mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
func_80C0C6A8
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@@ -502,7 +502,7 @@ void func_80C0C610(EnBsb* this) {
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this->unk294 = 0;
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if (this->unk2DC != 0) {
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this->unk294 = 0x28;
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this->unk294 = 40;
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Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE);
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Actor_SetColorFilter(&this->actor, 0, 255, 0, 40);
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}
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@@ -511,7 +511,42 @@ void func_80C0C610(EnBsb* this) {
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this->actionFunc = func_80C0C6A8;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_En_Bsb/func_80C0C6A8.s")
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void func_80C0C6A8(EnBsb* this, PlayState* play) {
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f32 sp34 = this->skelAnime.curFrame;
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func_80C0B888(this, play);
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if (((this->unk2DC == 0) ||
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((this->unk2DC != 0) && (this->unk2D8 == 2) && (this->unk2C4 <= sp34) && (this->unk294 == 0))) &&
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((this->unk_0324 == 0xB) || (this->unk_0324 == 0xA)) && (this->unk_0322 != 0)) {
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Actor_SpawnIceEffects(play, &this->actor, this->unk_0330, 0x11, 2, this->unk_032C, 0.4f);
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this->unk_0322 = 0;
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this->unk_0324 = 0;
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}
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if ((this->unk2D8 == 2) && (this->unk2C4 <= sp34) && (this->unk294 == 0)) {
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if (this->unk2DC == 0) {
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func_80C0B290(this, 3);
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return;
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}
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func_80C0C86C(this);
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return;
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}
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if (this->unk2D8 == 3) {
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Math_SmoothStepToS(&this->actor.world.rot.y, this->actor.yawTowardsPlayer, 1, 0x7D0, 0);
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if ((Animation_OnFrame(&this->skelAnime, 7.0f) != 0) || (Animation_OnFrame(&this->skelAnime, 15.0f) != 0)) {
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Actor_PlaySfx(&this->actor, NA_SE_EN_KTIA_PAUSE_K);
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}
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if (this->unk2C4 <= sp34) {
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this->unk2A4++;
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if (this->unk2A4 >= 2) {
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func_80C0C430(this);
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}
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}
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}
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}
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void func_80C0C86C(EnBsb* this) {
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this->unk2A4 = 0;
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@@ -582,23 +617,25 @@ void func_80C0CFDC(EnBsb* this, PlayState* play) {
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void func_80C0D214(EnBsb* this) {
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this->unk294 = 0x28;
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this->actor.speed = 0.0f;
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Actor_SetColorFilter(&this->actor, 0U, 0x78U, 0U, 0x28);
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Actor_SetColorFilter(&this->actor, 0, 120, 0, 40);
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Actor_PlaySfx(&this->actor, NA_SE_EN_COMMON_FREEZE);
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this->unk2B4 = 0xA;
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this->actionFunc = func_80C0D27C;
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}
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void func_80C0D27C(EnBsb* this, PlayState* play) {
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if (this->unk_0324 == 0xB) {
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if ((this->unk_0322 != 0) && (this->unk_0322 < 0x3C)) {
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this->unk_0324 = 0xA;
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if (this->unk_0324 == 11) {
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if ((this->unk_0322 != 0) && (this->unk_0322 < 60)) {
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this->unk_0324 = 10;
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}
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}
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if (((this->unk_0324 == 0xB) || (this->unk_0324 == 0xA)) && (this->unk_0322 != 0)) {
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Actor_SpawnIceEffects(play, &this->actor, &this->unk_0330, 0x11, 2, this->unk_032C, 0.4f);
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this->unk_0322 = 0;
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this->unk_0324 = 0;
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}
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if (this->unk294 == 0) {
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func_80C0C86C(this);
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}
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