From 825c40049137d32d57aab6ce104167cdbff1e20d Mon Sep 17 00:00:00 2001 From: angie Date: Sun, 15 Oct 2023 11:56:26 -0300 Subject: [PATCH] more asset naming --- assets/xml/objects/object_an1.xml | 14 +++++++++++--- src/overlays/actors/ovl_En_An/z_en_an.c | 6 +++--- 2 files changed, 14 insertions(+), 6 deletions(-) diff --git a/assets/xml/objects/object_an1.xml b/assets/xml/objects/object_an1.xml index 3a7c2d640..45a9db4f2 100644 --- a/assets/xml/objects/object_an1.xml +++ b/assets/xml/objects/object_an1.xml @@ -1,9 +1,10 @@  + - + @@ -13,6 +14,7 @@ + @@ -33,11 +35,13 @@ + - + + @@ -45,7 +49,7 @@ - + @@ -58,6 +62,7 @@ + @@ -68,8 +73,10 @@ + + @@ -91,6 +98,7 @@ + diff --git a/src/overlays/actors/ovl_En_An/z_en_an.c b/src/overlays/actors/ovl_En_An/z_en_an.c index c78296e31..dd1bd7e23 100644 --- a/src/overlays/actors/ovl_En_An/z_en_an.c +++ b/src/overlays/actors/ovl_En_An/z_en_an.c @@ -929,7 +929,7 @@ typedef enum EnAnAnimation { /* 3 */ ENAN_ANIM_BOWING, /* 4 */ ENAN_ANIM_BOWING_MORPH, /* 5 */ ENAN_ANIM_SURPRISED, - /* 6 */ ENAN_ANIM_6, + /* 6 */ ENAN_ANIM_LOOKING_UP_RELIEVED, /* 7 */ ENAN_ANIM_WALK, /* 8 */ ENAN_ANIM_WALK2, // Duplicate of ENAN_ANIM_WALK /* 9 */ ENAN_ANIM_SIT, @@ -975,7 +975,7 @@ static AnimationInfoS sAnimationInfo[ENAN_ANIM_MAX] = { { &gAnju1BowingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_BOWING { &gAnju1BowingAnim, 1.0f, 0, -1, ANIMMODE_ONCE, -6 }, // ENAN_ANIM_BOWING_MORPH { &gAnju1SurprisedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_SURPRISED - { &object_an1_Anim_001E74, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_6 + { &gAnju1LookingUpRelievedAnim, 1.0f, 0, -1, ANIMMODE_ONCE, 0 }, // ENAN_ANIM_LOOKING_UP_RELIEVED { &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK { &gAnju1WalkAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_WALK2 { &gAnju1SitAnim, 1.0f, 0, -1, ANIMMODE_LOOP, 0 }, // ENAN_ANIM_SIT @@ -1904,7 +1904,7 @@ s32 EnAn_ChooseAnimAfterTalking(EnAn* this, PlayState* play) { void EnAn_DialogueFunc_80B556F8(EnAn* this, PlayState* play) { if (this->dialogueFuncState == 0) { - EnAn_ChangeAnim(this, play, ENAN_ANIM_6); + EnAn_ChangeAnim(this, play, ENAN_ANIM_LOOKING_UP_RELIEVED); this->stateFlags &= ~ENAN_STATE_20; this->stateFlags |= ENAN_STATE_200; this->dialogueFuncState++;