This commit is contained in:
petrie911
2023-06-08 06:36:03 -05:00
1026 changed files with 70796 additions and 24389 deletions
+4 -4
View File
@@ -90,7 +90,7 @@ OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
ASM_PROC := python3 tools/asm-processor/build.py
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp
ASM_PROC_FLAGS := --input-enc=utf-8 --output-enc=euc-jp --convert-statics=global-with-filename
IINC := -Iinclude -Isrc -Iassets -Ibuild -I.
@@ -102,7 +102,7 @@ endif
# Check code syntax with host compiler
ifneq ($(RUN_CC_CHECK),0)
CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion -Wno-unused-but-set-variable -Wno-unused-label
CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion -Wno-unused-but-set-variable -Wno-unused-label -Wno-sign-compare -Wno-tautological-compare
CC_CHECK := gcc -fno-builtin -fsyntax-only -funsigned-char -fdiagnostics-color -std=gnu89 -D _LANGUAGE_C -D NON_MATCHING $(IINC) -nostdinc $(CHECK_WARNINGS)
ifneq ($(WERROR), 0)
CC_CHECK += -Werror
@@ -122,8 +122,8 @@ OPTFLAGS := -O2 -g3
ASFLAGS := -march=vr4300 -32 -Iinclude
MIPS_VERSION := -mips2
# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
CFLAGS += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $(IINC) -nostdinc -Wab,-r4300_mul -woff 624,649,838,712,516
# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Suppress the warnings with -woff.
CFLAGS += -G 0 -non_shared -fullwarn -verbose -Xcpluscomm $(IINC) -nostdinc -Wab,-r4300_mul -woff 649,838,712,516
# Use relocations and abi fpr names in the dump
OBJDUMP_FLAGS := --disassemble --reloc --disassemble-zeroes -Mreg-names=32
@@ -0,0 +1,12 @@
<Root>
<File Name="icon_item_vtx_static" Segment="11">
<DList Name="gItemNamePanelDL" Offset="0x0"/>
<DList Name="gZButtonIconDL" Offset="0x90"/>
<DList Name="gRButtonIconDL" Offset="0xE0"/>
<DList Name="gCButtonIconsDL" Offset="0x130"/>
<DList Name="gAButtonIconDL" Offset="0x188"/>
<DList Name="gBButtonIconDL" Offset="0x1E0"/>
<DList Name="gPromptCursorLeftDL" Offset="0x238"/>
<DList Name="gPromptCursorRightDL" Offset="0x288"/>
</File>
</Root>
+38
View File
@@ -0,0 +1,38 @@
<Root>
<File Name="schedule_static" Segment="8">
<Texture Name="gBombersNotebookEntryIconExclamationPointTex" OutName="bombers_notebook_entry_icon_exlamation_point" Format="ia8" Width="16" Height="16" Offset="0x0000"/>
<Texture Name="gBombersNotebookStampTex" OutName="bombers_notebook_stamp" Format="ia8" Width="32" Height="48" Offset="0x0100"/>
<Texture Name="gBombersNotebookArrowTex" OutName="bombers_notebook_arrow" Format="ia8" Width="24" Height="16" Offset="0x0700"/>
<Texture Name="gBombersNotebookConnectorTex" OutName="bombers_notebook_connector" Format="ia8" Width="32" Height="14" Offset="0x0880"/>
<Texture Name="gBombersNotebookEmptyPhotoTex" OutName="bombers_notebook_empty_photo" Format="rgba16" Width="32" Height="32" Offset="0x0A40"/>
<Texture Name="gBombersNotebookEntryBoxEndTex" OutName="bombers_notebook_entry_end" Format="rgba16" Width="4" Height="16" Offset="0x1240"/>
<Texture Name="gBombersNotebookEntryBoxMiddleTex" OutName="bombers_notebook_entry_middle" Format="rgba16" Width="4" Height="16" Offset="0x12C0"/>
<Texture Name="gBombersNotebookSubColumnBoxTex" OutName="bombers_notebook_sub_column_box" Format="i4" Width="48" Height="1" Offset="0x1340"/>
<Texture Name="gBombersNotebookCircleTex" OutName="bombers_notebook_circle" Format="i4" Width="16" Height="16" Offset="0x1358"/>
<Texture Name="gBombersNotebookBackgroundTex" OutName="bombers_notebook_background" Format="i8" Width="32" Height="32" Offset="0x13D8"/>
<Texture Name="gBombersNotebookHeaderBoxTex" OutName="bombers_notebook_header_box" Format="i8" Width="8" Height="24" Offset="0x17D8"/>
<Texture Name="gBombersNotebookLineTex" OutName="bombers_notebook_line" Format="i8" Width="8" Height="1" Offset="0x1898"/>
<Texture Name="gBombersNotebookBarTex" OutName="bombers_notebook_bar" Format="i8" Width="8" Height="4" Offset="0x18B0"/>
<Texture Name="gBombersNotebookCursorTex" OutName="bombers_notebook_cursor" Format="ia4" Width="16" Height="16" Offset="0x18D0"/>
<Texture Name="gBombersNoteoobkTimeOfDayBoxTex" OutName="bombers_notebook_time_of_day_box" Format="ia4" Width="64" Height="28" Offset="0x1950"/>
<Texture Name="gBombersNotebookTimeBoxLeftTex" OutName="bombers_notebook_time_box_left" Format="ia4" Width="16" Height="28" Offset="0x1CD0"/>
<Texture Name="gBombersNotebookTimeBoxRightTex" OutName="bombers_notebook_time_box_right" Format="ia4" Width="16" Height="28" Offset="0x1DB0"/>
<Texture Name="gBombersNotebookTimeBoxMiddleTex" OutName="bombers_notebook_time_box_middle" Format="ia4" Width="16" Height="28" Offset="0x1E90"/>
<Texture Name="gBombersNotebook1800Tex" OutName="bombers_notebook_1800" Format="ia4" Width="48" Height="11" Offset="0x1F70"/>
<Texture Name="gBombersNotebookDigit0Tex" OutName="bombers_notebook_digit_0" Format="i4" Width="16" Height="17" Offset="0x2078"/>
<Texture Name="gBombersNotebookDigit1Tex" OutName="bombers_notebook_digit_1" Format="i4" Width="16" Height="17" Offset="0x2100"/>
<Texture Name="gBombersNotebookDigit2Tex" OutName="bombers_notebook_digit_2" Format="i4" Width="16" Height="17" Offset="0x2188"/>
<Texture Name="gBombersNotebookDigit3Tex" OutName="bombers_notebook_digit_3" Format="i4" Width="16" Height="17" Offset="0x2210"/>
<Texture Name="gBombersNotebookDigit4Tex" OutName="bombers_notebook_digit_4" Format="i4" Width="16" Height="17" Offset="0x2298"/>
<Texture Name="gBombersNotebookDigit5Tex" OutName="bombers_notebook_digit_5" Format="i4" Width="16" Height="17" Offset="0x2320"/>
<Texture Name="gBombersNotebookDigit6Tex" OutName="bombers_notebook_digit_6" Format="i4" Width="16" Height="17" Offset="0x23A8"/>
<Texture Name="gBombersNotebookDigit7Tex" OutName="bombers_notebook_digit_7" Format="i4" Width="16" Height="17" Offset="0x2430"/>
<Texture Name="gBombersNotebookDigit8Tex" OutName="bombers_notebook_digit_8" Format="i4" Width="16" Height="17" Offset="0x24B8"/>
<Texture Name="gBombersNotebookDigit9Tex" OutName="bombers_notebook_digit_9" Format="i4" Width="16" Height="17" Offset="0x2540"/>
<Texture Name="gBombersNotebookColonTex" OutName="bombers_notebook_colon" Format="i4" Width="16" Height="17" Offset="0x25C8"/>
<Texture Name="gBombersNotebookDay1stTex" OutName="bombers_notebook_day_1st" Format="ia8" Width="48" Height="22" Offset="0x2650"/>
<Texture Name="gBombersNotebookDay2ndTex" OutName="bombers_notebook_day_2nd" Format="ia8" Width="48" Height="22" Offset="0x2A70"/>
<Texture Name="gBombersNotebookDayFinalTex" OutName="bombers_notebook_day_final" Format="ia8" Width="48" Height="22" Offset="0x2E90"/>
<Texture Name="gBombersNotebookTimeOfDayTex" OutName="bombers_notebook_time_of_day" Format="i4" Width="96" Height="20" Offset="0x32B0"/>
</File>
</Root>
+126
View File
@@ -0,0 +1,126 @@
<Root>
<File Name="title_static" Segment="1">
<Texture Name="gFileSelNoFileToCopyENGTex" OutName="no_file_to_copy_eng" Format="ia8" Width="128" Height="16" Offset="0x0"/>
<Texture Name="gFileSelNoFileToEraseENGTex" OutName="no_file_to_erase_eng" Format="ia8" Width="128" Height="16" Offset="0x800"/>
<Texture Name="gFileSelNoEmptyFileENGTex" OutName="no_empty_file_eng" Format="ia8" Width="128" Height="16" Offset="0x1000"/>
<Texture Name="gFileSelFileEmptyENGTex" OutName="file_empty_eng" Format="ia8" Width="128" Height="16" Offset="0x1800"/>
<Texture Name="gFileSelFileInUseENGTex" OutName="file_in_use_eng" Format="ia8" Width="128" Height="16" Offset="0x2000"/>
<Texture Name="gFileSelConnectorTex" OutName="connector" Format="ia8" Width="24" Height="16" Offset="0x2800"/>
<Texture Name="gFileSelCopyWhichFileENGTex" OutName="copy_which_file_eng" Format="ia8" Width="128" Height="16" Offset="0x2980"/>
<Texture Name="gFileSelCopyToWhichFileENGTex" OutName="copy_to_which_file_eng" Format="ia8" Width="128" Height="16" Offset="0x3180"/>
<Texture Name="gFileSelAreYouSureCopyENGTex" OutName="are_you_sure_copy_eng" Format="ia8" Width="128" Height="16" Offset="0x3980"/>
<Texture Name="gFileSelFileCopiedENGTex" OutName="file_copied_eng" Format="ia8" Width="128" Height="16" Offset="0x4180"/>
<Texture Name="gFileSelPleaseSelectAFileENGTex" OutName="please_select_a_file_eng" Format="ia8" Width="128" Height="16" Offset="0x4980"/>
<Texture Name="gFileSelOpenThisFileENGTex" OutName="open_this_file_eng" Format="ia8" Width="128" Height="16" Offset="0x5180"/>
<Texture Name="gFileSelEraseWhichFileENGTex" OutName="erase_which_file_eng" Format="ia8" Width="128" Height="16" Offset="0x5980"/>
<Texture Name="gFileSelAreYouSureEraseENGTex" OutName="are_you_sure_erase_eng" Format="ia8" Width="128" Height="16" Offset="0x6180"/>
<Texture Name="gFileSelFileErasedENGTex" OutName="file_erased_eng" Format="ia8" Width="128" Height="16" Offset="0x6980"/>
<Texture Name="gFileSelOptionsENGTex" OutName="options_eng" Format="ia8" Width="128" Height="16" Offset="0x7180"/>
<Texture Name="gFileSelNameENGTex" OutName="name_eng" Format="ia8" Width="56" Height="16" Offset="0x7980"/>
<Texture Name="gFileSelSurroundENGTex" OutName="surround_eng" Format="ia8" Width="48" Height="16" Offset="0x7D00"/>
<Texture Name="gFileSelHeadsetENGTex" OutName="headset_eng" Format="ia8" Width="48" Height="16" Offset="0x8000"/>
<Texture Name="gFileSelMonoENGTex" OutName="mono_eng" Format="ia8" Width="48" Height="16" Offset="0x8300"/>
<Texture Name="gFileSelSoundENGTex" OutName="sound_eng" Format="ia8" Width="64" Height="16" Offset="0x8600"/>
<Texture Name="gFileSelStereoENGTex" OutName="stereo_eng" Format="ia8" Width="48" Height="16" Offset="0x8A00"/>
<Texture Name="gFileSelTargetingENGTex" OutName="targeting_eng" Format="ia8" Width="64" Height="16" Offset="0x8D00"/>
<Texture Name="gFileSelSwitchENGTex" OutName="switch_eng" Format="ia8" Width="48" Height="16" Offset="0x9100"/>
<Texture Name="gFileSelHoldENGTex" OutName="hold_eng" Format="ia8" Width="48" Height="16" Offset="0x9400"/>
<Texture Name="gFileSelCheckBrightnessENGTex" OutName="check_brightness_eng" Format="ia8" Width="96" Height="16" Offset="0x9700"/>
<Texture Name="gFileSelDolbySurroundLogoENGTex" OutName="dolby_surround_logo_eng" Format="i8" Width="48" Height="17" Offset="0x9D00"/>
<Texture Name="gFileSelDecideCancelENGTex" OutName="decide_cancel_eng" Format="ia8" Width="144" Height="16" Offset="0xA030"/>
<Texture Name="gFileSelDecideSaveENGTex" OutName="decide_save_eng" Format="ia8" Width="152" Height="16" Offset="0xA930"/>
<Texture Name="gFileSelPleaseWaitENGTex" OutName="please_wait_eng" Format="ia8" Width="144" Height="16" Offset="0xB2B0"/>
<Texture Name="gFileSelWindow00Tex" OutName="window_00" Format="ia16" Width="64" Height="32" Offset="0xBBB0"/>
<Texture Name="gFileSelWindow01Tex" OutName="window_01" Format="ia16" Width="64" Height="32" Offset="0xCBB0"/>
<Texture Name="gFileSelWindow02Tex" OutName="window_02" Format="ia16" Width="64" Height="32" Offset="0xDBB0"/>
<Texture Name="gFileSelWindow03Tex" OutName="window_03" Format="ia16" Width="48" Height="32" Offset="0xEBB0"/>
<Texture Name="gFileSelWindow10Tex" OutName="window_10" Format="ia16" Width="64" Height="32" Offset="0xF7B0"/>
<Texture Name="gFileSelWindow11Tex" OutName="window_11" Format="ia16" Width="64" Height="32" Offset="0x107B0"/>
<Texture Name="gFileSelWindow12Tex" OutName="window_12" Format="ia16" Width="64" Height="32" Offset="0x117B0"/>
<Texture Name="gFileSelWindow13Tex" OutName="window_13" Format="ia16" Width="48" Height="32" Offset="0x127B0"/>
<Texture Name="gFileSelWindow20Tex" OutName="window_20" Format="ia16" Width="64" Height="32" Offset="0x133B0"/>
<Texture Name="gFileSelWindow21Tex" OutName="window_21" Format="ia16" Width="64" Height="32" Offset="0x143B0"/>
<Texture Name="gFileSelWindow22Tex" OutName="window_22" Format="ia16" Width="64" Height="32" Offset="0x153B0"/>
<Texture Name="gFileSelWindow23Tex" OutName="window_23" Format="ia16" Width="48" Height="32" Offset="0x163B0"/>
<Texture Name="gFileSelWindow30Tex" OutName="window_30" Format="ia16" Width="64" Height="32" Offset="0x16FB0"/>
<Texture Name="gFileSelWindow31Tex" OutName="window_31" Format="ia16" Width="64" Height="32" Offset="0x17FB0"/>
<Texture Name="gFileSelWindow32Tex" OutName="window_32" Format="ia16" Width="64" Height="32" Offset="0x18FB0"/>
<Texture Name="gFileSelWindow33Tex" OutName="window_33" Format="ia16" Width="48" Height="32" Offset="0x19FB0"/>
<Texture Name="gFileSelWindow40Tex" OutName="window_40" Format="ia16" Width="64" Height="32" Offset="0x1ABB0"/>
<Texture Name="gFileSelWindow41Tex" OutName="window_41" Format="ia16" Width="64" Height="32" Offset="0x1BBB0"/>
<Texture Name="gFileSelWindow42Tex" OutName="window_42" Format="ia16" Width="64" Height="32" Offset="0x1CBB0"/>
<Texture Name="gFileSelWindow43Tex" OutName="window_43" Format="ia16" Width="48" Height="32" Offset="0x1DBB0"/>
<Texture Name="gFileSelCopyButtonENGTex" OutName="copy_button_eng" Format="ia16" Width="64" Height="16" Offset="0x1E7B0"/>
<Texture Name="gFileSelFile1ButtonENGTex" OutName="file_1_button_eng" Format="ia16" Width="64" Height="16" Offset="0x1EFB0"/>
<Texture Name="gFileSelFile2ButtonENGTex" OutName="file_2_button_eng" Format="ia16" Width="64" Height="16" Offset="0x1F7B0"/>
<Texture Name="gFileSelFile3ButtonENGTex" OutName="file_3_button_eng" Format="ia16" Width="64" Height="16" Offset="0x1FFB0"/>
<Texture Name="gFileSelYesButtonENGTex" OutName="yes_button_eng" Format="ia16" Width="64" Height="16" Offset="0x207B0"/>
<Texture Name="gFileSelEraseButtonENGTex" OutName="erase_button_eng" Format="ia16" Width="64" Height="16" Offset="0x20FB0"/>
<Texture Name="gFileSelENDButtonENGTex" OutName="end_button_eng" Format="ia16" Width="44" Height="16" Offset="0x217B0"/>
<Texture Name="gFileSelBackspaceButtonTex" OutName="backspace_button" Format="ia16" Width="28" Height="16" Offset="0x21D30"/>
<Texture Name="gFileSelFileNameBoxTex" OutName="file_name_box" Format="ia16" Width="108" Height="16" Offset="0x220B0"/>
<Texture Name="gFileSelFileInfoBox0Tex" OutName="file_info_box_0" Format="ia16" Width="36" Height="56" Offset="0x22E30"/>
<Texture Name="gFileSelFileInfoBox1Tex" OutName="file_info_box_1" Format="ia16" Width="36" Height="56" Offset="0x23DF0"/>
<Texture Name="gFileSelFileInfoBox2Tex" OutName="file_info_box_2" Format="ia16" Width="36" Height="56" Offset="0x24DB0"/>
<Texture Name="gFileSelFileInfoBox3Tex" OutName="file_info_box_3" Format="ia16" Width="36" Height="56" Offset="0x25D70"/>
<Texture Name="gFileSelFileInfoBox4Tex" OutName="file_info_box_4" Format="ia16" Width="24" Height="56" Offset="0x26D30"/>
<Texture Name="gFileSelOptionsButtonENGTex" OutName="options_button_eng" Format="ia16" Width="64" Height="16" Offset="0x277B0"/>
<Texture Name="gFileSelQuitButtonENGTex" OutName="quit_button_eng" Format="ia16" Width="64" Height="16" Offset="0x27FB0"/>
<!-- Extension for owl save information -->
<Texture Name="gFileSelFileExtraInfoBox0Tex" OutName="file_extra_info_box_0" Format="ia16" Width="28" Height="56" Offset="0x287B0"/>
<Texture Name="gFileSelFileExtraInfoBox1Tex" OutName="file_extra_info_box_1" Format="ia16" Width="28" Height="56" Offset="0x293F0"/>
<!-- Used for closed owl save file -->
<Texture Name="gFileSelBlankButtonTex" OutName="file_blank_button" Format="ia16" Width="52" Height="16" Offset="0x2A030"/>
<Texture Name="gFileSelOptionsDividerTex" OutName="options_divider" Format="ia4" Width="256" Height="2" Offset="0x2A6B0"/>
<Texture Name="gFileSelBrightnessCheckTex" OutName="brightness_check" Format="ia4" Width="96" Height="16" Offset="0x2A7B0"/>
<Texture Name="gFileSelBigButtonHighlightTex" OutName="big_button_highlight" Format="i8" Width="72" Height="24" Offset="0x2AAB0"/>
<Texture Name="gFileSelCharHighlightTex" OutName="char_highlight" Format="i8" Width="24" Height="24" Offset="0x2B170"/>
<Texture Name="gFileSelMediumButtonHighlightTex" OutName="medium_button_highlight" Format="i8" Width="56" Height="24" Offset="0x2B3B0"/>
<Texture Name="gFileSelSmallButtonHighlightTex" OutName="small_button_highlight" Format="i8" Width="40" Height="24" Offset="0x2B8F0"/>
<!-- Boss remains textures -->
<Texture Name="gFileSelOdolwasRemainsTex" OutName="odolwas_remains" Format="rgba32" Width="32" Height="32" Offset="0x2BCB0"/>
<Texture Name="gFileSelGohtsRemainsTex" OutName="gohts_remains" Format="rgba32" Width="32" Height="32" Offset="0x2CCB0"/>
<Texture Name="gFileSelGyorgsRemainsTex" OutName="gyorgs_remains" Format="rgba32" Width="32" Height="32" Offset="0x2DCB0"/>
<Texture Name="gFileSelTwinmoldsRemainsTex" OutName="twinmolds_remains" Format="rgba32" Width="32" Height="32" Offset="0x2ECB0"/>
<Texture Name="gFileSelOwlSaveIconTex" OutName="owl_save_icon" Format="rgba32" Width="24" Height="12" Offset="0x2FCB0"/>
<Texture Name="gFileSelFirstDayENGTex" OutName="first_day_eng" Format="i4" Width="48" Height="24" Offset="0x30130"/>
<Texture Name="gFileSelSecondDayENGTex" OutName="second_day_eng" Format="i4" Width="48" Height="24" Offset="0x30370"/>
<Texture Name="gFileSelFinalDayENGTex" OutName="final_day_eng" Format="i4" Width="48" Height="24" Offset="0x305B0"/>
<Texture Name="gFileSelSaveXJPNTex" OutName="save_x_jpn" Format="i4" Width="32" Height="16" Offset="0x307F0"/>
<Texture Name="gFileSelMASKSENGTex" OutName="masks_eng" Format="i4" Width="64" Height="16" Offset="0x308F0"/>
<Texture Name="gFileSel0QuarterHeartENGTex" OutName="0_quarter_heart" Format="ia8" Width="24" Height="16" Offset="0x30AF0"/>
<Texture Name="gFileSel1QuarterHeartENGTex" OutName="1_quarter_heart" Format="ia8" Width="24" Height="16" Offset="0x30C70"/>
<Texture Name="gFileSel2QuarterHeartENGTex" OutName="2_quarter_heart" Format="ia8" Width="24" Height="16" Offset="0x30DF0"/>
<Texture Name="gFileSel3QuarterHeartENGTex" OutName="3_quarter_heart" Format="ia8" Width="24" Height="16" Offset="0x30F70"/>
<Texture Name="gFileSelRupeeTex" OutName="rupee" Format="ia8" Width="16" Height="16" Offset="0x310F0"/>
<DList Name="gFileSelWindow1DL" Offset="0x311F0"/>
<DList Name="gFileSelWindow2DL" Offset="0x31408"/>
<DList Name="gFileSelWindow3DL" Offset="0x31618"/>
</File>
</Root>
+7 -5
View File
@@ -787,7 +787,7 @@
<PlayerAnimation Name="gPlayerAnim_Link_muku" Offset="0xE4E0" />
<PlayerAnimation Name="gPlayerAnim_Link_otituku_w" Offset="0xE4E8" />
<PlayerAnimation Name="gPlayerAnim_Link_ue_wait" Offset="0xE4F0" />
<DList Name="gameplay_keep_DL_00E5C0" Offset="0xE5C0" />
<!-- Deku Flower -->
@@ -1145,8 +1145,8 @@
<Texture Name="gElegyShellGoronNecklaceTex" OutName="elegy_shell_goron_necklace" Format="i8" Width="32" Height="32" Offset="0x4DDA0" />
<Texture Name="gElegyShellGoronPlatformTex" OutName="elegy_shell_goron_platform" Format="ci8" Width="8" Height="16" Offset="0x4E1A0" />
<Texture Name="gameplay_keep_Tex_04E220" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gameplay_keep_DL_04F250" Offset="0x4F250" />
<Texture Name="gHookshotReticleTex" OutName="tex_04E220" Format="i8" Width="64" Height="64" Offset="0x4E220" />
<DList Name="gHookshotReticleDL" Offset="0x4F250" />
<Texture Name="gameplay_keep_Tex_04F2C0" OutName="tex_04F2C0" Format="ia16" Width="32" Height="64" Offset="0x4F2C0" />
<DList Name="gEffIceFragment1DL" Offset="0x50550" />
<DList Name="gEffIceFragment2MaterialDL" Offset="0x50648" />
@@ -1223,7 +1223,9 @@
<DList Name="gameplay_keep_DL_054C90" Offset="0x54C90" />
<Texture Name="gameplay_keep_Tex_054D90" OutName="tex_054D90" Format="i4" Width="16" Height="16" Offset="0x54D90" />
<Texture Name="gameplay_keep_Tex_054E10" OutName="tex_054E10" Format="i8" Width="16" Height="16" Offset="0x54E10" />
<TextureAnimation Name="gameplay_keep_Matanimheader_054F18" Offset="0x54F18" />
<Texture Name="gameplay_keep_Tex_054F20" OutName="tex_054F20" Format="i8" Width="32" Height="32" Offset="0x54F20" />
<DList Name="gameplay_keep_DL_055360" Offset="0x55360" />
<DList Name="gameplay_keep_DL_055620" Offset="0x55620" />
@@ -1477,7 +1479,7 @@
<Texture Name="gElegyShellZoraPlatformTex" OutName="elegy_shell_zora_platform" Format="rgba16" Width="8" Height="16" Offset="0x8D2E0" />
<Texture Name="gameplay_keep_Tex_08D3E0" OutName="tex_08D3E0" Format="i8" Width="64" Height="32" Offset="0x8D3E0" />
<!-- Dust Textures -->
<Texture Name="gEffDust1Tex" OutName="eff_dust_1" Format="i8" Width="32" Height="32" Offset="0x8DBE0" />
<Texture Name="gEffDust2Tex" OutName="eff_dust_2" Format="i8" Width="32" Height="32" Offset="0x8DFE0" />
@@ -1487,7 +1489,7 @@
<Texture Name="gEffDust6Tex" OutName="eff_dust_6" Format="i8" Width="32" Height="32" Offset="0x8EFE0" />
<Texture Name="gEffDust7Tex" OutName="eff_dust_7" Format="i8" Width="32" Height="32" Offset="0x8F3E0" />
<Texture Name="gEffDust8Tex" OutName="eff_dust_8" Format="i8" Width="32" Height="32" Offset="0x8F7E0" />
<Texture Name="gameplay_keep_Tex_08FBE0" OutName="tex_08FBE0" Format="i8" Width="32" Height="64" Offset="0x8FBE0" />
<Texture Name="gameplay_keep_Tex_0903E0" OutName="tex_0903E0" Format="i8" Width="32" Height="64" Offset="0x903E0" />
<Texture Name="gameplay_keep_Tex_090BE0" OutName="tex_090BE0" Format="i8" Width="32" Height="64" Offset="0x90BE0" />
+76 -75
View File
@@ -1,79 +1,80 @@
<Root>
<!-- Assets for Anju in a wedding dress -->
<File Name="object_and" Segment="6">
<Animation Name="object_and_Anim_0000C8" Offset="0xC8" /> <!-- Original name is "and_test" -->
<DList Name="object_and_DL_004670" Offset="0x4670" />
<DList Name="object_and_DL_004708" Offset="0x4708" />
<DList Name="object_and_DL_0047F0" Offset="0x47F0" />
<DList Name="object_and_DL_004998" Offset="0x4998" />
<DList Name="object_and_DL_004BE0" Offset="0x4BE0" />
<DList Name="object_and_DL_004D90" Offset="0x4D90" />
<DList Name="object_and_DL_004E50" Offset="0x4E50" />
<DList Name="object_and_DL_004F20" Offset="0x4F20" />
<DList Name="object_and_DL_005038" Offset="0x5038" />
<DList Name="object_and_DL_0056C0" Offset="0x56C0" />
<DList Name="object_and_DL_005888" Offset="0x5888" />
<DList Name="object_and_DL_005938" Offset="0x5938" />
<DList Name="object_and_DL_0059C8" Offset="0x59C8" />
<DList Name="object_and_DL_005A80" Offset="0x5A80" />
<DList Name="object_and_DL_005BA8" Offset="0x5BA8" />
<DList Name="object_and_DL_005C60" Offset="0x5C60" />
<DList Name="object_and_DL_005D80" Offset="0x5D80" />
<DList Name="object_and_DL_005F10" Offset="0x5F10" />
<DList Name="object_and_DL_005FF8" Offset="0x5FF8" />
<DList Name="object_and_DL_006240" Offset="0x6240" />
<DList Name="object_and_DL_0063D8" Offset="0x63D8" />
<DList Name="object_and_DL_0064C0" Offset="0x64C0" />
<DList Name="object_and_DL_006708" Offset="0x6708" />
<DList Name="object_and_DL_0067E0" Offset="0x67E0" />
<Texture Name="object_and_Tex_006C30" OutName="tex_006C30" Format="rgba16" Width="8" Height="8" Offset="0x6C30" />
<Texture Name="object_and_Tex_006CB0" OutName="tex_006CB0" Format="rgba16" Width="8" Height="16" Offset="0x6CB0" />
<Texture Name="object_and_Tex_006DB0" OutName="tex_006DB0" Format="rgba16" Width="16" Height="16" Offset="0x6DB0" />
<Texture Name="object_and_Tex_006FB0" OutName="tex_006FB0" Format="rgba16" Width="16" Height="16" Offset="0x6FB0" />
<Texture Name="object_and_Tex_0071B0" OutName="tex_0071B0" Format="i8" Width="8" Height="8" Offset="0x71B0" />
<Texture Name="object_and_Tex_0071F0" OutName="tex_0071F0" Format="i8" Width="32" Height="32" Offset="0x71F0" />
<Texture Name="object_and_Tex_0075F0" OutName="tex_0075F0" Format="rgba16" Width="16" Height="16" Offset="0x75F0" />
<Texture Name="object_and_Tex_0077F0" OutName="tex_0077F0" Format="rgba16" Width="32" Height="16" Offset="0x77F0" />
<Texture Name="object_and_Tex_007BF0" OutName="tex_007BF0" Format="rgba16" Width="16" Height="16" Offset="0x7BF0" />
<Texture Name="object_and_Tex_007DF0" OutName="tex_007DF0" Format="rgba16" Width="32" Height="32" Offset="0x7DF0" />
<Texture Name="object_and_Tex_0085F0" OutName="tex_0085F0" Format="rgba16" Width="32" Height="32" Offset="0x85F0" />
<Texture Name="object_and_Tex_008DF0" OutName="tex_008DF0" Format="rgba16" Width="32" Height="32" Offset="0x8DF0" />
<Texture Name="object_and_Tex_0095F0" OutName="tex_0095F0" Format="rgba16" Width="32" Height="32" Offset="0x95F0" />
<Texture Name="object_and_Tex_009DF0" OutName="tex_009DF0" Format="rgba16" Width="32" Height="16" Offset="0x9DF0" />
<Texture Name="object_and_Tex_00A1F0" OutName="tex_00A1F0" Format="rgba16" Width="32" Height="16" Offset="0xA1F0" />
<Texture Name="object_and_Tex_00A5F0" OutName="tex_00A5F0" Format="i8" Width="32" Height="64" Offset="0xA5F0" />
<Texture Name="object_and_Tex_00ADF0" OutName="tex_00ADF0" Format="i8" Width="32" Height="32" Offset="0xADF0" />
<Limb Name="object_and_Standardlimb_00B1F0" Type="Standard" EnumName="OBJECT_AND_LIMB_01" Offset="0xB1F0" />
<Limb Name="object_and_Standardlimb_00B1FC" Type="Standard" EnumName="OBJECT_AND_LIMB_02" Offset="0xB1FC" />
<Limb Name="object_and_Standardlimb_00B208" Type="Standard" EnumName="OBJECT_AND_LIMB_03" Offset="0xB208" />
<Limb Name="object_and_Standardlimb_00B214" Type="Standard" EnumName="OBJECT_AND_LIMB_04" Offset="0xB214" />
<Limb Name="object_and_Standardlimb_00B220" Type="Standard" EnumName="OBJECT_AND_LIMB_05" Offset="0xB220" />
<Limb Name="object_and_Standardlimb_00B22C" Type="Standard" EnumName="OBJECT_AND_LIMB_06" Offset="0xB22C" />
<Limb Name="object_and_Standardlimb_00B238" Type="Standard" EnumName="OBJECT_AND_LIMB_07" Offset="0xB238" />
<Limb Name="object_and_Standardlimb_00B244" Type="Standard" EnumName="OBJECT_AND_LIMB_08" Offset="0xB244" />
<Limb Name="object_and_Standardlimb_00B250" Type="Standard" EnumName="OBJECT_AND_LIMB_09" Offset="0xB250" />
<Limb Name="object_and_Standardlimb_00B25C" Type="Standard" EnumName="OBJECT_AND_LIMB_0A" Offset="0xB25C" />
<Limb Name="object_and_Standardlimb_00B268" Type="Standard" EnumName="OBJECT_AND_LIMB_0B" Offset="0xB268" />
<Limb Name="object_and_Standardlimb_00B274" Type="Standard" EnumName="OBJECT_AND_LIMB_0C" Offset="0xB274" />
<Limb Name="object_and_Standardlimb_00B280" Type="Standard" EnumName="OBJECT_AND_LIMB_0D" Offset="0xB280" />
<Limb Name="object_and_Standardlimb_00B28C" Type="Standard" EnumName="OBJECT_AND_LIMB_0E" Offset="0xB28C" />
<Limb Name="object_and_Standardlimb_00B298" Type="Standard" EnumName="OBJECT_AND_LIMB_0F" Offset="0xB298" />
<Limb Name="object_and_Standardlimb_00B2A4" Type="Standard" EnumName="OBJECT_AND_LIMB_10" Offset="0xB2A4" />
<Limb Name="object_and_Standardlimb_00B2B0" Type="Standard" EnumName="OBJECT_AND_LIMB_11" Offset="0xB2B0" />
<Limb Name="object_and_Standardlimb_00B2BC" Type="Standard" EnumName="OBJECT_AND_LIMB_12" Offset="0xB2BC" />
<Limb Name="object_and_Standardlimb_00B2C8" Type="Standard" EnumName="OBJECT_AND_LIMB_13" Offset="0xB2C8" />
<Limb Name="object_and_Standardlimb_00B2D4" Type="Standard" EnumName="OBJECT_AND_LIMB_14" Offset="0xB2D4" />
<Limb Name="object_and_Standardlimb_00B2E0" Type="Standard" EnumName="OBJECT_AND_LIMB_15" Offset="0xB2E0" />
<Limb Name="object_and_Standardlimb_00B2EC" Type="Standard" EnumName="OBJECT_AND_LIMB_16" Offset="0xB2EC" />
<Limb Name="object_and_Standardlimb_00B2F8" Type="Standard" EnumName="OBJECT_AND_LIMB_17" Offset="0xB2F8" />
<Limb Name="object_and_Standardlimb_00B304" Type="Standard" EnumName="OBJECT_AND_LIMB_18" Offset="0xB304" />
<Limb Name="object_and_Standardlimb_00B310" Type="Standard" EnumName="OBJECT_AND_LIMB_19" Offset="0xB310" />
<Skeleton Name="object_and_Skel_00B380" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AND_LIMB_NONE" LimbMax="OBJECT_AND_LIMB_MAX" EnumName="ObjectAndLimb" Offset="0xB380" />
<Animation Name="object_and_Anim_00DA58" Offset="0xDA58" /> <!-- Original name is "wa_aruku" ("walk") -->
<Animation Name="object_and_Anim_00EE00" Offset="0xEE00" /> <!-- Original name is "wa_hidari" ("left; left hand side") -->
<Animation Name="object_and_Anim_00F6C4" Offset="0xF6C4" /> <!-- Original name is "wa_hidari_loop" -->
<Animation Name="object_and_Anim_00FE64" Offset="0xFE64" /> <!-- Original name is "wa_kaoage" ("raising face") -->
<Animation Name="object_and_Anim_01067C" Offset="0x1067C" /> <!-- Original name is "wa_kaoage_loop" -->
<Animation Name="object_and_Anim_011AFC" Offset="0x11AFC" /> <!-- Original name is "wa_kaoaruki" (probably a combination of "kaoage" and "aruki") -->
<Animation Name="object_and_Anim_0122D0" Offset="0x122D0" /> <!-- Original name is "wa_utumuki_loop" ("looking down") -->
<Animation Name="gAndStaticAnim" Offset="0xC8" /> <!-- Original name is "and_test" -->
<DList Name="gAndTrainDL" Offset="0x4670" />
<DList Name="gAndCalvesDL" Offset="0x4708" />
<DList Name="gAndShinsDL" Offset="0x47F0" />
<DList Name="gAndThighsDL" Offset="0x4998" />
<DList Name="gAndPelvisDL" Offset="0x4BE0" />
<DList Name="gAndLowerVeilDL" Offset="0x4D90" />
<DList Name="gAndUpperVeilDL" Offset="0x4E50" />
<DList Name="gAndVeilBaseDL" Offset="0x4F20" />
<DList Name="gAndHeadDL" Offset="0x5038" />
<DList Name="gAndBouquetDL" Offset="0x56C0" />
<DList Name="gAndCenterLeavesTipDL" Offset="0x5888" />
<DList Name="gAndCenterLeavesDL" Offset="0x5938" />
<DList Name="gAndRightLeavesTipDL" Offset="0x59C8" />
<DList Name="gAndRightLeavesDL" Offset="0x5A80" />
<DList Name="gAndLeftLeavesTipDL" Offset="0x5BA8" />
<DList Name="gAndLeftLeavesDL" Offset="0x5C60" />
<DList Name="gAndRightHandDL" Offset="0x5D80" />
<DList Name="gAndRightForearmDL" Offset="0x5F10" />
<DList Name="gAndRightUpperArmDL" Offset="0x5FF8" />
<DList Name="gAndLeftHandDL" Offset="0x6240" />
<DList Name="gAndLeftForearmDL" Offset="0x63D8" />
<DList Name="gAndLeftUpperArmDL" Offset="0x64C0" />
<DList Name="gAndSymbolDL" Offset="0x6708" />
<DList Name="gAndTorsoDL" Offset="0x67E0" />
<Texture Name="gAndSkinShadowTex" OutName="and_skin_shadow" Format="rgba16" Width="8" Height="8" Offset="0x6C30" />
<Texture Name="gAndHairTex" OutName="and_hair" Format="rgba16" Width="8" Height="16" Offset="0x6CB0" />
<Texture Name="gAndEarTex" OutName="and_ear" Format="rgba16" Width="16" Height="16" Offset="0x6DB0" />
<Texture Name="gAndFingersTex" OutName="and_fingers" Format="rgba16" Width="16" Height="16" Offset="0x6FB0" />
<Texture Name="gAndDressGradientTex" OutName="and_dress_gradient" Format="i8" Width="8" Height="8" Offset="0x71B0" />
<Texture Name="gAndDressSymbolTex" OutName="and_dress_symbol" Format="i8" Width="32" Height="32" Offset="0x71F0" />
<Texture Name="gAndPearlTex" OutName="and_pearl" Format="rgba16" Width="16" Height="16" Offset="0x75F0" />
<Texture Name="gAndLeavesTex" OutName="and_leaves" Format="rgba16" Width="32" Height="16" Offset="0x77F0" />
<Texture Name="gAndFlowerTex" OutName="and_flower" Format="rgba16" Width="16" Height="16" Offset="0x7BF0" />
<Texture Name="gAndEyeOpenTex" OutName="and_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x7DF0" />
<Texture Name="gAndEyeClosingTex" OutName="and_eye_closing" Format="rgba16" Width="32" Height="32" Offset="0x85F0" />
<Texture Name="gAndEyeClosedTex" OutName="and_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x8DF0" />
<Texture Name="gAndEyeOpeningTex" OutName="and_eye_opening" Format="rgba16" Width="32" Height="32" Offset="0x95F0" />
<Texture Name="gAndMouthNeutralTex" OutName="and_mouth_neutral" Format="rgba16" Width="32" Height="16" Offset="0x9DF0" />
<Texture Name="gAndMouthSmileTex" OutName="and_mouth_smile" Format="rgba16" Width="32" Height="16" Offset="0xA1F0" />
<Texture Name="gAndDressSpotsTex" OutName="and_dress_spots" Format="i8" Width="32" Height="64" Offset="0xA5F0" />
<Texture Name="gAndDressCircleTex" OutName="and_dress_circle" Format="i8" Width="32" Height="32" Offset="0xADF0" />
<Limb Name="gAndRootLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_ROOT" Offset="0xB1F0" />
<Limb Name="gAndTorsoLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_TORSO" Offset="0xB1FC" />
<Limb Name="gAndSymbolLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_SYMBOL" Offset="0xB208" />
<Limb Name="gAndLeftUpperArmLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_LEFT_UPPER_ARM" Offset="0xB214" />
<Limb Name="gAndLeftForearmLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_LEFT_FOREARM" Offset="0xB220" />
<Limb Name="gAndLeftHandLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_LEFT_HAND" Offset="0xB22C" />
<Limb Name="gAndRightUpperArmLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_RIGHT_UPPER_ARM" Offset="0xB238" />
<Limb Name="gAndRightForearmLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_RIGHT_FOREARM" Offset="0xB244" />
<Limb Name="gAndRightHandLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_RIGHT_HAND" Offset="0xB250" />
<Limb Name="gAndBouquetLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_BOUQUET" Offset="0xB25C" />
<Limb Name="gAndLeftLeavesLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_LEFT_LEAVES" Offset="0xB268" />
<Limb Name="gAndLeftLeavesTipLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_LEFT_LEAVES_TIP" Offset="0xB274" />
<Limb Name="gAndRightLeavesLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_RIGHT_LEAVES" Offset="0xB280" />
<Limb Name="gAndRightLeavesTipLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_RIGHT_LEAVES_TIP" Offset="0xB28C" />
<Limb Name="gAndCenterLeavesLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_CENTER_LEAVES" Offset="0xB298" />
<Limb Name="gAndCenterLeavesTipLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_CENTER_LEAVES_TIP" Offset="0xB2A4" />
<Limb Name="gAndVeilBaseLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_VEIL_BASE" Offset="0xB2B0" />
<Limb Name="gAndHeadLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_HEAD" Offset="0xB2BC" />
<Limb Name="gAndUpperVeilLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_UPPER_VEIL" Offset="0xB2C8" />
<Limb Name="gAndLowerVeilLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_LOWER_VEIL" Offset="0xB2D4" />
<Limb Name="gAndPelvisLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_PELVIS" Offset="0xB2E0" />
<Limb Name="gAndThighsLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_THIGHS" Offset="0xB2EC" />
<Limb Name="gAndShinsLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_SHINS" Offset="0xB2F8" />
<Limb Name="gAndCalvesLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_CALVES" Offset="0xB304" />
<Limb Name="gAndTrainLimb" Type="Standard" EnumName="OBJECT_AND_LIMB_TRAIN" Offset="0xB310" />
<Skeleton Name="gAndSkel" Type="Flex" LimbType="Standard" LimbNone="OBJECT_AND_LIMB_NONE" LimbMax="OBJECT_AND_LIMB_MAX" EnumName="ObjectAndLimb" Offset="0xB380" />
<Animation Name="gAndWalkAnim" Offset="0xDA58" /> <!-- Original name is "wa_aruku" ("walk") -->
<Animation Name="gAndRaiseHandAnim" Offset="0xEE00" /> <!-- Original name is "wa_hidari" ("left; left hand side") -->
<Animation Name="gAndRaisedHandLoopAnim" Offset="0xF6C4" /> <!-- Original name is "wa_hidari_loop" -->
<Animation Name="gAndRaiseHeadAnim" Offset="0xFE64" /> <!-- Original name is "wa_kaoage" ("raising face") -->
<Animation Name="gAndRaisedHeadLoopAnim" Offset="0x1067C" /> <!-- Original name is "wa_kaoage_loop" -->
<Animation Name="gAndRaisedHandWalkAnim" Offset="0x11AFC" /> <!-- Original name is "wa_kaoaruki" (probably a combination of "kaoage" and "aruki") -->
<Animation Name="gAndIdleAnim" Offset="0x122D0" /> <!-- Original name is "wa_utumuki_loop" ("looking down") -->
</File>
</Root>
+1 -1
View File
@@ -46,7 +46,7 @@
<DList Name="gGyorgBubbleModelDL" Offset="0x7EB0" />
<!-- Gyorg Title Card -->
<Texture Name="gGyorgTitleCardTex" OutName="gyorg_title_card" Format="i8" Width="128" Height="40" Offset="0x7EC8" />
<Texture Name="gGyorgTitleCardTex" OutName="gyorg_title_card" Format="ia8" Width="128" Height="40" Offset="0x7EC8" />
<!-- Gyorg Limbs -->
<Limb Name="gGyorgRootLimb" Type="Standard" EnumName="GYORG_LIMB_ROOT" Offset="0x92C8" />
+3 -3
View File
@@ -200,9 +200,9 @@
<DList Name="gMajorasWrathSpinningTopDL" Offset="0x2F640" />
<!-- Majora Title Cards -->
<Texture Name="gMajorasMaskTitleCardTex" OutName="majoras_mask_title_card" Format="i8" Width="128" Height="40" Offset="0x2F840" />
<Texture Name="gMajorasIncarnationTitleCardTex" OutName="majoras_incarnation_title_card" Format="i8" Width="128" Height="40" Offset="0x30C40" />
<Texture Name="gMajorasWrathTitleCardTex" OutName="majoras_wrath_title_card" Format="i8" Width="128" Height="40" Offset="0x32040" />
<Texture Name="gMajorasMaskTitleCardTex" OutName="majoras_mask_title_card" Format="ia8" Width="128" Height="40" Offset="0x2F840" />
<Texture Name="gMajorasIncarnationTitleCardTex" OutName="majoras_incarnation_title_card" Format="ia8" Width="128" Height="40" Offset="0x30C40" />
<Texture Name="gMajorasWrathTitleCardTex" OutName="majoras_wrath_title_card" Format="ia8" Width="128" Height="40" Offset="0x32040" />
<!-- Majora's Wrath Limbs -->
<Limb Name="gMajorasWrathRootLimb" Type="Standard" EnumName="MAJORAS_WRATH_LIMB_ROOT" Offset="0x33440" />
+1 -1
View File
@@ -101,6 +101,6 @@
<Animation Name="gGohtGetUpFromSideAnim" Offset="0x14024" /> <!-- Unused. Original name is "iceb_up" -->
<!-- Goht Title Card -->
<Texture Name="gGohtTitleCardTex" OutName="goht_title_card" Format="i8" Width="128" Height="40" Offset="0x14040" />
<Texture Name="gGohtTitleCardTex" OutName="goht_title_card" Format="ia8" Width="128" Height="40" Offset="0x14040" />
</File>
</Root>
+21 -13
View File
@@ -1,17 +1,25 @@
<Root>
<!--
Assets for Stone Tower platforms. These platforms include the cubes moved by pressing the switches in
Stone Tower and two unused platforms.
-->
<File Name="object_f40_obj" Segment="6">
<Texture Name="object_f40_obj_Tex_000000" OutName="tex_000000" Format="i8" Width="64" Height="64" Offset="0x0" />
<Texture Name="object_f40_obj_Tex_001000" OutName="tex_001000" Format="rgba16" Width="32" Height="64" Offset="0x1000" />
<Texture Name="object_f40_obj_Tex_002000" OutName="tex_002000" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
<Texture Name="object_f40_obj_Tex_002800" OutName="tex_002800" Format="i4" Width="32" Height="128" Offset="0x2800" />
<Texture Name="object_f40_obj_Tex_003000" OutName="tex_003000" Format="i4" Width="64" Height="64" Offset="0x3000" />
<DList Name="object_f40_obj_DL_003B00" Offset="0x3B00" />
<DList Name="object_f40_obj_DL_003B08" Offset="0x3B08" />
<Collision Name="object_f40_obj_Colheader_003E80" Offset="0x3E80" />
<DList Name="object_f40_obj_DL_004030" Offset="0x4030" />
<DList Name="object_f40_obj_DL_004038" Offset="0x4038" />
<Collision Name="object_f40_obj_Colheader_004240" Offset="0x4240" />
<DList Name="object_f40_obj_DL_0043D0" Offset="0x43D0" /> <!-- Original name is "z2_f40obj01_model" -->
<Collision Name="object_f40_obj_Colheader_004640" Offset="0x4640" /> <!-- Original name is "z2_f40obj01_bgdatainfo" -->
<Texture Name="gStoneTowerPlatformsTopTex" OutName="stone_tower_platforms_top" Format="i8" Width="64" Height="64" Offset="0x0" /> <!-- Unused -->
<Texture Name="gStoneTowerPlatformsSidesTex" OutName="stone_tower_platforms_sides" Format="rgba16" Width="32" Height="64" Offset="0x1000" /> <!-- Unused -->
<Texture Name="gStoneTowerBlockBackgroundTex" OutName="stone_tower_block_background" Format="rgba16" Width="32" Height="32" Offset="0x2000" />
<Texture Name="gStoneTowerBlockPatternTex" OutName="stone_tower_block_pattern" Format="i4" Width="32" Height="128" Offset="0x2800" />
<Texture Name="gStoneTowerBlockSidesTex" OutName="stone_tower_block_sides" Format="i4" Width="64" Height="64" Offset="0x3000" />
<DList Name="gStoneTowerVerticallyOscillatingPlatformEmptyDL" Offset="0x3B00" />
<DList Name="gStoneTowerVerticallyOscillatingPlatformDL" Offset="0x3B08" /> <!-- Unused -->
<Collision Name="gStoneTowerVerticallyOscillatingPlatformCol" Offset="0x3E80" /> <!-- Unused -->
<DList Name="gStoneTowerTempleSquareElevatorEmptyDL" Offset="0x4030" />
<DList Name="gStoneTowerTempleSquareElevatorDL" Offset="0x4038" /> <!-- Unused -->
<Collision Name="gStoneTowerTempleSquareElevatorCol" Offset="0x4240" /> <!-- Unused -->
<DList Name="gStoneTowerBlockDL" Offset="0x43D0" />
<Collision Name="gStoneTowerBlockCol" Offset="0x4640" />
</File>
</Root>
+5 -4
View File
@@ -1,8 +1,9 @@
<Root>
<!-- Animations for Gorons during the arrival of spring cutscene -->
<File Name="object_hakugin_demo" Segment="6">
<Animation Name="object_hakugin_demo_Anim_001420" Offset="0x1420" />
<Animation Name="object_hakugin_demo_Anim_001A4C" Offset="0x1A4C" />
<Animation Name="object_hakugin_demo_Anim_002704" Offset="0x2704" />
<Animation Name="object_hakugin_demo_Anim_003378" Offset="0x3378" />
<Animation Name="gGoronSpringShowAnim" Offset="0x1420" />
<Animation Name="gGoronSpringShowLoopAnim" Offset="0x1A4C" />
<Animation Name="gGoronSpringLookAroundAnim" Offset="0x2704" />
<Animation Name="gGoronSpringLookAroundLoopAnim" Offset="0x3378" />
</File>
</Root>
+9 -9
View File
@@ -101,7 +101,7 @@
<DList Name="object_link_child_DL_017270" Offset="0x17270" />
<DList Name="gLinkHumanGildedSwordBladeDL" Offset="0x17310" />
<DList Name="gLinkHumanRazorSwordSheathDL" Offset="0x17338" />
<DList Name="gLinkHumanHylianShieldDL" Offset="0x17458" />
<DList Name="gLinkHumanHerosShieldDL" Offset="0x17458" />
<DList Name="gLinkHumanKokiriSwordSheathDL" Offset="0x17700" />
<DList Name="object_link_child_DL_017818" Offset="0x17818" />
<DList Name="gLinkHumanHookshotDL" Offset="0x17858" />
@@ -110,17 +110,17 @@
<DList Name="object_link_child_DL_018490" Offset="0x18490" />
<Texture Name="object_link_child_TLUT_018A40" OutName="tlut_018A40" Format="rgba16" Width="16" Height="16" Offset="0x18A40" />
<Texture Name="gLinkHumanHylianShieldFrontTLUT" OutName="hylian_shield_front_tlut" Format="rgba16" Width="16" Height="16" Offset="0x18C40" />
<Texture Name="gLinkHumanHylianShieldBackTLUT" OutName="hylian_shield_back_tlut" Format="rgba16" Width="16" Height="16" Offset="0x18E40" />
<Texture Name="gLinkHumanHerosShieldFrontTLUT" OutName="hylian_shield_front_tlut" Format="rgba16" Width="16" Height="16" Offset="0x18C40" />
<Texture Name="gLinkHumanHerosShieldBackTLUT" OutName="hylian_shield_back_tlut" Format="rgba16" Width="16" Height="16" Offset="0x18E40" />
<Texture Name="gLinkHumanShieldHandleTLUT" OutName="shield_handle_tlut" Format="rgba16" Width="16" Height="16" Offset="0x19040" />
<Texture Name="object_link_child_Tex_019240" OutName="tex_019240" Format="ci8" Width="8" Height="8" Offset="0x19240" />
<Texture Name="gLinkHumanHylianShieldFrontUpperTex" OutName="hylian_shield_front_upper" Format="ci8" Width="64" Height="32" Offset="0x19280" TlutOffset="0x18C40" />
<Texture Name="gLinkHumanHerosShieldFrontUpperTex" OutName="hylian_shield_front_upper" Format="ci8" Width="64" Height="32" Offset="0x19280" TlutOffset="0x18C40" />
<Texture Name="object_link_child_Tex_019A80" OutName="tex_019A80" Format="ci8" Width="32" Height="64" Offset="0x19A80" />
<Texture Name="object_link_child_Tex_01A280" OutName="tex_01A280" Format="ci8" Width="16" Height="16" Offset="0x1A280" />
<Texture Name="object_link_child_Tex_01A380" OutName="tex_01A380" Format="rgba16" Width="64" Height="32" Offset="0x1A380" />
<Texture Name="object_link_child_Tex_01B380" OutName="tex_01B380" Format="ci8" Width="16" Height="16" Offset="0x1B380" />
<Texture Name="gLinkHumanHylianShieldFrontLowerTex" OutName="hylian_shield_front_lower" Format="ci8" Width="64" Height="32" Offset="0x1B480" TlutOffset="0x18C40" />
<Texture Name="gLinkHumanHylianShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0x1BC80" TlutOffset="0x18E40" />
<Texture Name="gLinkHumanHerosShieldFrontLowerTex" OutName="hylian_shield_front_lower" Format="ci8" Width="64" Height="32" Offset="0x1B480" TlutOffset="0x18C40" />
<Texture Name="gLinkHumanHerosShieldBackTex" OutName="hylian_shield_back" Format="ci8" Width="16" Height="32" Offset="0x1BC80" TlutOffset="0x18E40" />
<Texture Name="gLinkHumanShieldHandleTex" OutName="shield_handle" Format="ci8" Width="8" Height="16" Offset="0x1BE80" TlutOffset="0x19040" />
<Texture Name="object_link_child_Tex_01BF00" OutName="tex_01BF00" Format="rgba16" Width="8" Height="8" Offset="0x1BF00" />
<Texture Name="object_link_child_Tex_01BF80" OutName="tex_01BF80" Format="rgba16" Width="16" Height="16" Offset="0x1BF80" />
@@ -143,12 +143,12 @@
<Mtx Name="gLinkHumanSheathedRazorSwordMtx" Offset="0x1DB00" />
<DList Name="gLinkHumanSheathedRazorSwordDL" Offset="0x1DB40" />
<DList Name="gLinkHumanSheathedGildedSwordDL" Offset="0x1DB60" />
<Mtx Name="gLinkHumanHylianShieldMtx" Offset="0x1DB88" />
<DList Name="gLinkHumanHylianShieldWithMtxDL" Offset="0x1DBC8" />
<Mtx Name="gLinkHumanHerosShieldMtx" Offset="0x1DB88" />
<DList Name="gLinkHumanHerosShieldWithMtxDL" Offset="0x1DBC8" />
<Mtx Name="gLinkHumanMirrorShieldMtx" Offset="0x1DBD8" />
<DList Name="gLinkHumanMirrorShieldWithMtxDL" Offset="0x1DC18" />
<DList Name="gLinkHumanRightHandHoldingHylianShieldDL" Offset="0x1DC28" />
<DList Name="gLinkHumanRightHandHoldingHerosShieldDL" Offset="0x1DC28" />
<DList Name="object_link_child_DL_01DC38" Offset="0x1DC38" />
<DList Name="gLinkHumanRightHandHoldingMirrorShieldDL" Offset="0x1DC48" />
<DList Name="object_link_child_DL_01DC58" Offset="0x1DC58" />
+1 -1
View File
@@ -90,7 +90,7 @@
<Limb Name="gLinkGoronShieldingArmsAndLegsLimb" Type="Standard" EnumName="LINK_GORON_SHIELDING_LIMB_ARMS_AND_LEGS" Offset="0x1779C" />
<Skeleton Name="gLinkGoronShieldingSkel" Type="Flex" LimbType="Standard" LimbNone="LINK_GORON_SHIELDING_LIMB_NONE" LimbMax="LINK_GORON_SHIELDING_LIMB_MAX" EnumName="LinkGoronShieldingLimb" Offset="0x177B8" />
<!-- <Blob Name="object_link_goron_Blob_0178D0" Size="0x10" Offset="0x178D0" /> -->
<Animation Name="gLinkGoronShieldingAnim" Offset="0x178D0" />
<Limb Name="gLinkGoronRootLimb" Type="LOD" EnumName="LINK_GORON_LIMB_ROOT" Offset="0x178E0" />
<Limb Name="gLinkGoronWaistLimb" Type="LOD" EnumName="LINK_GORON_LIMB_WAIST" Offset="0x178F0" />
+2 -2
View File
@@ -40,10 +40,10 @@
<DList Name="object_link_nuts_DL_008860" Offset="0x8860" />
<DList Name="object_link_nuts_DL_008908" Offset="0x8908" />
<DList Name="object_link_nuts_DL_0089F0" Offset="0x89F0" />
<DList Name="object_link_nuts_DL_008AA0" Offset="0x8AA0" />
<DList Name="gLinkDekuClosedFlowerDL" Offset="0x8AA0" />
<DList Name="object_link_nuts_DL_008AB8" Offset="0x8AB8" />
<DList Name="object_link_nuts_DL_008BA0" Offset="0x8BA0" />
<DList Name="object_link_nuts_DL_008C50" Offset="0x8C50" />
<DList Name="gLinkDekuOpenFlowerDL" Offset="0x8C50" />
<Texture Name="object_link_nuts_Tex_008C68" OutName="tex_008C68" Format="rgba16" Width="16" Height="16" Offset="0x8C68" />
<Texture Name="object_link_nuts_Tex_008E68" OutName="tex_008E68" Format="rgba16" Width="16" Height="16" Offset="0x8E68" />
<Texture Name="object_link_nuts_Tex_009068" OutName="tex_009068" Format="rgba16" Width="8" Height="8" Offset="0x9068" />
+4 -2
View File
@@ -1,6 +1,7 @@
<Root>
<File Name="object_moonend" Segment="6">
<!-- <Blob Name="object_moonend_Blob_000000" Size="0x1230" Offset="0x0" /> -->
<!-- <Blob Name="object_moonend_Blob_000000" Size="0x1214" Offset="0x0" /> -->
<Blob Name="object_moonend_Blob_001214" Size="0x43DC" Offset="0x1214" />
<DList Name="object_moonend_DL_0055F0" Offset="0x55F0" />
<DList Name="object_moonend_DL_0061F8" Offset="0x61F8" />
<DList Name="object_moonend_DL_006460" Offset="0x6460" />
@@ -19,7 +20,8 @@
<Texture Name="object_moonend_Tex_009530" OutName="tex_009530" Format="i8" Width="64" Height="64" Offset="0x9530" />
<Texture Name="object_moonend_Tex_00A530" OutName="tex_00A530" Format="i8" Width="64" Height="64" Offset="0xA530" />
<TextureAnimation Name="object_moonend_Matanimheader_00B540" Offset="0xB540" />
<!-- <Blob Name="object_moonend_Blob_00B550" Size="0x1C0" Offset="0xB550" /> -->
<!-- <Blob Name="object_moonend_Blob_00B550" Size="0x50" Offset="0xB550" /> -->
<Blob Name="object_moonend_Blob_00B5A0" Size="0x1750" Offset="0xB5A0" />
<DList Name="object_moonend_DL_00CCF0" Offset="0xCCF0" />
<DList Name="object_moonend_DL_00CF58" Offset="0xCF58" />
<DList Name="object_moonend_DL_00D080" Offset="0xD080" />
+9 -9
View File
@@ -47,16 +47,16 @@
<Texture Name="gGoronDonGeroMaskFrillsTex" OutName="goron_don_gero_mask_frills" Format="rgba16" Width="32" Height="32" Offset="0x6440" />
<Texture Name="gGoronDonGeroMaskEyeTex" OutName="goron_don_gero_mask_eye" Format="rgba16" Width="16" Height="16" Offset="0x6C40" />
<!-- Rolled Up Half -->
<!-- Note: Seems broken -->
<!-- Scared -->
<!-- Unused leftover from OoT -->
<DList Name="gGoronEmptyDL" Offset="0x7A60" />
<DList Name="gGoronRolledUpHalfDL" Offset="0x7A68" />
<Texture Name="gGoronRolledUpHalfTLUT" OutName="goron_rolled_up_half_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7EF0" />
<Texture Name="gGoronRolledUpHalfSkinTex" OutName="goron_rolled_up_half_skin" Format="ci8" Width="16" Height="16" Offset="0x80F0" />
<Texture Name="gGoronRolledUpHalfBellyButtonTex" OutName="goron_rolled_up_half_belly_button" Format="ci8" Width="8" Height="8" Offset="0x81F0" />
<Texture Name="gGoronRolledUpHalfBottomTex" OutName="goron_rolled_up_half_bottom" Format="ci8" Width="8" Height="16" Offset="0x8230" />
<Texture Name="gGoronRolledUpHalfRocksTex" OutName="goron_rolled_up_half_rocks" Format="ci8" Width="32" Height="64" Offset="0x82B0" />
<Texture Name="gGoronRolledUpHalfHairTex" OutName="goron_rolled_up_half_hair" Format="ci8" Width="16" Height="16" Offset="0x8AB0" />
<DList Name="gGoronScaredDL" Offset="0x7A68" />
<Texture Name="gGoronScaredTLUT" OutName="goron_scared_tlut" Format="rgba16" Width="16" Height="16" Offset="0x7EF0" />
<Texture Name="gGoronScaredSkinTex" OutName="goron_scared_skin" Format="ci8" Width="16" Height="16" Offset="0x80F0" />
<Texture Name="gGoronScaredBellyButtonTex" OutName="goron_scared_belly_button" Format="ci8" Width="8" Height="8" Offset="0x81F0" />
<Texture Name="gGoronScaredBottomTex" OutName="goron_scared_bottom" Format="ci8" Width="8" Height="16" Offset="0x8230" />
<Texture Name="gGoronScaredRocksTex" OutName="goron_scared_rocks" Format="ci8" Width="32" Height="64" Offset="0x82B0" />
<Texture Name="gGoronScaredHairTex" OutName="goron_scared_hair" Format="ci8" Width="16" Height="16" Offset="0x8AB0" />
<!-- Rolled Up -->
<DList Name="gGoronEmpty2DL" Offset="0x91A0" />
+13 -10
View File
@@ -1,14 +1,17 @@
<Root>
<!-- Object file for Chuchus -->
<File Name="object_slime" Segment="6">
<DList Name="object_slime_DL_0004C0" Offset="0x4C0" />
<DList Name="object_slime_DL_000650" Offset="0x650" />
<TextureAnimation Name="object_slime_Matanimheader_000828" Offset="0x828" />
<DList Name="object_slime_DL_000A10" Offset="0xA10" />
<DList Name="object_slime_DL_000B68" Offset="0xB68" />
<Texture Name="object_slime_Tex_000B70" OutName="tex_000B70" Format="rgba16" Width="16" Height="16" Offset="0xB70" />
<Texture Name="object_slime_Tex_000D70" OutName="tex_000D70" Format="rgba16" Width="16" Height="16" Offset="0xD70" />
<!-- <Blob Name="object_slime_Blob_000F70" Size="0x300" Offset="0xF70" /> -->
<Texture Name="object_slime_Tex_001270" OutName="tex_001270" Format="i4" Width="32" Height="32" Offset="0x1270" />
<Texture Name="object_slime_Tex_001470" OutName="tex_001470" Format="i4" Width="64" Height="64" Offset="0x1470" />
<DList Name="gChuchuBodyDL" Offset="0x4C0" />
<DList Name="gChuchuEyesDL" Offset="0x650" />
<TextureAnimation Name="gChuchuSlimeFlowTexAnim" Offset="0x828" />
<DList Name="gChuchuPuddleDL" Offset="0xA10" />
<DList Name="gChuchuEmptyDL" Offset="0xB68" />
<Texture Name="gChuchuMouthTex" OutName="chuchu_mouth" Format="rgba16" Width="16" Height="16" Offset="0xB70" />
<Texture Name="gChuchuEyeSocketTex" OutName="chuchu_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0xD70" />
<Texture Name="gChuchuEyeOpenTex" OutName="chuchu_eye_open" Format="rgba16" Width="16" Height="8" Offset="0xF70" />
<Texture Name="gChuchuEyeHalfTex" OutName="chuchu_eye_half" Format="rgba16" Width="16" Height="8" Offset="0x1070" />
<Texture Name="gChuchuEyeClosedTex" OutName="chuchu_eye_closed" Format="rgba16" Width="16" Height="8" Offset="0x1170" />
<Texture Name="gChuchuSlimeFlowTex" OutName="chuchu_slime_flow" Format="i4" Width="32" Height="32" Offset="0x1270" />
<Texture Name="gChuchuSlimeBaseTex" OutName="chuchu_slime_base" Format="i4" Width="64" Height="64" Offset="0x1470" />
</File>
</Root>
+9 -9
View File
@@ -1,13 +1,13 @@
<Root>
<File Name="object_spot11_obj" Segment="6">
<DList Name="object_spot11_obj_DL_000080" Offset="0x80" />
<DList Name="object_spot11_obj_DL_000088" Offset="0x88" />
<Texture Name="object_spot11_obj_Tex_000120" OutName="tex_000120" Format="rgba16" Width="32" Height="64" Offset="0x120" />
<Collision Name="object_spot11_obj_Colheader_0011C0" Offset="0x11C0" />
<DList Name="object_spot11_obj_DL_0013F0" Offset="0x13F0" />
<Texture Name="object_spot11_obj_TLUT_001560" OutName="tlut_001560" Format="rgba16" Width="16" Height="16" Offset="0x1560" />
<Texture Name="object_spot11_obj_Tex_001760" OutName="tex_001760" Format="ci8" Width="32" Height="32" Offset="0x1760" />
<Texture Name="object_spot11_obj_Tex_001B60" OutName="tex_001B60" Format="ci8" Width="32" Height="16" Offset="0x1B60" />
<Collision Name="object_spot11_obj_Colheader_001EB8" Offset="0x1EB8" />
<DList Name="gSpot11EmptyDL" Offset="0x80" />
<DList Name="gGoronDoorDL" Offset="0x88" />
<Texture Name="gGoronDoorTex" OutName="goron_door" Format="rgba16" Width="32" Height="64" Offset="0x120" />
<Collision Name="gGoronDoorCol" Offset="0x11C0" />
<DList Name="gWoodStepDL" Offset="0x13F0" />
<Texture Name="gWoodTLUT" OutName="wood_tlut" Format="rgba16" Width="16" Height="16" Offset="0x1560" />
<Texture Name="gWoodStepTopTex" OutName="wood_step_top" Format="ci8" Width="32" Height="32" Offset="0x1760" />
<Texture Name="gWoodStepSideTex" OutName="wood_step_side" Format="ci8" Width="32" Height="16" Offset="0x1B60" />
<Collision Name="gWoodStepCol" Offset="0x1EB8" />
</File>
</Root>
+9 -8
View File
@@ -1,12 +1,13 @@
<Root>
<!-- Animations for Gorons at the Racetrack -->
<File Name="object_taisou" Segment="6">
<Animation Name="object_taisou_Anim_0016C8" Offset="0x16C8" />
<Animation Name="object_taisou_Anim_00283C" Offset="0x283C" />
<Animation Name="object_taisou_Anim_002C48" Offset="0x2C48" />
<Animation Name="object_taisou_Anim_0031D8" Offset="0x31D8" />
<Animation Name="object_taisou_Anim_004DD4" Offset="0x4DD4" />
<Animation Name="object_taisou_Anim_005790" Offset="0x5790" />
<Animation Name="object_taisou_Anim_005EE0" Offset="0x5EE0" />
<Animation Name="object_taisou_Anim_007764" Offset="0x7764" />
<Animation Name="gGoronAthleticsSquatSideToSideAnim" Offset="0x16C8" />
<Animation Name="gGoronAthleticsShakeLimbsAnim" Offset="0x283C" />
<Animation Name="gGoronAthleticsCheerAnim" Offset="0x2C48" />
<Animation Name="gGoronAthleticsShoutAnim" Offset="0x31D8" />
<Animation Name="gGoronAthleticsDoubleArmSideBendAnim" Offset="0x4DD4" />
<Animation Name="gGoronAthleticsHamstringStretchStandingAnim" Offset="0x5790" />
<Animation Name="gGoronAthleticsHamstringStretchSittingAnim" Offset="0x5EE0" />
<Animation Name="gGoronAthleticsSingleArmSideBendAnim" Offset="0x7764" />
</File>
</Root>

Some files were not shown because too many files have changed in this diff Show More