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@@ -2830,7 +2830,7 @@ void Boss07_Wrath_MakeShadowTex(u8* shadowTex, Boss07* this, PlayState* play) {
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s32 i;
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s32* shadowTex32 = (s32*)shadowTex;
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for (i = 0; i < 0x40 * 0x40 / sizeof(s32); i++, shadowTex32++) {
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for (i = 0; i < 0x40 * 0x40 / (s32)sizeof(s32); i++, shadowTex32++) {
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*shadowTex32 = 0;
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}
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// angle of light source
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