mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
tidy up
This commit is contained in:
@@ -139,6 +139,13 @@ extern Color_RGBA8 D_80870940;
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extern Color_RGBA8 D_80870928;
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extern Color_RGBA8 D_8087092C;
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extern s8 D_80870944[];
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extern Vec3f D_80870954[3];
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extern Vec3f* D_80870978;
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extern s16 D_808708EE;
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extern s16 D_808708EC;
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void EnOkuta_Init(Actor* thisx, PlayState* play2) {
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EnOkuta* this = THIS;
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PlayState* play = play2;
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@@ -149,6 +156,7 @@ void EnOkuta_Init(Actor* thisx, PlayState* play2) {
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Actor_ProcessInitChain(&this->actor, D_80870920);
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this->unk190 = (this->actor.params >> 8) & 0xFF;
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thisx->params &= 0xFF;
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if ((this->actor.params == 0) || (this->actor.params == 1)) {
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SkelAnime_Init(play, &this->skelAnime, &D_060033D0, &D_0600466C, this->jointTable, this->morphTable, 16);
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Collider_InitAndSetCylinder(play, &this->collider, &this->actor, &D_808708CC);
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@@ -232,10 +240,9 @@ void func_8086E27C(EnOkuta* this, PlayState* play) {
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}
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void func_8086E2C0(EnOkuta* this, PlayState* play) {
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f32 temp_fv0;
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f32 temp_fv0 = this->actor.world.pos.y - this->actor.home.pos.y;
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Vec3f sp28;
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temp_fv0 = this->actor.world.pos.y - this->actor.home.pos.y;
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if (((play->gameplayFrames % 7) == 0) && (temp_fv0 < 50.0f) && (temp_fv0 >= -20.0f)) {
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sp28.x = this->actor.world.pos.x;
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sp28.y = this->actor.home.pos.y;
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@@ -245,28 +252,26 @@ void func_8086E2C0(EnOkuta* this, PlayState* play) {
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}
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f32 func_8086E378(EnOkuta* this) {
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f32 temp_fa0;
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f32 temp_fv1;
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f32 temp_fv1 = this->actor.world.pos.y + this->actor.playerHeightRel + 60.0f;
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f32 temp_fa0 = this->actor.home.pos.y;
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temp_fv1 = this->actor.world.pos.y + this->actor.playerHeightRel + 60.0f;
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temp_fa0 = this->actor.home.pos.y;
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if (temp_fa0 < temp_fv1) {
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return temp_fa0;
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} else {
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return temp_fv1;
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}
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return temp_fv1;
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}
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void func_8086E3B8(EnOkuta* this, PlayState* play) {
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Vec3f pos;
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Vec3f velocity;
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f32 sp3C;
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f32 sp38;
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f32 sp3C = Math_SinS(this->actor.shape.rot.y);
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f32 sp38 = Math_CosS(this->actor.shape.rot.y);
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sp3C = Math_SinS(this->actor.shape.rot.y);
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sp38 = Math_CosS(this->actor.shape.rot.y);
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pos.x = this->actor.world.pos.x + (25.0f * sp3C);
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pos.y = this->actor.world.pos.y - 6.0f;
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pos.z = this->actor.world.pos.z + (25.0f * sp38);
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if (Actor_Spawn(&play->actorCtx, play, 8, pos.x, pos.y, pos.z, this->actor.shape.rot.x, this->actor.shape.rot.y,
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this->actor.shape.rot.z, this->actor.params + 0x10) != NULL) {
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pos.x = this->actor.world.pos.x + (40.0f * sp3C);
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@@ -297,6 +302,7 @@ void func_8086E52C(EnOkuta* this, PlayState* play) {
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func_8086E5E8(this, play);
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return;
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}
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angle = ABS_ALT((s16)(this->actor.yawTowardsPlayer - this->actor.world.rot.y));
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if ((angle < 0x4000) && (play->bButtonAmmoPlusOne == 0)) {
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@@ -315,7 +321,7 @@ void func_8086E5E8(EnOkuta* this, PlayState* play) {
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}
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void func_8086E658(EnOkuta* this, PlayState* play) {
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f32 temp_fv0;
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s32 pad;
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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if ((this->actor.xzDistToPlayer < 160.0f) && (this->actor.params == 0)) {
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@@ -324,19 +330,21 @@ void func_8086E658(EnOkuta* this, PlayState* play) {
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func_8086E8E8(this);
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}
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} else {
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temp_fv0 = this->skelAnime.curFrame;
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if (temp_fv0 <= 4.0f) {
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Actor_SetScale(&this->actor, temp_fv0 * 0.25f * 0.01f);
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if (this->skelAnime.curFrame <= 4.0f) {
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Actor_SetScale(&this->actor, this->skelAnime.curFrame * 0.25f * 0.01f);
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} else if (Animation_OnFrame(&this->skelAnime, 5.0f) != 0) {
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Actor_SetScale(&this->actor, 0.01f);
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}
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}
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if (Animation_OnFrame(&this->skelAnime, 2.0f) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C2);
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}
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if (Animation_OnFrame(&this->skelAnime, 12.0f) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C3);
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}
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if ((Animation_OnFrame(&this->skelAnime, 3.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 15.0f) != 0)) {
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func_8086E27C(this, play);
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}
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@@ -348,22 +356,24 @@ void func_8086E7A8(EnOkuta* this) {
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}
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void func_8086E7E8(EnOkuta* this, PlayState* play) {
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f32 temp_fv0;
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s32 pad;
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Math_ApproachF(&this->actor.world.pos.y, this->actor.home.pos.y, 0.5f, 30.0f);
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if (SkelAnime_Update(&this->skelAnime) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C5);
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func_8086E168(this, play);
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func_8086E4FC(this);
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} else {
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temp_fv0 = this->skelAnime.curFrame;
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if (temp_fv0 >= 4.0f) {
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Actor_SetScale(&this->actor, (6.0f - temp_fv0) * 0.5f * 0.01f);
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if (this->skelAnime.curFrame >= 4.0f) {
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Actor_SetScale(&this->actor, (6.0f - this->skelAnime.curFrame) * 0.5f * 0.01f);
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}
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}
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if (Animation_OnFrame(&this->skelAnime, 2.0f) != 0) {
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Actor_PlaySfx(&this->actor, 0x38C4);
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}
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if (Animation_OnFrame(&this->skelAnime, 4.0f) != 0) {
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func_8086E27C(this, play);
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}
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@@ -416,6 +426,7 @@ void func_8086E948(EnOkuta* this, PlayState* play) {
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void func_8086EAE0(EnOkuta* this, PlayState* play) {
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Animation_PlayOnce(&this->skelAnime, (AnimationHeader*)&D_0600044C);
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if (this->actionFunc != func_8086EC00) {
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if (this->actor.params == 0) {
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this->unk18E = this->unk190;
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@@ -623,7 +634,7 @@ void func_8086F4B0(EnOkuta* this, PlayState* play) {
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void func_8086F4F4(EnOkuta* this) {
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Animation_Change(&this->skelAnime, (AnimationHeader*)&D_06004204, 1.0f, 0.0f,
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Animation_GetLastFrame(&D_06004204) - 3.0f, 2, -3.0f);
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this->unk18E = 0x14;
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this->unk18E = 20;
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this->actionFunc = func_8086F57C;
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}
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@@ -657,9 +668,8 @@ void func_8086F694(EnOkuta* this, PlayState* play) {
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if (this->unk18E < 0) {
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this->actor.velocity.y -= 0.5f;
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this->actor.world.rot.x = Math_Atan2S_XY(sqrtf((this->actor.velocity.x * this->actor.velocity.x) +
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(this->actor.velocity.z * this->actor.velocity.z)),
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this->actor.velocity.y);
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this->actor.world.rot.x =
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Math_Atan2S_XY(sqrtf(SQ(this->actor.velocity.x) + SQ(this->actor.velocity.z)), this->actor.velocity.y);
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}
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this->actor.home.rot.z += 0x1554;
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@@ -762,9 +772,6 @@ void func_8086FCA4(EnOkuta* this, PlayState* play) {
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}
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}
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extern s16 D_808708EE;
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extern s16 D_808708EC;
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void EnOkuta_Update(Actor* thisx, PlayState* play2) {
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PlayState* play = play2;
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EnOkuta* this = THIS;
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@@ -886,10 +893,10 @@ s32 func_808704DC(PlayState* play, s32 arg1, Gfx** dList, Vec3f* pos, Vec3s* rot
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EnOkuta* this = THIS;
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f32 curFrame;
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Vec3f scale;
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s32 doScale;
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s32 doScale = false;
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doScale = false;
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curFrame = this->skelAnime.curFrame;
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if (this->actionFunc == func_8086EFE8) {
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curFrame += this->unk18E;
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}
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@@ -906,17 +913,13 @@ s32 func_808704DC(PlayState* play, s32 arg1, Gfx** dList, Vec3f* pos, Vec3s* rot
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if (doScale) {
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Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
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}
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return 0;
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}
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extern s8 D_80870944[];
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// extern Vec3f D_80870954; ????
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extern Vec3f D_80870954[3];
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extern Vec3f* D_80870978;
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void func_808705C8(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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s32 bodyPartIndex = D_80870944[limbIndex];
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EnOkuta* this = THIS;
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s32 bodyPartIndex = D_80870944[limbIndex];
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Vec3f* var_s0;
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Vec3f* var_s1;
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s32 i;
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