mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
more asset naming
This commit is contained in:
@@ -1,9 +1,10 @@
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<Root>
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<!-- Assets for Anju -->
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<File Name="object_an1" Segment="6">
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<Animation Name="gAnju1TastingAnim" Offset="0x1090" /> <!-- Original name is "an_ajimi" ("tasting; sampling") -->
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<Animation Name="gAnju1TastingEndAnim" Offset="0x144C" /> <!-- Original name is "an_ajimiend" -->
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<Animation Name="object_an1_Anim_001E74" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
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<Animation Name="gAnju1LookingUpRelievedAnim" Offset="0x1E74" /> <!-- Original name is "an_aogu" ("to look up") -->
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<Animation Name="gAnju1SurprisedAnim" Offset="0x26B4" /> <!-- Original name is "an_bikkuri" ("to be surprised") -->
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<Animation Name="gAnju1WaitingWithTrayAnim" Offset="0x341C" /> <!-- Original name is "an_obonwait" ("obon" = "tray") -->
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<Animation Name="gAnju1WalkingWithTrayAnim" Offset="0x3EA8" /> <!-- Original name is "an_obonwalk" -->
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@@ -13,6 +14,7 @@
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<Animation Name="gAnju1SittingInDisbelieveAnim" Offset="0x7E08" /> <!-- Original name is "an_suzetsubou" ("su" = short for "suwaru", "zetsubou" = "despair; hopelessness") -->
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<Animation Name="gAnju1IdleAnim" Offset="0x8B6C" /> <!-- Original name is "an_wait" -->
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<!-- Skeleton's Display lists -->
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<DList Name="gAnju1Skirt4DL" Offset="0xBC20" />
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<DList Name="gAnju1Skirt3DL" Offset="0xBD20" />
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<DList Name="gAnju1Skirt2DL" Offset="0xBE60" />
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@@ -33,11 +35,13 @@
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<DList Name="gAnju1LeftUpperArmDL" Offset="0xD730" />
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<DList Name="gAnju1TorsoDL" Offset="0xD850" />
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<!-- Skeleton's TLUTs -->
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<Texture Name="gAnju1TLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0xDB20" />
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<Texture Name="gAnju1EyesTLUT" OutName="eyes_tlut" Format="rgba16" Width="16" Height="16" Offset="0xDD20" />
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<Texture Name="gAnju1MouthTLUT" OutName="mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0xDF20" />
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<Texture Name="object_an1_Tex_00E120" OutName="tex_00E120" Format="ci8" Width="8" Height="8" Offset="0xE120" />
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<!-- Skeleton's textures -->
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<Texture Name="gAnju1SkinTex" OutName="anju_skin" Format="ci8" Width="8" Height="8" Offset="0xE120" />
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<Texture Name="gAnju1HairTex" OutName="anju_hair" Format="ci8" Width="8" Height="16" Offset="0xE160" />
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<Texture Name="gAnju1EyeOpenTex" OutName="anju_eye_open" Format="ci8" Width="32" Height="32" Offset="0xE1E0" TlutOffset="0xDD20" />
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<Texture Name="gAnju1EarTex" OutName="anju_ear" Format="ci8" Width="16" Height="16" Offset="0xE5E0" />
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@@ -45,7 +49,7 @@
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<Texture Name="gAnju1ShirtButtonTex" OutName="anju_shirt_button" Format="ci8" Width="8" Height="8" Offset="0xE8E0" />
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<Texture Name="gAnju1HandTex" OutName="anju_hand" Format="ci8" Width="16" Height="16" Offset="0xE920" />
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<Texture Name="gAnju1SkirtTex" OutName="anju_skirt" Format="ci8" Width="32" Height="32" Offset="0xEA20" />
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<Texture Name="object_an1_Tex_00EE20" OutName="tex_00EE20" Format="ci8" Width="16" Height="16" Offset="0xEE20" /> <!-- shirt -->
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<Texture Name="gAnju1ShirtTex" OutName="anju_shirt" Format="ci8" Width="16" Height="16" Offset="0xEE20" />
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<Texture Name="gAnju1SleeveTex" OutName="anju_sleeve" Format="ci8" Width="8" Height="16" Offset="0xEF20" />
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<Texture Name="gAnju1EyeHalfTex" OutName="anju_eye_half" Format="ci8" Width="32" Height="32" Offset="0xEFA0" TlutOffset="0xDD20" />
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<Texture Name="gAnju1EyeClosedTex" OutName="anju_eye_closed" Format="ci8" Width="32" Height="32" Offset="0xF3A0" TlutOffset="0xDD20" />
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@@ -58,6 +62,7 @@
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<!-- Empty -->
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<DList Name="object_an1_DL_0111E0" Offset="0x111E0" />
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<!-- Food tray for Granny -->
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<DList Name="gAnju1FoodTrayDL" Offset="0x111E8" /> <!-- Original name is "an_obon_model" -->
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<Texture Name="gAnju1PlateTex" OutName="tray_plate" Format="i8" Width="32" Height="32" Offset="0x11928" />
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<Texture Name="gAnju1Food1Tex" OutName="tray_food_1" Format="rgba16" Width="16" Height="16" Offset="0x11D28" />
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@@ -68,8 +73,10 @@
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<!-- <Blob Name="object_an1_Blob_0123A8" Size="0x10" Offset="0x123A8" /> -->
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<!-- Chopsticks used for cooking -->
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<DList Name="gAnju1ChopsticksDL" Offset="0x12478" /> <!-- Original name is "an_hashi_model" ("chopsticks") -->
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<!-- Skeleton's limbs -->
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<Limb Name="gAnju1RootLimb" Type="Standard" EnumName="ANJU1_LIMB_ROOT" Offset="0x124D8" />
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<Limb Name="gAnju1TorsoLimb" Type="Standard" EnumName="ANJU1_LIMB_TORSO" Offset="0x124E4" />
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<Limb Name="gAnju1LeftUpperArmLimb" Type="Standard" EnumName="ANJU1_LIMB_LEFT_UPPERARM" Offset="0x124F0" />
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@@ -91,6 +98,7 @@
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<Limb Name="gAnju1Skirt3Limb" Type="Standard" EnumName="ANJU1_LIMB_SKIRT3" Offset="0x125B0" />
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<Limb Name="gAnju1Skirt4Limb" Type="Standard" EnumName="ANJU1_LIMB_SKIRT4" Offset="0x125BC" />
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<!-- Skeleton -->
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<Skeleton Name="gAnju1Skel" Type="Flex" LimbType="Standard" LimbNone="ANJU1_LIMB_NONE" LimbMax="ANJU1_LIMB_MAX" EnumName="Anju1Limb" Offset="0x12618" />
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<Animation Name="gAnju1WalkAnim" Offset="0x13048" /> <!-- Original name is "an_walk" -->
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@@ -929,7 +929,7 @@ typedef enum EnAnAnimation {
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/* 3 */ ENAN_ANIM_BOWING,
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/* 4 */ ENAN_ANIM_BOWING_MORPH,
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/* 5 */ ENAN_ANIM_SURPRISED,
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/* 6 */ ENAN_ANIM_6,
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/* 6 */ ENAN_ANIM_LOOKING_UP_RELIEVED,
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/* 7 */ ENAN_ANIM_WALK,
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/* 8 */ ENAN_ANIM_WALK2, // Duplicate of ENAN_ANIM_WALK
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/* 9 */ ENAN_ANIM_SIT,
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@@ -975,7 +975,7 @@ static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = {
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{ &gAnju1BowingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_BOWING
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{ &gAnju1BowingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -6 }, // ENAN_ANIM_BOWING_MORPH
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{ &gAnju1SurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_SURPRISED
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{ &object_an1_Anim_001E74, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_6
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{ &gAnju1LookingUpRelievedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_LOOKING_UP_RELIEVED
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{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK
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{ &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK2
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{ &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SIT
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@@ -1904,7 +1904,7 @@ s32 EnAn_ChooseAnimAfterTalking(EnAn* this, PlayState* play) {
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void EnAn_DialogueFunc_80B556F8(EnAn* this, PlayState* play) {
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if (this->dialogueFuncState == 0) {
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EnAn_ChangeAnim(this, play, ENAN_ANIM_6);
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EnAn_ChangeAnim(this, play, ENAN_ANIM_LOOKING_UP_RELIEVED);
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this->stateFlags &= ~ENAN_STATE_20;
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this->stateFlags |= ENAN_STATE_200;
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this->dialogueFuncState++;
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