Format="rgba32" Width="32" Height="32" Offset="0x30000" />
<Texture Name="gItemIconTingleMapTex" OutName="tingle_map_icon" Format="rgba32" Width="32" Height="32" Offset="0x31000" />
<!-- Mask icons -->
<Texture Name="gItemIconDekuMaskTex" OutName="deku_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x32000" />
<Texture Name="gItemIconGoronMaskTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x33000" />
<Texture Name="gItemIconZoraMaskTex" OutName="zora_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x34000" />
<Texture Name="gItemIconFierceDeityMaskTex" OutName="fierce_deity_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x35000" />
<Texture Name="gItemIconMaskOfTruthTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32" Offset="0x36000" />
<Texture Name="gItemIconKafeisMaskTex" OutName="kafeis_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x37000" />
<Texture Name="gItemIconAllNightMaskTex" OutName="all_night_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x38000" />
<Texture Name="gItemIconBunnyHoodTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32" Offset="0x39000" />
<Texture Name="gItemIconKeatonMaskTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3A000" />
<Texture Name="gItemIconGaroMaskTex" OutName="garo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3B000" />
<Texture Name="gItemIconRomaniMaskTex" OutName="romani_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3C000" />
<Texture Name="gItemIconCircusLeaderMaskTex" OutName="circus_leader_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3D000" />
<Texture Name="gItemIconPostmansHatTex" OutName="postmans_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x3E000" />
<Texture Name="gItemIconCouplesMaskTex" OutName="couples_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x3F000" />
<Texture Name="gItemIconGreatFairyMaskTex" OutName="great_fairy_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x40000" />
<Texture Name="gItemIconGibdoMaskTex" OutName="gibdo_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x41000" />
<Texture Name="gItemIconDonGeroMaskTex" OutName="don_gero_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x42000" />
<Texture Name="gItemIconKamaroMaskTex" OutName="kamaro_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x43000" />
<Texture Name="gItemIconCaptainsHatTex" OutName="captains_hat_icon" Format="rgba32" Width="32" Height="32" Offset="0x44000" />
<Texture Name="gItemIconStoneMaskTex" OutName="stone_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x45000" />
<Texture Name="gItemIconBremenMaskTex" OutName="bremen_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x46000" />
<Texture Name="gItemIconBlastMaskTex" OutName="blast_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x47000" />
<Texture Name="gItemIconMaskOfScentsTex" OutName="mask_of_scents_icon" Format="rgba32" Width="32" Height="32" Offset="0x48000" />
<Texture Name="gItemIconGiantsMaskTex" OutName="giants_mask_icon" Format="rgba32" Width="32" Height="32" Offset="0x49000" />
<!-- Upgrads/Misc icons -->
<Texture Name="gItemIconBowFireTex" OutName="bow_fire_icon" Format="rgba32" Width="32" Height="32" Offset="0x4A000" />
<Texture Name="gItemIconBowIceTex" OutName="bow_ice_icon" Format="rgba32" Width="32" Height="32" Offset="0x4B000" />
<Texture Name="gItemIconBowLightTex" OutName="bow_light_icon" Format="rgba32" Width="32" Height="32" Offset="0x4C000" />
<Texture Name="gItemIconKokiriSwordTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4D000" />
<Texture Name="gItemIconRazorSwordTex" OutName="razor_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4E000" />
<Texture Name="gItemIconGildedSwordTex" OutName="gilded_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x4F000" />
<Texture Name="gItemIconFierceDeitySwordTex" OutName="fierce_deity_sword_icon" Format="rgba32" Width="32" Height="32" Offset="0x50000" />
<Texture Name="gItemIconHerosShieldTex" OutName="heros_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x51000" />
<Texture Name="gItemIconMirrorShieldTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32" Offset="0x52000" />
<Texture Name="gItemIconQuiver30Tex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x53000" />
<Texture Name="gItemIconQuiver40Tex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x54000" />
<Texture Name="gItemIconQuiver50Tex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32" Offset="0x55000" />
<Texture Name="gItemIconBombBag20Tex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32" Offset="0x56000" />
<Texture Name="gItemIconBombBag30Tex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32" Offset="0x57000" />
<Texture Name="gItemIconBombBag40Tex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32" Offset="0x58000" />
<Texture Name="gItemIconDefaultWalletTex" OutName="default_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x59000" />
<Texture Name="gItemIconAdultsWalletTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5A000" />
<Texture Name="gItemIconGiantsWalletTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32" Offset="0x5B000" />
<Texture Name="gItemIconFishingRodTex" OutName="fishing_rod_icon" Format="rgba32" Width="32" Height="32" Offset="0x5C000" />
<Texture Name="gItemIconOdolwasRemainsTex" OutName="odolwas_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5D000" />
<Texture Name="gItemIconGohtsRemainsTex" OutName="gohts_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5E000" />
<Texture Name="gItemIconGyorgsRemainsTex" OutName="gyorgs_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x5F000" />
<Texture Name="gItemIconTwinmoldsRemainsTex" OutName="twinmolds_remains_icon" Format="rgba32" Width="32" Height="32" Offset="0x60000" />
<Texture Name="gItemIconBombersNotebookTex" OutName="bombers_notebook_icon" Format="rgba32" Width="32" Height="32" Offset="0x61000" />
<!-- ia8 icons -->
<Texture Name="gItemIconSongNoteTex" OutName="song_note_icon" Format="ia8" Width="16" Height="24" Offset="0x62000" />
<Texture Name="gItemIconHeartPiece1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48" Offset="0x62180" />
<Texture Name="gItemIconHeartPiece2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48" Offset="0x62A80" />
<Texture Name="gItemIconHeartPiece3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48" Offset="0x63380" />
<!-- Cursors -->
<Texture Name="gPausePromptCursorTex" OutName="pause_prompt_cursor" Format="i4" Width="48" Height="48" Offset="0x63C80"/>
<Texture Name="gPauseUnusedCursorTex" OutName="pause_unused_cursor" Format="i8" Width="24" Height="24" Offset="0x64100"/>
<Texture Name="gPauseMenuCursorTex" OutName="pause_menu_cursor" Format="ia8" Width="16" Height="16" Offset="0x64340" />
<!-- Divided Background Menu: First Row -->
<Texture Name="gPauseMasks00Tex" OutName="pause_masks_0_0" Format="ia8" Width="80" Height="32" Offset="0x64440" />
<Texture Name="gPauseMasks10JPNTex" OutName="pause_masks_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x64E40" />
<Texture Name="gPauseMasks20Tex" OutName="pause_masks_2_0" Format="ia8" Width="80" Height="32" Offset="0x65840" />
<Texture Name="gPauseSelectItem00JPNTex" OutName="pause_select_item_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66240" />
<Texture Name="gPauseSelectItem10JPNTex" OutName="pause_select_item_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x66C40" />
<Texture Name="gPauseSelectItem20JPNTex" OutName="pause_select_item_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x67640" />
<Texture Name="gPauseMap00Tex" OutName="pause_map_0_0" Format="ia8" Width="80" Height="32" Offset="0x68040" />
<Texture Name="gPauseMap10JPNTex" OutName="pause_map_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x68A40" />
<Texture Name="gPauseMap20Tex" OutName="pause_map_2_0" Format="ia8" Width="80" Height="32" Offset="0x69440" />
<Texture Name="gPauseQuestStatus00JPNTex" OutName="pause_quest_status_0_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x69E40" />
<Texture Name="gPauseQuestStatus10JPNTex" OutName="pause_quest_status_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6A840" />
<Texture Name="gPauseQuestStatus20JPNTex" OutName="pause_quest_status_2_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6B240" />
<Texture Name="gPauseSave00Tex" OutName="pause_save_0_0" Format="ia8" Width="80" Height="32" Offset="0x6BC40" />
<Texture Name="gPauseSave10JPNTex" OutName="pause_save_1_0_jpn" Format="ia8" Width="80" Height="32" Offset="0x6C640" />
<Texture Name="gPauseSave20Tex" OutName="pause_save_2_0" Format="ia8" Width="80" Height="32" Offset="0x6D040" />
<Texture Name="gPauseGameOver10Tex" OutName="pause_game_over_1_0" Format="ia8" Width="80" Height="32" Offset="0x6DA40" />
<!-- Divided Background Menu: Second Row -->
<Texture Name="gPauseMasks01Tex" OutName="pause_masks_0_1" Format="ia8" Width="80" Height="32" Offset="0x6E440" />
<Texture Name="gPauseMasks11Tex" OutName="pause_masks_1_1" Format="ia8" Width="80" Height="32" Offset="0x6EE40" />
<Texture Name="gPauseMasks21Tex" OutName="pause_masks_2_1" Format="ia8" Width="80" Height="32" Offset="0x6F840" />
<Texture Name="gPauseSelectItem01Tex" OutName="pause_select_item_0_1" Format="ia8" Width="80" Height="32" Offset="0x70240" />
<Texture Name="gPauseSelectItem11Tex" OutName="pause_select_item_1_1" Format="ia8" Width="80" Height="32" Offset="0x70C40" />
<Texture Name="gPauseSelectItem21Tex" OutName="pause_select_item_2_1" Format="ia8" Width="80" Height="32" Offset="0x71640" />
<Texture Name="gPauseMap01Tex" OutName="pause_map_0_1" Format="ia8" Width="80" Height="32" Offset="0x72040" />
<Texture Name="gPauseMap11Tex" OutName="pause_map_1_1" Format="ia8" Width="80" Height="32" Offset="0x72A40" />
<Texture Name="gPauseMap21Tex" OutName="pause_map_2_1" Format="ia8" Width="80" Height="32" Offset="0x73440" />
<Texture Name="gPauseQuestStatus01Tex" OutName="pause_quest_status_0_1" Format="ia8" Width="80" Height="32" Offset="0x73E40" />
<Texture Name="gPauseQuestStatus11Tex" OutName="pause_quest_status_1_1" Format="ia8" Width="80" Height="32" Offset="0x74840" />
<Texture Name="gPauseQuestStatus21Tex" OutName="pause_quest_status_2_1" Format="ia8" Width="80" Height="32" Offset="0x75240" />
<Texture Name="gPauseSave01Tex" OutName="pause_save_0_1" Format="ia8" Width="80" Height="32" Offset="0x75C40" />
<Texture Name="gPauseSave11Tex" OutName="pause_save_1_1" Format="ia8" Width="80" Height="32" Offset="0x76640" />
<Texture Name="gPauseSave21Tex" OutName="pause_save_2_1" Format="ia8" Width="80" Height="32" Offset="0x77040" />
<!-- Divided Background Menu: Third Row -->
<Texture Name="gPauseMasks02Tex" OutName="pause_masks_0_2" Format="ia8" Width="80" Height="32" Offset="0x77A40" />
<Texture Name="gPauseMasks12Tex" OutName="pause_masks_1_2" Format="ia8" Width="80" Height="32" Offset="0x78440" />
<Texture Name="gPauseMasks22Tex" OutName="pause_masks_2_2" Format="ia8" Width="80" Height="32" Offset="0x78E40" />
<Texture Name="gPauseSelectItem02Tex" OutName="pause_select_item_0_2" Format="ia8" Width="80" Height="32" Offset="0x79840" />
<Texture Name="gPauseSelectItem12Tex" OutName="pause_select_item_1_2" Format="ia8" Width="80" Height="32" Offset="0x7A240" />
<Texture Name="gPauseSelectItem22Tex" OutName="pause_select_item_2_2" Format="ia8" Width="80" Height="32" Offset="0x7AC40" />
<Texture Name="gPauseMap02Tex" OutName="pause_map_0_2" Format="ia8" Width="80" Height="32" Offset="0x7B640" />
<Texture Name="gPauseMap12Tex" OutName="pause_map_1_2" Format="ia8" Width="80" Height="32" Offset="0x7C040" />
<Texture Name="gPauseMap22Tex" OutName="pause_map_2_2" Format="ia8" Width="80" Height="32" Offset="0x7CA40" />
<Texture Name="gPauseQuestStatus02Tex" OutName="pause_quest_status_0_2" Format="ia8" Width="80" Height="32" Offset="0x7D440" />
<Texture Name="gPauseQuestStatus12Tex" OutName="pause_quest_status_1_2" Format="ia8" Width="80" Height="32" Offset="0x7DE40" />
<Texture Name="gPauseQuestStatus22Tex" OutName="pause_quest_status_2_2" Format="ia8" Width="80" Height="32" Offset="0x7E840" />
<Texture Name="gPauseSave02Tex" OutName="pause_save_0_2" Format="ia8" Width="80" Height="32" Offset="0x7F240" />
<Texture Name="gPauseSave12Tex" OutName="pause_save_1_2" Format="ia8" Width="80" Height="32" Offset="0x7FC40" />
<Texture Name="gPauseSave22Tex" OutName="pause_save_2_2" Format="ia8" Width="80" Height="32" Offset="0x80640" />
<!-- Divided Background Menu: Fourth Row -->
<Texture Name="gPauseMasks03Tex" OutName="pause_masks_0_3" Format="ia8" Width="80" Height="32" Offset="0x81040" />
<Texture Name="gPauseMasks13Tex" OutName="pause_masks_1_3" Format="ia8" Width="80" Height="32" Offset="0x81A40" />
<Texture Name="gPauseMasks23Tex" OutName="pause_masks_2_3" Format="ia8" Width="80" Height="32" Offset="0x82440" />
<Texture Name="gPauseSelectItem03Tex" OutName="pause_select_item_0_3" Format="ia8" Width="80" Height="32" Offset="0x82E40" />
<Texture Name="gPauseSelectItem13Tex" OutName="pause_select_item_1_3" Format="ia8" Width="80" Height="32" Offset="0x83840" />
<Texture Name="gPauseSelectItem23Tex" OutName="pause_select_item_2_3" Format="ia8" Width="80" Height="32" Offset="0x84240" />
<Texture Name="gPauseMap03Tex" OutName="pause_map_0_3" Format="ia8" Width="80" Height="32" Offset="0x84C40" />
<Texture Name="gPauseMap13Tex" OutName="pause_map_1_3" Format="ia8" Width="80" Height="32" Offset="0x85640" />
<Texture Name="gPauseMap23Tex" OutName="pause_map_2_3" Format="ia8" Width="80" Height="32" Offset="0x86040" />
<Texture Name="gPauseQuestStatus03Tex" OutName="pause_quest_status_0_3" Format="ia8" Width="80" Height="32" Offset="0x86A40" />
<Texture Name="gPauseQuestStatus13Tex" OutName="pause_quest_status_1_3" Format="ia8" Width="80" Height="32" Offset="0x87440" />
<Texture Name="gPauseQuestStatus23Tex" OutName="pause_quest_status_2_3" Format="ia8" Width="80" Height="32" Offset="0x87E40" />
<Texture Name="gPauseSave03Tex" OutName="pause_save_0_3" Format="ia8" Width="80" Height="32" Offset="0x88840" />
<Texture Name="gPauseSave13Tex" OutName="pause_save_1_3" Format="ia8" Width="80" Height="32" Offset="0x89240" />
<Texture Name="gPauseSave23Tex" OutName="pause_save_2_3" Format="ia8" Width="80" Height="32" Offset="0x89C40" />
<!-- Divided Background Menu: Fifth Row -->
<Texture Name="gPauseMasks04Tex" OutName="pause_masks_0_4" Format="ia8" Width="80" Height="32" Offset="0x8A640" />
<Texture Name="gPauseMasks14Tex" OutName="pause_masks_1_4" Format="ia8" Width="80" Height="32" Offset="0x8B040" />
<Texture Name="gPauseMasks24Tex" OutName="pause_masks_2_4" Format="ia8" Width="80" Height="32" Offset="0x8BA40" />
<Texture Name="gPauseSelectItem04Tex" OutName="pause_select_item_0_4" Format="ia8" Width="80" Height="32" Offset="0x8C440" />
<Texture Name="gPauseSelectItem14Tex" OutName="pause_select_item_1_4" Format="ia8" Width="80" Height="32" Offset="0x8CE40" />
<Texture Name="gPauseSelectItem24Tex" OutName="pause_select_item_2_4" Format="ia8" Width="80" Height="32" Offset="0x8D840" />
<Texture Name="gPauseMap04Tex" OutName="pause_map_0_4" Format="ia8" Width="80" Height="32" Offset="0x8E240" />
<Texture Name="gPauseMap14Tex" OutName="pause_map_1_4" Format="ia8" Width="80" Height="32" Offset="0x8EC40" />
<Texture Name="gPauseMap24Tex" OutName="pause_map_2_4" Format="ia8" Width="80" Height="32" Offset="0x8F640" />
<Texture Name="gPauseQuestStatus04Tex" OutName="pause_quest_status_0_4" Format="ia8" Width="80" Height="32" Offset="0x90040" />
<Texture Name="gPauseQuestStatus14Tex" OutName="pause_quest_status_1_4" Format="ia8" Width="80" Height="32" Offset="0x90A40" />
<Texture Name="gPauseQuestStatus24Tex" OutName="pause_quest_status_2_4" Format="ia8" Width="80" Height="32" Offset="0x91440" />
<Texture Name="gPauseSave04Tex" OutName="pause_save_0_4" Format="ia8" Width="80" Height="32" Offset="0x91E40" />
<Texture Name="gPauseSave14Tex" OutName="pause_save_1_4" Format="ia8" Width="80" Height="32" Offset="0x92840" />
<Texture Name="gPauseSave24Tex" OutName="pause_save_2_4" Format="ia8" Width="80" Height="32" Offset="0x93240" />
<!-- Textures used by display lists extracted from icon_item_vtx_static -->
<Texture Name="gABtnSymbolTex" OutName="a_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93C40"/>
<Texture Name="gBBtnSymbolTex" OutName="b_button_symbol" Format="ia8" Width="24" Height="16" Offset="0x93DC0"/>
<Texture Name="gCBtnSymbolsTex" OutName="c_button_symbols" Format="ia8" Width="48" Height="16" Offset="0x93F40"/>
<Texture Name="gNamePanelLeftTex" OutName="name_panel_left" Format="ia8" Width="72" Height="24" Offset="0x94240"/>
<Texture Name="gNamePanelRightTex" OutName="name_panel_right" Format="ia8" Width="72" Height="24" Offset="0x94900"/>
<Texture Name="gZButtonTex" OutName="z_button" Format="ia8" Width="24" Height="32" Offset="0x94FC0"/>
<Texture Name="gRButtonTex" OutName="r_button" Format="ia8" Width="24" Height="32" Offset="0x952C0"/>
<!-- unused -->
<Texture Name="gShowAMusicalNoteTex" OutName="show_a_musical_note" Format="ia8" Width="80" Height="16" Offset="0x955C0"/>
<Texture Name="gMagicArrowEquipEffectTex" OutName="magic_arrow_equip_effect" Format="ia8" Width="32" Height="32" Offset="0x95AC0"/>
</File>
</Root>
+157
View File
@@ -0,0 +1,157 @@
<Root>
<!-- Item Names. Must be ia4 128x16 and ordered following `ItemId` -->
<File Name="item_name_static.unarchive">
<!-- Main items -->
<Texture Name="gItemNameOcarinaOfTimeENGTex" OutName="item_name_ocarina_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_OCARINA_OF_TIME -->
<Texture Name="gItemNameHerosBowENGTex" OutName="item_name_heros_bow_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_BOW -->
<Texture Name="gItemNameFireArrowENGTex" OutName="item_name_fire_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_ARROW_FIRE -->
<Texture Name="gItemNameIceArrowENGTex" OutName="item_name_ice_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_ARROW_ICE -->
<Texture Name="gItemNameLightArrowENGTex" OutName="item_name_light_arrow_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_ARROW_LIGHT -->
<Texture Name="gItemNameFairyOcarinaJPNTex" OutName="item_name_fairy_ocarina_jpn" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_OCARINA_FAIRY -->
<Texture Name="gItemNameBombENGTex" OutName="item_name_bomb_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_BOMB -->
<Texture Name="gItemNameBombchuENGTex" OutName="item_name_bombchu_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_BOMBCHU -->
<Texture Name="gItemNameDekuStickENGTex" OutName="item_name_deku_stick_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_DEKU_STICK -->
<Texture Name="gItemNameDekuNutENGTex" OutName="item_name_deku_nut_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_DEKU_NUT -->
<Texture Name="gItemNameMagicBeansENGTex" OutName="item_name_magic_beans_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAGIC_BEANS -->
<!-- Swapped with slingshot -->
<Texture Name="gItemNameLongshotJPNTex" OutName="item_name_longshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_SLINGSHOT -->
<Texture Name="gItemNamePowderKegENGTex" OutName="item_name_powder_keg_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_POWDER_KEG -->
<Texture Name="gItemNamePictographBoxENGTex" OutName="item_name_pictograph_box_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_PICTOGRAPH_BOX -->
<Texture Name="gItemNameLensOfTruthENGTex" OutName="item_name_lens_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_LENS_OF_TRUTH -->
<Texture Name="gItemNameHookshotENGTex" OutName="item_name_hookshot_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_HOOKSHOT -->
<Texture Name="gItemNameGreatFairysSwordENGTex" OutName="item_name_great_fairys_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x4000" /> <!-- ITEM_SWORD_GREAT_FAIRY -->
<!-- Swapped with longshot -->
<Texture Name="gItemNameFairySlingshotJPNTex" OutName="item_name_fairy_slingshot_jpn" Format="ia4" Width="128" Height="16" Offset="0x4400" /> <!-- ITEM_LONGSHOT -->
<!-- Bottled items -->
<Texture Name="gItemNameEmptyBottleENGTex" OutName="item_name_empty_bottle_eng" Format="ia4" Width="128" Height="16" Offset="0x4800" /> <!-- ITEM_BOTTLE -->
<Texture Name="gItemNameRedPotionENGTex" OutName="item_name_red_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x4C00" /> <!-- ITEM_POTION_RED -->
<Texture Name="gItemNameGreenPotionENGTex" OutName="item_name_green_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5000" /> <!-- ITEM_POTION_GREEN -->
<Texture Name="gItemNameBluePotionENGTex" OutName="item_name_blue_potion_eng" Format="ia4" Width="128" Height="16" Offset="0x5400" /> <!-- ITEM_POTION_BLUE -->
<Texture Name="gItemNameFairyENGTex" OutName="item_name_fairy_eng" Format="ia4" Width="128" Height="16" Offset="0x5800" /> <!-- ITEM_FAIRY -->
<Texture Name="gItemNameDekuPrincessENGTex" OutName="item_name_deku_princess_eng" Format="ia4" Width="128" Height="16" Offset="0x5C00" /> <!-- ITEM_DEKU_PRINCESS -->
<Texture Name="gItemNameFullMilkENGTex" OutName="item_name_full_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6000" /> <!-- ITEM_MILK_BOTTLE -->
<Texture Name="gItemNameHalfMilkENGTex" OutName="item_name_half_milk_eng" Format="ia4" Width="128" Height="16" Offset="0x6400" /> <!-- ITEM_MILK_HALF -->
<Texture Name="gItemNameFishENGTex" OutName="item_name_fish_eng" Format="ia4" Width="128" Height="16" Offset="0x6800" /> <!-- ITEM_FISH -->
<Texture Name="gItemNameBugENGTex" OutName="item_name_bug_eng" Format="ia4" Width="128" Height="16" Offset="0x6C00" /> <!-- ITEM_BUG -->
<Texture Name="gItemNameBlueFireENGTex" OutName="item_name_blue_fire_eng" Format="ia4" Width="128" Height="16" Offset="0x7000" /> <!-- ITEM_BLUE_FIRE -->
<Texture Name="gItemNamePoeENGTex" OutName="item_name_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7400" /> <!-- ITEM_POE -->
<Texture Name="gItemNameBigPoeENGTex" OutName="item_name_big_poe_eng" Format="ia4" Width="128" Height="16" Offset="0x7800" /> <!-- ITEM_BIG_POE -->
<Texture Name="gItemNameSpringWaterENGTex" OutName="item_name_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x7C00" /> <!-- ITEM_SPRING_WATER -->
<Texture Name="gItemNameHotSpringWaterENGTex" OutName="item_name_hot_spring_water_eng" Format="ia4" Width="128" Height="16" Offset="0x8000" /> <!-- ITEM_HOT_SPRING_WATER -->
<Texture Name="gItemNameZoraEggENGTex" OutName="item_name_zora_egg_eng" Format="ia4" Width="128" Height="16" Offset="0x8400" /> <!-- ITEM_ZORA_EGG -->
<Texture Name="gItemNameGoldDustENGTex" OutName="item_name_gold_dust_eng" Format="ia4" Width="128" Height="16" Offset="0x8800" /> <!-- ITEM_GOLD_DUST -->
<Texture Name="gItemNameMagicalMushroomENGTex" OutName="item_name_magical_mushroom_eng" Format="ia4" Width="128" Height="16" Offset="0x8C00" /> <!-- ITEM_MUSHROOM -->
<Texture Name="gItemNameSeaHorseENGTex" OutName="item_name_sea_horse_eng" Format="ia4" Width="128" Height="16" Offset="0x9000" /> <!-- ITEM_SEAHORSE -->
<Texture Name="gItemNameChateauRomaniENGTex" OutName="item_name_chateau_romani_eng" Format="ia4" Width="128" Height="16" Offset="0x9400" /> <!-- ITEM_CHATEAU -->
<Texture Name="gItemNameHylianLoachJPNTex" OutName="item_name_hylian_loach_jpn" Format="ia4" Width="128" Height="16" Offset="0x9800" /> <!-- ITEM_HYLIAN_LOACH -->
<Texture Name="gItemNameObabasDrinkJPNTex" OutName="item_name_obabas_drink_jpn" Format="ia4" Width="128" Height="16" Offset="0x9C00" /> <!-- ITEM_OBABA_DRINK -->
<!-- Trade Items -->
<Texture Name="gItemNameMoonsTearENGTex" OutName="item_name_moons_tear_eng" Format="ia4" Width="128" Height="16" Offset="0xA000" /> <!-- ITEM_MOONS_TEAR -->
<Texture Name="gItemNameLandTitleDeedENGTex" OutName="item_name_land_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA400" /> <!-- ITEM_DEED_LAND -->
<Texture Name="gItemNameSwampTitleDeedENGTex" OutName="item_name_swamp_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xA800" /> <!-- ITEM_DEED_SWAMP -->
<Texture Name="gItemNameMountainTitleDeedENGTex" OutName="item_name_mountain_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xAC00" /> <!-- ITEM_DEED_MOUNTAIN -->
<Texture Name="gItemNameOceanTitleDeedENGTex" OutName="item_name_ocean_title_deed_eng" Format="ia4" Width="128" Height="16" Offset="0xB000" /> <!-- ITEM_DEED_OCEAN -->
<Texture Name="gItemNameRoomKeyENGTex" OutName="item_name_room_key_eng" Format="ia4" Width="128" Height="16" Offset="0xB400" /> <!-- ITEM_ROOM_KEY -->
<Texture Name="gItemNameSpecialDeliveryToMamaENGTex" OutName="item_name_special_delivery_to_mama_eng" Format="ia4" Width="128" Height="16" Offset="0xB800" /> <!-- ITEM_LETTER_MAMA -->
<Texture Name="gItemNameLetterToKafeiENGTex" OutName="item_name_letter_to_kafei_eng" Format="ia4" Width="128" Height="16" Offset="0xBC00" /> <!-- ITEM_LETTER_TO_KAFEI -->
<Texture Name="gItemNamePendantOfMemoriesENGTex" OutName="item_name_pendant_of_memories_eng" Format="ia4" Width="128" Height="16" Offset="0xC000" /> <!-- ITEM_PENDANT_OF_MEMORIES -->
<!-- Translates to Moon's Stone? Slightly different than the japanese translation of Moon's Tear. Replaces Tear with Stone, the same character used in Stone's Mask -->
<Texture Name="gItemNameMoonsStoneJPNTex" OutName="item_name_moons_stone_jpn" Format="ia4" Width="128" Height="16" Offset="0xC400" /> <!-- ITEM_TINGLE_MAP -->
<!-- Masks -->
<Texture Name="gItemNameDekuMaskENGTex" OutName="item_name_deku_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xC800" /> <!-- ITEM_MASK_DEKU -->
<Texture Name="gItemNameGoronMaskENGTex" OutName="item_name_goron_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xCC00" /> <!-- ITEM_MASK_GORON -->
<Texture Name="gItemNameZoraMaskENGTex" OutName="item_name_zora_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD000" /> <!-- ITEM_MASK_ZORA -->
<Texture Name="gItemNameFierceDeitysMaskENGTex" OutName="item_name_fierce_deitys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xD400" /> <!-- ITEM_MASK_FIERCE_DEITY -->
<Texture Name="gItemNameMaskOfTruthENGTex" OutName="item_name_mask_of_truth_eng" Format="ia4" Width="128" Height="16" Offset="0xD800" /> <!-- ITEM_MASK_TRUTH -->
<Texture Name="gItemNameKafeisMaskENGTex" OutName="item_name_kafeis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xDC00" /> <!-- ITEM_MASK_KAFEIS_MASK -->
<Texture Name="gItemNameAllNightMaskENGTex" OutName="item_name_all_night_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE000" /> <!-- ITEM_MASK_ALL_NIGHT -->
<Texture Name="gItemNameBunnyHoodENGTex" OutName="item_name_bunny_hood_eng" Format="ia4" Width="128" Height="16" Offset="0xE400" /> <!-- ITEM_MASK_BUNNY -->
<Texture Name="gItemNameKeatonMaskENGTex" OutName="item_name_keaton_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xE800" /> <!-- ITEM_MASK_KEATON -->
<Texture Name="gItemNameGarosMaskENGTex" OutName="item_name_garos_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xEC00" /> <!-- ITEM_MASK_GARO -->
<Texture Name="gItemNameRomanisMaskENGTex" OutName="item_name_romanis_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF000" /> <!-- ITEM_MASK_ROMANI -->
<Texture Name="gItemNameCircusLeadersMaskENGTex" OutName="item_name_circus_leaders_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xF400" /> <!-- ITEM_MASK_CIRCUS_LEADER -->
<Texture Name="gItemNamePostmansHatENGTex" OutName="item_name_postmans_hat_eng" Format="ia4" Width="128" Height="16" Offset="0xF800" /> <!-- ITEM_MASK_POSTMAN -->
<Texture Name="gItemNameCouplesMaskENGTex" OutName="item_name_couples_mask_eng" Format="ia4" Width="128" Height="16" Offset="0xFC00" /> <!-- ITEM_MASK_COUPLE -->
<Texture Name="gItemNameGreatFairysMaskENGTex" OutName="item_name_great_fairys_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10000" /> <!-- ITEM_MASK_GREAT_FAIRY -->
<Texture Name="gItemNameGibdoMaskENGTex" OutName="item_name_gibdo_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10400" /> <!-- ITEM_MASK_GIBDO -->
<Texture Name="gItemNameDonGerosMaskENGTex" OutName="item_name_don_geros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10800" /> <!-- ITEM_MASK_DON_GERO -->
<Texture Name="gItemNameKamarosMaskENGTex" OutName="item_name_kamaros_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x10C00" /> <!-- ITEM_MASK_KAMARO -->
<Texture Name="gItemNameCaptainsHatENGTex" OutName="item_name_captains_hat_eng" Format="ia4" Width="128" Height="16" Offset="0x11000" /> <!-- ITEM_MASK_CAPTAIN -->
<Texture Name="gItemNameStoneMaskENGTex" OutName="item_name_stone_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11400" /> <!-- ITEM_MASK_STONE -->
<Texture Name="gItemNameBremenMaskENGTex" OutName="item_name_bremen_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11800" /> <!-- ITEM_MASK_BREMEN -->
<Texture Name="gItemNameBlastMaskENGTex" OutName="item_name_blast_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x11C00" /> <!-- ITEM_MASK_BLAST -->
<Texture Name="gItemNameMaskOfScentsENGTex" OutName="item_name_mask_of_scents_eng" Format="ia4" Width="128" Height="16" Offset="0x12000" /> <!-- ITEM_MASK_SCENTS -->
<Texture Name="gItemNameGiantsMaskENGTex" OutName="item_name_giants_mask_eng" Format="ia4" Width="128" Height="16" Offset="0x12400" /> <!-- ITEM_MASK_GIANT -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameWindMedallionJPNTex" OutName="item_name_wind_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12800" /> <!-- ITEM_BOW_FIRE -->
<Texture Name="gItemNameFireMedallionJPNTex" OutName="item_name_fire_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x12C00" /> <!-- ITEM_BOW_ICE -->
<Texture Name="gItemNameIceMedallionJPNTex" OutName="item_name_ice_medallion_jpn" Format="ia4" Width="128" Height="16" Offset="0x13000" /> <!-- ITEM_BOW_LIGHT -->
<!-- Equipment -->
<Texture Name="gItemNameKokiriSwordENGTex" OutName="item_name_kokiri_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13400" /> <!-- ITEM_SWORD_KOKIRI -->
<Texture Name="gItemNameRazorSwordENGTex" OutName="item_name_razor_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13800" /> <!-- ITEM_SWORD_RAZOR -->
<Texture Name="gItemNameGildedSwordENGTex" OutName="item_name_gilded_sword_eng" Format="ia4" Width="128" Height="16" Offset="0x13C00" /> <!-- ITEM_SWORD_GILDED -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameBrokenGiantsKnifeJPNTex" OutName="item_name_broken_giants_knife_jpn" Format="ia4" Width="128" Height="16" Offset="0x14000" /> <!-- ITEM_SWORD_DEITY -->
<Texture Name="gItemNameHerosShieldENGTex" OutName="item_name_heros_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14400" /> <!-- ITEM_SHIELD_HERO -->
<Texture Name="gItemNameMirrorShieldENGTex" OutName="item_name_mirror_shield_eng" Format="ia4" Width="128" Height="16" Offset="0x14800" /> <!-- ITEM_SHIELD_MIRROR -->
<!-- Upgrades -->
<Texture Name="gItemNameQuiver30ENGTex" OutName="item_name_quiver_30_eng" Format="ia4" Width="128" Height="16" Offset="0x14C00" /> <!-- ITEM_QUIVER_30 -->
<Texture Name="gItemNameQuiver40ENGTex" OutName="item_name_quiver_40_eng" Format="ia4" Width="128" Height="16" Offset="0x15000" /> <!-- ITEM_QUIVER_40 -->
<Texture Name="gItemNameQuiver50ENGTex" OutName="item_name_quiver_50_eng" Format="ia4" Width="128" Height="16" Offset="0x15400" /> <!-- ITEM_QUIVER_50 -->
<Texture Name="gItemNameBombBag20ENGTex" OutName="item_name_bomb_bag_20_eng" Format="ia4" Width="128" Height="16" Offset="0x15800" /> <!-- ITEM_BOMB_BAG_20 -->
<Texture Name="gItemNameBombBag30ENGTex" OutName="item_name_bomb_bag_30_eng" Format="ia4" Width="128" Height="16" Offset="0x15C00" /> <!-- ITEM_BOMB_BAG_30 -->
<Texture Name="gItemNameBombBag40ENGTex" OutName="item_name_bomb_bag_40_eng" Format="ia4" Width="128" Height="16" Offset="0x16000" /> <!-- ITEM_BOMB_BAG_40 -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameBigKey1JPNTex" OutName="item_name_big_key_1_jpn" Format="ia4" Width="128" Height="16" Offset="0x16400" /> <!-- ITEM_WALLET_DEFAULT -->
<Texture Name="gItemNameBigKey2JPNTex" OutName="item_name_big_key_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x16800" /> <!-- ITEM_WALLET_ADULT -->
<Texture Name="gItemNameBigKey3JPNTex" OutName="item_name_big_key_3_jpn" Format="ia4" Width="128" Height="16" Offset="0x16C00" /> <!-- ITEM_WALLET_GIANT -->
<Texture Name="gItemNameBigKey4JPNTex" OutName="item_name_big_key_4_jpn" Format="ia4" Width="128" Height="16" Offset="0x17000" /> <!-- ITEM_FISHING_ROD -->
<!-- Boss remains -->
<Texture Name="gItemNameOdolwasRemainsENGTex" OutName="item_name_odolwas_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17400" /> <!-- ITEM_REMAINS_ODOLWA -->
<Texture Name="gItemNameGohtsRemainsENGTex" OutName="item_name_gohts_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17800" /> <!-- ITEM_REMAINS_GOHT -->
<Texture Name="gItemNameGyorgsRemainsENGTex" OutName="item_name_gyorgs_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x17C00" /> <!-- ITEM_REMAINS_GYORG -->
<Texture Name="gItemNameTwinmoldsRemainsENGTex" OutName="item_name_twinmolds_remains_eng" Format="ia4" Width="128" Height="16" Offset="0x18000" /> <!-- ITEM_REMAINS_TWINMOLD -->
<!-- Songs -->
<Texture Name="gItemNameSonataOfAwakeningENGTex" OutName="item_name_sonata_of_awakening_eng" Format="ia4" Width="128" Height="16" Offset="0x18400" /> <!-- ITEM_SONG_SONATA -->
<Texture Name="gItemNameGoronLullabyENGTex" OutName="item_name_goron_lullaby_eng" Format="ia4" Width="128" Height="16" Offset="0x18800" /> <!-- ITEM_SONG_LULLABY -->
<Texture Name="gItemNameNewWaveBossaNovaENGTex" OutName="item_name_new_wave_bossa_nova_eng" Format="ia4" Width="128" Height="16" Offset="0x18C00" /> <!-- ITEM_SONG_NOVA -->
<Texture Name="gItemNameElegyOfEmptynessENGTex" OutName="item_name_elegy_of_emptiness_eng" Format="ia4" Width="128" Height="16" Offset="0x19000" /> <!-- ITEM_SONG_ELEGY -->
<Texture Name="gItemNameOathToOrderENGTex" OutName="item_name_oath_to_order_eng" Format="ia4" Width="128" Height="16" Offset="0x19400" /> <!-- ITEM_SONG_OATH -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameNocturneOfShadowJPNTex" OutName="item_name_nocturne_of_shadow_jpn" Format="ia4" Width="128" Height="16" Offset="0x19800" /> <!-- ITEM_SONG_SARIA -->
<Texture Name="gItemNameSongOfTimeENGTex" OutName="item_name_song_of_time_eng" Format="ia4" Width="128" Height="16" Offset="0x19C00" /> <!-- ITEM_SONG_TIME -->
<Texture Name="gItemNameSongOfHealingENGTex" OutName="item_name_song_of_healing_eng" Format="ia4" Width="128" Height="16" Offset="0x1A000" /> <!-- ITEM_SONG_HEALING -->
<Texture Name="gItemNameEponasSongENGTex" OutName="item_name_eponas_song_eng" Format="ia4" Width="128" Height="16" Offset="0x1A400" /> <!-- ITEM_SONG_EPONA -->
<Texture Name="gItemNameSongOfSoaringENGTex" OutName="item_name_song_of_soaring_eng" Format="ia4" Width="128" Height="16" Offset="0x1A800" /> <!-- ITEM_SONG_SOARING -->
<Texture Name="gItemNameSongOfStormsENGTex" OutName="item_name_song_of_storms_eng" Format="ia4" Width="128" Height="16" Offset="0x1AC00" /> <!-- ITEM_SONG_STORMS -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameSunsSongJPNTex" OutName="item_name_suns_song_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B000" /> <!-- ITEM_SONG_SUN -->
<!-- Misc -->
<Texture Name="gItemNameBombersNotebookENGTex" OutName="item_name_bombers_notebook_eng" Format="ia4" Width="128" Height="16" Offset="0x1B400" /> <!-- ITEM_BOMBERS_NOTEBOOK -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameGoldSkulltulaJPNTex" OutName="item_name_gold_skulltula_jpn" Format="ia4" Width="128" Height="16" Offset="0x1B800" /> <!-- ITEM_SKULL_TOKEN -->
<Texture Name="gItemNamePieceOfHeartENGTex" OutName="item_name_piece_of_heart_eng" Format="ia4" Width="128" Height="16" Offset="0x1BC00" /> <!-- ITEM_HEART_CONTAINER, Piece of Heart? -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNamePieceOfHeartJPNTex" OutName="item_name_piece_of_heart_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C000" /> <!-- ITEM_HEART_PIECE -->
<!-- Identical to gItemNameSunsSongJPNTex -->
<Texture Name="gItemNameSunsSong2JPNTex" OutName="item_name_suns_song_2_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C400" /> <!-- ITEM_71 -->
<!-- Unused remnants from OoT -->
<Texture Name="gItemNameSongOfTimeJPNTex" OutName="item_name_song_of_time_jpn" Format="ia4" Width="128" Height="16" Offset="0x1C800" /> <!-- ITEM_72 -->
<Texture Name="gItemNameLullabyIntroENGTex" OutName="item_name_lullaby_intro_eng" Format="ia4" Width="128" Height="16" Offset="0x1CC00" /> <!-- ITEM_SONG_LULLABY_INTRO -->
<Texture Name="gItemNameBigKeyENGTex" OutName="item_name_big_key_eng" Format="ia4" Width="128" Height="16" Offset="0x1D000" /> <!-- ITEM_KEY_BOSS -->
<Texture Name="gItemNameCompassENGTex" OutName="item_name_compass_eng" Format="ia4" Width="128" Height="16" Offset="0x1D400" /> <!-- ITEM_COMPASS -->
<Texture Name="gItemNameDungeonMapENGTex" OutName="item_name_dungeon_map_eng" Format="ia4" Width="128" Height="16" Offset="0x1D800" /> <!-- ITEM_DUNGEON_MAP -->
<Texture Name="gItemNameStrayFairiesENGTex" OutName="item_name_stray_fairies_eng" Format="ia4" Width="128" Height="16" Offset="0x1DC00" /> <!-- ITEM_STRAY_FAIRIES -->
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<Blob Name="map_i_static_Blob_006C90" Size="0x0120" Offset="0x6C90" />
<Blob Name="map_i_static_Blob_006DB0" Size="0x00C0" Offset="0x6DB0" />
<Blob Name="map_i_static_Blob_006E70" Size="0x00D0" Offset="0x6E70" />
<Blob Name="map_i_static_Blob_006F40" Size="0x0230" Offset="0x6F40" />
<Blob Name="map_i_static_Blob_007170" Size="0x00A0" Offset="0x7170" />
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<Blob Name="map_i_static_Blob_0073D0" Size="0x0100" Offset="0x73D0" />
<Blob Name="map_i_static_Blob_0074D0" Size="0x0180" Offset="0x74D0" />
<Blob Name="map_i_static_Blob_007650" Size="0x0150" Offset="0x7650" />
<Blob Name="map_i_static_Blob_0077A0" Size="0x00B0" Offset="0x77A0" />
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</Root>
+29
View File
@@ -0,0 +1,29 @@
<Root>
<!-- Map Point Names. Must be ia4 128x16 and continguous with `ItemId` starting from `ITEM_MAP_POINT_GREAT_BAY` -->
<File Name="map_name_static.unarchive">
<!-- First entries must be continguous with `RegionId` -->
<Texture Name="gMapPointGreatBayENGTex" OutName="map_point_great_bay_eng" Format="ia4" Width="128" Height="16" Offset="0x0" /> <!-- ITEM_MAP_POINT_GREAT_BAY -->
<Texture Name="gMapPointZoraHallENGTex" OutName="map_point_zora_hall_eng" Format="ia4" Width="128" Height="16" Offset="0x400" /> <!-- ITEM_MAP_POINT_ZORA_HALL -->
<Texture Name="gMapPointRomaniRanchENGTex" OutName="map_point_romani_ranch_eng" Format="ia4" Width="128" Height="16" Offset="0x800" /> <!-- ITEM_MAP_POINT_ROMANI_RANCH -->
<Texture Name="gMapPointDekuPalaceENGTex" OutName="map_point_deku_palace_eng" Format="ia4" Width="128" Height="16" Offset="0xC00" /> <!-- ITEM_MAP_POINT_DEKU_PALACE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointWoodfallENGTex" OutName="map_point_woodfall_eng" Format="ia4" Width="128" Height="16" Offset="0x1000" /> <!-- ITEM_MAP_POINT_WOODFALL -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointClockTownENGTex" OutName="map_point_clock_town_eng" Format="ia4" Width="128" Height="16" Offset="0x1400" /> <!-- ITEM_MAP_POINT_CLOCK_TOWN -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointSnowheadENGTex" OutName="map_point_snowhead_eng" Format="ia4" Width="128" Height="16" Offset="0x1800" /> <!-- ITEM_MAP_POINT_SNOWHEAD -->
<Texture Name="gMapPointIkanaGraveyardENGTex" OutName="map_point_ikana_graveyard_eng" Format="ia4" Width="128" Height="16" Offset="0x1C00" /> <!-- ITEM_MAP_POINT_IKANA_GRAVEYARD -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointIkanaCanyonENGTex" OutName="map_point_ikana_canyon_eng" Format="ia4" Width="128" Height="16" Offset="0x2000" /> <!-- ITEM_MAP_POINT_IKANA_CANYON -->
<Texture Name="gMapPointGoronVillageENGTex" OutName="map_point_goron_village_eng" Format="ia4" Width="128" Height="16" Offset="0x2400" /> <!-- ITEM_MAP_POINT_GORON_VILLAGE -->
<!-- Reused for both region and owl warp map point -->
<Texture Name="gMapPointStoneTowerENGTex" OutName="map_point_stone_tower_eng" Format="ia4" Width="128" Height="16" Offset="0x2800" /> <!-- ITEM_MAP_POINT_STONE_TOWER -->
<!-- Unique Owl Warp Map Points -->
<Texture Name="gMapPointGreatBayCoastENGTex" OutName="map_point_great_bay_coast_eng" Format="ia4" Width="128" Height="16" Offset="0x2C00" /> <!-- ITEM_MAP_POINT_GREAT_BAY_COAST -->
<Texture Name="gMapPointSouthernSwampENGTex" OutName="map_point_southern_swamp_eng" Format="ia4" Width="128" Height="16" Offset="0x3000" /> <!-- ITEM_MAP_POINT_SOUTHERN_SWAMP -->
<Texture Name="gMapPointMountainVillageENGTex" OutName="map_point_mountain_village_eng" Format="ia4" Width="128" Height="16" Offset="0x3400" /> <!-- ITEM_MAP_POINT_MOUNTAIN_VILLAGE -->
<Texture Name="gMapPointMilkRoadENGTex" OutName="map_point_milk_road_eng" Format="ia4" Width="128" Height="16" Offset="0x3800" /> <!-- ITEM_MAP_POINT_MILK_ROAD -->
<Texture Name="gMapPointZoraCapeENGTex" OutName="map_point_zora_cape_eng" Format="ia4" Width="128" Height="16" Offset="0x3C00" /> <!-- ITEM_MAP_POINT_ZORA_CAPE -->
</File>
</Root>
@@ -0,0 +1,28 @@
<Root>
<File Name="schedule_dma_static_yar.unarchive" Segment="7">
<Texture Name="gBombersNotebookPhotoAnjuTex" OutName="bombers_notebook_photo_anju" Format="rgba16" Width="32" Height="32" Offset="0x0" />
<Texture Name="gBombersNotebookPhotoKafeiTex" OutName="bombers_notebook_photo_kafei" Format="rgba16" Width="32" Height="32" Offset="0x800" />
<Texture Name="gBombersNotebookPhotoCuriosityShopManTex" OutName="bombers_notebook_photo_curiosity_shop_man" Format="rgba16" Width="32" Height="32" Offset="0x1000" />
<Texture Name="gBombersNotebookPhotoBombShopLadyTex" OutName="bombers_notebook_photo_bomb_shop_lady" Format="rgba16" Width="32" Height="32" Offset="0x1800" />
<Texture Name="gBombersNotebookPhotoRomaniTex" OutName="bombers_notebook_photo_romani" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gBombersNotebookPhotoCremiaTex" OutName="bombers_notebook_photo_cremia" Format="rgba16" Width="32" Height="32" Offset="0x2800" />
<Texture Name="gBombersNotebookPhotoMayorDotourTex" OutName="bombers_notebook_photo_mayor_dotour" Format="rgba16" Width="32" Height="32" Offset="0x3000" />
<Texture Name="gBombersNotebookPhotoMadameAromaTex" OutName="bombers_notebook_photo_madame_aroma" Format="rgba16" Width="32" Height="32" Offset="0x3800" />
<Texture Name="gBombersNotebookPhotoTotoTex" OutName="bombers_notebook_photo_toto" Format="rgba16" Width="32" Height="32" Offset="0x4000" />
<Texture Name="gBombersNotebookPhotoGormanTex" OutName="bombers_notebook_photo_gorman" Format="rgba16" Width="32" Height="32" Offset="0x4800" />
<Texture Name="gBombersNotebookPhotoPostmanTex" OutName="bombers_notebook_photo_postman" Format="rgba16" Width="32" Height="32" Offset="0x5000" />
<Texture Name="gBombersNotebookPhotoRosaSistersTex" OutName="bombers_notebook_photo_rosa_sisters" Format="rgba16" Width="32" Height="32" Offset="0x5800" />
<Texture Name="gBombersNotebookPhotoToiletHandTex" OutName="bombers_notebook_photo_toilet_hand" Format="rgba16" Width="32" Height="32" Offset="0x6000" />
<Texture Name="gBombersNotebookPhotoAnjusGrandmotherTex" OutName="bombers_notebook_photo_anjus_grandmother" Format="rgba16" Width="32" Height="32" Offset="0x6800" />
<Texture Name="gBombersNotebookPhotoKamaroTex" OutName="bombers_notebook_photo_kamaro" Format="rgba16" Width="32" Height="32" Offset="0x7000" />
<Texture Name="gBombersNotebookPhotoGrogTex" OutName="bombers_notebook_photo_grog" Format="rgba16" Width="32" Height="32" Offset="0x7800" />
<Texture Name="gBombersNotebookPhotoGormanBrothersTex" OutName="bombers_notebook_photo_gorman_brothers" Format="rgba16" Width="32" Height="32" Offset="0x8000" />
<Texture Name="gBombersNotebookPhotoShiroTex" OutName="bombers_notebook_photo_shiro" Format="rgba16" Width="32" Height="32" Offset="0x8800" />
<Texture Name="gBombersNotebookPhotoGuruGuruTex" OutName="bombers_notebook_photo_guru_guru" Format="rgba16" Width="32" Height="32" Offset="0x9000" />
<Texture Name="gBombersNotebookPhotoBombersTex" OutName="bombers_notebook_photo_bombers" Format="rgba16" Width="32" Height="32" Offset="0x9800" />
<Texture Name="gBombersNotebookPhotoMadameAromaBrightTex" OutName="bombers_notebook_photo_madame_aroma_bright" Format="rgba16" Width="32" Height="32" Offset="0xA000" /> <!-- Unused, slightly different pose to the used one -->
<Texture Name="gBombersNotebookEntryIconExclamationPointLargeTex" OutName="bombers_notebook_entry_icon_exclamation_point_large" Format="ia8" Width="32" Height="32" Offset="0xA800" /> <!-- Unused -->
<Texture Name="gBombersNotebookEntryIconMaskTex" OutName="bombers_notebook_entry_icon_mask" Format="ia8" Width="24" Height="28" Offset="0xAC00" />
<Texture Name="gBombersNotebookEntryIconRibbonTex" OutName="bombers_notebook_entry_icon_ribbon" Format="ia8" Width="32" Height="28" Offset="0xAEA0" />
</File>
</Root>
+25 -4
View File
@@ -12,6 +12,7 @@
<Texture Name="gBombersNotebookBackgroundTex" OutName="bombers_notebook_background" Format="i8" Width="32" Height="32" Offset="0x13D8"/>
<Texture Name="gBombersNotebookHeaderBoxTex" OutName="bombers_notebook_header_box" Format="i8" Width="8" Height="24" Offset="0x17D8"/>
<Texture Name="gBombersNotebookLineTex" OutName="bombers_notebook_line" Format="i8" Width="8" Height="1" Offset="0x1898"/>
<Texture Name="gBombersNotebookBarSmallTex" OutName="bombers_notebook_bar_small" Format="i8" Width="8" Height="2" Offset="0x18A0"/> <!-- Unused -->
<Texture Name="gBombersNotebookBarTex" OutName="bombers_notebook_bar" Format="i8" Width="8" Height="4" Offset="0x18B0"/>
<Texture Name="gBombersNotebookCursorTex" OutName="bombers_notebook_cursor" Format="ia4" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gBombersNoteoobkTimeOfDayBoxTex" OutName="bombers_notebook_time_of_day_box" Format="ia4" Width="64" Height="28" Offset="0x1950"/>
@@ -30,9 +31,29 @@
<Texture Name="gBombersNotebookDigit8Tex" OutName="bombers_notebook_digit_8" Format="i4" Width="16" Height="17" Offset="0x24B8"/>
<Texture Name="gBombersNotebookDigit9Tex" OutName="bombers_notebook_digit_9" Format="i4" Width="16" Height="17" Offset="0x2540"/>
<Texture Name="gBombersNotebookColonTex" OutName="bombers_notebook_colon" Format="i4" Width="16" Height="17" Offset="0x25C8"/>
<Texture Name="gBombersNotebookDay1stTex" OutName="bombers_notebook_day_1st" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
<Texture Name="gBombersNotebookDay2ndTex" OutName="bombers_notebook_day_2nd" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
<Texture Name="gBombersNotebookDayFinalTex" OutName="bombers_notebook_day_final" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
<Texture Name="gBombersNotebookTimeOfDayTex" OutName="bombers_notebook_time_of_day" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
<!-- English -->
<Texture Name="gBombersNotebookDay1stENGTex" OutName="bombers_notebook_day_1st_eng" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
<Texture Name="gBombersNotebookDay2ndENGTex" OutName="bombers_notebook_day_2nd_eng" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
<Texture Name="gBombersNotebookDayFinalENGTex" OutName="bombers_notebook_day_final_eng" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
<Texture Name="gBombersNotebookTimeOfDayENGTex" OutName="bombers_notebook_time_of_day_eng" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
<!-- German -->
<Texture Name="gBombersNotebookDay1stGERTex" OutName="bombers_notebook_day_1st_ger" Format="ia8" Width="48" Height="22" Offset="0x3670"/>
<Texture Name="gBombersNotebookDay2ndGERTex" OutName="bombers_notebook_day_2nd_ger" Format="ia8" Width="48" Height="22" Offset="0x3A90"/>
<Texture Name="gBombersNotebookDayFinalGERTex" OutName="bombers_notebook_day_final_ger" Format="ia8" Width="48" Height="22" Offset="0x3EB0"/>
<Texture Name="gBombersNotebookTimeOfDayGERTex" OutName="bombers_notebook_time_of_day_ger" Format="i4" Width="96" Height="20" Offset="0x42D0"/>
<!-- French -->
<Texture Name="gBombersNotebookDay1stFRATex" OutName="bombers_notebook_day_1st_fra" Format="ia8" Width="48" Height="22" Offset="0x4690"/>
<Texture Name="gBombersNotebookDay2ndFRATex" OutName="bombers_notebook_day_2nd_fra" Format="ia8" Width="48" Height="22" Offset="0x4AB0"/>
<Texture Name="gBombersNotebookDayFinalFRATex" OutName="bombers_notebook_day_final_fra" Format="ia8" Width="48" Height="22" Offset="0x4ED0"/>
<Texture Name="gBombersNotebookTimeOfDayFRATex" OutName="bombers_notebook_time_of_day_fra" Format="i4" Width="96" Height="20" Offset="0x52F0"/>
<!-- Spanish -->
<Texture Name="gBombersNotebookDay1stSPATex" OutName="bombers_notebook_day_1st_spa" Format="ia8" Width="48" Height="22" Offset="0x56B0"/>
<Texture Name="gBombersNotebookDay2ndSPATex" OutName="bombers_notebook_day_2nd_spa" Format="ia8" Width="48" Height="22" Offset="0x5AD0"/>
<Texture Name="gBombersNotebookDayFinalSPATex" OutName="bombers_notebook_day_final_spa" Format="ia8" Width="48" Height="22" Offset="0x5EF0"/>
<Texture Name="gBombersNotebookTimeOfDaySPATex" OutName="bombers_notebook_time_of_day_spa" Format="i4" Width="96" Height="20" Offset="0x6310"/>
</File>
</Root>
+3 -3
View File
@@ -1,7 +1,7 @@
<Root>
<File Name="week_static" Segment="9">
<Texture Name="gClockDay1stTex" OutName="clock_day_1st_tex" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd_tex" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final_tex" Format="i8" Width="48" Height="27" Offset="0xA20"/>
<Texture Name="gClockDay1stTex" OutName="clock_day_1st" Format="i8" Width="48" Height="27" Offset="0x0"/>
<Texture Name="gClockDay2ndTex" OutName="clock_day_2nd" Format="i8" Width="48" Height="27" Offset="0x510"/>
<Texture Name="gClockDayFinalTex" OutName="clock_day_final" Format="i8" Width="48" Height="27" Offset="0xA20"/>
</File>
</Root>
+81 -68
View File
@@ -1,77 +1,90 @@
<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gameplay_keep_Tex_000000" OutName="tex_000000" Format="i4" Width="16" Height="16" Offset="0x0" />
<DList Name="gameplay_keep_DL_000320" Offset="0x320" />
<DList Name="gameplay_keep_DL_0003E0" Offset="0x3E0" />
<Texture Name="gameplay_keep_Tex_000508" OutName="tex_000508" Format="i8" Width="16" Height="32" Offset="0x508" />
<Texture Name="gameplay_keep_Tex_000708" OutName="tex_000708" Format="i8" Width="8" Height="8" Offset="0x708" />
<DList Name="gameplay_keep_DL_0008D0" Offset="0x8D0" />
<Texture Name="gameplay_keep_Tex_000988" OutName="tex_000988" Format="rgba16" Width="16" Height="32" Offset="0x988" />
<DList Name="gameplay_keep_DL_0019B0" Offset="0x19B0" />
<DList Name="gameplay_keep_DL_001B20" Offset="0x1B20" />
<DList Name="gameplay_keep_DL_001BC8" Offset="0x1BC8" />
<DList Name="gameplay_keep_DL_001C60" Offset="0x1C60" />
<!-- Bottles -->
<Texture Name="gBottleTex" OutName="bottle" Format="i4" Width="16" Height="16" Offset="0x0" />
<DList Name="gBottleContentsDL" Offset="0x320" />
<DList Name="gBottleGlassDL" Offset="0x3E0" />
<Texture Name="gBottleContentsTex" OutName="bottle_contents" Format="i8" Width="16" Height="32" Offset="0x508" />
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="i8" Width="8" Height="8" Offset="0x708" />
<!-- Hookshot -->
<DList Name="gHookshotChainDL" Offset="0x8D0" />
<Texture Name="gHookshotChainLinkTex" OutName="hookshot_chain_link" Format="rgba16" Width="16" Height="32" Offset="0x988" />
<!-- Swords -->
<DList Name="gRazorSwordHandlePart4DL" Offset="0x19B0" />
<DList Name="gRazorSwordHandlePart3DL" Offset="0x1B20" />
<DList Name="gRazorSwordHandlePart2DL" Offset="0x1BC8" />
<DList Name="gRazorSwordHandlePart1DL" Offset="0x1C60" />
<DList Name="gRazorSwordHandleDL" Offset="0x1D00" />
<DList Name="gameplay_keep_DL_001D28" Offset="0x1D28" />
<DList Name="gameplay_keep_DL_001DC8" Offset="0x1DC8" />
<DList Name="gameplay_keep_DL_001E58" Offset="0x1E58" />
<DList Name="gameplay_keep_DL_001F08" Offset="0x1F08" />
<DList Name="gameplay_keep_DL_001FA8" Offset="0x1FA8" />
<DList Name="gameplay_keep_DL_002038" Offset="0x2038" />
<DList Name="gameplay_keep_DL_0020C8" Offset="0x20C8" />
<DList Name="gRazorSwordBladePart7DL" Offset="0x1D28" />
<DList Name="gRazorSwordBladePart6DL" Offset="0x1DC8" />
<DList Name="gRazorSwordBladePart5DL" Offset="0x1E58" />
<DList Name="gRazorSwordBladePart4DL" Offset="0x1F08" />
<DList Name="gRazorSwordBladePart3DL" Offset="0x1FA8" />
<DList Name="gRazorSwordBladePart2DL" Offset="0x2038" />
<DList Name="gRazorSwordBladePart1DL" Offset="0x20C8" />
<DList Name="gRazorSwordBladeDL" Offset="0x2168" />
<DList Name="gKokiriSwordHandleDL" Offset="0x21A8" />
<DList Name="gameplay_keep_DL_002480" Offset="0x2480" />
<DList Name="gameplay_keep_DL_002508" Offset="0x2508" />
<DList Name="gameplay_keep_DL_002590" Offset="0x2590" />
<DList Name="gameplay_keep_DL_002618" Offset="0x2618" />
<DList Name="gameplay_keep_DL_0026A0" Offset="0x26A0" />
<DList Name="gameplay_keep_DL_002728" Offset="0x2728" />
<DList Name="gameplay_keep_DL_0027B0" Offset="0x27B0" />
<DList Name="gameplay_keep_DL_002838" Offset="0x2838" />
<DList Name="gKokiriSwordBladePart8DL" Offset="0x2480" />
<DList Name="gKokiriSwordBladePart7DL" Offset="0x2508" />
<DList Name="gKokiriSwordBladePart6DL" Offset="0x2590" />
<DList Name="gKokiriSwordBladePart5DL" Offset="0x2618" />
<DList Name="gKokiriSwordBladePart4DL" Offset="0x26A0" />
<DList Name="gKokiriSwordBladePart3DL" Offset="0x2728" />
<DList Name="gKokiriSwordBladePart2DL" Offset="0x27B0" />
<DList Name="gKokiriSwordBladePart1DL" Offset="0x2838" />
<DList Name="gKokiriSwordBladeDL" Offset="0x28C0" />
<Texture Name="gameplay_keep_TLUT_002908" OutName="tlut_002908" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
<Texture Name="gameplay_keep_Tex_002B08" OutName="tex_002B08" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
<Texture Name="gameplay_keep_Tex_002B88" OutName="tex_002B88" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
<Texture Name="gameplay_keep_Tex_002D88" OutName="tex_002D88" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
<Texture Name="gameplay_keep_Tex_002DC8" OutName="tex_002DC8" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
<Texture Name="gameplay_keep_Tex_002E08" OutName="tex_002E08" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
<Texture Name="gameplay_keep_Tex_003008" OutName="tex_003008" Format="i8" Width="8" Height="8" Offset="0x3008" />
<Texture Name="gKokiriSwordHandleTLUT" OutName="kokiri_sword_handle_tlut" Format="rgba16" Width="16" Height="16" Offset="0x2908" />
<Texture Name="gKokiriSwordHandlePommelTex" OutName="kokiri_sword_handle_pommel" Format="rgba16" Width="8" Height="8" Offset="0x2B08" />
<Texture Name="gRazorSwordHandleGripTex" OutName="razor_sword_handle_grip" Format="rgba16" Width="16" Height="16" Offset="0x2B88" />
<Texture Name="gKokiriSwordHandleCrossGuardTex" OutName="kokiri_sword_handle_cross_gaurd" Format="ci8" Width="8" Height="8" Offset="0x2D88" />
<Texture Name="gKokiriSwordHandleGripTex" OutName="kokiri_sword_handle_grip" Format="i8" Width="8" Height="8" Offset="0x2DC8" />
<Texture Name="gRazorSwordHandleDesignTex" OutName="razor_sword_handle_design" Format="rgba16" Width="16" Height="16" Offset="0x2E08" />
<Texture Name="gSwordMetalTex" OutName="sword_metal" Format="i8" Width="8" Height="8" Offset="0x3008" />
<DList Name="gKokiriSwordDL" Offset="0x3050" />
<DList Name="gRazorSwordDL" Offset="0x3060" />
<DList Name="gDekuStickDL" Offset="0x32B0" /> <!-- @bug Supplies the wrong size to gsDPLoadTextureBlock, meaning it uses part of gLinkPauseChildJointTable as if it were a texture. -->
<Blob Name="gameplay_keep_Blob_003400" Size="0x9D0" Offset="0x3400" />
<DList Name="gameplay_keep_DL_005360" Offset="0x5360" />
<Array Name="gLinkMaskVtx" Count="157" Offset="0x3400"> <!-- Rendering the vertices shows the same shape as the Link Mask in object_stk -->
<Vtx/>
</Array>
<!-- Transformation Masks -->
<DList Name="gZoraMaskDL" Offset="0x5360" />
<DList Name="gDekuMaskDL" Offset="0x56C0" />
<DList Name="gGoronMaskDL" Offset="0x5A10" />
<Texture Name="gLinkMaskTLUT" OutName="link_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5DB8" /> <!-- Unused, leftover remnant same as the vertices -->
<Texture Name="gGoronMaskTLUT" OutName="goron_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
<Texture Name="gZoraMaskTLUT" OutName="zora_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
<Texture Name="gGoronMaskMouthTex" OutName="goron_mask_mouth" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
<Texture Name="gGoronMaskInsideEyeTex" OutName="goron_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
<Texture Name="gGoronMaskNoseEyebrowTex" OutName="goron_mask_nose_eyebrow" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
<Texture Name="gGoronMaskHairTex" OutName="goron_mask_hair" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
<Texture Name="gGoronMaskEyeTex" OutName="goron_mask_eye" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
<Texture Name="gDekuMaskEyeTex" OutName="deku_mask_eye" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
<Texture Name="gDekuMaskFaceTex" OutName="deku_mask_face" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
<Texture Name="gDekuMaskHairTex" OutName="deku_mask_hair" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
<Texture Name="gZoraMaskInsideEyeTex" OutName="zora_mask_inside_eye" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
<Texture Name="gZoraMaskMouthTex" OutName="zora_mask_mouth" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
<Texture Name="gZoraMaskNoseTex" OutName="zora_mask_nose" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
<Texture Name="gZoraMaskSpotsTex" OutName="zora_mask_spots" Format="ci8" Width="16" Height="32" Offset="0xA338" />
<Texture Name="gZoraMaskEyeTex" OutName="zora_mask_eye" Format="i8" Width="32" Height="32" Offset="0xA538" />
<!-- Fierce Deity Mask-->
<DList Name="gFierceDeityMaskDL" Offset="0xB260" />
<Texture Name="gFierceDeityMaskTLUT" OutName="fierce_deity_mask_tlut" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
<Texture Name="gFierceDeityMaskHairTex" OutName="fierce_deity_mask_hair" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
<Texture Name="gFierceDeityMaskEyesTex" OutName="fierce_deity_mask_eyes" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
<Texture Name="gFierceDeityMaskMouthTex" OutName="fierce_deity_mask_mouth" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
<Texture Name="gFierceDeityMaskEarTex" OutName="fierce_deity_mask_ear" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
<Texture Name="gFierceDeityMaskHatTex" OutName="fierce_deity_mask_hat" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
<DList Name="gameplay_keep_DL_005A10" Offset="0x5A10" />
<Blob Name="gameplay_keep_Blob_005DB8" Size="0x200" Offset="0x5DB8" />
<Texture Name="gameplay_keep_TLUT_005FB8" OutName="tlut_005FB8" Format="rgba16" Width="16" Height="16" Offset="0x5FB8" />
<Texture Name="gameplay_keep_TLUT_0061B8" OutName="tlut_0061B8" Format="rgba16" Width="16" Height="16" Offset="0x61B8" />
<Texture Name="gameplay_keep_Tex_0063B8" OutName="tex_0063B8" Format="ci8" Width="64" Height="32" Offset="0x63B8" />
<Texture Name="gameplay_keep_Tex_006BB8" OutName="tex_006BB8" Format="ci8" Width="32" Height="32" Offset="0x6BB8" />
<Texture Name="gameplay_keep_Tex_006FB8" OutName="tex_006FB8" Format="ci8" Width="8" Height="8" Offset="0x6FB8" />
<Texture Name="gameplay_keep_Tex_006FF8" OutName="tex_006FF8" Format="ci8" Width="16" Height="16" Offset="0x6FF8" />
<Texture Name="gameplay_keep_Tex_0070F8" OutName="tex_0070F8" Format="rgba32" Width="32" Height="32" Offset="0x70F8" />
<Texture Name="gameplay_keep_Tex_0080F8" OutName="tex_0080F8" Format="rgba16" Width="64" Height="32" Offset="0x80F8" />
<Texture Name="gameplay_keep_Tex_0090F8" OutName="tex_0090F8" Format="rgba16" Width="16" Height="16" Offset="0x90F8" />
<Texture Name="gameplay_keep_Tex_0092F8" OutName="tex_0092F8" Format="rgba16" Width="32" Height="32" Offset="0x92F8" />
<Texture Name="gameplay_keep_Tex_009AF8" OutName="tex_009AF8" Format="ci8" Width="32" Height="32" Offset="0x9AF8" />
<Texture Name="gameplay_keep_Tex_009EF8" OutName="tex_009EF8" Format="ci8" Width="32" Height="32" Offset="0x9EF8" />
<Texture Name="gameplay_keep_Tex_00A2F8" OutName="tex_00A2F8" Format="ci8" Width="8" Height="8" Offset="0xA2F8" />
<Texture Name="gameplay_keep_Tex_00A338" OutName="tex_00A338" Format="ci8" Width="16" Height="32" Offset="0xA338" />
<Texture Name="gameplay_keep_Tex_00A538" OutName="tex_00A538" Format="i8" Width="32" Height="32" Offset="0xA538" />
<DList Name="gameplay_keep_DL_00B260" Offset="0xB260" />
<Texture Name="gameplay_keep_TLUT_00B6B0" OutName="tlut_00B6B0" Format="rgba16" Width="16" Height="16" Offset="0xB6B0" />
<Texture Name="gameplay_keep_Tex_00B8B0" OutName="tex_00B8B0" Format="ci8" Width="32" Height="32" Offset="0xB8B0" />
<Texture Name="gameplay_keep_Tex_00BCB0" OutName="tex_00BCB0" Format="ci8" Width="64" Height="32" Offset="0xBCB0" />
<Texture Name="gameplay_keep_Tex_00C4B0" OutName="tex_00C4B0" Format="ci8" Width="32" Height="16" Offset="0xC4B0" />
<Texture Name="gameplay_keep_Tex_00C6B0" OutName="tex_00C6B0" Format="ci8" Width="16" Height="16" Offset="0xC6B0" />
<Texture Name="gameplay_keep_Tex_00C7B0" OutName="tex_00C7B0" Format="rgba16" Width="8" Height="8" Offset="0xC7B0" />
<Texture Name="gameplay_keep_Tex_00C830" OutName="tex_00C830" Format="rgba16" Width="16" Height="16" Offset="0xC830" />
<Texture Name="gameplay_keep_Tex_00CA30" OutName="tex_00CA30" Format="rgba16" Width="16" Height="16" Offset="0xCA30" />
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0xCC30" />
<!-- Leftover joint tables from Ocarina of Time's Pause Menu. -->
@@ -1146,7 +1159,7 @@
<Texture Name="gElegyShellGoronPlatformTex" OutName="elegy_shell_goron_platform" Format="ci8" Width="8" Height="16" Offset="0x4E1A0" />
<Texture Name="gHookshotReticleTex" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gHookshotReticleDL" Offset="0x4F250" />
<DList Name="gHookshotReticleDL" Offset="0x4F250" /> <!-- Original name might be "pointer_modelT" -->
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
<DList Name="gEffIceFragment1DL" Offset="0x50550" />
<DList Name="gEffIceFragment2MaterialDL" Offset="0x50648" />
@@ -1210,8 +1223,8 @@
<Limb Name="gameplay_keep_Standardlimb_05272C" Type="Standard" EnumName="BUG_LIMB_16" Offset="0x5272C" />
<Limb Name="gameplay_keep_Standardlimb_052738" Type="Standard" EnumName="BUG_LIMB_17" Offset="0x52738" />
<Skeleton Name="gameplay_keep_Skel_0527A0" Type="Normal" LimbType="Standard" LimbNone="BUG_LIMB_NONE" LimbMax="BUG_LIMB_MAX" EnumName="BugLimb" Offset="0x527A0" />
<DList Name="gKakeraLeafMiddle" Offset="0x527F0" />
<DList Name="gKakeraLeafTip" Offset="0x528B0" />
<DList Name="gKakeraLeafMiddleDL" Offset="0x527F0" />
<DList Name="gKakeraLeafTipDL" Offset="0x528B0" />
<Texture Name="gameplay_keep_Tex_052940" OutName="tex_052940" Format="rgba16" Width="32" Height="32" Offset="0x52940" />
<Texture Name="gameplay_keep_Tex_053140" OutName="tex_053140" Format="rgba16" Width="32" Height="32" Offset="0x53140" />
<Texture Name="gameplay_keep_Tex_053940" OutName="tex_053940" Format="i4" Width="64" Height="64" Offset="0x53940" />
@@ -1268,7 +1281,7 @@
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x5C6F0" />
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x5CEF0" />
<Texture Name="gDropBombchuTex" OutName="drop_bombchu" Format="rgba16" Width="32" Height="32" Offset="0x5D6F0" />
<Texture Name="gDropUnknownPouch" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
<Texture Name="gDropUnknownPouchTex" OutName="drop_unknown_pouch" Format="rgba16" Width="32" Height="32" Offset="0x5DEF0" />
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x5E6F0" />
<Texture Name="gDropHeartPieceTex" OutName="drop_heart_piece" Format="rgba16" Width="32" Height="32" Offset="0x5EEF0" />
<DList Name="gItemDropDL" Offset="0x5F6F0" />
@@ -1288,8 +1301,8 @@
<DList Name="gRupeeDL" Offset="0x622C0" />
<Texture Name="gRecoveryHeartTex" OutName="recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x62390" />
<Texture Name="gBombTex" OutName="bomb_tex" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
<Texture Name="gArrowTex" OutName="arrow_tex" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
<Texture Name="gBombTex" OutName="bomb" Format="rgba16" Width="32" Height="32" Offset="0x62B90" />
<Texture Name="gArrowTex" OutName="arrow" Format="rgba16" Width="32" Height="32" Offset="0x63390" />
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x63B90" />
<Texture Name="gRupeeLightBlueTex" OutName="rupee_light_blue" Format="rgba16" Width="4" Height="4" Offset="0x63BB0" />
<Texture Name="gHeartContainerTex" OutName="heart_container" Format="rgba16" Width="32" Height="32" Offset="0x63BD0" />
@@ -1473,9 +1486,9 @@
<Texture Name="gElegyShellZoraFinTex" OutName="elegy_shell_zora_fin" Format="ci8" Width="16" Height="16" Offset="0x8C1E0" />
<Texture Name="gElegyShellZoraEyeTex" OutName="elegy_shell_zora_eye" Format="ci8" Width="32" Height="32" Offset="0x8C2E0" />
<Texture Name="gElegyShellZoraMouthTex" OutName="elegy_shell_zora_mouth" Format="ci8" Width="32" Height="32" Offset="0x8C6E0" />
<Texture Name="gElegyShellZoraRibsTattoo" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattoo" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattoo" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraRibsTattooTex" OutName="elegy_shell_zora_ribs_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CAE0" />
<Texture Name="gElegyShellZoraArrowTattooTex" OutName="elegy_shell_zora_arrow_tattoo" Format="ci8" Width="16" Height="32" Offset="0x8CCE0" />
<Texture Name="gElegyShellZoraRightShoulderTattooTex" OutName="elegy_shell_zora_right_shoulder_tattoo" Format="ci8" Width="32" Height="32" Offset="0x8CEE0" />
<Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
+9 -9
View File
@@ -8,32 +8,32 @@
<Animation Name="gAniTreeHangingReachAnim" Offset="0x27A0" /> <!-- Original name is "Ani_ki02" -->
<Limb Name="gAniPelvisLimb" Type="Standard" EnumName="ANI_LIMB_PELVIS" Offset="0x27B0" />
<Limb Name="gAniLeftThighLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_THIGH" Offset="0x27BC" />
<Limb Name="gAniLeftCalfLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_CALF" Offset="0x27C8" />
<Limb Name="gAniLeftShinLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_SHIN" Offset="0x27C8" />
<Limb Name="gAniLeftFootLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOOT" Offset="0x27D4" />
<Limb Name="gAniRightThighLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_THIGH" Offset="0x27E0" />
<Limb Name="gAniRightCalfLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_CALF" Offset="0x27EC" />
<Limb Name="gAniRightShinLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_SHIN" Offset="0x27EC" />
<Limb Name="gAniRightFootLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOOT" Offset="0x27F8" />
<Limb Name="gAniTorsoLimb" Type="Standard" EnumName="ANI_LIMB_TORSO" Offset="0x2804" />
<Limb Name="gAniLeftUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_UPPER_ARM" Offset="0x2810" />
<Limb Name="gAniLeftForArmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FORARM" Offset="0x281C" />
<Limb Name="gAniLeftForearmLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_FOREARM" Offset="0x281C" />
<Limb Name="gAniLeftHandLimb" Type="Standard" EnumName="ANI_LIMB_LEFT_HAND" Offset="0x2828" />
<Limb Name="gAniRightUpperArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_UPPER_ARM" Offset="0x2834" />
<Limb Name="gAniRightForArmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FORARM" Offset="0x2840" />
<Limb Name="gAniRightForearmLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_FOREARM" Offset="0x2840" />
<Limb Name="gAniRightHandLimb" Type="Standard" EnumName="ANI_LIMB_RIGHT_HAND" Offset="0x284C" />
<Limb Name="gAniHeadLimb" Type="Standard" EnumName="ANI_LIMB_HEAD" Offset="0x2858" />
<Skeleton Name="gAniSkeleton" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="ObjectAniLimb" Offset="0x28A0" />
<Skeleton Name="gAniSkel" Type="Flex" LimbType="Standard" LimbNone="ANI_LIMB_NONE" LimbMax="ANI_LIMB_MAX" EnumName="AniLimb" Offset="0x28A0" />
<DList Name="gAniRightHandDL" Offset="0x4860" />
<DList Name="gAniRightForArmDL" Offset="0x4A50" />
<DList Name="gAniRightForearmDL" Offset="0x4A50" />
<DList Name="gAniRightUpperArmDL" Offset="0x4B38" />
<DList Name="gAniLeftHandDL" Offset="0x4C30" />
<DList Name="gAniLeftForArmDL" Offset="0x4E20" />
<DList Name="gAniLeftForearmDL" Offset="0x4E20" />
<DList Name="gAniLeftUpperArmDL" Offset="0x4F08" />
<DList Name="gAniTorsoDL" Offset="0x5000" />
<DList Name="gAniRightFootDL" Offset="0x5270" />
<DList Name="gAniRightCalfDL" Offset="0x5420" />
<DList Name="gAniRightShinDL" Offset="0x5420" />
<DList Name="gAniRightThighDL" Offset="0x5668" />
<DList Name="gAniLeftFootDL" Offset="0x5778" />
<DList Name="gAniLeftCalfDL" Offset="0x5928" />
<DList Name="gAniLeftShinDL" Offset="0x5928" />
<DList Name="gAniLeftThighDL" Offset="0x5C50" />
<DList Name="gAniPelvisDL" Offset="0x5D60" />
<Texture Name="gAniGeneralTLUT" OutName="ani_general_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5E58" />
+2 -2
View File
@@ -64,8 +64,8 @@
<Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused -->
<Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
<Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" -->
<Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Original name is "bev_propellerswim2". Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. -->
<Animation Name="gBeaverSwimWithSpinningTailAnim" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
<Animation Name="gBeaverSwimWithRaisedTailAnim" Offset="0x8BB4" /> <!-- Unused variation of gBeaverSwimWithSpinningTailAnim where the tail just stays upright. Original name is "bev_propellerswim2" -->
<Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" -->
<Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" -->
<Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" -->
+89 -76
View File
@@ -1,81 +1,94 @@
<Root>
<!-- Object file for Tingle -->
<File Name="object_bal" Segment="6">
<Animation Name="object_bal_Anim_0005FC" Offset="0x5FC" /> <!-- Original name is "bal_fly" -->
<Animation Name="object_bal_Anim_000840" Offset="0x840" /> <!-- Original name is "bal_fly2" -->
<Animation Name="object_bal_Anim_000C78" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
<Animation Name="object_bal_Anim_001804" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper") -->
<DList Name="object_bal_DL_004000" Offset="0x4000" />
<DList Name="object_bal_DL_004108" Offset="0x4108" />
<DList Name="object_bal_DL_0041E8" Offset="0x41E8" />
<DList Name="object_bal_DL_0042A8" Offset="0x42A8" />
<DList Name="object_bal_DL_004368" Offset="0x4368" />
<DList Name="object_bal_DL_004448" Offset="0x4448" />
<DList Name="object_bal_DL_004508" Offset="0x4508" />
<DList Name="object_bal_DL_0045C8" Offset="0x45C8" />
<DList Name="object_bal_DL_004980" Offset="0x4980" />
<DList Name="object_bal_DL_004BA0" Offset="0x4BA0" />
<DList Name="object_bal_DL_004CA0" Offset="0x4CA0" />
<DList Name="object_bal_DL_004D58" Offset="0x4D58" />
<DList Name="object_bal_DL_004E40" Offset="0x4E40" />
<DList Name="object_bal_DL_004F00" Offset="0x4F00" />
<DList Name="object_bal_DL_005000" Offset="0x5000" />
<DList Name="object_bal_DL_0050F8" Offset="0x50F8" />
<DList Name="object_bal_DL_0051E0" Offset="0x51E0" />
<DList Name="object_bal_DL_0052A0" Offset="0x52A0" />
<Texture Name="object_bal_TLUT_0053B0" OutName="tlut_0053B0" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="object_bal_Tex_0053D0" OutName="tex_0053D0" Format="rgba16" Width="16" Height="16" Offset="0x53D0" />
<Texture Name="object_bal_Tex_0055D0" OutName="tex_0055D0" Format="rgba16" Width="32" Height="32" Offset="0x55D0" />
<Texture Name="object_bal_Tex_005DD0" OutName="tex_005DD0" Format="rgba16" Width="16" Height="16" Offset="0x5DD0" />
<Texture Name="object_bal_Tex_005FD0" OutName="tex_005FD0" Format="rgba16" Width="8" Height="8" Offset="0x5FD0" />
<Texture Name="object_bal_Tex_006050" OutName="tex_006050" Format="rgba16" Width="32" Height="64" Offset="0x6050" />
<Texture Name="object_bal_Tex_007050" OutName="tex_007050" Format="rgba16" Width="8" Height="8" Offset="0x7050" />
<Texture Name="object_bal_Tex_0070D0" OutName="tex_0070D0" Format="rgba16" Width="16" Height="16" Offset="0x70D0" />
<Texture Name="object_bal_Tex_0072D0" OutName="tex_0072D0" Format="rgba16" Width="64" Height="32" Offset="0x72D0" />
<Texture Name="object_bal_Tex_0082D0" OutName="tex_0082D0" Format="rgba16" Width="16" Height="32" Offset="0x82D0" />
<Texture Name="object_bal_Tex_0086D0" OutName="tex_0086D0" Format="rgba16" Width="32" Height="16" Offset="0x86D0" />
<Texture Name="object_bal_Tex_008AD0" OutName="tex_008AD0" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
<Texture Name="object_bal_Tex_008CD0" OutName="tex_008CD0" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
<Texture Name="object_bal_Tex_0094D0" OutName="tex_0094D0" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
<Limb Name="object_bal_Standardlimb_00A4D0" Type="Standard" EnumName="OBJECT_BAL_LIMB_01" Offset="0xA4D0" />
<Limb Name="object_bal_Standardlimb_00A4DC" Type="Standard" EnumName="OBJECT_BAL_LIMB_02" Offset="0xA4DC" />
<Limb Name="object_bal_Standardlimb_00A4E8" Type="Standard" EnumName="OBJECT_BAL_LIMB_03" Offset="0xA4E8" />
<Limb Name="object_bal_Standardlimb_00A4F4" Type="Standard" EnumName="OBJECT_BAL_LIMB_04" Offset="0xA4F4" />
<Limb Name="object_bal_Standardlimb_00A500" Type="Standard" EnumName="OBJECT_BAL_LIMB_05" Offset="0xA500" />
<Limb Name="object_bal_Standardlimb_00A50C" Type="Standard" EnumName="OBJECT_BAL_LIMB_06" Offset="0xA50C" />
<Limb Name="object_bal_Standardlimb_00A518" Type="Standard" EnumName="OBJECT_BAL_LIMB_07" Offset="0xA518" />
<Limb Name="object_bal_Standardlimb_00A524" Type="Standard" EnumName="OBJECT_BAL_LIMB_08" Offset="0xA524" />
<Limb Name="object_bal_Standardlimb_00A530" Type="Standard" EnumName="OBJECT_BAL_LIMB_09" Offset="0xA530" />
<Limb Name="object_bal_Standardlimb_00A53C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0A" Offset="0xA53C" />
<Limb Name="object_bal_Standardlimb_00A548" Type="Standard" EnumName="OBJECT_BAL_LIMB_0B" Offset="0xA548" />
<Limb Name="object_bal_Standardlimb_00A554" Type="Standard" EnumName="OBJECT_BAL_LIMB_0C" Offset="0xA554" />
<Limb Name="object_bal_Standardlimb_00A560" Type="Standard" EnumName="OBJECT_BAL_LIMB_0D" Offset="0xA560" />
<Limb Name="object_bal_Standardlimb_00A56C" Type="Standard" EnumName="OBJECT_BAL_LIMB_0E" Offset="0xA56C" />
<Limb Name="object_bal_Standardlimb_00A578" Type="Standard" EnumName="OBJECT_BAL_LIMB_0F" Offset="0xA578" />
<Limb Name="object_bal_Standardlimb_00A584" Type="Standard" EnumName="OBJECT_BAL_LIMB_10" Offset="0xA584" />
<Limb Name="object_bal_Standardlimb_00A590" Type="Standard" EnumName="OBJECT_BAL_LIMB_11" Offset="0xA590" />
<Limb Name="object_bal_Standardlimb_00A59C" Type="Standard" EnumName="OBJECT_BAL_LIMB_12" Offset="0xA59C" />
<Limb Name="object_bal_Standardlimb_00A5A8" Type="Standard" EnumName="OBJECT_BAL_LIMB_13" Offset="0xA5A8" />
<Limb Name="object_bal_Standardlimb_00A5B4" Type="Standard" EnumName="OBJECT_BAL_LIMB_14" Offset="0xA5B4" />
<Limb Name="object_bal_Standardlimb_00A5C0" Type="Standard" EnumName="OBJECT_BAL_LIMB_15" Offset="0xA5C0" />
<Limb Name="object_bal_Standardlimb_00A5CC" Type="Standard" EnumName="OBJECT_BAL_LIMB_16" Offset="0xA5CC" />
<Limb Name="object_bal_Standardlimb_00A5D8" Type="Standard" EnumName="OBJECT_BAL_LIMB_17" Offset="0xA5D8" />
<Limb Name="object_bal_Standardlimb_00A5E4" Type="Standard" EnumName="OBJECT_BAL_LIMB_18" Offset="0xA5E4" />
<Limb Name="object_bal_Standardlimb_00A5F0" Type="Standard" EnumName="OBJECT_BAL_LIMB_19" Offset="0xA5F0" />
<Limb Name="object_bal_Standardlimb_00A5FC" Type="Standard" EnumName="OBJECT_BAL_LIMB_1A" Offset="0xA5FC" />
<Limb Name="object_bal_Standardlimb_00A608" Type="Standard" EnumName="OBJECT_BAL_LIMB_1B" Offset="0xA608" />
<Limb Name="object_bal_Standardlimb_00A614" Type="Standard" EnumName="OBJECT_BAL_LIMB_1C" Offset="0xA614" />
<Limb Name="object_bal_Standardlimb_00A620" Type="Standard" EnumName="OBJECT_BAL_LIMB_1D" Offset="0xA620" />
<Limb Name="object_bal_Standardlimb_00A62C" Type="Standard" EnumName="OBJECT_BAL_LIMB_1E" Offset="0xA62C" />
<Limb Name="object_bal_Standardlimb_00A638" Type="Standard" EnumName="OBJECT_BAL_LIMB_1F" Offset="0xA638" />
<Limb Name="object_bal_Standardlimb_00A644" Type="Standard" EnumName="OBJECT_BAL_LIMB_20" Offset="0xA644" />
<Skeleton Name="object_bal_Skel_00A6D0" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BAL_LIMB_NONE" LimbMax="OBJECT_BAL_LIMB_MAX" EnumName="ObjectBalLimb" Offset="0xA6D0" />
<Animation Name="object_bal_Anim_00A7DC" Offset="0xA7DC" /> <!-- Original name is "bal_put" -->
<Animation Name="object_bal_Anim_00B1E8" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
<Animation Name="object_bal_Anim_00B604" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
<Animation Name="object_bal_Anim_00C498" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
<Animation Name="object_bal_Anim_00C8D8" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
<Animation Name="object_bal_Anim_00CB78" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
<Animation Name="object_bal_Anim_00D530" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
<!-- Animations 1 -->
<Animation Name="gTingleFloatIdleAnim" Offset="0x5FC" /> <!-- Original name is "bal_fly"-->
<Animation Name="gTingleFallAnim" Offset="0x840" /> <!-- Original name is "bal_fly2"-->
<Animation Name="gTingleSpinAnim" Offset="0xC78" /> <!-- Original name is "bal_kaiten" ("rotation; revolution; turn; spin") -->
<Animation Name="gTingleFloatThrowConfettiAnim" Offset="0x1804" /> <!-- Original name is "bal_kami" ("paper")-->
<!-- Model Pieces -->
<DList Name="gTinglePelvisDL" Offset="0x4000" />
<DList Name="gTingleLeftFootDL" Offset="0x4108" />
<DList Name="gTingleLeftShinDL" Offset="0x41E8" />
<DList Name="gTingleLeftThighDL" Offset="0x42A8" />
<DList Name="gTingleRightFootDL" Offset="0x4368" />
<DList Name="gTingleRightShinDL" Offset="0x4448" />
<DList Name="gTingleRightThighDL" Offset="0x4508" />
<DList Name="gTingleHeadDL" Offset="0x45C8" />
<DList Name="gTingleTorsoDL" Offset="0x4980" />
<DList Name="gTingleLeftHandDL" Offset="0x4BA0" />
<DList Name="gTingleMapDL" Offset="0x4CA0" />
<DList Name="gTingleLeftForearmDL" Offset="0x4D58" />
<DList Name="gTingleLeftUpperArmDL" Offset="0x4E40" />
<DList Name="gTingleRightHandDL" Offset="0x4F00" />
<DList Name="gTinglePenDL" Offset="0x5000" />
<DList Name="gTingleRightForearmDL" Offset="0x50F8" />
<DList Name="gTingleRightUpperArmDL" Offset="0x51E0" />
<DList Name="gTingleBalloonDL" Offset="0x52A0" />
<!-- Textures -->
<Texture Name="gTingleMapTLUT" OutName="tingle_map_tlut" Format="rgba16" Width="4" Height="4" Offset="0x53B0" />
<Texture Name="gTingleBriefsTex" OutName="tingle_briefs" Format="rgba16" Width="16" Height="16" Offset="0x53D0" />
<Texture Name="gTingleTopFrontTex" OutName="tingle_top" Format="rgba16" Width="32" Height="32" Offset="0x55D0" />
<Texture Name="gTingleBalloonTex" OutName="tingle_balloon" Format="rgba16" Width="16" Height="16" Offset="0x5DD0" />
<Texture Name="gTingleBackpackTex" OutName="tingle_backpack" Format="rgba16" Width="8" Height="8" Offset="0x5FD0" />
<Texture Name="gTingleEyeOpenTex" OutName="tingle_eye_open" Format="rgba16" Width="32" Height="64" Offset="0x6050" />
<Texture Name="gTingleBodysuitTex" OutName="tingle_bodysuit" Format="rgba16" Width="8" Height="8" Offset="0x7050" />
<Texture Name="gTingleNostrilTex" OutName="tingle_nostril" Format="rgba16" Width="16" Height="16" Offset="0x70D0" />
<Texture Name="gTingleMouthTex" OutName="tingle_mouth" Format="rgba16" Width="64" Height="32" Offset="0x72D0" />
<Texture Name="gTingleNoseSideTex" OutName="tingle_nose" Format="rgba16" Width="16" Height="32" Offset="0x82D0" />
<Texture Name="gTingleHandTex" OutName="tingle_hand" Format="rgba16" Width="32" Height="16" Offset="0x86D0" />
<Texture Name="gTinglePenTopTex" OutName="tingle_pen_top" Format="rgba16" Width="16" Height="16" Offset="0x8AD0" />
<Texture Name="gTingleMapTex" OutName="tingle_map" Format="ci4" Width="64" Height="64" Offset="0x8CD0" />
<Texture Name="gTingleEyeClosedTex" OutName="tingle_eye_closed" Format="rgba16" Width="32" Height="64" Offset="0x94D0" />
<!-- Skeleton -->
<Limb Name="gTingleRootLimb" Type="Standard" EnumName="TINGLE_LIMB_ROOT" Offset="0xA4D0" />
<Limb Name="gTinglePelvisLimb" Type="Standard" EnumName="TINGLE_LIMB_PELVIS" Offset="0xA4DC" />
<Limb Name="gTingleUpperBodyRootLimb" Type="Standard" EnumName="TINGLE_LIMB_UPPER_BODY_ROOT" Offset="0xA4E8" />
<Limb Name="gTingleUpperBodyWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_UPPER_BODY_WRAPPER" Offset="0xA4F4" />
<Limb Name="gTingleBalloonRootLimb" Type="Standard" EnumName="TINGLE_LIMB_BALLOON_ROOT" Offset="0xA500" />
<Limb Name="gTingleBalloonLimb" Type="Standard" EnumName="TINGLE_LIMB_BALLOON" Offset="0xA50C" />
<Limb Name="gTingleRightArmRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_ARM_ROOT" Offset="0xA518" />
<Limb Name="gTingleRightArmWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_ARM_WRAPPER" Offset="0xA524" />
<Limb Name="gTingleRightUpperArmLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_UPPER_ARM" Offset="0xA530" />
<Limb Name="gTingleRightForearmLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_FOREARM" Offset="0xA53C" />
<Limb Name="gTingleRightHandRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_HAND_ROOT" Offset="0xA548" />
<Limb Name="gTingleRightHandLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_HAND" Offset="0xA554" />
<Limb Name="gTingleHeldPenLimb" Type="Standard" EnumName="TINGLE_LIMB_HELD_PEN" Offset="0xA560" />
<Limb Name="gTingleLeftArmRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_ARM_ROOT" Offset="0xA56C" />
<Limb Name="gTingleLeftArmWrapperLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_ARM_WRAPPER" Offset="0xA578" />
<Limb Name="gTingleLeftUpperArmLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_UPPER_ARM" Offset="0xA584" />
<Limb Name="gTingleLeftForearmLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_FOREARM" Offset="0xA590" />
<Limb Name="gTingleLeftHandRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_HAND_ROOT" Offset="0xA59C" />
<Limb Name="gTingleLeftHandLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_HAND" Offset="0xA5A8" />
<Limb Name="gTingleHeldMapLimb" Type="Standard" EnumName="TINGLE_LIMB_HELD_MAP" Offset="0xA5B4" />
<Limb Name="gTingleTorsoLimb" Type="Standard" EnumName="TINGLE_LIMB_TORSO" Offset="0xA5C0" />
<Limb Name="gTingleHeadLimb" Type="Standard" EnumName="TINGLE_LIMB_HEAD" Offset="0xA5CC" />
<Limb Name="gTingleRightLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_LEG_ROOT" Offset="0xA5D8" />
<Limb Name="gTingleRightThighLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_THIGH" Offset="0xA5E4" />
<Limb Name="gTingleRightLowerLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_LOWER_LEG_ROOT" Offset="0xA5F0" />
<Limb Name="gTingleRightShinLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_SHIN" Offset="0xA5FC" />
<Limb Name="gTingleRightFootLimb" Type="Standard" EnumName="TINGLE_LIMB_RIGHT_FOOT" Offset="0xA608" />
<Limb Name="gTingleLeftLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_LEG_ROOT" Offset="0xA614" />
<Limb Name="gTingleLeftThighLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_THIGH" Offset="0xA620" />
<Limb Name="gTingleLeftLowerLegRootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_LOWER_LEG_ROOT" Offset="0xA62C" />
<Limb Name="gTingleLeftShinLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_SHIN" Offset="0xA638" />
<Limb Name="gTingleLeftFootLimb" Type="Standard" EnumName="TINGLE_LIMB_LEFT_FOOT" Offset="0xA644" />
<Skeleton Name="gTingleSkel" Type="Flex" LimbType="Standard" LimbNone="TINGLE_LIMB_NONE" LimbMax="TINGLE_LIMB_MAX" EnumName="TingleLimb" Offset="0xA6D0" />
<!-- Animations 2 -->
<Animation Name="gTingleLandAnim" Offset="0xA7DC" /> <!-- Original name is "bal_put"-->
<Animation Name="gTingleTwistAnim" Offset="0xB1E8" /> <!-- Original name is "bal_talk" -->
<Animation Name="gTingleTalkAnim" Offset="0xB604" /> <!-- Original name is "bal_talk2" -->
<Animation Name="gTingleThrowConfettiAnim" Offset="0xC498" /> <!-- Original name is "bal_talk3" -->
<Animation Name="gTingleHappyDanceAnim" Offset="0xC8D8" /> <!-- Original name is "bal_talk4" -->
<Animation Name="gTingleFloatHideFaceAnim" Offset="0xCB78" /> <!-- Original name is "bal_tereru" ("to be shy; to be bashful") -->
<Animation Name="gTingleIdleAnim" Offset="0xD530" /> <!-- Original name is "bal_wait" -->
<!-- Misc. -->
<DList Name="gTingleConfettiDL" Offset="0xD5A0" /> <!-- Original name is "bal_cube32_model" -->
</File>
</Root>
+12 -12
View File
@@ -52,18 +52,18 @@
<!-- Unused Textures -->
<!-- These are just exact copies of the used textures -->
<Texture Name="gBbaUnusedHairSkinTex" OutName="bba_unused_hair_skin" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedEarTex" OutName="bba_unused_ear" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedNostrilTex" OutName="bba_unused_nostril" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedEyeTex" OutName="bba_unused_eye" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBbaUnusedWrinklesTex" OutName="bba_unused_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedCheekTex" OutName="bba_unused_cheek" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedSkinTex" OutName="bba_unused_skin" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedForeheadTex" OutName="bba_unused_forehead" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedFingersTex" OutName="bba_unused_fingers" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedShirtTex" OutName="bba_unused_shirt" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedBagTex" OutName="bba_unused_bag" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBbaUnusedSkirtTex" OutName="bba_unused_skirt" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<Texture Name="gBbaHairSkin2Tex" OutName="bba_hair_skin_2" Format="ci8" Width="32" Height="32" Offset="0x6D20" TlutOffset="0x6B20" />
<Texture Name="gBbaEar2Tex" OutName="bba_ear_2" Format="ci8" Width="8" Height="8" Offset="0x7120" TlutOffset="0x6B20" />
<Texture Name="gBbaNostril2Tex" OutName="bba_nostril_2" Format="ci8" Width="8" Height="8" Offset="0x7160" TlutOffset="0x6B20" />
<Texture Name="gBbaEye2Tex" OutName="bba_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x71A0"/>
<Texture Name="gBbaWrinkles2Tex" OutName="bba_wrinkles_2" Format="ci8" Width="32" Height="32" Offset="0x79A0" TlutOffset="0x6B20" />
<Texture Name="gBbaCheek2Tex" OutName="bba_cheek_2" Format="ci8" Width="16" Height="16" Offset="0x7DA0" TlutOffset="0x6B20" />
<Texture Name="gBbaSkin2Tex" OutName="bba_skin_2" Format="ci8" Width="8" Height="8" Offset="0x7EA0" TlutOffset="0x6B20" />
<Texture Name="gBbaForehead2Tex" OutName="bba_forehead_2" Format="ci8" Width="32" Height="32" Offset="0x7EE0" TlutOffset="0x6B20" />
<Texture Name="gBbaFingers2Tex" OutName="bba_fingers_2" Format="ci8" Width="16" Height="16" Offset="0x82E0" TlutOffset="0x6B20" />
<Texture Name="gBbaShirt2Tex" OutName="bba_shirt_2" Format="ci8" Width="16" Height="16" Offset="0x83E0" TlutOffset="0x6B20" />
<Texture Name="gBbaBag2Tex" OutName="bba_bag_2" Format="ci8" Width="16" Height="16" Offset="0x84E0" TlutOffset="0x6B20" />
<Texture Name="gBbaSkirt2Tex" OutName="bba_skirt_2" Format="ci8" Width="16" Height="16" Offset="0x85E0" TlutOffset="0x6B20" />
<!-- Textures -->
<Texture Name="gBbaSkinTex" OutName="bba_skin" Format="ci8" Width="8" Height="8" Offset="0x86E0" />
+72 -49
View File
@@ -1,62 +1,79 @@
<Root>
<File Name="object_bg" Segment="6">
<!-- Animations -->
<Animation Name="object_bg_Anim_000968" Offset="0x968" /> <!-- Original name is "bg_asking" -->
<Animation Name="object_bg_Anim_000A00" Offset="0xA00" /> <!-- Original name is "bg_getup" -->
<Animation Name="object_bg_Anim_001384" Offset="0x1384" /> <!-- Original name is "bg_kunekune" ("wiggling; waving; swaying; twisting and turning") -->
<DList Name="object_bg_DL_003F50" Offset="0x3F50" />
<DList Name="object_bg_DL_004558" Offset="0x4558" />
<DList Name="object_bg_DL_004768" Offset="0x4768" />
<DList Name="object_bg_DL_004A38" Offset="0x4A38" />
<DList Name="object_bg_DL_004BC0" Offset="0x4BC0" />
<DList Name="object_bg_DL_004EE0" Offset="0x4EE0" />
<DList Name="object_bg_DL_0051B0" Offset="0x51B0" />
<DList Name="object_bg_DL_005338" Offset="0x5338" />
<DList Name="object_bg_DL_005658" Offset="0x5658" />
<DList Name="object_bg_DL_005978" Offset="0x5978" />
<DList Name="object_bg_DL_005B80" Offset="0x5B80" />
<DList Name="object_bg_DL_005F20" Offset="0x5F20" />
<DList Name="object_bg_DL_006090" Offset="0x6090" />
<DList Name="object_bg_DL_006298" Offset="0x6298" />
<DList Name="object_bg_DL_006638" Offset="0x6638" />
<DList Name="object_bg_DL_0067A8" Offset="0x67A8" />
<Texture Name="object_bg_TLUT_0068D8" OutName="tlut_0068D8" Format="rgba16" Width="16" Height="16" Offset="0x68D8" />
<Texture Name="object_bg_Tex_006AD8" OutName="tex_006AD8" Format="ci8" Width="32" Height="32" Offset="0x6AD8" />
<Texture Name="object_bg_Tex_006ED8" OutName="tex_006ED8" Format="ci8" Width="8" Height="16" Offset="0x6ED8" />
<!-- <Blob Name="object_bg_Blob_006F58" Size="0x1400" Offset="0x6F58" /> -->
<Texture Name="object_bg_Tex_008358" OutName="tex_008358" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="object_bg_Tex_008758" OutName="tex_008758" Format="ci8" Width="16" Height="16" Offset="0x8758" />
<Texture Name="object_bg_Tex_008858" OutName="tex_008858" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="object_bg_Tex_008958" OutName="tex_008958" Format="ci8" Width="32" Height="32" Offset="0x8958" />
<Texture Name="object_bg_Tex_008D58" OutName="tex_008D58" Format="ci8" Width="16" Height="16" Offset="0x8D58" />
<Limb Name="object_bg_Standardlimb_008E58" Type="Standard" EnumName="OBJECT_BG_1_LIMB_01" Offset="0x8E58" />
<Limb Name="object_bg_Standardlimb_008E64" Type="Standard" EnumName="OBJECT_BG_1_LIMB_02" Offset="0x8E64" />
<Limb Name="object_bg_Standardlimb_008E70" Type="Standard" EnumName="OBJECT_BG_1_LIMB_03" Offset="0x8E70" />
<Limb Name="object_bg_Standardlimb_008E7C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_04" Offset="0x8E7C" />
<Limb Name="object_bg_Standardlimb_008E88" Type="Standard" EnumName="OBJECT_BG_1_LIMB_05" Offset="0x8E88" />
<Limb Name="object_bg_Standardlimb_008E94" Type="Standard" EnumName="OBJECT_BG_1_LIMB_06" Offset="0x8E94" />
<Limb Name="object_bg_Standardlimb_008EA0" Type="Standard" EnumName="OBJECT_BG_1_LIMB_07" Offset="0x8EA0" />
<Limb Name="object_bg_Standardlimb_008EAC" Type="Standard" EnumName="OBJECT_BG_1_LIMB_08" Offset="0x8EAC" />
<Limb Name="object_bg_Standardlimb_008EB8" Type="Standard" EnumName="OBJECT_BG_1_LIMB_09" Offset="0x8EB8" />
<Limb Name="object_bg_Standardlimb_008EC4" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0A" Offset="0x8EC4" />
<Limb Name="object_bg_Standardlimb_008ED0" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0B" Offset="0x8ED0" />
<Limb Name="object_bg_Standardlimb_008EDC" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0C" Offset="0x8EDC" />
<Limb Name="object_bg_Standardlimb_008EE8" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0D" Offset="0x8EE8" />
<Limb Name="object_bg_Standardlimb_008EF4" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0E" Offset="0x8EF4" />
<Limb Name="object_bg_Standardlimb_008F00" Type="Standard" EnumName="OBJECT_BG_1_LIMB_0F" Offset="0x8F00" />
<Limb Name="object_bg_Standardlimb_008F0C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_10" Offset="0x8F0C" />
<Limb Name="object_bg_Standardlimb_008F18" Type="Standard" EnumName="OBJECT_BG_1_LIMB_11" Offset="0x8F18" />
<Limb Name="object_bg_Standardlimb_008F24" Type="Standard" EnumName="OBJECT_BG_1_LIMB_12" Offset="0x8F24" />
<Limb Name="object_bg_Standardlimb_008F30" Type="Standard" EnumName="OBJECT_BG_1_LIMB_13" Offset="0x8F30" />
<Limb Name="object_bg_Standardlimb_008F3C" Type="Standard" EnumName="OBJECT_BG_1_LIMB_14" Offset="0x8F3C" />
<Limb Name="object_bg_Standardlimb_008F48" Type="Standard" EnumName="OBJECT_BG_1_LIMB_15" Offset="0x8F48" />
<Limb Name="object_bg_Standardlimb_008F54" Type="Standard" EnumName="OBJECT_BG_1_LIMB_16" Offset="0x8F54" />
<Limb Name="object_bg_Standardlimb_008F60" Type="Standard" EnumName="OBJECT_BG_1_LIMB_17" Offset="0x8F60" />
<Skeleton Name="object_bg_Skel_008FC8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_1_LIMB_NONE" LimbMax="OBJECT_BG_1_LIMB_MAX" EnumName="ObjectBg1Limb" Offset="0x8FC8" />
<!-- Treasure Chest Shop Gal Limb DisplayLists -->
<DList Name="gTreasureChestShopGalHeadDL" Offset="0x3F50" />
<DList Name="gTreasureChestShopGalNeckDL" Offset="0x4558" />
<DList Name="gTreasureChestShopGalLeftHandDL" Offset="0x4768" />
<DList Name="gTreasureChestShopGalLeftForearmDL" Offset="0x4A38" />
<DList Name="gTreasureChestShopGalLeftUpperArmDL" Offset="0x4BC0" />
<DList Name="gTreasureChestShopGalRightHandDL" Offset="0x4EE0" />
<DList Name="gTreasureChestShopGalRightForearmDL" Offset="0x51B0" />
<DList Name="gTreasureChestShopGalRightUpperArmDL" Offset="0x5338" />
<DList Name="gTreasureChestShopGalTorsoDL" Offset="0x5658" />
<DList Name="gTreasureChestShopGalLeftFootDL" Offset="0x5978" />
<DList Name="gTreasureChestShopGalLeftShinDL" Offset="0x5B80" />
<DList Name="gTreasureChestShopGalLeftThighDL" Offset="0x5F20" />
<DList Name="gTreasureChestShopGalRightFootDL" Offset="0x6090" />
<DList Name="gTreasureChestShopGalRightShinDL" Offset="0x6298" />
<DList Name="gTreasureChestShopGalRightThighDL" Offset="0x6638" />
<DList Name="gTreasureChestShopGalHipsDL" Offset="0x67A8" />
<!-- Treasure Chest Shop Gal Textures -->
<Texture Name="gTreasureChestShopGalTLUT" OutName="treasure_cheat_shop_gal_tlut" Format="rgba16" Width="16" Height="16" Offset="0x68D8" />
<Texture Name="gTreasureChestShopGalHairTex" OutName="treasure_cheat_shop_gal_hair" Format="ci8" Width="32" Height="32" Offset="0x6AD8" />
<Texture Name="gTreasureChestShopGalHair2Tex" OutName="treasure_cheat_shop_gal_hair2" Format="ci8" Width="8" Height="16" Offset="0x6ED8" />
<Texture Name="gTreasureChestShopGalEyeOpenUpTex" OutName="treasure_cheat_shop_gal_eye_open_up" Format="ci8" Width="32" Height="32" Offset="0x6F58" />
<Texture Name="gTreasureChestShopGalEyeHalfUpTex" OutName="treasure_cheat_shop_gal_eye_half_up" Format="ci8" Width="32" Height="32" Offset="0x7358" />
<Texture Name="gTreasureChestShopGalEyeClosedTex" OutName="treasure_cheat_shop_gal_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x7758" />
<Texture Name="gTreasureChestShopGalEyeOpenDownTex" OutName="treasure_cheat_shop_gal_eye_open_down" Format="ci8" Width="32" Height="32" Offset="0x7B58" />
<Texture Name="gTreasureChestShopGalEyeHalfDownTex" OutName="treasure_cheat_shop_gal_eye_half_down" Format="ci8" Width="32" Height="32" Offset="0x7F58" />
<Texture Name="gTreasureChestShopGalMouthTex" OutName="treasure_cheat_shop_gal_mouth" Format="ci8" Width="32" Height="32" Offset="0x8358" />
<Texture Name="gTreasureChestShopGalEarAndBellyButtonTex" OutName="treasure_cheat_shop_gal_ear_and_belly_button" Format="ci8" Width="16" Height="16" Offset="0x8758" />
<Texture Name="gTreasureChestShopGalSkinTex" OutName="treasure_cheat_shop_gal_skin" Format="ci8" Width="16" Height="16" Offset="0x8858" />
<Texture Name="gTreasureChestShopGalClothesTex" OutName="treasure_cheat_shop_gal_clothes" Format="ci8" Width="32" Height="32" Offset="0x8958" />
<Texture Name="gTreasureChestShopGalFingersTex" OutName="treasure_cheat_shop_gal_fingers" Format="ci8" Width="16" Height="16" Offset="0x8D58" />
<!-- Treasure Chest Shop Gal Limbs -->
<Limb Name="gTreasureChestShopGalRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_ROOT" Offset="0x8E58" />
<Limb Name="gTreasureChestShopGalHipsLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_HIPS" Offset="0x8E64" />
<Limb Name="gTreasureChestShopGalTorsoLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_TORSO" Offset="0x8E70" />
<Limb Name="gTreasureChestShopGalNeckLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_NECK" Offset="0x8E7C" />
<Limb Name="gTreasureChestShopGalHeadLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_HEAD" Offset="0x8E88" />
<Limb Name="gTreasureChestShopGalLeftArmRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_ARM_ROOT" Offset="0x8E94" />
<Limb Name="gTreasureChestShopGalLeftUpperArmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_UPPER_ARM" Offset="0x8EA0" />
<Limb Name="gTreasureChestShopGalLeftForearmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOREARM" Offset="0x8EAC" />
<Limb Name="gTreasureChestShopGalLeftHandLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_HAND" Offset="0x8EB8" />
<Limb Name="gTreasureChestShopGalRightArmRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_ARM_ROOT" Offset="0x8EC4" />
<Limb Name="gTreasureChestShopGalRightUpperArmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_UPPER_ARM" Offset="0x8ED0" />
<Limb Name="gTreasureChestShopGalRightForearmLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOREARM" Offset="0x8EDC" />
<Limb Name="gTreasureChestShopGalRightHandLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_HAND" Offset="0x8EE8" />
<Limb Name="gTreasureChestShopGalRightLegRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_LEG_ROOT" Offset="0x8EF4" />
<Limb Name="gTreasureChestShopGalRightThighLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_THIGH" Offset="0x8F00" />
<Limb Name="gTreasureChestShopGalRightShinLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_SHIN" Offset="0x8F0C" />
<Limb Name="gTreasureChestShopGalRightFootRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT_ROOT" Offset="0x8F18" />
<Limb Name="gTreasureChestShopGalRightFootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_RIGHT_FOOT" Offset="0x8F24" />
<Limb Name="gTreasureChestShopGalLeftLegRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_LEG_ROOT" Offset="0x8F30" />
<Limb Name="gTreasureChestShopGalLeftThighLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_THIGH" Offset="0x8F3C" />
<Limb Name="gTreasureChestShopGalLeftShinLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_SHIN" Offset="0x8F48" />
<Limb Name="gTreasureChestShopGalLeftFootRootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT_ROOT" Offset="0x8F54" />
<Limb Name="gTreasureChestShopGalLeftFootLimb" Type="Standard" EnumName="TREASURE_CHEST_SHOP_GAL_LIMB_LEFT_FOOT" Offset="0x8F60" />
<!-- Treasure Chest Shop Gal Skeleton -->
<Skeleton Name="gTreasureChestShopGalSkel" Type="Flex" LimbType="Standard" LimbNone="TREASURE_CHEST_SHOP_GAL_LIMB_NONE" LimbMax="TREASURE_CHEST_SHOP_GAL_LIMB_MAX" EnumName="TreasureChestShopGalLimb" Offset="0x8FC8" />
<!-- Animations -->
<Animation Name="object_bg_Anim_009890" Offset="0x9890" /> <!-- Original name is "bg_newwait" -->
<Animation Name="object_bg_Anim_009F20" Offset="0x9F20" /> <!-- Original name is "bg_sleeping" -->
<Animation Name="object_bg_Anim_00A280" Offset="0xA280" /> <!-- Original name is "bg_tokune" (probably the English word "to" and "kunekune") -->
<Animation Name="object_bg_Anim_00AD98" Offset="0xAD98" /> <!-- Original name is "bg_up" -->
<Animation Name="object_bg_Anim_00B19C" Offset="0xB19C" /> <!-- Original name is "bg_wait" -->
<!-- Mayor's receptionist DisplayLists -->
<DList Name="object_bg_DL_00D5E0" Offset="0xD5E0" />
<DList Name="object_bg_DL_00D780" Offset="0xD780" />
<DList Name="object_bg_DL_00DB38" Offset="0xDB38" />
@@ -73,6 +90,8 @@
<DList Name="object_bg_DL_00F1F0" Offset="0xF1F0" />
<DList Name="object_bg_DL_00F350" Offset="0xF350" />
<DList Name="object_bg_DL_00F4E8" Offset="0xF4E8" />
<!-- Mayor's receptionist Textures -->
<Texture Name="object_bg_TLUT_00F6F0" OutName="tlut_00F6F0" Format="rgba16" Width="16" Height="16" Offset="0xF6F0" />
<Texture Name="object_bg_Tex_00F8F0" OutName="tex_00F8F0" Format="ci8" Width="32" Height="32" Offset="0xF8F0" />
<Texture Name="object_bg_Tex_00FCF0" OutName="tex_00FCF0" Format="ci8" Width="32" Height="32" Offset="0xFCF0" />
@@ -84,6 +103,8 @@
<Texture Name="object_bg_Tex_0110F0" OutName="tex_0110F0" Format="ci8" Width="32" Height="32" Offset="0x110F0" />
<Texture Name="object_bg_Tex_0114F0" OutName="tex_0114F0" Format="ci8" Width="16" Height="16" Offset="0x114F0" />
<Texture Name="object_bg_Tex_0115F0" OutName="tex_0115F0" Format="ci8" Width="32" Height="32" Offset="0x115F0" />
<!-- Mayor's receptionist Limbs -->
<Limb Name="object_bg_Standardlimb_0119F0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_01" Offset="0x119F0" />
<Limb Name="object_bg_Standardlimb_0119FC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_02" Offset="0x119FC" />
<Limb Name="object_bg_Standardlimb_011A08" Type="Standard" EnumName="OBJECT_BG_2_LIMB_03" Offset="0x11A08" />
@@ -107,6 +128,8 @@
<Limb Name="object_bg_Standardlimb_011AE0" Type="Standard" EnumName="OBJECT_BG_2_LIMB_15" Offset="0x11AE0" />
<Limb Name="object_bg_Standardlimb_011AEC" Type="Standard" EnumName="OBJECT_BG_2_LIMB_16" Offset="0x11AEC" />
<Limb Name="object_bg_Standardlimb_011AF8" Type="Standard" EnumName="OBJECT_BG_2_LIMB_17" Offset="0x11AF8" />
<!--Mayor's receptionist Skeleton -->
<Skeleton Name="object_bg_Skel_011B60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_BG_2_LIMB_NONE" LimbMax="OBJECT_BG_2_LIMB_MAX" EnumName="ObjectBg2Limb" Offset="0x11B60" />
</File>
</Root>
+3 -2
View File
@@ -1,6 +1,7 @@
<Root>
<!-- Ring Of Fire used during Garo's encounters -->
<File Name="object_big_fwall" Segment="6">
<Texture Name="object_big_fwall_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0" />
<DList Name="object_big_fwall_DL_0009A0" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
<Texture Name="gRingOfFireTex" OutName="ring_of_fire" Format="i8" Width="32" Height="64" Offset="0x0" />
<DList Name="gRingOfFireDL" Offset="0x9A0" /> <!-- Original name is "big_firewall_modelT" -->
</File>
</Root>

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