structs complete

This commit is contained in:
petrie911
2022-09-29 04:48:27 -05:00
parent 5f69757883
commit 1b82352a6b
2 changed files with 330 additions and 246 deletions
File diff suppressed because it is too large Load Diff
+32 -21
View File
@@ -7,26 +7,22 @@ struct ObjMine;
typedef void (*ObjMineActionFunc)(struct ObjMine*, PlayState*);
// definitely fake
typedef struct {
char unk_00[0x8];
Vec3f unk_08;
char unk_14[0xC];
Vec3f unk_20;
char unk_2C[0x1C];
} NextUnkStruct; // size = 0x48
Vec3f x;
Vec3f y;
Vec3f z;
// Vec3f w;
} ObjMineMtxF3;
// maybe fake
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
} ObjMineUnkStruct3;
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0C */ Vec3f unk_0C;
/* 0x18 */ Vec3f unk_18;
///* 0x24 */ char unk_24[0x3C];
/* 0x00 */ ObjMineMtxF3 unk_00;
// /* 0x0C */ Vec3f unk_0C;
// /* 0x18 */ Vec3f unk_18;
/* 0x24 */ Vec3f unk_24;
/* 0x30 */ f32 unk_30;
/* 0x34 */ f32 unk_34;
@@ -45,18 +41,33 @@ typedef struct {
// probably fake
typedef struct {
/* 0x00 */ Vec3f unk_00;
/* 0x0c */ Vec3f unk_0C;
///* 0x10 */ f32 unk_10;
///* 0x14 */ char unk_14[0x4];
/* 0x18 */ Vec3f unk_18;
///* 0x1C */ char unk_1C[0x4];
///* 0x20 */ f32 unk_20;
/* 0x00 */ ObjMineMtxF3 unk_00;
// /* 0x0c */ Vec3f unk_0C;
// /* 0x18 */ Vec3f unk_18;
/* 0x24 */ Vec3f unk_24;
/* 0x30 */ Vec3f unk_30;
/* 0x3C */ Vec3f unk_3C;
} ObjMineUnkStruct2; // size = 0x48???
typedef struct {
f32 unk_00;
Vec3f unk_04;
f32 unk_10;
f32 unk_14;
f32 unk_18;
f32 unk_1C;
s16 unk_20;
f32 unk_24;
f32 unk_28;
f32 unk_2C;
f32 unk_30;
f32 unk_34;
f32 unk_38;
f32 unk_3C;
s8 unk_40;
ObjMineUnkStruct2 unk_44[0x3F];
} ObjMineTestStruct2;
typedef struct ObjMine {
/* 0x0000 */ Actor actor;
/* 0x0144 */ ColliderJntSph collider;
@@ -66,8 +77,8 @@ typedef struct ObjMine {
/* 0x01AC */ s32 unk_1AC;
/* 0x01B0 */ s32 unk_1B0;
/* 0x01B4 */ Vec3s* unk_1B4;
/* 0x01B8 */ ObjMineUnkStruct unk_1B8; // array??
/* 0x021C */ char unk_21C[0x1198];
// ObjMineTestStruct2 chain2;
union { ObjMineTestStruct2 chain2; ObjMineUnkStruct chain1;};
} ObjMine; // size = 0x13B4
extern const ActorInit Obj_Mine_InitVars;