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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
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@@ -172,7 +172,7 @@ void EnOkuta_Init(Actor* thisx, PlayState* play2) {
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this->collider.base.colType = 0xC;
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this->collider.base.acFlags |= 4;
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}
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this->actor.targetMode = 5;
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func_8086E4FC(this);
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} else {
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@@ -893,6 +893,7 @@ s32 func_808704DC(PlayState* play, s32 arg1, Gfx** dList, Vec3f* pos, Vec3s* rot
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if (this->actionFunc == func_8086EFE8) {
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curFrame += this->unk18E;
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}
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if (arg1 == 0xE) {
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if ((this->headScale.x != 1.0f) || (this->headScale.y != 1.0f) || (this->headScale.z != 1.0f)) {
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Math_Vec3f_Copy(&scale, &this->headScale);
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@@ -901,13 +902,39 @@ s32 func_808704DC(PlayState* play, s32 arg1, Gfx** dList, Vec3f* pos, Vec3s* rot
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} else if (arg1 == 0xF) {
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doScale = func_80870254(this, curFrame, &scale);
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}
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if (doScale) {
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Matrix_Scale(scale.x, scale.y, scale.z, MTXMODE_APPLY);
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}
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return 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Okuta/func_808705C8.s")
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extern s8 D_80870944[];
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// extern Vec3f D_80870954; ????
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extern Vec3f D_80870954[3];
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extern Vec3f* D_80870978;
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void func_808705C8(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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s32 bodyPartIndex = D_80870944[limbIndex];
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EnOkuta* this = THIS;
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Vec3f* var_s0;
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Vec3f* var_s1;
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s32 i;
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if (bodyPartIndex != BODYPART_NONE) {
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if (bodyPartIndex == 5) {
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Matrix_MultVecX(1500.0f, &this->bodyPartsPos[bodyPartIndex]);
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} else if (bodyPartIndex == 6) {
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Matrix_MultVecY(2800.0f, &this->bodyPartsPos[bodyPartIndex]);
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bodyPartIndex++;
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for (i = 0; i < ARRAY_COUNT(D_80870954); i++) {
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Matrix_MultVec3f(&D_80870954[i], &this->bodyPartsPos[bodyPartIndex + i]);
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}
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} else {
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Matrix_MultZero(&this->bodyPartsPos[bodyPartIndex]);
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}
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}
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}
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void EnOkuta_Draw(Actor* thisx, PlayState* play) {
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EnOkuta* this = THIS;
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