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https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
macro stuff. clean up later
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@@ -2499,6 +2499,60 @@ s32 Boss07_Wrath_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, V
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return false;
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}
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typedef enum {
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MAJORAS_WRATH_PART_NONE = -1,
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MAJORAS_WRATH_PART_HEAD,
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MAJORAS_WRATH_PART_TORSO,
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MAJORAS_WRATH_PART_PELVIS,
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MAJORAS_WRATH_PART_LEFT_UPPER_ARM,
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MAJORAS_WRATH_PART_LEFT_LOWER_ARM_ROOT,
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MAJORAS_WRATH_PART_LEFT_FOREARM,
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MAJORAS_WRATH_PART_RIGHT_UPPER_ARM,
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MAJORAS_WRATH_PART_RIGHT_LOWER_ARM_ROOT,
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MAJORAS_WRATH_PART_RIGHT_FOREARM,
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MAJORAS_WRATH_PART_RIGHT_THIGH,
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MAJORAS_WRATH_PART_RIGHT_SHIN,
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MAJORAS_WRATH_PART_RIGHT_FOOT,
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MAJORAS_WRATH_PART_LEFT_THIGH,
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MAJORAS_WRATH_PART_LEFT_SHIN,
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MAJORAS_WRATH_PART_LEFT_FOOT,
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MAJORAS_WRATH_PART_MAX,
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} MajorasWrathBodyPart;
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// typedef enum MajorasWrathLimbs {
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// /* -1 */ MAJORAS_WRATH_LIMB_NONE,
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// /* -1 */ MAJORAS_WRATH_LIMB_ROOT,
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// /* 2 */ MAJORAS_WRATH_LIMB_PELVIS,
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// /* -1 */ MAJORAS_WRATH_LIMB_LEFT_LEG_ROOT,
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// /* 12 */ MAJORAS_WRATH_LIMB_LEFT_THIGH,
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// /* -1 */ MAJORAS_WRATH_LIMB_LEFT_LOWER_LEG_ROOT,
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// /* 13 */ MAJORAS_WRATH_LIMB_LEFT_SHIN,
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// /* 14 */ MAJORAS_WRATH_LIMB_LEFT_FOOT,
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// /* -1 */ MAJORAS_WRATH_LIMB_RIGHT_LEG_ROOT,
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// /* 9 */ MAJORAS_WRATH_LIMB_RIGHT_THIGH,
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// /* -1 */ MAJORAS_WRATH_LIMB_RIGHT_LOWER_LEG_ROOT,
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// /* 10 */ MAJORAS_WRATH_LIMB_RIGHT_SHIN,
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// /* 11 */ MAJORAS_WRATH_LIMB_RIGHT_FOOT,
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// /* -1 */ MAJORAS_WRATH_LIMB_TORSO_ROOT,
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// /* 1 */ MAJORAS_WRATH_LIMB_TORSO,
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// /* -1 */ MAJORAS_WRATH_LIMB_RIGHT_ARM_ROOT,
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// /* 6 */ MAJORAS_WRATH_LIMB_RIGHT_UPPER_ARM,
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// /* 7 */ MAJORAS_WRATH_LIMB_RIGHT_LOWER_ARM_ROOT,
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// /* 8 */ MAJORAS_WRATH_LIMB_RIGHT_FOREARM,
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// /* -1 */ MAJORAS_WRATH_LIMB_RIGHT_HAND,
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// /* -1 */ MAJORAS_WRATH_LIMB_LEFT_ARM_ROOT,
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// /* 3 */ MAJORAS_WRATH_LIMB_LEFT_UPPER_ARM,
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// /* 4 */ MAJORAS_WRATH_LIMB_LEFT_LOWER_ARM_ROOT,
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// /* 5 */ MAJORAS_WRATH_LIMB_LEFT_FOREARM,
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// /* -1 */ MAJORAS_WRATH_LIMB_LEFT_HAND,
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// /* -1 */ MAJORAS_WRATH_LIMB_HEAD_ROOT,
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// /* 0 */ MAJORAS_WRATH_LIMB_HEAD,
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// /* -1 */ MAJORAS_WRATH_LIMB_THIRD_EYE,
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// /* -1 */ MAJORAS_WRATH_LIMB_MAX
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// } MajorasWrathLimbs;
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void Boss07_Wrath_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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static s8 sLimbColliderIndex[30] = {
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-1, -1, 2, -1, 7, -1, 8, -1, -1, 9, -1, 10, -1, -1, 1, -1, 5, -1, 6, -1, -1, 3, -1, 4, -1, -1, 0, -1, -1, -1,
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@@ -3630,6 +3684,30 @@ s32 Boss07_Incarnation_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dL
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return false;
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}
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// #define IDENTITY(...) __VA_ARGS__
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// #define GROUP(...) __VA_ARGS__
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// #define EVAL3(x) GROUP(x)
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// #define EVAL2(x) EVAL3(EVAL3(EVAL3(GROUP(x))))
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// #define EVAL1(x) EVAL2(EVAL2(EVAL2(GROUP(x))))
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// #define EVAL(x) EVAL1(EVAL1(EVAL1(GROUP(x))))
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// #define MAP_OUT
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// #define MAP_END(a,b,...) b
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// #define MAP_NULL(...)
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// #define END_TEST(com) 0 , com
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// #define GET_SECOND(a, b, ...) b
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// #define GET_COMMAND(com, ecom, a, b, ...) GET_SECOND MAP_OUT (END_TEST b (ecom) , com)
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// #define CHECK_ARR_VAL_R(val, i, ...) ((val == i) ? 0 : (1 + VALIDATE_ARR MAP_OUT (val, __VA_ARGS__ - 1)))
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// #define VALIDATE_ARR(val, ...) (GET_COMMAND (CHECK_ARR_VAL_R, MAP_END, __VA_ARGS__, ) (val, __VA_ARGS__))
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// #define CHECK_ARR_VAL(val, ...) CHECK_ARR_VAL_R(val, __VA_ARGS__, -1)
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// #define INVERT_ARRAY_R(vals, n, b, ...) CHECK_ARR_VAL(n, IDENTITY vals) , VALIDATE_INVERSE MAP_OUT (vals, n b, __VA_ARGS__)
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// #define VALIDATE_INVERSE(vals, n, ...) GET_COMMAND (INVERT_ARRAY_R, MAP_NULL, __VA_ARGS__, ) (vals, n, __VA_ARGS__)
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// #define INVERT_ARRAY(count, ...) INVERT_ARRAY_R((__VA_ARGS__), 0, +1, COUNTER_##count)
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// #define COUNTER_30 +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1, +1
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void Boss07_Incarnation_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot, Actor* thisx) {
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static s8 sLimbColliderIndex[30] = {
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-1, -1, -1, 1, -1, 9, -1, 10, -1, -1, 5, -1, 6, -1, 1, 3, -1, 4, -1, -1, 7, -1, 8, -1, 0, -1, -1, -1, -1, -1,
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@@ -3646,7 +3724,7 @@ void Boss07_Incarnation_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList
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};
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static s8 sLimbBodyPartIndex[32] = {
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-1, -1, -1, 1, 2, 9, -1, 10, 11, -1, 6, -1, 7, 8, 1, 3,
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-1, 4, 5, -1, 12, -1, 13, 14, 0, -1, -1, -1, -1, -1, 0, 0,
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-1, 4, 5, -1, 12, -1, 13, 14, 0, -1, -1, -1, -1, -1
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};
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Boss07* this = THIS;
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