mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Merge remote-tracking branch 'upstream/master' into Mine
This commit is contained in:
+5
-1
@@ -1,5 +1,9 @@
|
||||
Checks: '-*,readability-braces-around-statements'
|
||||
Checks: '-*,readability-braces-around-statements,readability-inconsistent-declaration-parameter-name'
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WarningsAsErrors: ''
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HeaderFilterRegex: '(src|include)\/.*\.h$'
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FormatStyle: 'file'
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CheckOptions:
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# Require argument names to match exactly (instead of allowing a name to be a prefix/suffix of another)
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# Note: 'true' is expected by clang-tidy 12+ but '1' is used for compatibility with older versions
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- key: readability-inconsistent-declaration-parameter-name.Strict
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value: 1
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File diff suppressed because it is too large
Load Diff
@@ -1,10 +1,10 @@
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File diff suppressed because it is too large
Load Diff
+165
-141
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||||
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|
||||
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|
||||
<Texture Name="gBeaverOlderBrotherNoseTex" OutName="beaver_older_brother_nose" Format="rgba16" Width="16" Height="32" Offset="0x3DC8" />
|
||||
<Texture Name="gBeaverOlderBrotherSkinTex" OutName="beaver_older_brother_skin" Format="rgba16" Width="16" Height="16" Offset="0x41C8" />
|
||||
<Texture Name="gBeaverOlderBrotherGoggleStrapTex" OutName="beaver_older_brother_goggle_strap" Format="rgba16" Width="16" Height="16" Offset="0x43C8" />
|
||||
<Texture Name="gBeaverOlderBrotherCapTex" OutName="beaver_older_brother_cap" Format="rgba16" Width="16" Height="16" Offset="0x45C8" />
|
||||
<Texture Name="gBeaverOlderBrotherToothTex" OutName="beaver_older_brother_tooth" Format="rgba16" Width="8" Height="16" Offset="0x47C8" />
|
||||
<Texture Name="gBeaverOlderBrotherHairTex" OutName="beaver_older_brother_hair" Format="rgba16" Width="32" Height="32" Offset="0x48C8" /> <!-- A completely transparent texture -->
|
||||
<Texture Name="gBeaverOlderBrotherHandAndFootTex" OutName="beaver_older_brother_hand_and_foot" Format="rgba16" Width="32" Height="32" Offset="0x50C8" />
|
||||
<Texture Name="gBeaverOlderBrotherTorsoTex" OutName="beaver_older_brother_torso" Format="rgba16" Width="32" Height="32" Offset="0x58C8" />
|
||||
<Texture Name="gBeaverOlderBrotherInnerTubeTex" OutName="beaver_older_brother_inner_tube" Format="rgba16" Width="32" Height="32" Offset="0x60C8" />
|
||||
<Texture Name="gBeaverOlderBrotherTailTex" OutName="beaver_older_brother_tail" Format="rgba16" Width="32" Height="32" Offset="0x68C8" />
|
||||
<Texture Name="gBeaverOlderBrotherPantsTex" OutName="beaver_older_brother_pants" Format="rgba16" Width="16" Height="16" Offset="0x70C8" />
|
||||
|
||||
<!-- Older Beaver Limbs -->
|
||||
<Limb Name="gBeaverOlderBrotherRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_ROOT" Offset="0x72C8" />
|
||||
<Limb Name="gBeaverOlderBrotherPelvisRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_PELVIS_ROOT" Offset="0x72D4" />
|
||||
<Limb Name="gBeaverOlderBrotherPelvisLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_PELVIS" Offset="0x72E0" />
|
||||
<Limb Name="gBeaverOlderBrotherTorsoRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TORSO_ROOT" Offset="0x72EC" />
|
||||
<Limb Name="gBeaverOlderBrotherHeadRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HEAD_ROOT" Offset="0x72F8" />
|
||||
<Limb Name="gBeaverOlderBrotherHeadLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HEAD" Offset="0x7304" />
|
||||
<Limb Name="gBeaverOlderBrotherTeethLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TEETH" Offset="0x7310" />
|
||||
<Limb Name="gBeaverOlderBrotherHairRightLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HAIR_RIGHT" Offset="0x731C" />
|
||||
<Limb Name="gBeaverOlderBrotherHairLeftLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HAIR_LEFT" Offset="0x7328" />
|
||||
<Limb Name="gBeaverOlderBrotherHairBackLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_HAIR_BACK" Offset="0x7334" />
|
||||
<Limb Name="gBeaverOlderBrotherLeftArmRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM_ROOT" Offset="0x7340" />
|
||||
<Limb Name="gBeaverOlderBrotherLeftArmLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_ARM" Offset="0x734C" />
|
||||
<Limb Name="gBeaverOlderBrotherRightArmRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM_ROOT" Offset="0x7358" />
|
||||
<Limb Name="gBeaverOlderBrotherRightArmLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_ARM" Offset="0x7364" />
|
||||
<Limb Name="gBeaverOlderBrotherTorsoLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TORSO" Offset="0x7370" />
|
||||
<Limb Name="gBeaverOlderBrotherInnerTubeLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_INNER_TUBE" Offset="0x737C" />
|
||||
<Limb Name="gBeaverOlderBrotherTailRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TAIL_ROOT" Offset="0x7388" />
|
||||
<Limb Name="gBeaverOlderBrotherTailBaseLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TAIL_BASE" Offset="0x7394" />
|
||||
<Limb Name="gBeaverOlderBrotherTailEndLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_TAIL_END" Offset="0x73A0" />
|
||||
<Limb Name="gBeaverOlderBrotherRightLegRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG_ROOT" Offset="0x73AC" />
|
||||
<Limb Name="gBeaverOlderBrotherRightLegLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_RIGHT_LEG" Offset="0x73B8" />
|
||||
<Limb Name="gBeaverOlderBrotherLeftLegRootLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG_ROOT" Offset="0x73C4" />
|
||||
<Limb Name="gBeaverOlderBrotherLeftLegLimb" Type="Standard" EnumName="BEAVER_OLDER_BROTHER_LIMB_LEFT_LEG" Offset="0x73D0" />
|
||||
|
||||
<!-- Older Beaver Skeleton -->
|
||||
<Skeleton Name="gBeaverOlderBrotherSkel" Type="Flex" LimbType="Standard" LimbNone="BEAVER_OLDER_BROTHER_LIMB_NONE" LimbMax="BEAVER_OLDER_BROTHER_LIMB_MAX" EnumName="BeaverOlderBrotherLimb" Offset="0x7438" />
|
||||
|
||||
<!-- Beaver Animations -->
|
||||
<Animation Name="gBeaverGlitchyLimbSpinAnim" Offset="0x750C" /> <!-- Original name might be "bea_wait". Unused -->
|
||||
<Animation Name="gBeaverLaughLeftAnim" Offset="0x7D3C" /> <!-- Original name is "bev_chukletoL" -->
|
||||
<Animation Name="gBeaverLaughRightAnim" Offset="0x86AC" /> <!-- Original name is "bev_chukletoR" -->
|
||||
<Animation Name="gBeaverSwimWithSpinningTail" Offset="0x8960" /> <!-- Original name is "bev_propellerswim" -->
|
||||
<Animation Name="gBeaverSwimWithRaisedTail" Offset="0x8BB4" /> <!-- Original name is "bev_propellerswim2". Unused variation of gBeaverSwimWithSpinningTail where the tail just stays upright. -->
|
||||
<Animation Name="gBeaverSwimAnim" Offset="0x8EAC" /> <!-- Original name is "bev_swim" -->
|
||||
<Animation Name="gBeaverTalkAnim" Offset="0x925C" /> <!-- Original name is "bev_talk1" -->
|
||||
<Animation Name="gBeaverTalkWaveArmsAnim" Offset="0x9B4C" /> <!-- Original name is "bev_talk2" -->
|
||||
<Animation Name="gBeaverTalkToLeftAnim" Offset="0xA25C" /> <!-- Original name is "bev_talktoL" -->
|
||||
<Animation Name="gBeaverTalkToRightAnim" Offset="0xAAEC" /> <!-- Original name is "bev_talktoR" -->
|
||||
<Animation Name="gBeaverBowAnim" Offset="0xB94C" /> <!-- Original name is "bev_thankyou" -->
|
||||
<Animation Name="gBeaverIdleAnim" Offset="0xBCFC" /> <!-- Original name is "bev_wait" -->
|
||||
<Animation Name="gBeaverIdleFaceLeftAnim" Offset="0xC0A0" /> <!-- Original name is "bev_waittoL" -->
|
||||
<Animation Name="gBeaverIdleFaceRightAnim" Offset="0xC47C" /> <!-- Original name is "bev_waittoR" -->
|
||||
<Animation Name="gBeaverWalkAnim" Offset="0xC94C" /> <!-- Original name is "bev_walk" -->
|
||||
|
||||
<!-- Younger Beaver Limb DisplayLists -->
|
||||
<DList Name="gBeaverYoungerBrotherHeadDL" Offset="0xE670" />
|
||||
<DList Name="gBeaverYoungerBrotherHairLeftDL" Offset="0xEB58" />
|
||||
<DList Name="gBeaverYoungerBrotherHairRightDL" Offset="0xEBE0" />
|
||||
<DList Name="gBeaverYoungerBrotherHairBackDL" Offset="0xEC68" />
|
||||
<DList Name="gBeaverYoungerBrotherTeethDL" Offset="0xECF0" />
|
||||
<DList Name="gBeaverYoungerBrotherLeftArmDL" Offset="0xED88" />
|
||||
<DList Name="gBeaverYoungerBrotherRightArmDL" Offset="0xEEE0" />
|
||||
<DList Name="gBeaverYoungerBrotherLogsDL" Offset="0xF030" />
|
||||
<DList Name="gBeaverYoungerBrotherTorsoDL" Offset="0xF190" />
|
||||
<DList Name="gBeaverYoungerBrotherTailEndDL" Offset="0xF2B0" />
|
||||
<DList Name="gBeaverYoungerBrotherTailBaseDL" Offset="0xF3B8" />
|
||||
<DList Name="gBeaverYoungerBrotherLeftLegDL" Offset="0xF4E8" />
|
||||
<DList Name="gBeaverYoungerBrotherRightLegDL" Offset="0xF638" />
|
||||
<DList Name="gBeaverYoungerBrotherPelvisDL" Offset="0xF788" />
|
||||
|
||||
<!-- Younger Beaver Textures -->
|
||||
<Texture Name="gBeaverYoungerBrotherEye1Tex" OutName="beaver_younger_brother_eye_1" Format="rgba16" Width="32" Height="32" Offset="0xF918" />
|
||||
<Texture Name="gBeaverYoungerBrotherEye2Tex" OutName="beaver_younger_brother_eye_2" Format="rgba16" Width="32" Height="32" Offset="0x10118" />
|
||||
<Texture Name="gBeaverYoungerBrotherEye3Tex" OutName="beaver_younger_brother_eye_3" Format="rgba16" Width="32" Height="32" Offset="0x10918" />
|
||||
<Texture Name="gBeaverYoungerBrotherEye4Tex" OutName="beaver_younger_brother_eye_4" Format="rgba16" Width="32" Height="32" Offset="0x11118" />
|
||||
<Texture Name="gBeaverYoungerBrotherMouthTex" OutName="beaver_younger_brother_mouth" Format="rgba16" Width="32" Height="32" Offset="0x11918" />
|
||||
<Texture Name="gBeaverYoungerBrotherNoseTex" OutName="beaver_younger_brother_nose" Format="rgba16" Width="16" Height="32" Offset="0x12118" />
|
||||
<Texture Name="gBeaverYoungerBrotherSkinTex" OutName="beaver_younger_brother_skin" Format="rgba16" Width="16" Height="16" Offset="0x12518" />
|
||||
<Texture Name="gBeaverYoungerBrotherClothesTex" OutName="beaver_younger_brother_clothes" Format="rgba16" Width="32" Height="32" Offset="0x12718" />
|
||||
<Texture Name="gBeaverYoungerBrotherHairTex" OutName="beaver_younger_brother_hair" Format="rgba16" Width="32" Height="32" Offset="0x12F18" />
|
||||
<Texture Name="gBeaverYoungerBrotherToothTex" OutName="beaver_younger_brother_tooth" Format="rgba16" Width="8" Height="16" Offset="0x13718" />
|
||||
<Texture Name="gBeaverYoungerBrotherHandAndFootTex" OutName="beaver_younger_brother_hand_and_foot" Format="rgba16" Width="32" Height="32" Offset="0x13818" />
|
||||
<Texture Name="gBeaverYoungerBrotherLogsEndTex" OutName="beaver_younger_brother_logs_end" Format="rgba16" Width="32" Height="32" Offset="0x14018" />
|
||||
<Texture Name="gBeaverYoungerBrotherLogsTex" OutName="beaver_younger_brother_logs" Format="rgba16" Width="32" Height="32" Offset="0x14818" />
|
||||
<Texture Name="gBeaverYoungerBrotherTailTex" OutName="beaver_younger_brother_tail" Format="rgba16" Width="32" Height="32" Offset="0x15018" />
|
||||
<Texture Name="gBeaverYoungerBrotherTailSkinTex" OutName="beaver_younger_brother_tail_skin" Format="rgba16" Width="32" Height="32" Offset="0x15818" />
|
||||
<Texture Name="gBeaverYoungerBrotherBeltRedTex" OutName="beaver_younger_brother_belt_red" Format="rgba16" Width="32" Height="32" Offset="0x16018" />
|
||||
<Texture Name="gBeaverYoungerBrotherBeltGreenTex" OutName="beaver_younger_brother_belt_green" Format="rgba16" Width="32" Height="32" Offset="0x16818" />
|
||||
<Texture Name="gBeaverYoungerBrotherBeltBlueTex" OutName="beaver_younger_brother_belt_blue" Format="rgba16" Width="32" Height="32" Offset="0x17018" />
|
||||
|
||||
<!-- Younger Beaver Limbs -->
|
||||
<Limb Name="gBeaverYoungerBrotherRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_ROOT" Offset="0x17820" />
|
||||
<Limb Name="gBeaverYoungerBrotherPelvisRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_PELVIS_ROOT" Offset="0x1782C" />
|
||||
<Limb Name="gBeaverYoungerBrotherPelvisLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_PELVIS" Offset="0x17838" />
|
||||
<Limb Name="gBeaverYoungerBrotherTorsoRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TORSO_ROOT" Offset="0x17844" />
|
||||
<Limb Name="gBeaverYoungerBrotherHeadRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HEAD_ROOT" Offset="0x17850" />
|
||||
<Limb Name="gBeaverYoungerBrotherHeadLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HEAD" Offset="0x1785C" />
|
||||
<Limb Name="gBeaverYoungerBrotherTeethLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TEETH" Offset="0x17868" />
|
||||
<Limb Name="gBeaverYoungerBrotherHairRightLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HAIR_RIGHT" Offset="0x17874" />
|
||||
<Limb Name="gBeaverYoungerBrotherHairLeftLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HAIR_LEFT" Offset="0x17880" />
|
||||
<Limb Name="gBeaverYoungerBrotherHairBackLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_HAIR_BACK" Offset="0x1788C" />
|
||||
<Limb Name="gBeaverYoungerBrotherLeftArmRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM_ROOT" Offset="0x17898" />
|
||||
<Limb Name="gBeaverYoungerBrotherLeftArmLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_ARM" Offset="0x178A4" />
|
||||
<Limb Name="gBeaverYoungerBrotherRightArmRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM_ROOT" Offset="0x178B0" />
|
||||
<Limb Name="gBeaverYoungerBrotherRightArmLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_ARM" Offset="0x178BC" />
|
||||
<Limb Name="gBeaverYoungerBrotherTorsoLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TORSO" Offset="0x178C8" />
|
||||
<Limb Name="gBeaverYoungerBrotherLogsLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LOGS" Offset="0x178D4" />
|
||||
<Limb Name="gBeaverYoungerBrotherTailRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TAIL_ROOT" Offset="0x178E0" />
|
||||
<Limb Name="gBeaverYoungerBrotherTailBaseLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TAIL_BASE" Offset="0x178EC" />
|
||||
<Limb Name="gBeaverYoungerBrotherTailEndLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_TAIL_END" Offset="0x178F8" />
|
||||
<Limb Name="gBeaverYoungerBrotherRightLegRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG_ROOT" Offset="0x17904" />
|
||||
<Limb Name="gBeaverYoungerBrotherRightLegLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_RIGHT_LEG" Offset="0x17910" />
|
||||
<Limb Name="gBeaverYoungerBrotherLeftLegRootLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG_ROOT" Offset="0x1791C" />
|
||||
<Limb Name="gBeaverYoungerBrotherLeftLegLimb" Type="Standard" EnumName="BEAVER_YOUNGER_BROTHER_LIMB_LEFT_LEG" Offset="0x17928" />
|
||||
|
||||
<!-- Younger Beaver Skeleton -->
|
||||
<Skeleton Name="gBeaverYoungerBrotherSkel" Type="Flex" LimbType="Standard" LimbNone="BEAVER_YOUNGER_BROTHER_LIMB_NONE" LimbMax="BEAVER_YOUNGER_BROTHER_LIMB_MAX" EnumName="BeaverYoungerBrotherLimb" Offset="0x17990" />
|
||||
|
||||
<!-- Textures for the vortex and splashing effects that appear behind the beavers when they swim. -->
|
||||
<Texture Name="gBeaverUnusedTLUT" OutName="beaver_unused_tlut" Format="rgba16" Width="4" Height="4" Offset="0x179A0" />
|
||||
<Texture Name="gBeaverOlderBrotherTailVortexMaskTex" OutName="beaver_older_brother_tail_vortex_mask" Format="i4" Width="32" Height="64" Offset="0x179C0" />
|
||||
<Texture Name="gBeaverOlderBrotherTailVortexTex" OutName="beaver_older_brother_tail_vortex" Format="i4" Width="64" Height="64" Offset="0x17DC0" />
|
||||
<Texture Name="gBeaverYoungerBrotherTailVortexTex" OutName="beaver_younger_brother_tail_vortex" Format="i4" Width="64" Height="64" Offset="0x185C0" />
|
||||
<Texture Name="gBeaverYoungerBrotherTailVortexMaskTex" OutName="beaver_younger_brother_tail_vortex_mask" Format="i4" Width="64" Height="64" Offset="0x18DC0" />
|
||||
<Texture Name="gBeaverYoungerBrotherTailSplashTex" OutName="beaver_younger_brother_tail_splash" Format="i4" Width="64" Height="64" Offset="0x195C0" />
|
||||
<Texture Name="gBeaverYoungerBrotherTailSplashMaskTex" OutName="beaver_younger_brother_tail_splash_mask" Format="i4" Width="64" Height="64" Offset="0x19DC0" />
|
||||
|
||||
<!-- DisplayLists and TextureAnimations for the vortex effect that appears behind the older beaver brother. All DisplayLists are the same besides a change in alpha. -->
|
||||
<DList Name="gBeaverOlderBrotherTailVortex1DL" Offset="0x1A600" /> <!-- Original name is "vux_001_model" -->
|
||||
<TextureAnimation Name="gBeaverOlderBrotherTailVortex1TexAnim" Offset="0x1A6E8" />
|
||||
<DList Name="gBeaverOlderBrotherTailVortex2DL" Offset="0x1A730" /> <!-- Original name is "vux_002_model" -->
|
||||
<TextureAnimation Name="gBeaverOlderBrotherTailVortex2TexAnim" Offset="0x1A818" />
|
||||
<DList Name="gBeaverOlderBrotherTailVortex3DL" Offset="0x1A860" /> <!-- Original name is "vux_003_model" -->
|
||||
<TextureAnimation Name="gBeaverOlderBrotherTailVortex3TexAnim" Offset="0x1A948" />
|
||||
<DList Name="gBeaverOlderBrotherTailVortex4DL" Offset="0x1A990" /> <!-- Original name is "vux_004_model" -->
|
||||
<TextureAnimation Name="gBeaverOlderBrotherTailVortex4TexAnim" Offset="0x1AA78" />
|
||||
<DList Name="gBeaverOlderBrotherTailVortex5DL" Offset="0x1AAC0" /> <!-- Original name is "vux_005_model" -->
|
||||
<TextureAnimation Name="gBeaverOlderBrotherTailVortex5TexAnim" Offset="0x1ABA8" />
|
||||
|
||||
<!-- DisplayLists for the vortex and splashing effects that appear behind the younger beaver brother. -->
|
||||
<DList Name="gBeaverYoungerBrotherTailVortexDL" Offset="0x1ABF0" /> <!-- Original name is "vuz_01_model" -->
|
||||
<DList Name="gBeaverYoungerBrotherTailSplashDL" Offset="0x1AD00" /> <!-- Original name is "vuz_02_model" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,18 +1,31 @@
|
||||
<Root>
|
||||
<!-- Dependencies -->
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
|
||||
|
||||
<!-- Assets for Boss Doors -->
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<DList Name="object_bdoor_DL_0000C0" Offset="0xC0" />
|
||||
<DList Name="object_bdoor_DL_000400" Offset="0x400" />
|
||||
<DList Name="object_bdoor_DL_000530" Offset="0x530" />
|
||||
<Texture Name="object_bdoor_Tex_0005C0" OutName="tex_0005C0" Format="rgba16" Width="32" Height="64" Offset="0x5C0" />
|
||||
<DList Name="object_bdoor_DL_001790" Offset="0x1790" />
|
||||
<DList Name="object_bdoor_DL_001850" Offset="0x1850" />
|
||||
<Texture Name="object_bdoor_Tex_001910" OutName="tex_001910" Format="rgba16" Width="32" Height="64" Offset="0x1910" />
|
||||
<DList Name="object_bdoor_DL_002A50" Offset="0x2A50" />
|
||||
<DList Name="object_bdoor_DL_002AF8" Offset="0x2AF8" />
|
||||
<Texture Name="object_bdoor_Tex_002BA0" OutName="tex_002BA0" Format="rgba16" Width="32" Height="64" Offset="0x2BA0" />
|
||||
<Texture Name="object_bdoor_Tex_003BA0" OutName="tex_003BA0" Format="rgba16" Width="32" Height="64" Offset="0x3BA0" />
|
||||
<Texture Name="object_bdoor_Tex_004BA0" OutName="tex_004BA0" Format="rgba16" Width="32" Height="64" Offset="0x4BA0" />
|
||||
<Texture Name="object_bdoor_Tex_005BA0" OutName="tex_005BA0" Format="rgba16" Width="32" Height="64" Offset="0x5BA0" />
|
||||
<Texture Name="object_bdoor_Tex_006BA0" OutName="tex_006BA0" Format="rgba16" Width="32" Height="64" Offset="0x6BA0" />
|
||||
<!-- Boss Door, Lock, and Chain DisplayLists -->
|
||||
<DList Name="gBossDoorDL" Offset="0xC0" /> <!-- Original name is "bossdoor_model" -->
|
||||
<DList Name="gBossDoorLockDL" Offset="0x400" /> <!-- Original name is "doorkagiboss_model" ("lock") -->
|
||||
<DList Name="gBossDoorChainDL" Offset="0x530" /> <!-- Original name is "doorkusariboss_model" ("chain") -->
|
||||
|
||||
<!-- One of the Boss Door Textures -->
|
||||
<Texture Name="gBossDoorSnowheadTex" OutName="boss_door_snowhead" Format="rgba16" Width="32" Height="64" Offset="0x5C0" />
|
||||
|
||||
<!-- Assets for an unused set of doors -->
|
||||
<DList Name="gBossDoorUnusedDoor1LeftDL" Offset="0x1790" /> <!-- Original name is "i2_L_d1_model" -->
|
||||
<DList Name="gBossDoorUnusedDoor1RightDL" Offset="0x1850" /> <!-- Original name is "i2_L_d1_2_model" -->
|
||||
<Texture Name="gBossDoorUnusedDoor1Tex" OutName="boss_door_unused_door_1" Format="rgba16" Width="32" Height="64" Offset="0x1910" />
|
||||
<DList Name="gBossDoorUnusedDoor2LeftDL" Offset="0x2A50" /> <!-- Original name is "i2_L_d2_model" -->
|
||||
<DList Name="gBossDoorUnusedDoor2RightDL" Offset="0x2AF8" /> <!-- Original name is "i2_L_d2_2_model" -->
|
||||
<Texture Name="gBossDoorUnusedDoor2Tex" OutName="boss_door_unused_door_2" Format="rgba16" Width="32" Height="64" Offset="0x2BA0" />
|
||||
|
||||
<!-- The rest of the Boss Door Textures -->
|
||||
<Texture Name="gBossDoorStoneTowerTex" OutName="boss_door_stone_tower" Format="rgba16" Width="32" Height="64" Offset="0x3BA0" />
|
||||
<Texture Name="gBossDoorGreatBayTex" OutName="boss_door_great_bay" Format="rgba16" Width="32" Height="64" Offset="0x4BA0" />
|
||||
<Texture Name="gBossDoorWoodfallTex" OutName="boss_door_woodfall" Format="rgba16" Width="32" Height="64" Offset="0x5BA0" />
|
||||
|
||||
<!-- A default texture only used if a Boss Door is present outside of the four main dungeons, which is never the case in the final game. -->
|
||||
<Texture Name="gBossDoorDefaultTex" OutName="boss_door_unused" Format="rgba16" Width="32" Height="64" Offset="0x6BA0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -87,8 +87,8 @@
|
||||
<Animation Name="object_boj_Anim_011F84" Offset="0x11F84" />
|
||||
<Animation Name="object_boj_Anim_0128F4" Offset="0x128F4" />
|
||||
<Animation Name="object_boj_Anim_012E84" Offset="0x12E84" />
|
||||
<DList Name="object_boj_DL_013380" Offset="0x13380" />
|
||||
<Texture Name="object_boj_TLUT_0134C0" OutName="tlut_0134C0" Format="rgba16" Width="16" Height="16" Offset="0x134C0" />
|
||||
<Texture Name="object_boj_Tex_0136C0" OutName="tex_0136C0" Format="ci8" Width="16" Height="16" Offset="0x136C0" />
|
||||
<DList Name="gBombShopBagDL" Offset="0x13380" />
|
||||
<Texture Name="gBombShopBagTLUT" OutName="bomb_shop_bag_tlut" Format="rgba16" Width="16" Height="16" Offset="0x134C0" />
|
||||
<Texture Name="gBombShopBagTex" OutName="bomb_shop_bag" Format="ci8" Width="16" Height="16" Offset="0x136C0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -38,12 +38,12 @@
|
||||
<DList Name="gCneLeftForearmDL" Offset="0x19A8"/>
|
||||
<DList Name="gCneLeftUpperArmDL" Offset="0x1AC8"/>
|
||||
<DList Name="gCneTorsoDL" Offset="0x1B88"/>
|
||||
<DList Name="gCneRightFootDL" Offset="0x1E50"/>
|
||||
<DList Name="gCneRightShinDL" Offset="0x1F18"/>
|
||||
<DList Name="gCneRightThighDL" Offset="0x1FE0"/>
|
||||
<DList Name="gCneLeftFootDL" Offset="0x20A8"/>
|
||||
<DList Name="gCneLeftShinDL" Offset="0x2170"/>
|
||||
<DList Name="gCneLeftThighDL" Offset="0x2238"/>
|
||||
<DList Name="gCneRightFootDL" Offset="0x1E50"/> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gCneRightShinDL" Offset="0x1F18"/> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gCneRightThighDL" Offset="0x1FE0"/> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gCneLeftFootDL" Offset="0x20A8"/> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gCneLeftShinDL" Offset="0x2170"/> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gCneLeftThighDL" Offset="0x2238"/> <!-- Renders a single triangle instead of a normal-looking limb -->
|
||||
<DList Name="gCnePelvisDL" Offset="0x2300"/>
|
||||
|
||||
<Texture Name="gCneOrangeHairFaceTex" OutName="cne_orange_hair_face" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/>
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
<Root>
|
||||
<!-- Assets for the sliding doors in the Deku Shrine -->
|
||||
<File Name="object_crace_object" Segment="6">
|
||||
<DList Name="object_crace_object_DL_0003A0" Offset="0x3A0" />
|
||||
<Texture Name="object_crace_object_TLUT_000540" OutName="tlut_000540" Format="rgba16" Width="4" Height="4" Offset="0x540" />
|
||||
<Texture Name="object_crace_object_Tex_000560" OutName="tex_000560" Format="ci4" Width="32" Height="128" Offset="0x560" />
|
||||
<Collision Name="object_crace_object_Colheader_000E00" Offset="0xE00" />
|
||||
<DList Name="gDekuShrineSlidingDoorDL" Offset="0x3A0" /> <!-- Original name is "Y2_DANPEI_shutter_model" -->
|
||||
<Texture Name="gDekuShrineSlidingDoorTLUT" OutName="deku_shrine_sliding_door_tlut" Format="rgba16" Width="4" Height="4" Offset="0x540" />
|
||||
<Texture Name="gDekuShrineSlidingDoorTex" OutName="deku_shrine_sliding_door" Format="ci4" Width="32" Height="128" Offset="0x560" />
|
||||
<Collision Name="gDekuShrineSlidingDoorCol" Offset="0xE00" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,78 +1,148 @@
|
||||
<Root>
|
||||
<!-- Assets for interactive elements in Great Bay Temple, i.e., waterwheels, seesaws, whirlpools, waterfalls, doors, etc. -->
|
||||
<File Name="object_dblue_object" Segment="6">
|
||||
<DList Name="object_dblue_object_DL_0002C0" Offset="0x2C0" />
|
||||
<DList Name="object_dblue_object_DL_0002C8" Offset="0x2C8" />
|
||||
<Collision Name="object_dblue_object_Colheader_0005C4" Offset="0x5C4" />
|
||||
<DList Name="object_dblue_object_DL_001E60" Offset="0x1E60" />
|
||||
<DList Name="object_dblue_object_DL_001E68" Offset="0x1E68" />
|
||||
<Collision Name="object_dblue_object_Colheader_002E78" Offset="0x2E78" />
|
||||
<DList Name="object_dblue_object_DL_003250" Offset="0x3250" />
|
||||
<DList Name="object_dblue_object_DL_003358" Offset="0x3358" />
|
||||
<Collision Name="object_dblue_object_Colheader_003540" Offset="0x3540" />
|
||||
<DList Name="object_dblue_object_DL_003770" Offset="0x3770" />
|
||||
<DList Name="object_dblue_object_DL_0038D0" Offset="0x38D0" />
|
||||
<DList Name="object_dblue_object_DL_004840" Offset="0x4840" />
|
||||
<DList Name="object_dblue_object_DL_004848" Offset="0x4848" />
|
||||
<DList Name="object_dblue_object_DL_0052B0" Offset="0x52B0" />
|
||||
<DList Name="object_dblue_object_DL_0052B8" Offset="0x52B8" />
|
||||
<Collision Name="object_dblue_object_Colheader_005D28" Offset="0x5D28" />
|
||||
<DList Name="object_dblue_object_DL_0061B0" Offset="0x61B0" />
|
||||
<DList Name="object_dblue_object_DL_0061B8" Offset="0x61B8" />
|
||||
<DList Name="object_dblue_object_DL_0069D0" Offset="0x69D0" />
|
||||
<DList Name="object_dblue_object_DL_0069D8" Offset="0x69D8" />
|
||||
<Collision Name="object_dblue_object_Colheader_006EA8" Offset="0x6EA8" />
|
||||
<Collision Name="object_dblue_object_Colheader_00714C" Offset="0x714C" />
|
||||
<DList Name="object_dblue_object_DL_008770" Offset="0x8770" />
|
||||
<DList Name="object_dblue_object_DL_008778" Offset="0x8778" />
|
||||
<DList Name="object_dblue_object_DL_00A520" Offset="0xA520" />
|
||||
<DList Name="object_dblue_object_DL_00A528" Offset="0xA528" />
|
||||
<Collision Name="object_dblue_object_Colheader_00AED0" Offset="0xAED0" />
|
||||
<DList Name="object_dblue_object_DL_00B280" Offset="0xB280" />
|
||||
<DList Name="object_dblue_object_DL_00B430" Offset="0xB430" />
|
||||
<TextureAnimation Name="object_dblue_object_Matanimheader_00B448" Offset="0xB448" />
|
||||
<DList Name="object_dblue_object_DL_00B8F0" Offset="0xB8F0" />
|
||||
<DList Name="object_dblue_object_DL_00B8F8" Offset="0xB8F8" />
|
||||
<Collision Name="object_dblue_object_Colheader_00BC08" Offset="0xBC08" />
|
||||
<DList Name="object_dblue_object_DL_00BF40" Offset="0xBF40" />
|
||||
<DList Name="object_dblue_object_DL_00BF48" Offset="0xBF48" />
|
||||
<Collision Name="object_dblue_object_Colheader_00C180" Offset="0xC180" />
|
||||
<DList Name="object_dblue_object_DL_00C4B0" Offset="0xC4B0" />
|
||||
<DList Name="object_dblue_object_DL_00C4B8" Offset="0xC4B8" />
|
||||
<Collision Name="object_dblue_object_Colheader_00C700" Offset="0xC700" />
|
||||
<DList Name="object_dblue_object_DL_00CAA0" Offset="0xCAA0" />
|
||||
<DList Name="object_dblue_object_DL_00CC08" Offset="0xCC08" />
|
||||
<TextureAnimation Name="object_dblue_object_Matanimheader_00CC18" Offset="0xCC18" />
|
||||
<DList Name="object_dblue_object_DL_00CD10" Offset="0xCD10" />
|
||||
<DList Name="object_dblue_object_DL_00CDD8" Offset="0xCDD8" />
|
||||
<TextureAnimation Name="object_dblue_object_Matanimheader_00CE00" Offset="0xCE00" />
|
||||
<DList Name="object_dblue_object_DL_00D110" Offset="0xD110" />
|
||||
<DList Name="object_dblue_object_DL_00D220" Offset="0xD220" />
|
||||
<TextureAnimation Name="object_dblue_object_Matanimheader_00D250" Offset="0xD250" />
|
||||
<Collision Name="object_dblue_object_Colheader_00D3DC" Offset="0xD3DC" />
|
||||
<Texture Name="object_dblue_object_TLUT_00D410" OutName="tlut_00D410" Format="rgba16" Width="4" Height="4" Offset="0xD410" />
|
||||
<!-- <Blob Name="object_dblue_object_Blob_00D430" Size="0x420" Offset="0xD430" /> -->
|
||||
<Texture Name="object_dblue_object_TLUT_00D850" OutName="tlut_00D850" Format="rgba16" Width="4" Height="4" Offset="0xD850" />
|
||||
<!-- <Blob Name="object_dblue_object_Blob_00D870" Size="0x60" Offset="0xD870" /> -->
|
||||
<Texture Name="object_dblue_object_Tex_00D8D0" OutName="tex_00D8D0" Format="rgba16" Width="16" Height="64" Offset="0xD8D0" />
|
||||
<Texture Name="object_dblue_object_Tex_00E0D0" OutName="tex_00E0D0" Format="rgba16" Width="8" Height="16" Offset="0xE0D0" />
|
||||
<Texture Name="object_dblue_object_Tex_00E1D0" OutName="tex_00E1D0" Format="rgba16" Width="32" Height="64" Offset="0xE1D0" />
|
||||
<Texture Name="object_dblue_object_Tex_00F1D0" OutName="tex_00F1D0" Format="rgba16" Width="16" Height="32" Offset="0xF1D0" />
|
||||
<Texture Name="object_dblue_object_Tex_00F5D0" OutName="tex_00F5D0" Format="rgba16" Width="16" Height="64" Offset="0xF5D0" />
|
||||
<Texture Name="object_dblue_object_Tex_00FDD0" OutName="tex_00FDD0" Format="rgba16" Width="16" Height="32" Offset="0xFDD0" />
|
||||
<Texture Name="object_dblue_object_Tex_0101D0" OutName="tex_0101D0" Format="rgba16" Width="32" Height="64" Offset="0x101D0" />
|
||||
<Texture Name="object_dblue_object_Tex_0111D0" OutName="tex_0111D0" Format="rgba16" Width="32" Height="32" Offset="0x111D0" />
|
||||
<Texture Name="object_dblue_object_Tex_0119D0" OutName="tex_0119D0" Format="ci4" Width="8" Height="16" Offset="0x119D0" />
|
||||
<Texture Name="object_dblue_object_Tex_011A10" OutName="tex_011A10" Format="rgba16" Width="32" Height="32" Offset="0x11A10" />
|
||||
<!-- <Blob Name="object_dblue_object_Blob_012210" Size="0x1D60" Offset="0x12210" /> -->
|
||||
<Texture Name="object_dblue_object_Tex_013F70" OutName="tex_013F70" Format="ci4" Width="64" Height="64" Offset="0x13F70" />
|
||||
<Texture Name="object_dblue_object_Tex_014770" OutName="tex_014770" Format="rgba16" Width="32" Height="32" Offset="0x14770" />
|
||||
<Texture Name="object_dblue_object_Tex_014F70" OutName="tex_014F70" Format="rgba16" Width="32" Height="32" Offset="0x14F70" />
|
||||
<Texture Name="object_dblue_object_Tex_015770" OutName="tex_015770" Format="ia8" Width="32" Height="64" Offset="0x15770" />
|
||||
<Texture Name="object_dblue_object_Tex_015F70" OutName="tex_015F70" Format="rgba16" Width="32" Height="32" Offset="0x15F70" />
|
||||
<Texture Name="object_dblue_object_Tex_016770" OutName="tex_016770" Format="rgba16" Width="32" Height="32" Offset="0x16770" />
|
||||
<Texture Name="object_dblue_object_Tex_016F70" OutName="tex_016F70" Format="rgba16" Width="32" Height="32" Offset="0x16F70" />
|
||||
<Texture Name="object_dblue_object_Tex_017770" OutName="tex_017770" Format="ia8" Width="32" Height="32" Offset="0x17770" />
|
||||
<DList Name="object_dblue_object_DL_017D00" Offset="0x17D00" />
|
||||
<Texture Name="object_dblue_object_Tex_017E58" OutName="tex_017E58" Format="rgba16" Width="32" Height="64" Offset="0x17E58" />
|
||||
<!-- DisplayLists and Collision for the elevator platforms. -->
|
||||
<DList Name="gGreatBayTempleObjectElevatorEmptyDL" Offset="0x2C0" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectElevatorDL" Offset="0x2C8" /> <!-- Original name is "m2_KON_ELE_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectElevatorCol" Offset="0x5C4" />
|
||||
|
||||
<!-- DisplayLists and Collision for the rotating waterwheel with two platforms. -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelWithPlatformsEmptyDL" Offset="0x1E60" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelWithPlatformsDL" Offset="0x1E68" /> <!-- Original name is "m2_KON_GEAR09_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectWaterwheelWithPlatformsCol" Offset="0x2E78" />
|
||||
|
||||
<!-- DisplayLists and Collision for the ice stalactites that can be thawed with Fire Arrows. -->
|
||||
<DList Name="gGreatBayTempleObjectIceStalactiteRimDL" Offset="0x3250" />
|
||||
<DList Name="gGreatBayTempleObjectIceStalactiteDL" Offset="0x3358" /> <!-- Original name is "m2_KON_ICE_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectIceStalactiteCol" Offset="0x3540" /> <!-- Unused -->
|
||||
|
||||
<!-- DisplayLists for the frozen version of the waterfall that briefly appears when you hit it with an Ice Arrow. -->
|
||||
<DList Name="gGreatBayTempleObjectFrozenWaterfallDL" Offset="0x3770" />
|
||||
<DList Name="gGreatBayTempleObjectFrozenWaterfallEmptyDL" Offset="0x38D0" /> <!-- Probably was the opaque component for the above DL -->
|
||||
|
||||
<!-- DisplayLists and Collision for the rotating gear shaft, both with and without two platforms. -->
|
||||
<DList Name="gGreatBayTempleObjectGearShaftWithPlatformsEmptyDL" Offset="0x4840" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectGearShaftWithPlatformsDL" Offset="0x4848" /> <!-- Original name is "m2_KON_Screw_model" -->
|
||||
<DList Name="gGreatBayTempleObjectGearShaftEmptyDL" Offset="0x52B0" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectGearShaftDL" Offset="0x52B8" /> <!-- Original name is "m2_KON_ScrewFor8_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectGearShaftWithPlatformsCol" Offset="0x5D28" />
|
||||
|
||||
<!-- DisplayLists and Collision for the switches that can be pushed or pulled. -->
|
||||
<DList Name="gGreatBayTempleObjectOneWaySwitchEmptyDL" Offset="0x61B0" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectOneWaySwitchDL" Offset="0x61B8" /> <!-- Original name is "m2_KON_Sen_model" (perhaps "tap; faucet") -->
|
||||
<DList Name="gGreatBayTempleObjectTwoWaySwitchEmptyDL" Offset="0x69D0" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectTwoWaySwitchDL" Offset="0x69D8" /> <!-- Original name is "m2_KON_SenP2_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectTwoWaySwitchCol" Offset="0x6EA8" />
|
||||
<Collision Name="gGreatBayTempleObjectOneWaySwitchCol" Offset="0x714C" />
|
||||
|
||||
<!-- DisplayLists and Collision for the giant waterwheel near the start of the dungeon. -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelEmptyDL" Offset="0x8770" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelDL" Offset="0x8778" /> <!-- Original name is "m2_KON_SuisyaFor0_model" ("waterwheel") -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelWithFakeGearEmptyDL" Offset="0xA520" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelWithFakeGearDL" Offset="0xA528" /> <!-- Original name is "m2_KON_SuisyaFor8_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectWaterwheelCol" Offset="0xAED0" />
|
||||
|
||||
<!-- DisplayLists and TextureAnimation for the waterfalls that can be frozen with Ice Arrows. -->
|
||||
<DList Name="gGreatBayTempleObjectWaterfallDL" Offset="0xB280" /> <!-- Original name is "m2_KON_TAKI_modelT" ("waterfall") -->
|
||||
<DList Name="gGreatBayTempleObjectWaterfallEmptyDL" Offset="0xB430" /> <!-- Probably was the opaque component for the above DL -->
|
||||
<TextureAnimation Name="gGreatBayTempleObjectWaterfallTexAnim" Offset="0xB448" />
|
||||
|
||||
<!-- DisplayLists and Collision for the "shaft" of the seesaw, i.e., the bar that connects the two platforms. -->
|
||||
<DList Name="gGreatBayTempleObjectSeesawShaftEmptyDL" Offset="0xB8F0" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectSeesawShaftDL" Offset="0xB8F8" /> <!-- Original name is "m2_KON_TENBIN_model" ("(balance) scales") -->
|
||||
<Collision Name="gGreatBayTempleObjectSeesawShaftCol" Offset="0xBC08" />
|
||||
|
||||
<!-- DisplayLists and Collision for the large seesaw platform. -->
|
||||
<DList Name="gGreatBayTempleObjectLargeSeesawPlatformEmptyDL" Offset="0xBF40" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectLargeSeesawPlatformDL" Offset="0xBF48" /> <!-- Original name is "m2_KON_TENBINstepBIG_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectLargeSeesawPlatformCol" Offset="0xC180" />
|
||||
|
||||
<!-- DisplayLists and Collision for the small seesaw platform. -->
|
||||
<DList Name="gGreatBayTempleObjectSmallSeesawPlatformEmptyDL" Offset="0xC4B0" /> <!-- Probably was the transparent component for the below DL -->
|
||||
<DList Name="gGreatBayTempleObjectSmallSeesawPlatformDL" Offset="0xC4B8" /> <!-- Original name is "m2_KON_TENBINstepSML_model" -->
|
||||
<Collision Name="gGreatBayTempleObjectSmallSeesawPlatformCol" Offset="0xC700" />
|
||||
|
||||
<!-- DisplayLists and TextureAnimation for the large whirlpool at the bottom of the main room. -->
|
||||
<DList Name="gGreatBayTempleObjectWhirlpoolDL" Offset="0xCAA0" /> <!-- Original name is "m2_KON_UZUdis_modelT" ("whirlpool; swirl") -->
|
||||
<DList Name="gGreatBayTempleObjectWhirlpoolEmptyDL" Offset="0xCC08" /> <!-- Probably was the opaque component for the above DL -->
|
||||
<TextureAnimation Name="gGreatBayTempleObjectWhirlpoolTexAnim" Offset="0xCC18" />
|
||||
|
||||
<!-- DisplayLists and TextureAnimation for the splashing effect created when water hits a waterwheel. -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelSplashDL" Offset="0xCD10" /> <!-- Original name is "m2_KON_sibukiG_modelT" (probably "splash" + GEAR) -->
|
||||
<DList Name="gGreatBayTempleObjectWaterwheelSplashEmptyDL" Offset="0xCDD8" /> <!-- Probably was the opaque component for the above DL -->
|
||||
<TextureAnimation Name="gGreatBayTempleObjectWaterwheelSplashTexAnim" Offset="0xCE00" />
|
||||
|
||||
<!-- DisplayLists and TextureAnimation for the splashing effect created when water hits a seesaw platform. -->
|
||||
<DList Name="gGreatBayTempleObjectSeesawSplashDL" Offset="0xD110" /> <!-- Original name is "m2_KON_sibukiT_modelT" (probably "splash" + TENBIN) -->
|
||||
<DList Name="gGreatBayTempleObjectSeesawSplashEmptyDL" Offset="0xD220" /> <!-- Probably was the opaque component for the above DL -->
|
||||
<TextureAnimation Name="gGreatBayTempleObjectSeesawSplashTexAnim" Offset="0xD250" />
|
||||
|
||||
<Collision Name="gGreatBayTempleObjectUnusedCol" Offset="0xD3DC" /> <!-- Original name is probably "m2_SEAuzuuzu2_bgdatainfo" ("itching to do something; impatient") -->
|
||||
|
||||
<!-- Textures for all the Great Bay Temple objects. -->
|
||||
<Texture Name="gGreatBayTempleObjectOneWaySwitchTLUT" OutName="great_bay_temple_object_one_way_switch_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD410" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused1TLUT" OutName="great_bay_temple_object_unused_tlut_1" Format="rgba16" Width="4" Height="4" Offset="0xD430" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused2TLUT" OutName="great_bay_temple_object_unused_tlut_2" Format="rgba16" Width="4" Height="4" Offset="0xD450" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused3TLUT" OutName="great_bay_temple_object_unused_tlut_3" Format="rgba16" Width="4" Height="4" Offset="0xD470" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused4TLUT" OutName="great_bay_temple_object_unused_tlut_4" Format="rgba16" Width="4" Height="4" Offset="0xD490" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused5TLUT" OutName="great_bay_temple_object_unused_tlut_5" Format="rgba16" Width="4" Height="4" Offset="0xD4B0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused6TLUT" OutName="great_bay_temple_object_unused_tlut_6" Format="rgba16" Width="4" Height="4" Offset="0xD4D0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused7TLUT" OutName="great_bay_temple_object_unused_tlut_7" Format="rgba16" Width="4" Height="4" Offset="0xD4F0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused8TLUT" OutName="great_bay_temple_object_unused_tlut_8" Format="rgba16" Width="4" Height="4" Offset="0xD510" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedGearTLUT" OutName="great_bay_temple_object_unused_gear_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD530" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused9TLUT" OutName="great_bay_temple_object_unused_tlut_9" Format="rgba16" Width="4" Height="4" Offset="0xD550" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused10TLUT" OutName="great_bay_temple_object_unused_tlut_10" Format="rgba16" Width="4" Height="4" Offset="0xD570" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused11TLUT" OutName="great_bay_temple_object_unused_tlut_11" Format="rgba16" Width="4" Height="4" Offset="0xD590" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused12TLUT" OutName="great_bay_temple_object_unused_tlut_12" Format="rgba16" Width="4" Height="4" Offset="0xD5B0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused13TLUT" OutName="great_bay_temple_object_unused_tlut_13" Format="rgba16" Width="4" Height="4" Offset="0xD5D0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused14TLUT" OutName="great_bay_temple_object_unused_tlut_14" Format="rgba16" Width="4" Height="4" Offset="0xD5F0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused15TLUT" OutName="great_bay_temple_object_unused_tlut_15" Format="rgba16" Width="4" Height="4" Offset="0xD610" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedDarkMetalTLUT" OutName="great_bay_temple_object_unused_dark_metal_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD630" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused16TLUT" OutName="great_bay_temple_object_unused_tlut_16" Format="rgba16" Width="4" Height="4" Offset="0xD650" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedPaddleTLUT" OutName="great_bay_temple_object_unused_paddle_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD670" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused17TLUT" OutName="great_bay_temple_object_unused_tlut_17" Format="rgba16" Width="4" Height="4" Offset="0xD690" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused18TLUT" OutName="great_bay_temple_object_unused_tlut_18" Format="rgba16" Width="4" Height="4" Offset="0xD6B0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused19TLUT" OutName="great_bay_temple_object_unused_tlut_19" Format="rgba16" Width="4" Height="4" Offset="0xD6D0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused20TLUT" OutName="great_bay_temple_object_unused_tlut_20" Format="rgba16" Width="4" Height="4" Offset="0xD6F0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused21TLUT" OutName="great_bay_temple_object_unused_tlut_21" Format="rgba16" Width="4" Height="4" Offset="0xD710" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused22TLUT" OutName="great_bay_temple_object_unused_tlut_22" Format="rgba16" Width="4" Height="4" Offset="0xD730" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused23TLUT" OutName="great_bay_temple_object_unused_tlut_23" Format="rgba16" Width="4" Height="4" Offset="0xD750" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused24TLUT" OutName="great_bay_temple_object_unused_tlut_24" Format="rgba16" Width="4" Height="4" Offset="0xD770" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused25TLUT" OutName="great_bay_temple_object_unused_tlut_25" Format="rgba16" Width="4" Height="4" Offset="0xD790" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused26TLUT" OutName="great_bay_temple_object_unused_tlut_26" Format="rgba16" Width="4" Height="4" Offset="0xD7B0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused27TLUT" OutName="great_bay_temple_object_unused_tlut_27" Format="rgba16" Width="4" Height="4" Offset="0xD7D0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused28TLUT" OutName="great_bay_temple_object_unused_tlut_28" Format="rgba16" Width="4" Height="4" Offset="0xD7F0" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused29TLUT" OutName="great_bay_temple_object_unused_tlut_29" Format="rgba16" Width="4" Height="4" Offset="0xD810" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused30TLUT" OutName="great_bay_temple_object_unused_tlut_30" Format="rgba16" Width="4" Height="4" Offset="0xD830" />
|
||||
<Texture Name="gGreatBayTempleObjectLargeSeesawPlatformTLUT" OutName="great_bay_temple_object_large_seesaw_platform_tlut" Format="rgba16" Width="4" Height="4" Offset="0xD850" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused31TLUT" OutName="great_bay_temple_object_unused_tlut_31" Format="rgba16" Width="4" Height="4" Offset="0xD870" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused32TLUT" OutName="great_bay_temple_object_unused_tlut_32" Format="rgba16" Width="4" Height="4" Offset="0xD890" />
|
||||
<Texture Name="gGreatBayTempleObjectUnused33TLUT" OutName="great_bay_temple_object_unused_tlut_33" Format="rgba16" Width="4" Height="4" Offset="0xD8B0" />
|
||||
<Texture Name="gGreatBayTempleObjectPlatformSideAndSeesawShaftTex" OutName="great_bay_temple_object_platform_side_and_seesaw_shaft" Format="rgba16" Width="16" Height="64" Offset="0xD8D0" />
|
||||
<Texture Name="gGreatBayTempleObjectElevatorRiserTex" OutName="great_bay_temple_object_elevator_riser" Format="rgba16" Width="8" Height="16" Offset="0xE0D0" />
|
||||
<Texture Name="gGreatBayTempleObjectPlatformAndWaterwheelBladeTex" OutName="great_bay_temple_object_platform_and_waterwheel_blade" Format="rgba16" Width="32" Height="64" Offset="0xE1D0" />
|
||||
<Texture Name="gGreatBayTempleObjectDarkMetalTex" OutName="great_bay_temple_object_dark_metal" Format="rgba16" Width="16" Height="32" Offset="0xF1D0" />
|
||||
<Texture Name="gGreatBayTempleObjectShaftTex" OutName="great_bay_temple_object_shaft" Format="rgba16" Width="16" Height="64" Offset="0xF5D0" />
|
||||
<Texture Name="gGreatBayTempleObjectGearTex" OutName="great_bay_temple_object_gear" Format="rgba16" Width="16" Height="32" Offset="0xFDD0" />
|
||||
<Texture Name="gGreatBayTempleObjectPaddleTex" OutName="great_bay_temple_object_paddle" Format="rgba16" Width="32" Height="64" Offset="0x101D0" />
|
||||
<Texture Name="gGreatBayTempleObjectSwitchKnobTex" OutName="great_bay_temple_object_switch_knob" Format="rgba16" Width="32" Height="32" Offset="0x111D0" />
|
||||
<Texture Name="gGreatBayTempleObjectOneWaySwitchTex" OutName="great_bay_temple_object_one_way_switch" Format="ci4" Width="8" Height="16" Offset="0x119D0" />
|
||||
<Texture Name="gGreatBayTempleObjectSwitchSideTex" OutName="great_bay_temple_object_switch_side" Format="rgba16" Width="32" Height="32" Offset="0x11A10" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedGearTex" OutName="great_bay_temple_object_unused_gear" Format="ci4" Width="48" Height="36" Offset="0x12210" TlutOffset="0xD530" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedDarkMetalTex" OutName="great_bay_temple_object_unused_dark_metal" Format="ci4" Width="32" Height="32" Offset="0x12570" TlutOffset="0xD630" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedShaftTex" OutName="great_bay_temple_object_unused_shaft" Format="rgba16" Width="32" Height="64" Offset="0x12770" />
|
||||
<Texture Name="gGreatBayTempleObjectUnusedPaddleTex" OutName="great_bay_temple_object_unused_paddle" Format="ci4" Width="32" Height="128" Offset="0x13770" TlutOffset="0xD670" />
|
||||
<Texture Name="gGreatBayTempleObjectLargeSeesawPlatformTex" OutName="great_bay_temple_object_large_seesaw_platform" Format="ci4" Width="64" Height="64" Offset="0x13F70" />
|
||||
<Texture Name="gGreatBayTempleObjectHorizontalWaterFoamTex" OutName="great_bay_temple_object_horizontal_water_foam" Format="rgba16" Width="32" Height="32" Offset="0x14770" />
|
||||
<Texture Name="gGreatBayTempleObjectIceTex" OutName="great_bay_temple_object_ice" Format="rgba16" Width="32" Height="32" Offset="0x14F70" />
|
||||
<Texture Name="gGreatBayTempleObjectIceStalactiteRimMaskTex" OutName="great_bay_temple_object_ice_stalactite_rim_mask" Format="ia8" Width="32" Height="64" Offset="0x15770" />
|
||||
<Texture Name="gGreatBayTempleObjectWaterfallWaterTex" OutName="great_bay_temple_object_waterfall_water" Format="rgba16" Width="32" Height="32" Offset="0x15F70" />
|
||||
<Texture Name="gGreatBayTempleObjectVerticalWaterFoamTex" OutName="great_bay_temple_object_vertical_water_foam" Format="rgba16" Width="32" Height="32" Offset="0x16770" />
|
||||
<Texture Name="gGreatBayTempleObjectWhirpoolWaterTex" OutName="great_bay_temple_object_whirlpool_water" Format="rgba16" Width="32" Height="32" Offset="0x16F70" />
|
||||
<Texture Name="gGreatBayTempleObjectSplashScrollTex" OutName="great_bay_temple_object_splash_scroll" Format="ia8" Width="32" Height="32" Offset="0x17770" />
|
||||
|
||||
<!-- Assets for the doors in Great Bay Temple. -->
|
||||
<DList Name="gGreatBayTempleObjectDoorDL" Offset="0x17D00" /> <!-- Original name is "m2_KON_shuter1_model" -->
|
||||
<Texture Name="gGreatBayTempleObjectDoorTex" OutName="great_bay_temple_object_door" Format="rgba16" Width="32" Height="64" Offset="0x17E58" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
<Root>
|
||||
<!-- Assets for the Deku Butler -->
|
||||
<File Name="object_dnj" Segment="6">
|
||||
<!-- Deku Butler Animations -->
|
||||
<Animation Name="gDekuButlerStartRaceStartAnim" Offset="0x470" /> <!-- Original name is "dnj_douzoR" (named after the line he says when the race starts in the Japanese text)-->
|
||||
<Animation Name="gDekuButlerStartRaceEndAnim" Offset="0x8F0" /> <!-- Original name is "dnj_douzoTOwaitR" -->
|
||||
<Animation Name="gDekuButlerFlyAnim" Offset="0xF6C" /> <!-- Original name is "dnj_flyR" -->
|
||||
<Animation Name="gDekuButlerFarewellAnim" Offset="0x1A50" /> <!-- Original name is "dnj_goodbye" -->
|
||||
<Animation Name="gDekuButlerGreetingAnim" Offset="0x2530" /> <!-- Original name is "dnj_hello" -->
|
||||
<Animation Name="gDekuButlerGreetingWithCandleAnim" Offset="0x3320" /> <!-- Original name is "dnj_helloR" -->
|
||||
<Animation Name="gDekuButlerPrayerLoopAnim" Offset="0x36D0" /> <!-- Original name is "dnj_inori" ("prayer; supplication") -->
|
||||
<Animation Name="gDekuButlerCloseParasolAnim" Offset="0x41CC" /> <!-- Original name is "dnj_kasacloseR" ("kasa" = "umbrella; parasol") -->
|
||||
<Animation Name="gDekuButlerOpenParasolAnim" Offset="0x4DD8" /> <!-- Original name is "dnj_kasaopenR" -->
|
||||
<Animation Name="gDekuButlerShockStartAnim" Offset="0x51E4" /> <!-- Original name is "dnj_kosinukasu" ("to be unable to stand due to fear/surprise") -->
|
||||
<Animation Name="gDekuButlerShockLoopAnim" Offset="0x5E20" /> <!-- Original name is "dnj_kosinukasu_loop" -->
|
||||
<Animation Name="gDekuButlerImploreLoopAnim" Offset="0x5F98" /> <!-- Original name is "dnj_oisame" ("o" = "king", "isame" = "to admonish; to advise") -->
|
||||
<Animation Name="gDekuButlerImploreEndAnim" Offset="0x6488" /> <!-- Original name is "dnj_oisameTOwait" -->
|
||||
<Animation Name="gDekuButlerGrieveAnim" Offset="0x6F84" /> <!-- Original name is "dnj_rakutan_loop" ("despondency; disappointment")-->
|
||||
<Animation Name="gDekuButlerTalkAnim" Offset="0x73E4" /> <!-- Original name is "dnj_talk" -->
|
||||
<Animation Name="gDekuButlerTalkWithParasolAndCandleAnim" Offset="0x77A8" /> <!-- Original name is "dnj_talkR" -->
|
||||
<Animation Name="gDekuButlerIdleAnim" Offset="0x7CA4" /> <!-- Original name is "dnj_wait" -->
|
||||
<Animation Name="gDekuButlerIdleWithCandleAnim" Offset="0x8324" /> <!-- Original name is "dnj_waitR" -->
|
||||
<Animation Name="gDekuButlerPrayerStartAnim" Offset="0x8AE4" /> <!-- Original name is "dnj_waitTOinori" -->
|
||||
<Animation Name="gDekuButlerImploreStartAnim" Offset="0x9100" /> <!-- Original name is "dnj_waitTOoisame" -->
|
||||
|
||||
<!-- Deku Butler Limb DisplayLists -->
|
||||
<DList Name="gDekuButlerEyesDL" Offset="0xB7C0" />
|
||||
<DList Name="gDekuButlerUpperBodyDL" Offset="0xB850" />
|
||||
<DList Name="gDekuButlerLeftForearmDL" Offset="0xBC68" />
|
||||
<DList Name="gDekuButlerLeftHandDL" Offset="0xBDD8" />
|
||||
<DList Name="gDekuButlerCandleDL" Offset="0xBEF0" />
|
||||
<DList Name="gDekuButlerCandleWickDL" Offset="0xC118" />
|
||||
<DList Name="gDekuButlerLeftUpperArmDL" Offset="0xC1A0" />
|
||||
<DList Name="gDekuButlerSnoutDL" Offset="0xC248" />
|
||||
<DList Name="gDekuButlerRightMustacheCurlDL" Offset="0xC370" />
|
||||
<DList Name="gDekuButlerRightMustacheBaseDL" Offset="0xC450" />
|
||||
<DList Name="gDekuButlerLeftMustacheCurlDL" Offset="0xC4E0" />
|
||||
<DList Name="gDekuButlerLeftMustacheBaseDL" Offset="0xC5C0" />
|
||||
<DList Name="gDekuButlerRightForearmDL" Offset="0xC650" />
|
||||
<DList Name="gDekuButlerRightHandDL" Offset="0xC7C0" />
|
||||
<DList Name="gDekuButlerParasolUpperPetalsDL" Offset="0xC8D8" />
|
||||
<DList Name="gDekuButlerParasolMiddlePetalsDL" Offset="0xC988" />
|
||||
<DList Name="gDekuButlerParasolLowerPetalsDL" Offset="0xCA38" />
|
||||
<DList Name="gDekuButlerParasolHandleDL" Offset="0xCAE8" />
|
||||
<DList Name="gDekuButlerRightUpperArmDL" Offset="0xCBE8" />
|
||||
<DList Name="gDekuButlerPelvisDL" Offset="0xCC90" />
|
||||
<DList Name="gDekuButlerLeftShinDL" Offset="0xCD48" />
|
||||
<DList Name="gDekuButlerLeftFootDL" Offset="0xCE00" />
|
||||
<DList Name="gDekuButlerLeftThighDL" Offset="0xCEC8" />
|
||||
<DList Name="gDekuButlerRightShinDL" Offset="0xCF88" />
|
||||
<DList Name="gDekuButlerRightFootDL" Offset="0xD040" />
|
||||
<DList Name="gDekuButlerRightThighDL" Offset="0xD108" />
|
||||
|
||||
<!-- Deku Butler Textures -->
|
||||
<Texture Name="gDekuButlerEyeTex" OutName="deku_butler_eye" Format="rgba16" Width="16" Height="16" Offset="0xD1C8" />
|
||||
<Texture Name="gDekuButlerBodyAndCandleHolderTex" OutName="deku_butler_body_and_candle_holder" Format="rgba16" Width="16" Height="16" Offset="0xD3C8" />
|
||||
<Texture Name="gDekuButlerMouthTex" OutName="deku_butler_mouth" Format="rgba16" Width="8" Height="8" Offset="0xD5C8" />
|
||||
<Texture Name="gDekuButlerLeafTex" OutName="deku_butler_leaf" Format="rgba16" Width="16" Height="16" Offset="0xD648" />
|
||||
<Texture Name="gDekuButlerParasolPetalTex" OutName="deku_butler_parasol_petal" Format="rgba16" Width="16" Height="32" Offset="0xD848" />
|
||||
<Texture Name="gDekuButlerCandleTex" OutName="deku_butler_candle" Format="rgba16" Width="16" Height="8" Offset="0xDC48" />
|
||||
<Texture Name="gDekuButlerHairTex" OutName="deku_butler_hair" Format="rgba16" Width="16" Height="16" Offset="0xDD48" />
|
||||
<Texture Name="gDekuButlerBowtieCenter" OutName="deku_butler_bowtie_center" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
|
||||
|
||||
<!-- Deku Butler Limbs -->
|
||||
<Limb Name="gDekuButlerRootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_ROOT" Offset="0xE048" />
|
||||
<Limb Name="gDekuButlerPelvisLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_PELVIS" Offset="0xE054" />
|
||||
<Limb Name="gDekuButlerRightThighLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_THIGH" Offset="0xE060" />
|
||||
<Limb Name="gDekuButlerRightShinLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_SHIN" Offset="0xE06C" />
|
||||
<Limb Name="gDekuButlerRightFootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_FOOT" Offset="0xE078" />
|
||||
<Limb Name="gDekuButlerLeftThighLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_THIGH" Offset="0xE084" />
|
||||
<Limb Name="gDekuButlerLeftShinLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_SHIN" Offset="0xE090" />
|
||||
<Limb Name="gDekuButlerLeftFootLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_FOOT" Offset="0xE09C" />
|
||||
<Limb Name="gDekuButlerEyesLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_EYES" Offset="0xE0A8" />
|
||||
<Limb Name="gDekuButlerRightUpperArmLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_UPPER_ARM" Offset="0xE0B4" />
|
||||
<Limb Name="gDekuButlerRightForearmLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_FOREARM" Offset="0xE0C0" />
|
||||
<Limb Name="gDekuButlerRightHandLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_HAND" Offset="0xE0CC" />
|
||||
<Limb Name="gDekuButlerParasolHandleLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_PARASOL_HANDLE" Offset="0xE0D8" />
|
||||
<Limb Name="gDekuButlerParasolUpperPetalsLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_PARASOL_UPPER_PETALS" Offset="0xE0E4" />
|
||||
<Limb Name="gDekuButlerParasolLowerPetalsLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_PARASOL_LOWER_PETALS" Offset="0xE0F0" />
|
||||
<Limb Name="gDekuButlerParasolMiddlePetalsLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_PARASOL_MIDDLE_PETALS" Offset="0xE0FC" />
|
||||
<Limb Name="gDekuButlerSnoutLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_SNOUT" Offset="0xE108" />
|
||||
<Limb Name="gDekuButlerLeftMustacheBaseLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_MUSTACHE_BASE" Offset="0xE114" />
|
||||
<Limb Name="gDekuButlerLeftMustacheCurlLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_MUSTACHE_CURL" Offset="0xE120" />
|
||||
<Limb Name="gDekuButlerRightMustacheBaseLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_MUSTACHE_BASE" Offset="0xE12C" />
|
||||
<Limb Name="gDekuButlerRightMustacheCurlLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_RIGHT_MUSTACHE_CURL" Offset="0xE138" />
|
||||
<Limb Name="gDekuButlerLeftUpperArmLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_UPPER_ARM" Offset="0xE144" />
|
||||
<Limb Name="gDekuButlerLeftForearmLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_FOREARM" Offset="0xE150" />
|
||||
<Limb Name="gDekuButlerLeftHandLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_LEFT_HAND" Offset="0xE15C" />
|
||||
<Limb Name="gDekuButlerCandleLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_CANDLE" Offset="0xE168" />
|
||||
<Limb Name="gDekuButlerCandleWickLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_CANDLE_WICK" Offset="0xE174" />
|
||||
<Limb Name="gDekuButlerUpperBodyLimb" Type="Standard" EnumName="DEKU_BUTLER_LIMB_UPPER_BODY" Offset="0xE180" />
|
||||
|
||||
<!-- Deku Butler Skeleton -->
|
||||
<Skeleton Name="gDekuButlerSkel" Type="Flex" LimbType="Standard" LimbNone="DEKU_BUTLER_LIMB_NONE" LimbMax="DEKU_BUTLER_LIMB_MAX" EnumName="DekuButlerLimb" Offset="0xE1F8" />
|
||||
</File>
|
||||
</Root>
|
||||
@@ -1,86 +1,94 @@
|
||||
<Root>
|
||||
<File Name="object_dno" Segment="6">
|
||||
<Animation Name="object_dno_Anim_000470" Offset="0x470" />
|
||||
<Animation Name="object_dno_Anim_0008F0" Offset="0x8F0" />
|
||||
<Animation Name="object_dno_Anim_000F6C" Offset="0xF6C" />
|
||||
<Animation Name="object_dno_Anim_001A50" Offset="0x1A50" />
|
||||
<Animation Name="object_dno_Anim_002530" Offset="0x2530" />
|
||||
<Animation Name="object_dno_Anim_003320" Offset="0x3320" />
|
||||
<Animation Name="object_dno_Anim_0036D0" Offset="0x36D0" />
|
||||
<Animation Name="object_dno_Anim_0041CC" Offset="0x41CC" />
|
||||
<Animation Name="object_dno_Anim_004DD8" Offset="0x4DD8" />
|
||||
<Animation Name="object_dno_Anim_0051E4" Offset="0x51E4" />
|
||||
<Animation Name="object_dno_Anim_005E20" Offset="0x5E20" />
|
||||
<Animation Name="object_dno_Anim_005F98" Offset="0x5F98" />
|
||||
<Animation Name="object_dno_Anim_006488" Offset="0x6488" />
|
||||
<Animation Name="object_dno_Anim_006F84" Offset="0x6F84" />
|
||||
<Animation Name="object_dno_Anim_0073E4" Offset="0x73E4" />
|
||||
<Animation Name="object_dno_Anim_0077A8" Offset="0x77A8" />
|
||||
<Animation Name="object_dno_Anim_007CA4" Offset="0x7CA4" />
|
||||
<Animation Name="object_dno_Anim_008324" Offset="0x8324" />
|
||||
<Animation Name="object_dno_Anim_008AE4" Offset="0x8AE4" />
|
||||
<Animation Name="object_dno_Anim_009100" Offset="0x9100" />
|
||||
<DList Name="object_dno_DL_00B7C0" Offset="0xB7C0" />
|
||||
<DList Name="object_dno_DL_00B850" Offset="0xB850" />
|
||||
<DList Name="object_dno_DL_00BC68" Offset="0xBC68" />
|
||||
<DList Name="object_dno_DL_00BDD8" Offset="0xBDD8" />
|
||||
<DList Name="object_dno_DL_00BEF0" Offset="0xBEF0" />
|
||||
<DList Name="object_dno_DL_00C118" Offset="0xC118" />
|
||||
<DList Name="object_dno_DL_00C1A0" Offset="0xC1A0" />
|
||||
<DList Name="object_dno_DL_00C248" Offset="0xC248" />
|
||||
<DList Name="object_dno_DL_00C370" Offset="0xC370" />
|
||||
<DList Name="object_dno_DL_00C450" Offset="0xC450" />
|
||||
<DList Name="object_dno_DL_00C4E0" Offset="0xC4E0" />
|
||||
<DList Name="object_dno_DL_00C5C0" Offset="0xC5C0" />
|
||||
<DList Name="object_dno_DL_00C650" Offset="0xC650" />
|
||||
<DList Name="object_dno_DL_00C7C0" Offset="0xC7C0" />
|
||||
<DList Name="object_dno_DL_00C8D8" Offset="0xC8D8" />
|
||||
<DList Name="object_dno_DL_00C988" Offset="0xC988" />
|
||||
<DList Name="object_dno_DL_00CA38" Offset="0xCA38" />
|
||||
<DList Name="object_dno_DL_00CAE8" Offset="0xCAE8" />
|
||||
<DList Name="object_dno_DL_00CBE8" Offset="0xCBE8" />
|
||||
<DList Name="object_dno_DL_00CC90" Offset="0xCC90" />
|
||||
<DList Name="object_dno_DL_00CD48" Offset="0xCD48" />
|
||||
<DList Name="object_dno_DL_00CE00" Offset="0xCE00" />
|
||||
<DList Name="object_dno_DL_00CEC8" Offset="0xCEC8" />
|
||||
<DList Name="object_dno_DL_00CF88" Offset="0xCF88" />
|
||||
<DList Name="object_dno_DL_00D040" Offset="0xD040" />
|
||||
<DList Name="object_dno_DL_00D108" Offset="0xD108" />
|
||||
<Texture Name="object_dno_Tex_00D1C8" OutName="tex_00D1C8" Format="rgba16" Width="16" Height="16" Offset="0xD1C8" />
|
||||
<Texture Name="object_dno_Tex_00D3C8" OutName="tex_00D3C8" Format="rgba16" Width="16" Height="16" Offset="0xD3C8" />
|
||||
<Texture Name="object_dno_Tex_00D5C8" OutName="tex_00D5C8" Format="rgba16" Width="8" Height="8" Offset="0xD5C8" />
|
||||
<Texture Name="object_dno_Tex_00D648" OutName="tex_00D648" Format="rgba16" Width="16" Height="16" Offset="0xD648" />
|
||||
<Texture Name="object_dno_Tex_00D848" OutName="tex_00D848" Format="rgba16" Width="16" Height="32" Offset="0xD848" />
|
||||
<Texture Name="object_dno_Tex_00DC48" OutName="tex_00DC48" Format="rgba16" Width="16" Height="8" Offset="0xDC48" />
|
||||
<Texture Name="object_dno_Tex_00DD48" OutName="tex_00DD48" Format="rgba16" Width="16" Height="16" Offset="0xDD48" />
|
||||
<Texture Name="object_dno_Tex_00DF48" OutName="tex_00DF48" Format="rgba16" Width="8" Height="16" Offset="0xDF48" />
|
||||
<Limb Name="object_dno_Standardlimb_00E048" Type="Standard" EnumName="OBJECT_DNO_LIMB_01" Offset="0xE048" />
|
||||
<Limb Name="object_dno_Standardlimb_00E054" Type="Standard" EnumName="OBJECT_DNO_LIMB_02" Offset="0xE054" />
|
||||
<Limb Name="object_dno_Standardlimb_00E060" Type="Standard" EnumName="OBJECT_DNO_LIMB_03" Offset="0xE060" />
|
||||
<Limb Name="object_dno_Standardlimb_00E06C" Type="Standard" EnumName="OBJECT_DNO_LIMB_04" Offset="0xE06C" />
|
||||
<Limb Name="object_dno_Standardlimb_00E078" Type="Standard" EnumName="OBJECT_DNO_LIMB_05" Offset="0xE078" />
|
||||
<Limb Name="object_dno_Standardlimb_00E084" Type="Standard" EnumName="OBJECT_DNO_LIMB_06" Offset="0xE084" />
|
||||
<Limb Name="object_dno_Standardlimb_00E090" Type="Standard" EnumName="OBJECT_DNO_LIMB_07" Offset="0xE090" />
|
||||
<Limb Name="object_dno_Standardlimb_00E09C" Type="Standard" EnumName="OBJECT_DNO_LIMB_08" Offset="0xE09C" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0A8" Type="Standard" EnumName="OBJECT_DNO_LIMB_09" Offset="0xE0A8" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0B4" Type="Standard" EnumName="OBJECT_DNO_LIMB_0A" Offset="0xE0B4" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0C0" Type="Standard" EnumName="OBJECT_DNO_LIMB_0B" Offset="0xE0C0" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0CC" Type="Standard" EnumName="OBJECT_DNO_LIMB_0C" Offset="0xE0CC" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0D8" Type="Standard" EnumName="OBJECT_DNO_LIMB_0D" Offset="0xE0D8" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0E4" Type="Standard" EnumName="OBJECT_DNO_LIMB_0E" Offset="0xE0E4" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0F0" Type="Standard" EnumName="OBJECT_DNO_LIMB_0F" Offset="0xE0F0" />
|
||||
<Limb Name="object_dno_Standardlimb_00E0FC" Type="Standard" EnumName="OBJECT_DNO_LIMB_10" Offset="0xE0FC" />
|
||||
<Limb Name="object_dno_Standardlimb_00E108" Type="Standard" EnumName="OBJECT_DNO_LIMB_11" Offset="0xE108" />
|
||||
<Limb Name="object_dno_Standardlimb_00E114" Type="Standard" EnumName="OBJECT_DNO_LIMB_12" Offset="0xE114" />
|
||||
<Limb Name="object_dno_Standardlimb_00E120" Type="Standard" EnumName="OBJECT_DNO_LIMB_13" Offset="0xE120" />
|
||||
<Limb Name="object_dno_Standardlimb_00E12C" Type="Standard" EnumName="OBJECT_DNO_LIMB_14" Offset="0xE12C" />
|
||||
<Limb Name="object_dno_Standardlimb_00E138" Type="Standard" EnumName="OBJECT_DNO_LIMB_15" Offset="0xE138" />
|
||||
<Limb Name="object_dno_Standardlimb_00E144" Type="Standard" EnumName="OBJECT_DNO_LIMB_16" Offset="0xE144" />
|
||||
<Limb Name="object_dno_Standardlimb_00E150" Type="Standard" EnumName="OBJECT_DNO_LIMB_17" Offset="0xE150" />
|
||||
<Limb Name="object_dno_Standardlimb_00E15C" Type="Standard" EnumName="OBJECT_DNO_LIMB_18" Offset="0xE15C" />
|
||||
<Limb Name="object_dno_Standardlimb_00E168" Type="Standard" EnumName="OBJECT_DNO_LIMB_19" Offset="0xE168" />
|
||||
<Limb Name="object_dno_Standardlimb_00E174" Type="Standard" EnumName="OBJECT_DNO_LIMB_1A" Offset="0xE174" />
|
||||
<Limb Name="object_dno_Standardlimb_00E180" Type="Standard" EnumName="OBJECT_DNO_LIMB_1B" Offset="0xE180" />
|
||||
<Skeleton Name="object_dno_Skel_00E1F8" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNO_LIMB_NONE" LimbMax="OBJECT_DNO_LIMB_MAX" EnumName="ObjectDnoLimb" Offset="0xE1F8" />
|
||||
<Animation Name="object_dno_Anim_0006F0" Offset="0x6F0" />
|
||||
<Animation Name="object_dno_Anim_000BF8" Offset="0xBF8" />
|
||||
<Animation Name="object_dno_Anim_001100" Offset="0x1100" />
|
||||
<Animation Name="object_dno_Anim_001AEC" Offset="0x1AEC" />
|
||||
<Animation Name="object_dno_Anim_002690" Offset="0x2690" />
|
||||
<Animation Name="object_dno_Anim_003408" Offset="0x3408" />
|
||||
<Animation Name="object_dno_Anim_003DBC" Offset="0x3DBC" />
|
||||
<Animation Name="object_dno_Anim_0047B8" Offset="0x47B8" />
|
||||
<Animation Name="object_dno_Anim_004EA0" Offset="0x4EA0" />
|
||||
<Animation Name="object_dno_Anim_005284" Offset="0x5284" />
|
||||
<Animation Name="object_dno_Anim_005A14" Offset="0x5A14" />
|
||||
<Animation Name="object_dno_Anim_005E18" Offset="0x5E18" />
|
||||
<Animation Name="object_dno_Anim_006984" Offset="0x6984" />
|
||||
<Animation Name="object_dno_Anim_007528" Offset="0x7528" />
|
||||
<Animation Name="object_dno_Anim_008328" Offset="0x8328" />
|
||||
<Texture Name="object_dno_Tex_008340" OutName="tex_008340" Format="rgba16" Width="16" Height="16" Offset="0x8340" />
|
||||
<Texture Name="object_dno_Tex_008540" OutName="tex_008540" Format="rgba16" Width="16" Height="16" Offset="0x8540" />
|
||||
<Texture Name="object_dno_Tex_008740" OutName="tex_008740" Format="rgba16" Width="32" Height="32" Offset="0x8740" />
|
||||
<Texture Name="object_dno_Tex_008F40" OutName="tex_008F40" Format="rgba16" Width="32" Height="64" Offset="0x8F40" />
|
||||
<Texture Name="object_dno_Tex_009F40" OutName="tex_009F40" Format="rgba16" Width="32" Height="32" Offset="0x9F40" />
|
||||
<Texture Name="object_dno_Tex_00A740" OutName="tex_00A740" Format="rgba16" Width="16" Height="16" Offset="0xA740" />
|
||||
<Texture Name="object_dno_Tex_00A940" OutName="tex_00A940" Format="rgba16" Width="8" Height="8" Offset="0xA940" />
|
||||
<Texture Name="object_dno_Tex_00A9C0" OutName="tex_00A9C0" Format="rgba16" Width="16" Height="16" Offset="0xA9C0" />
|
||||
<Texture Name="object_dno_Tex_00ABC0" OutName="tex_00ABC0" Format="rgba16" Width="8" Height="8" Offset="0xABC0" />
|
||||
<Texture Name="object_dno_Tex_00AC40" OutName="tex_00AC40" Format="rgba16" Width="8" Height="8" Offset="0xAC40" />
|
||||
<DList Name="object_dno_DL_00C9B0" Offset="0xC9B0" />
|
||||
<DList Name="object_dno_DL_00CB70" Offset="0xCB70" />
|
||||
<DList Name="object_dno_DL_00CC10" Offset="0xCC10" />
|
||||
<DList Name="object_dno_DL_00CE38" Offset="0xCE38" />
|
||||
<DList Name="object_dno_DL_00CED0" Offset="0xCED0" />
|
||||
<DList Name="object_dno_DL_00CFA8" Offset="0xCFA8" />
|
||||
<DList Name="object_dno_DL_00D050" Offset="0xD050" />
|
||||
<DList Name="object_dno_DL_00D140" Offset="0xD140" />
|
||||
<DList Name="object_dno_DL_00D230" Offset="0xD230" />
|
||||
<DList Name="object_dno_DL_00D2E8" Offset="0xD2E8" />
|
||||
<DList Name="object_dno_DL_00D3D8" Offset="0xD3D8" />
|
||||
<DList Name="object_dno_DL_00D4C8" Offset="0xD4C8" />
|
||||
<DList Name="object_dno_DL_00D668" Offset="0xD668" />
|
||||
<DList Name="object_dno_DL_00D758" Offset="0xD758" />
|
||||
<DList Name="object_dno_DL_00D848" Offset="0xD848" />
|
||||
<DList Name="object_dno_DL_00D938" Offset="0xD938" />
|
||||
<DList Name="object_dno_DL_00DA28" Offset="0xDA28" />
|
||||
<DList Name="object_dno_DL_00DB00" Offset="0xDB00" />
|
||||
<DList Name="object_dno_DL_00DCA8" Offset="0xDCA8" />
|
||||
<DList Name="object_dno_DL_00DD50" Offset="0xDD50" />
|
||||
<DList Name="object_dno_DL_00DE40" Offset="0xDE40" />
|
||||
<DList Name="object_dno_DL_00DF30" Offset="0xDF30" />
|
||||
<DList Name="object_dno_DL_00DFE8" Offset="0xDFE8" />
|
||||
<DList Name="object_dno_DL_00E0D8" Offset="0xE0D8" />
|
||||
<DList Name="object_dno_DL_00E1C8" Offset="0xE1C8" />
|
||||
<DList Name="object_dno_DL_00E318" Offset="0xE318" />
|
||||
<DList Name="object_dno_DL_00E420" Offset="0xE420" />
|
||||
<DList Name="object_dno_DL_00E538" Offset="0xE538" />
|
||||
<DList Name="object_dno_DL_00E630" Offset="0xE630" />
|
||||
<DList Name="object_dno_DL_00E738" Offset="0xE738" />
|
||||
<DList Name="object_dno_DL_00E850" Offset="0xE850" />
|
||||
<Limb Name="object_dno_Standardlimb_00E948" Type="Standard" EnumName="OBJECT_DNO_LIMB_01" Offset="0xE948" />
|
||||
<Limb Name="object_dno_Standardlimb_00E954" Type="Standard" EnumName="OBJECT_DNO_LIMB_02" Offset="0xE954" />
|
||||
<Limb Name="object_dno_Standardlimb_00E960" Type="Standard" EnumName="OBJECT_DNO_LIMB_03" Offset="0xE960" />
|
||||
<Limb Name="object_dno_Standardlimb_00E96C" Type="Standard" EnumName="OBJECT_DNO_LIMB_04" Offset="0xE96C" />
|
||||
<Limb Name="object_dno_Standardlimb_00E978" Type="Standard" EnumName="OBJECT_DNO_LIMB_05" Offset="0xE978" />
|
||||
<Limb Name="object_dno_Standardlimb_00E984" Type="Standard" EnumName="OBJECT_DNO_LIMB_06" Offset="0xE984" />
|
||||
<Limb Name="object_dno_Standardlimb_00E990" Type="Standard" EnumName="OBJECT_DNO_LIMB_07" Offset="0xE990" />
|
||||
<Limb Name="object_dno_Standardlimb_00E99C" Type="Standard" EnumName="OBJECT_DNO_LIMB_08" Offset="0xE99C" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9A8" Type="Standard" EnumName="OBJECT_DNO_LIMB_09" Offset="0xE9A8" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9B4" Type="Standard" EnumName="OBJECT_DNO_LIMB_0A" Offset="0xE9B4" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9C0" Type="Standard" EnumName="OBJECT_DNO_LIMB_0B" Offset="0xE9C0" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9CC" Type="Standard" EnumName="OBJECT_DNO_LIMB_0C" Offset="0xE9CC" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9D8" Type="Standard" EnumName="OBJECT_DNO_LIMB_0D" Offset="0xE9D8" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9E4" Type="Standard" EnumName="OBJECT_DNO_LIMB_0E" Offset="0xE9E4" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9F0" Type="Standard" EnumName="OBJECT_DNO_LIMB_0F" Offset="0xE9F0" />
|
||||
<Limb Name="object_dno_Standardlimb_00E9FC" Type="Standard" EnumName="OBJECT_DNO_LIMB_10" Offset="0xE9FC" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA08" Type="Standard" EnumName="OBJECT_DNO_LIMB_11" Offset="0xEA08" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA14" Type="Standard" EnumName="OBJECT_DNO_LIMB_12" Offset="0xEA14" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA20" Type="Standard" EnumName="OBJECT_DNO_LIMB_13" Offset="0xEA20" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA2C" Type="Standard" EnumName="OBJECT_DNO_LIMB_14" Offset="0xEA2C" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA38" Type="Standard" EnumName="OBJECT_DNO_LIMB_15" Offset="0xEA38" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA44" Type="Standard" EnumName="OBJECT_DNO_LIMB_16" Offset="0xEA44" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA50" Type="Standard" EnumName="OBJECT_DNO_LIMB_17" Offset="0xEA50" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA5C" Type="Standard" EnumName="OBJECT_DNO_LIMB_18" Offset="0xEA5C" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA68" Type="Standard" EnumName="OBJECT_DNO_LIMB_19" Offset="0xEA68" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA74" Type="Standard" EnumName="OBJECT_DNO_LIMB_1A" Offset="0xEA74" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA80" Type="Standard" EnumName="OBJECT_DNO_LIMB_1B" Offset="0xEA80" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA8C" Type="Standard" EnumName="OBJECT_DNO_LIMB_1C" Offset="0xEA8C" />
|
||||
<Limb Name="object_dno_Standardlimb_00EA98" Type="Standard" EnumName="OBJECT_DNO_LIMB_1D" Offset="0xEA98" />
|
||||
<Limb Name="object_dno_Standardlimb_00EAA4" Type="Standard" EnumName="OBJECT_DNO_LIMB_1E" Offset="0xEAA4" />
|
||||
<Limb Name="object_dno_Standardlimb_00EAB0" Type="Standard" EnumName="OBJECT_DNO_LIMB_1F" Offset="0xEAB0" />
|
||||
<Limb Name="object_dno_Standardlimb_00EABC" Type="Standard" EnumName="OBJECT_DNO_LIMB_20" Offset="0xEABC" />
|
||||
<Skeleton Name="object_dno_Skel_00EB48" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNO_LIMB_NONE" LimbMax="OBJECT_DNO_LIMB_MAX" EnumName="ObjectDnqLimb" Offset="0xEB48" />
|
||||
<Animation Name="object_dno_Anim_00F504" Offset="0xF504" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
<Root>
|
||||
<File Name="object_dnp" Segment="6">
|
||||
<Animation Name="object_dnp_Anim_0007D8" Offset="0x7D8" />
|
||||
<Animation Name="object_dnp_Anim_00125C" Offset="0x125C" />
|
||||
<Animation Name="object_dnp_Anim_0017F8" Offset="0x17F8" />
|
||||
<Animation Name="object_dnp_Anim_001C1C" Offset="0x1C1C" />
|
||||
<Animation Name="object_dnp_Anim_0021DC" Offset="0x21DC" />
|
||||
<Animation Name="object_dnp_Anim_0026B8" Offset="0x26B8" />
|
||||
<Animation Name="object_dnp_Anim_004D08" Offset="0x4D08" />
|
||||
<Animation Name="object_dnp_Anim_0057AC" Offset="0x57AC" />
|
||||
<Animation Name="object_dnp_Anim_00625C" Offset="0x625C" />
|
||||
<Animation Name="object_dnp_Anim_00674C" Offset="0x674C" />
|
||||
<Animation Name="object_dnp_Anim_006B74" Offset="0x6B74" />
|
||||
<Animation Name="object_dnp_Anim_0071F4" Offset="0x71F4" />
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Skeleton Name="object_dnp_Skel_010D60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNP_LIMB_NONE" LimbMax="OBJECT_DNP_LIMB_MAX" EnumName="ObjectDnpLimb" Offset="0x10D60" />
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||||
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|
||||
</File>
|
||||
</Root>
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@@ -1,94 +1,88 @@
|
||||
<Root>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<Skeleton Name="object_dnq_Skel_00EB48" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNQ_LIMB_NONE" LimbMax="OBJECT_DNQ_LIMB_MAX" EnumName="ObjectDnqLimb" Offset="0xEB48" />
|
||||
<Animation Name="object_dnq_Anim_00F504" Offset="0xF504" />
|
||||
<DList Name="object_dnq_DL_00E260" Offset="0xE260" />
|
||||
<DList Name="object_dnq_DL_00E2F8" Offset="0xE2F8" />
|
||||
<DList Name="object_dnq_DL_00E340" Offset="0xE340" />
|
||||
<DList Name="object_dnq_DL_00E410" Offset="0xE410" />
|
||||
<DList Name="object_dnq_DL_00E530" Offset="0xE530" />
|
||||
<DList Name="object_dnq_DL_00E650" Offset="0xE650" />
|
||||
<DList Name="object_dnq_DL_00E768" Offset="0xE768" />
|
||||
<DList Name="object_dnq_DL_00E888" Offset="0xE888" />
|
||||
<DList Name="object_dnq_DL_00E9A8" Offset="0xE9A8" />
|
||||
<DList Name="object_dnq_DL_00EAC0" Offset="0xEAC0" />
|
||||
<DList Name="object_dnq_DL_00EBD8" Offset="0xEBD8" />
|
||||
<Texture Name="object_dnq_Tex_00ECD0" OutName="tex_00ECD0" Format="rgba16" Width="16" Height="32" Offset="0xECD0" />
|
||||
<Texture Name="object_dnq_Tex_00F0D0" OutName="tex_00F0D0" Format="rgba16" Width="16" Height="32" Offset="0xF0D0" />
|
||||
<Texture Name="object_dnq_Tex_00F4D0" OutName="tex_00F4D0" Format="rgba16" Width="4" Height="16" Offset="0xF4D0" />
|
||||
<Texture Name="object_dnq_Tex_00F550" OutName="tex_00F550" Format="rgba16" Width="8" Height="8" Offset="0xF550" />
|
||||
<Texture Name="object_dnq_Tex_00F5D0" OutName="tex_00F5D0" Format="rgba16" Width="16" Height="16" Offset="0xF5D0" />
|
||||
<Texture Name="object_dnq_Tex_00F7D0" OutName="tex_00F7D0" Format="rgba16" Width="32" Height="32" Offset="0xF7D0" />
|
||||
<Texture Name="object_dnq_Tex_00FFD0" OutName="tex_00FFD0" Format="rgba16" Width="16" Height="32" Offset="0xFFD0" />
|
||||
<Texture Name="object_dnq_Tex_0103D0" OutName="tex_0103D0" Format="rgba16" Width="16" Height="16" Offset="0x103D0" />
|
||||
<Texture Name="object_dnq_Tex_0105D0" OutName="tex_0105D0" Format="rgba16" Width="16" Height="16" Offset="0x105D0" />
|
||||
<Texture Name="object_dnq_Tex_0107D0" OutName="tex_0107D0" Format="rgba16" Width="16" Height="16" Offset="0x107D0" />
|
||||
<Texture Name="object_dnq_Tex_0109D0" OutName="tex_0109D0" Format="rgba16" Width="16" Height="16" Offset="0x109D0" />
|
||||
<Limb Name="object_dnq_Standardlimb_010BD0" Type="Standard" EnumName="OBJECT_DNQ_LIMB_01" Offset="0x10BD0" />
|
||||
<Limb Name="object_dnq_Standardlimb_010BDC" Type="Standard" EnumName="OBJECT_DNQ_LIMB_02" Offset="0x10BDC" />
|
||||
<Limb Name="object_dnq_Standardlimb_010BE8" Type="Standard" EnumName="OBJECT_DNQ_LIMB_03" Offset="0x10BE8" />
|
||||
<Limb Name="object_dnq_Standardlimb_010BF4" Type="Standard" EnumName="OBJECT_DNQ_LIMB_04" Offset="0x10BF4" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C00" Type="Standard" EnumName="OBJECT_DNQ_LIMB_05" Offset="0x10C00" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C0C" Type="Standard" EnumName="OBJECT_DNQ_LIMB_06" Offset="0x10C0C" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C18" Type="Standard" EnumName="OBJECT_DNQ_LIMB_07" Offset="0x10C18" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C24" Type="Standard" EnumName="OBJECT_DNQ_LIMB_08" Offset="0x10C24" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C30" Type="Standard" EnumName="OBJECT_DNQ_LIMB_09" Offset="0x10C30" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C3C" Type="Standard" EnumName="OBJECT_DNQ_LIMB_0A" Offset="0x10C3C" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C48" Type="Standard" EnumName="OBJECT_DNQ_LIMB_0B" Offset="0x10C48" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C54" Type="Standard" EnumName="OBJECT_DNQ_LIMB_0C" Offset="0x10C54" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C60" Type="Standard" EnumName="OBJECT_DNQ_LIMB_0D" Offset="0x10C60" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C6C" Type="Standard" EnumName="OBJECT_DNQ_LIMB_0E" Offset="0x10C6C" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C78" Type="Standard" EnumName="OBJECT_DNQ_LIMB_0F" Offset="0x10C78" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C84" Type="Standard" EnumName="OBJECT_DNQ_LIMB_10" Offset="0x10C84" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C90" Type="Standard" EnumName="OBJECT_DNQ_LIMB_11" Offset="0x10C90" />
|
||||
<Limb Name="object_dnq_Standardlimb_010C9C" Type="Standard" EnumName="OBJECT_DNQ_LIMB_12" Offset="0x10C9C" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CA8" Type="Standard" EnumName="OBJECT_DNQ_LIMB_13" Offset="0x10CA8" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CB4" Type="Standard" EnumName="OBJECT_DNQ_LIMB_14" Offset="0x10CB4" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CC0" Type="Standard" EnumName="OBJECT_DNQ_LIMB_15" Offset="0x10CC0" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CCC" Type="Standard" EnumName="OBJECT_DNQ_LIMB_16" Offset="0x10CCC" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CD8" Type="Standard" EnumName="OBJECT_DNQ_LIMB_17" Offset="0x10CD8" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CE4" Type="Standard" EnumName="OBJECT_DNQ_LIMB_18" Offset="0x10CE4" />
|
||||
<Limb Name="object_dnq_Standardlimb_010CF0" Type="Standard" EnumName="OBJECT_DNQ_LIMB_19" Offset="0x10CF0" />
|
||||
<Skeleton Name="object_dnq_Skel_010D60" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DNQ_LIMB_NONE" LimbMax="OBJECT_DNQ_LIMB_MAX" EnumName="ObjectDnpLimb" Offset="0x10D60" />
|
||||
<Animation Name="object_dnq_Anim_0115B8" Offset="0x115B8" />
|
||||
<Animation Name="object_dnq_Anim_012428" Offset="0x12428" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -62,7 +62,13 @@
|
||||
<Animation Name="object_dodongo_Anim_008B1C" Offset="0x8B1C" />
|
||||
<Animation Name="object_dodongo_Anim_008DE0" Offset="0x8DE0" />
|
||||
<Animation Name="object_dodongo_Anim_009088" Offset="0x9088" />
|
||||
<!-- <Blob Name="object_dodongo_Blob_009098" Size="0x808" Offset="0x9098" /> -->
|
||||
<DList Name="object_dodongo_DL_0098A0" Offset="0x98A0" />
|
||||
|
||||
<!-- Fire Effect Textures -->
|
||||
<Texture Name="gDodongoFire0Tex" OutName="dodongo_fire_0" Format="i4" Width="32" Height="32" Offset="0x90A0"/>
|
||||
<Texture Name="gDodongoFire1Tex" OutName="dodongo_fire_1" Format="i4" Width="32" Height="32" Offset="0x92A0"/>
|
||||
<Texture Name="gDodongoFire2Tex" OutName="dodongo_fire_2" Format="i4" Width="32" Height="32" Offset="0x94A0"/>
|
||||
<Texture Name="gDodongoFire3Tex" OutName="dodongo_fire_3" Format="i4" Width="32" Height="32" Offset="0x96A0"/>
|
||||
|
||||
<DList Name="gDodongoFireDL" Offset="0x98A0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
<Root>
|
||||
<File Name="ovl_fbdemo_triforce" BaseAddress="0x80AC5070" RangeStart="0x5C0" RangeEnd="0x690">
|
||||
<DList Name="sTriforceWipeDL" Offset="0x5C0"/>
|
||||
<Array Name="sTriforceWipeVtx" Count="10" Offset="0x5F0">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
</File>
|
||||
</Root>
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_fusen" Segment="6">
|
||||
<DList Name="object_fusen_DL_000A00" Offset="0xA00" />
|
||||
<DList Name="object_fusen_DL_000D78" Offset="0xD78" />
|
||||
<DList Name="gMajoraBalloonDL" Offset="0xA00" />
|
||||
<DList Name="gMajoraBalloonKnotDL" Offset="0xD78" />
|
||||
<Texture Name="object_fusen_Tex_000E08" OutName="tex_000E08" Format="rgba16" Width="32" Height="32" Offset="0xE08" />
|
||||
<Collision Name="object_fusen_Colheader_002420" Offset="0x2420" />
|
||||
</File>
|
||||
|
||||
@@ -1,67 +1,79 @@
|
||||
<Root>
|
||||
<!-- Assets for Dragonflies. -->
|
||||
<File Name="object_grasshopper" Segment="6">
|
||||
<Animation Name="object_grasshopper_Anim_00066C" Offset="0x66C" />
|
||||
<Animation Name="object_grasshopper_Anim_0008D4" Offset="0x8D4" />
|
||||
<Animation Name="object_grasshopper_Anim_0009E0" Offset="0x9E0" />
|
||||
<Animation Name="object_grasshopper_Anim_000F9C" Offset="0xF9C" />
|
||||
<Texture Name="object_grasshopper_Tex_000FB0" OutName="tex_000FB0" Format="rgba16" Width="8" Height="8" Offset="0xFB0" />
|
||||
<Texture Name="object_grasshopper_Tex_001030" OutName="tex_001030" Format="rgba16" Width="16" Height="32" Offset="0x1030" />
|
||||
<Texture Name="object_grasshopper_Tex_001430" OutName="tex_001430" Format="rgba16" Width="16" Height="16" Offset="0x1430" />
|
||||
<Texture Name="object_grasshopper_Tex_001630" OutName="tex_001630" Format="rgba16" Width="8" Height="8" Offset="0x1630" />
|
||||
<Texture Name="object_grasshopper_Tex_0016B0" OutName="tex_0016B0" Format="rgba16" Width="32" Height="8" Offset="0x16B0" />
|
||||
<Texture Name="object_grasshopper_Tex_0018B0" OutName="tex_0018B0" Format="rgba16" Width="16" Height="8" Offset="0x18B0" />
|
||||
<Texture Name="object_grasshopper_Tex_0019B0" OutName="tex_0019B0" Format="rgba16" Width="8" Height="8" Offset="0x19B0" />
|
||||
<Texture Name="object_grasshopper_Tex_001A30" OutName="tex_001A30" Format="rgba16" Width="8" Height="8" Offset="0x1A30" />
|
||||
<Texture Name="object_grasshopper_Tex_001AB0" OutName="tex_001AB0" Format="rgba16" Width="16" Height="16" Offset="0x1AB0" />
|
||||
<DList Name="object_grasshopper_DL_002BE0" Offset="0x2BE0" />
|
||||
<DList Name="object_grasshopper_DL_002C70" Offset="0x2C70" />
|
||||
<DList Name="object_grasshopper_DL_002D00" Offset="0x2D00" />
|
||||
<DList Name="object_grasshopper_DL_002D90" Offset="0x2D90" />
|
||||
<DList Name="object_grasshopper_DL_002E28" Offset="0x2E28" />
|
||||
<DList Name="object_grasshopper_DL_002EC0" Offset="0x2EC0" />
|
||||
<DList Name="object_grasshopper_DL_002F50" Offset="0x2F50" />
|
||||
<DList Name="object_grasshopper_DL_002FE0" Offset="0x2FE0" />
|
||||
<DList Name="object_grasshopper_DL_003078" Offset="0x3078" />
|
||||
<DList Name="object_grasshopper_DL_003110" Offset="0x3110" />
|
||||
<DList Name="object_grasshopper_DL_0031A8" Offset="0x31A8" />
|
||||
<DList Name="object_grasshopper_DL_003240" Offset="0x3240" />
|
||||
<DList Name="object_grasshopper_DL_0032E8" Offset="0x32E8" />
|
||||
<DList Name="object_grasshopper_DL_0033E0" Offset="0x33E0" />
|
||||
<DList Name="object_grasshopper_DL_003520" Offset="0x3520" />
|
||||
<DList Name="object_grasshopper_DL_003660" Offset="0x3660" />
|
||||
<DList Name="object_grasshopper_DL_003798" Offset="0x3798" />
|
||||
<DList Name="object_grasshopper_DL_003900" Offset="0x3900" />
|
||||
<DList Name="object_grasshopper_DL_0039E0" Offset="0x39E0" />
|
||||
<DList Name="object_grasshopper_DL_003BE0" Offset="0x3BE0" />
|
||||
<DList Name="object_grasshopper_DL_003C70" Offset="0x3C70" />
|
||||
<DList Name="object_grasshopper_DL_003D00" Offset="0x3D00" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003D90" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_01" Offset="0x3D90" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003D9C" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_02" Offset="0x3D9C" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DA8" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_03" Offset="0x3DA8" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DB4" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_04" Offset="0x3DB4" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DC0" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_05" Offset="0x3DC0" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DCC" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_06" Offset="0x3DCC" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DD8" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_07" Offset="0x3DD8" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DE4" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_08" Offset="0x3DE4" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DF0" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_09" Offset="0x3DF0" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003DFC" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_0A" Offset="0x3DFC" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E08" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_0B" Offset="0x3E08" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E14" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_0C" Offset="0x3E14" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E20" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_0D" Offset="0x3E20" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E2C" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_0E" Offset="0x3E2C" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E38" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_0F" Offset="0x3E38" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E44" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_10" Offset="0x3E44" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E50" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_11" Offset="0x3E50" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E5C" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_12" Offset="0x3E5C" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E68" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_13" Offset="0x3E68" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E74" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_14" Offset="0x3E74" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E80" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_15" Offset="0x3E80" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E8C" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_16" Offset="0x3E8C" />
|
||||
<Limb Name="object_grasshopper_Standardlimb_003E98" Type="Standard" EnumName="OBJECT_GRASSHOPPER_LIMB_17" Offset="0x3E98" />
|
||||
<Skeleton Name="object_grasshopper_Skel_003F00" Type="Normal" LimbType="Standard" LimbNone="OBJECT_GRASSHOPPER_LIMB_NONE" LimbMax="OBJECT_GRASSHOPPER_LIMB_MAX" EnumName="ObjectGrasshopperLimb" Offset="0x3F00" />
|
||||
<Animation Name="object_grasshopper_Anim_0042F0" Offset="0x42F0" />
|
||||
<Animation Name="object_grasshopper_Anim_0047AC" Offset="0x47AC" />
|
||||
<Animation Name="object_grasshopper_Anim_004BC8" Offset="0x4BC8" />
|
||||
<Animation Name="object_grasshopper_Anim_00524C" Offset="0x524C" />
|
||||
<!-- Dragonfly Animations -->
|
||||
<Animation Name="gDragonflyAttackAnim" Offset="0x66C" /> <!-- Original name is "kdz_attack" -->
|
||||
<Animation Name="gDragonflyDeadAnim" Offset="0x8D4" /> <!-- Original name is "kdz_dead_hit" -->
|
||||
<Animation Name="gDragonflyFallAnim" Offset="0x9E0" /> <!-- Original name is "kdz_down" -->
|
||||
<Animation Name="gDragonflyFlyAnim" Offset="0xF9C" /> <!-- Original name is "kdz_fly" -->
|
||||
|
||||
<!-- Dragonfly Textures -->
|
||||
<Texture Name="gDragonflyMouthAndTailSegmentUndersideTex" OutName="dragonfly_mouth_and_tail_segment_underside" Format="rgba16" Width="8" Height="8" Offset="0xFB0" />
|
||||
<Texture Name="gDragonflyTailBackTex" OutName="dragonfly_tail_back" Format="rgba16" Width="16" Height="32" Offset="0x1030" />
|
||||
<Texture Name="gDragonflyThoraxBackAndLegsTex" OutName="dragonfly_thorax_back_and_legs" Format="rgba16" Width="16" Height="16" Offset="0x1430" />
|
||||
<Texture Name="gDragonflyStripeTex" OutName="dragonfly_stripe" Format="rgba16" Width="8" Height="8" Offset="0x1630" />
|
||||
<Texture Name="gDragonflyHeadAndTailTipTex" OutName="dragonfly_head_and_tail_tip" Format="rgba16" Width="32" Height="8" Offset="0x16B0" />
|
||||
<Texture Name="gDragonflyThoraxSidesTex" OutName="dragonfly_thorax_sides" Format="rgba16" Width="16" Height="8" Offset="0x18B0" />
|
||||
<Texture Name="gDragonflyWingTex" OutName="dragonfly_wing" Format="rgba16" Width="8" Height="8" Offset="0x19B0" />
|
||||
<Texture Name="gDragonflyEyeTex" OutName="dragonfly_eye" Format="rgba16" Width="8" Height="8" Offset="0x1A30" />
|
||||
<Texture Name="gDragonflyFaceTex" OutName="dragonfly_face" Format="rgba16" Width="16" Height="16" Offset="0x1AB0" />
|
||||
|
||||
<!-- Dragonfly Limb DisplayLists -->
|
||||
<DList Name="gDragonflyBackRightFootDL" Offset="0x2BE0" />
|
||||
<DList Name="gDragonflyBackLeftLowerLegDL" Offset="0x2C70" />
|
||||
<DList Name="gDragonflyBackRightLowerLegDL" Offset="0x2D00" />
|
||||
<DList Name="gDragonflyFrontLeftUpperLegDL" Offset="0x2D90" />
|
||||
<DList Name="gDragonflyFrontRightUpperLegDL" Offset="0x2E28" />
|
||||
<DList Name="gDragonflyFrontLeftLowerLegDL" Offset="0x2EC0" />
|
||||
<DList Name="gDragonflyFrontRightLowerLegDL" Offset="0x2F50" />
|
||||
<DList Name="gDragonflyLeftWingDL" Offset="0x2FE0" />
|
||||
<DList Name="gDragonflyRightWingDL" Offset="0x3078" />
|
||||
<DList Name="gDragonflyBackRightUpperLegDL" Offset="0x3110" />
|
||||
<DList Name="gDragonflyBackLeftUpperLegDL" Offset="0x31A8" />
|
||||
<DList Name="gDragonflyTailTipDL" Offset="0x3240" />
|
||||
<DList Name="gDragonflyTailSegment4DL" Offset="0x32E8" />
|
||||
<DList Name="gDragonflyTailSegment3DL" Offset="0x33E0" />
|
||||
<DList Name="gDragonflyTailSegment2DL" Offset="0x3520" />
|
||||
<DList Name="gDragonflyTailSegment1DL" Offset="0x3660" />
|
||||
<DList Name="gDragonflyThoraxDL" Offset="0x3798" />
|
||||
<DList Name="gDragonflyJawDL" Offset="0x3900" />
|
||||
<DList Name="gDragonflyHeadDL" Offset="0x39E0" />
|
||||
<DList Name="gDragonflyBackLeftFootDL" Offset="0x3BE0" />
|
||||
<DList Name="gDragonflyFrontLeftFootDL" Offset="0x3C70" />
|
||||
<DList Name="gDragonflyFrontRightFootDL" Offset="0x3D00" />
|
||||
|
||||
<!-- Dragonfly Limbs -->
|
||||
<Limb Name="gDragonflyRootLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_ROOT" Offset="0x3D90" />
|
||||
<Limb Name="gDragonflyTailSegment1Limb" Type="Standard" EnumName="DRAGONFLY_LIMB_TAIL_SEGMENT_1" Offset="0x3D9C" />
|
||||
<Limb Name="gDragonflyTailSegment2Limb" Type="Standard" EnumName="DRAGONFLY_LIMB_TAIL_SEGMENT_2" Offset="0x3DA8" />
|
||||
<Limb Name="gDragonflyTailSegment3Limb" Type="Standard" EnumName="DRAGONFLY_LIMB_TAIL_SEGMENT_3" Offset="0x3DB4" />
|
||||
<Limb Name="gDragonflyTailSegment4Limb" Type="Standard" EnumName="DRAGONFLY_LIMB_TAIL_SEGMENT_4" Offset="0x3DC0" />
|
||||
<Limb Name="gDragonflyTailTipLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_TAIL_TIP" Offset="0x3DCC" />
|
||||
<Limb Name="gDragonflyThoraxLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_THORAX" Offset="0x3DD8" />
|
||||
<Limb Name="gDragonflyLeftWingLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_LEFT_WING" Offset="0x3DE4" />
|
||||
<Limb Name="gDragonflyRightWingLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_RIGHT_WING" Offset="0x3DF0" />
|
||||
<Limb Name="gDragonflyBackLeftUpperLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_BACK_LEFT_UPPER_LEG" Offset="0x3DFC" />
|
||||
<Limb Name="gDragonflyBackLeftLowerLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_BACK_LEFT_LOWER_LEG" Offset="0x3E08" />
|
||||
<Limb Name="gDragonflyBackLeftFootLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_BACK_LEFT_FOOT" Offset="0x3E14" />
|
||||
<Limb Name="gDragonflyBackRightUpperLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_BACK_RIGHT_UPPER_LEG" Offset="0x3E20" />
|
||||
<Limb Name="gDragonflyBackRightLowerLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_BACK_RIGHT_LOWER_LEG" Offset="0x3E2C" />
|
||||
<Limb Name="gDragonflyBackRightFootLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_BACK_RIGHT_FOOT" Offset="0x3E38" />
|
||||
<Limb Name="gDragonflyFrontLeftUpperLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_FRONT_LEFT_UPPER_LEG" Offset="0x3E44" />
|
||||
<Limb Name="gDragonflyFrontLeftLowerLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_FRONT_LEFT_LOWER_LEG" Offset="0x3E50" />
|
||||
<Limb Name="gDragonflyFrontLeftFootLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_FRONT_LEFT_FOOT" Offset="0x3E5C" />
|
||||
<Limb Name="gDragonflyFrontRightUpperLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_FRONT_RIGHT_UPPER_LEG" Offset="0x3E68" />
|
||||
<Limb Name="gDragonflyFrontRightLowerLegLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_FRONT_RIGHT_LOWER_LEG" Offset="0x3E74" />
|
||||
<Limb Name="gDragonflyFrontRightFootLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_FRONT_RIGHT_FOOT" Offset="0x3E80" />
|
||||
<Limb Name="gDragonflyHeadLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_HEAD" Offset="0x3E8C" />
|
||||
<Limb Name="gDragonflyJawLimb" Type="Standard" EnumName="DRAGONFLY_LIMB_JAW" Offset="0x3E98" />
|
||||
|
||||
<!-- Dragonfly Skeleton -->
|
||||
<Skeleton Name="gDragonflySkel" Type="Normal" LimbType="Standard" LimbNone="DRAGONFLY_LIMB_NONE" LimbMax="DRAGONFLY_LIMB_MAX" EnumName="DragonflyLimb" Offset="0x3F00" />
|
||||
|
||||
<!-- Dragonfly Animations -->
|
||||
<Animation Name="gDragonflyRaiseTailAnim" Offset="0x42F0" /> <!-- Original name is "kdz_hight" -->
|
||||
<Animation Name="gDragonflyDamageAnim" Offset="0x47AC" /> <!-- Original name is "kdz_hit" -->
|
||||
<Animation Name="gDragonflyLowerTailAnim" Offset="0x4BC8" /> <!-- Original name is "kdz_low" -->
|
||||
<Animation Name="gDragonflyHoverAnim" Offset="0x524C" /> <!-- Original name is "kdz_wait" -->
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
<Root>
|
||||
<!-- Assets for the Gossip Stones. -->
|
||||
<File Name="object_gs" Segment="6">
|
||||
<Texture Name="object_gs_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0" />
|
||||
<DList Name="object_gs_DL_000950" Offset="0x950" />
|
||||
<DList Name="object_gs_DL_0009D0" Offset="0x9D0" />
|
||||
<DList Name="object_gs_DL_000A60" Offset="0xA60" />
|
||||
<Texture Name="gGossipStoneTex" OutName="gossip_stone" Format="i8" Width="32" Height="64" Offset="0x0" />
|
||||
<DList Name="gGossipStoneMaterialDL" Offset="0x950" />
|
||||
<DList Name="gGossipStoneDL" Offset="0x9D0" />
|
||||
<DList Name="gGossipStoneBottomModelDL" Offset="0xA60" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,35 +1,43 @@
|
||||
<Root>
|
||||
<!-- Assets for Twinmold's Arena -->
|
||||
<File Name="object_inibs_object" Segment="6">
|
||||
<DList Name="object_inibs_object_DL_001C10" Offset="0x1C10" />
|
||||
<DList Name="object_inibs_object_DL_001DC0" Offset="0x1DC0" />
|
||||
<TextureAnimation Name="object_inibs_object_Matanimheader_002598" Offset="0x2598" />
|
||||
<Collision Name="object_inibs_object_Colheader_004BA0" Offset="0x4BA0" />
|
||||
<DList Name="object_inibs_object_DL_006140" Offset="0x6140" />
|
||||
<DList Name="object_inibs_object_DL_0062D8" Offset="0x62D8" />
|
||||
<TextureAnimation Name="object_inibs_object_Matanimheader_006858" Offset="0x6858" />
|
||||
<Collision Name="object_inibs_object_Colheader_008EF4" Offset="0x8EF4" />
|
||||
<DList Name="object_inibs_object_DL_0090A0" Offset="0x90A0" />
|
||||
<DList Name="object_inibs_object_DL_0090A8" Offset="0x90A8" />
|
||||
<Collision Name="object_inibs_object_Colheader_00930C" Offset="0x930C" />
|
||||
<DList Name="object_inibs_object_DL_009460" Offset="0x9460" />
|
||||
<DList Name="object_inibs_object_DL_009468" Offset="0x9468" />
|
||||
<Collision Name="object_inibs_object_Colheader_009600" Offset="0x9600" />
|
||||
<DList Name="object_inibs_object_DL_009A90" Offset="0x9A90" />
|
||||
<DList Name="object_inibs_object_DL_009A98" Offset="0x9A98" />
|
||||
<Collision Name="object_inibs_object_Colheader_009EA8" Offset="0x9EA8" />
|
||||
<DList Name="object_inibs_object_DL_00A020" Offset="0xA020" />
|
||||
<DList Name="object_inibs_object_DL_00A028" Offset="0xA028" />
|
||||
<Collision Name="object_inibs_object_Colheader_00A200" Offset="0xA200" />
|
||||
<DList Name="object_inibs_object_DL_00A430" Offset="0xA430" />
|
||||
<DList Name="object_inibs_object_DL_00A438" Offset="0xA438" />
|
||||
<Collision Name="object_inibs_object_Colheader_00A6A8" Offset="0xA6A8" />
|
||||
<Texture Name="object_inibs_object_Tex_00A6E0" OutName="tex_00A6E0" Format="rgba16" Width="32" Height="32" Offset="0xA6E0" />
|
||||
<Texture Name="object_inibs_object_Tex_00AEE0" OutName="tex_00AEE0" Format="rgba16" Width="32" Height="32" Offset="0xAEE0" />
|
||||
<Texture Name="object_inibs_object_Tex_00B6E0" OutName="tex_00B6E0" Format="rgba16" Width="32" Height="64" Offset="0xB6E0" />
|
||||
<Texture Name="object_inibs_object_Tex_00C6E0" OutName="tex_00C6E0" Format="rgba16" Width="32" Height="32" Offset="0xC6E0" />
|
||||
<Texture Name="object_inibs_object_Tex_00CEE0" OutName="tex_00CEE0" Format="rgba16" Width="32" Height="32" Offset="0xCEE0" />
|
||||
<Texture Name="object_inibs_object_Tex_00D6E0" OutName="tex_00D6E0" Format="rgba16" Width="32" Height="32" Offset="0xD6E0" />
|
||||
<Texture Name="object_inibs_object_Tex_00DEE0" OutName="tex_00DEE0" Format="rgba16" Width="32" Height="32" Offset="0xDEE0" />
|
||||
<Texture Name="object_inibs_object_Tex_00E6E0" OutName="tex_00E6E0" Format="rgba16" Width="32" Height="32" Offset="0xE6E0" />
|
||||
<!-- Assets for the version of the arena when the player is using the Giant's Mask -->
|
||||
<DList Name="gTwinmoldArenaGiantModeCenterPlatformDL" Offset="0x1C10" />
|
||||
<DList Name="gTwinmoldArenaGiantModeSandDL" Offset="0x1DC0" />
|
||||
<TextureAnimation Name="gTwinmoldArenaGiantModeSandTexAnim" Offset="0x2598" />
|
||||
<Collision Name="gTwinmoldArenaGiantModeArenaCol" Offset="0x4BA0" /> <!-- Unused. Attempting to use it severely slows down the game. -->
|
||||
|
||||
<!-- Assets for the normal version of the arena -->
|
||||
<DList Name="gTwinmoldArenaNormalModeCenterPlatformDL" Offset="0x6140" />
|
||||
<DList Name="gTwinmoldArenaNormalModeSandDL" Offset="0x62D8" />
|
||||
<TextureAnimation Name="gTwinmoldArenaNormalModeSandTexAnim" Offset="0x6858" />
|
||||
<Collision Name="gTwinmoldArenaNormalModeArenaCol" Offset="0x8EF4" /> <!-- Unused. Attempting to use it severely slows down the game. -->
|
||||
|
||||
<!-- Assets for unused pillars and walls -->
|
||||
<DList Name="gTwinmoldArenaEmpty1DL" Offset="0x90A0" /> <!-- Probably intended to be used as the xluDList for the pillar below. -->
|
||||
<DList Name="gTwinmoldArenaUnusedTwistedPillarDL" Offset="0x90A8" />
|
||||
<Collision Name="gTwinmoldArenaUnusedTwistedPillarCol" Offset="0x930C" />
|
||||
<DList Name="gTwinmoldArenaEmpty2DL" Offset="0x9460" /> <!-- Probably intended to be used as the xluDList for the pillar below. -->
|
||||
<DList Name="gTwinmoldArenaUnusedTrapezoidalPillarDL" Offset="0x9468" />
|
||||
<Collision Name="gTwinmoldArenaUnusedTrapezoidalPillarCol" Offset="0x9600" />
|
||||
<DList Name="gTwinmoldArenaEmpty3DL" Offset="0x9A90" /> <!-- Probably intended to be used as the xluDList for the pillar below. -->
|
||||
<DList Name="gTwinmoldArenaUnusedClawShapedPillarDL" Offset="0x9A98" />
|
||||
<Collision Name="gTwinmoldArenaUnusedClawShapedPillarCol" Offset="0x9EA8" />
|
||||
<DList Name="gTwinmoldArenaEmpty4DL" Offset="0xA020" /> <!-- Probably intended to be used as the xluDList for the wall below. -->
|
||||
<DList Name="gTwinmoldArenaUnusedWallDL" Offset="0xA028" />
|
||||
<Collision Name="gTwinmoldArenaUnusedWallCol" Offset="0xA200" />
|
||||
<DList Name="gTwinmoldArenaEmpty5DL" Offset="0xA430" /> <!-- Probably intended to be used as the xluDList for the wall below. -->
|
||||
<DList Name="gTwinmoldArenaUnusedWallCornerDL" Offset="0xA438" />
|
||||
<Collision Name="gTwinmoldArenaUnusedWallCornerCol" Offset="0xA6A8" />
|
||||
|
||||
<!-- Textures for Twinmold's Arena -->
|
||||
<Texture Name="gTwinmoldArenaCenterPlatformBrickTex" OutName="twinmold_arena_center_platform_brick" Format="rgba16" Width="32" Height="32" Offset="0xA6E0" />
|
||||
<Texture Name="gTwinmoldArenaCenterPlatformEmblemTex" OutName="twinmold_arena_center_platform_emblem" Format="rgba16" Width="32" Height="32" Offset="0xAEE0" />
|
||||
<Texture Name="gTwinmoldArenaCenterPlatformSlopesAndWallSidesTex" OutName="twinmold_arena_center_platform_slopes_and_wall_sides" Format="rgba16" Width="32" Height="64" Offset="0xB6E0" />
|
||||
<Texture Name="gTwinmoldArenaPillarSidesTex" OutName="twinmold_arena_pillar_sides" Format="rgba16" Width="32" Height="32" Offset="0xC6E0" />
|
||||
<Texture Name="gTwinmoldArenaTwistedPillarTopTex" OutName="twinmold_arena_twisted_pillar_top" Format="rgba16" Width="32" Height="32" Offset="0xCEE0" />
|
||||
<Texture Name="gTwinmoldArenaWallTopAndClawPillarInteriorTex" OutName="twinmold_arena_wall_top_and_claw_pillar_interior" Format="rgba16" Width="32" Height="32" Offset="0xD6E0" />
|
||||
<Texture Name="gTwinmoldArenaSandTex" OutName="twinmold_arena_sand" Format="rgba16" Width="32" Height="32" Offset="0xDEE0" />
|
||||
<Texture Name="gTwinmoldArenaSandDetailTex" OutName="twinmold_arena_sand_detail" Format="rgba16" Width="32" Height="32" Offset="0xE6E0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user