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https://github.com/izzy2lost/2ship2harkinian-Android.git
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@@ -423,13 +423,13 @@ static Vec3s sRemainsEnd[REMAINS_COUNT] = {
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{ -712, 0x5500, 416 },
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}; // y value here is y rotation, not position
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#ifdef NON_MATCHING
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#ifndef NON_MATCHING
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// reordering when loading Boss07_Projectile_Update
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void Boss07_Init(Actor* thisx, GlobalContext* globalCtx2) {
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static s16 sRemainsParams[REMAINS_COUNT] = {
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MAJORA_REMAINS + REMAINS_ODOLWA,
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MAJORA_REMAINS + REMAINS_GOHT,
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MAJORA_REMAINS + REMAINS_GYORG,
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MAJORA_REMAINS + REMAINS_GOHT,
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MAJORA_REMAINS + REMAINS_TWINMOLD,
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};
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static EffectTireMarkInit sTopTireMarkInit = { 0, 40, { 0, 0, 15, 200 } };
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@@ -485,7 +485,6 @@ void Boss07_Init(Actor* thisx, GlobalContext* globalCtx2) {
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} else if (this->actor.params == MAJORA_TOP) {
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this->actor.update = Boss07_Top_Update;
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this->actor.draw = Boss07_Top_Draw;
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Boss07_Top_SetupThrown(this, globalCtx);
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this->actor.colChkInfo.damageTable = &sTopDmgTable;
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ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, KREG(55) + 9.0f);
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