mirror of
https://github.com/izzy2lost/2ship2harkinian-Android.git
synced 2026-06-19 01:20:08 -07:00
Matched
This commit is contained in:
@@ -1,12 +1,12 @@
|
||||
<Root>
|
||||
<File Name="object_death" Segment="6">
|
||||
<Animation Name="object_death_Anim_000E64" Offset="0xE64" />
|
||||
<Animation Name="object_death_Anim_0015B4" Offset="0x15B4" />
|
||||
<Animation Name="object_death_Anim_001834" Offset="0x1834" />
|
||||
<Animation Name="object_death_Anim_001F80" Offset="0x1F80" />
|
||||
<Animation Name="object_death_Anim_002DE8" Offset="0x2DE8" />
|
||||
<Animation Name="object_death_Anim_00352C" Offset="0x352C" />
|
||||
<Animation Name="object_death_Anim_003CAC" Offset="0x3CAC" />
|
||||
<Animation Name="gGomessScytheSwingAnim" Offset="0xE64" />
|
||||
<Animation Name="object_death_Anim_0015B4" Offset="0x15B4" /> <!-- Start bats attack -->
|
||||
<Animation Name="object_death_Anim_001834" Offset="0x1834" /> <!-- Continue bats attack -->
|
||||
<Animation Name="gGomessDamagedAnim" Offset="0x1F80" />
|
||||
<Animation Name="gGomessBeginDeathAnim" Offset="0x2DE8" />
|
||||
<Animation Name="gGomessDeathAnim" Offset="0x352C" />
|
||||
<Animation Name="gGomessFloatAnim" Offset="0x3CAC" />
|
||||
<DList Name="object_death_DL_006B80" Offset="0x6B80" />
|
||||
<DList Name="object_death_DL_006D18" Offset="0x6D18" />
|
||||
<DList Name="object_death_DL_006E08" Offset="0x6E08" />
|
||||
@@ -39,47 +39,47 @@
|
||||
<Texture Name="object_death_Tex_0095C8" OutName="tex_0095C8" Format="rgba16" Width="16" Height="16" Offset="0x95C8" />
|
||||
<Texture Name="object_death_Tex_0097C8" OutName="tex_0097C8" Format="rgba16" Width="4" Height="8" Offset="0x97C8" />
|
||||
<Texture Name="object_death_Tex_009808" OutName="tex_009808" Format="i4" Width="16" Height="16" Offset="0x9808" />
|
||||
<DList Name="object_death_DL_009988" Offset="0x9988" />
|
||||
<Texture Name="object_death_Tex_009AA0" OutName="tex_009AA0" Format="i4" Width="16" Height="16" Offset="0x9AA0" />
|
||||
<DList Name="object_death_DL_009BA0" Offset="0x9BA0" />
|
||||
<Texture Name="object_death_Tex_009C40" OutName="tex_009C40" Format="rgba16" Width="16" Height="16" Offset="0x9C40" />
|
||||
<DList Name="object_death_DL_009F10" Offset="0x9F10" />
|
||||
<DList Name="object_death_DL_009F88" Offset="0x9F88" />
|
||||
<DList Name="object_death_DL_00A088" Offset="0xA088" />
|
||||
<DList Name="object_death_DL_00A188" Offset="0xA188" />
|
||||
<DList Name="object_death_DL_00A288" Offset="0xA288" />
|
||||
<DList Name="object_death_DL_00A388" Offset="0xA388" />
|
||||
<DList Name="object_death_DL_00A488" Offset="0xA488" />
|
||||
<DList Name="object_death_DL_00A588" Offset="0xA588" />
|
||||
<DList Name="object_death_DL_00A688" Offset="0xA688" />
|
||||
<DList Name="object_death_DL_00A788" Offset="0xA788" />
|
||||
<Texture Name="object_death_Tex_00A7B8" OutName="tex_00A7B8" Format="rgba16" Width="32" Height="16" Offset="0xA7B8" />
|
||||
<Limb Name="object_death_Standardlimb_00ABB8" Type="Standard" EnumName="OBJECT_DEATH_LIMB_01" Offset="0xABB8" />
|
||||
<Limb Name="object_death_Standardlimb_00ABC4" Type="Standard" EnumName="OBJECT_DEATH_LIMB_02" Offset="0xABC4" />
|
||||
<Limb Name="object_death_Standardlimb_00ABD0" Type="Standard" EnumName="OBJECT_DEATH_LIMB_03" Offset="0xABD0" />
|
||||
<Limb Name="object_death_Standardlimb_00ABDC" Type="Standard" EnumName="OBJECT_DEATH_LIMB_04" Offset="0xABDC" />
|
||||
<Limb Name="object_death_Standardlimb_00ABE8" Type="Standard" EnumName="OBJECT_DEATH_LIMB_05" Offset="0xABE8" />
|
||||
<Limb Name="object_death_Standardlimb_00ABF4" Type="Standard" EnumName="OBJECT_DEATH_LIMB_06" Offset="0xABF4" />
|
||||
<Limb Name="object_death_Standardlimb_00AC00" Type="Standard" EnumName="OBJECT_DEATH_LIMB_07" Offset="0xAC00" />
|
||||
<Limb Name="object_death_Standardlimb_00AC0C" Type="Standard" EnumName="OBJECT_DEATH_LIMB_08" Offset="0xAC0C" />
|
||||
<Limb Name="object_death_Standardlimb_00AC18" Type="Standard" EnumName="OBJECT_DEATH_LIMB_09" Offset="0xAC18" />
|
||||
<Limb Name="object_death_Standardlimb_00AC24" Type="Standard" EnumName="OBJECT_DEATH_LIMB_0A" Offset="0xAC24" />
|
||||
<Limb Name="object_death_Standardlimb_00AC30" Type="Standard" EnumName="OBJECT_DEATH_LIMB_0B" Offset="0xAC30" />
|
||||
<Limb Name="object_death_Standardlimb_00AC3C" Type="Standard" EnumName="OBJECT_DEATH_LIMB_0C" Offset="0xAC3C" />
|
||||
<Limb Name="object_death_Standardlimb_00AC48" Type="Standard" EnumName="OBJECT_DEATH_LIMB_0D" Offset="0xAC48" />
|
||||
<Limb Name="object_death_Standardlimb_00AC54" Type="Standard" EnumName="OBJECT_DEATH_LIMB_0E" Offset="0xAC54" />
|
||||
<Limb Name="object_death_Standardlimb_00AC60" Type="Standard" EnumName="OBJECT_DEATH_LIMB_0F" Offset="0xAC60" />
|
||||
<Limb Name="object_death_Standardlimb_00AC6C" Type="Standard" EnumName="OBJECT_DEATH_LIMB_10" Offset="0xAC6C" />
|
||||
<Limb Name="object_death_Standardlimb_00AC78" Type="Standard" EnumName="OBJECT_DEATH_LIMB_11" Offset="0xAC78" />
|
||||
<Limb Name="object_death_Standardlimb_00AC84" Type="Standard" EnumName="OBJECT_DEATH_LIMB_12" Offset="0xAC84" />
|
||||
<Limb Name="object_death_Standardlimb_00AC90" Type="Standard" EnumName="OBJECT_DEATH_LIMB_13" Offset="0xAC90" />
|
||||
<Limb Name="object_death_Standardlimb_00AC9C" Type="Standard" EnumName="OBJECT_DEATH_LIMB_14" Offset="0xAC9C" />
|
||||
<Limb Name="object_death_Standardlimb_00ACA8" Type="Standard" EnumName="OBJECT_DEATH_LIMB_15" Offset="0xACA8" />
|
||||
<Skeleton Name="object_death_Skel_00AD08" Type="Flex" LimbType="Standard" LimbNone="OBJECT_DEATH_LIMB_NONE" LimbMax="OBJECT_DEATH_LIMB_MAX" EnumName="object_death_Limbs" Offset="0xAD08" />
|
||||
<Animation Name="object_death_Anim_00B284" Offset="0xB284" />
|
||||
<Animation Name="object_death_Anim_00B508" Offset="0xB508" />
|
||||
<Animation Name="object_death_Anim_00CB2C" Offset="0xCB2C" />
|
||||
<TextureAnimation Name="object_death_Matanimheader_00CB84" Offset="0xCB84" />
|
||||
<TextureAnimation Name="object_death_Matanimheader_00CBC0" Offset="0xCBC0" />
|
||||
<DList Name="gGomessCoreDL" Offset="0x9988" />
|
||||
<Texture Name="gGomessCoreTex" OutName="gomess_core" Format="i4" Width="16" Height="16" Offset="0x9AA0" />
|
||||
<DList Name="gGomessBatsGuardingCoreDL" Offset="0x9BA0" />
|
||||
<Texture Name="gGomessBatsGuardingCoreTex" OutName="gomess_bats_guarding_core" Format="rgba16" Width="16" Height="16" Offset="0x9C40" />
|
||||
<DList Name="gGomessBatMaterialDL" Offset="0x9F10" />
|
||||
<DList Name="gGomessBatFrame1DL" Offset="0x9F88" />
|
||||
<DList Name="gGomessBatFrame2DL" Offset="0xA088" />
|
||||
<DList Name="gGomessBatFrame3DL" Offset="0xA188" />
|
||||
<DList Name="gGomessBatFrame4DL" Offset="0xA288" />
|
||||
<DList Name="gGomessBatFrame5DL" Offset="0xA388" />
|
||||
<DList Name="gGomessBatFrame6DL" Offset="0xA488" />
|
||||
<DList Name="gGomessBatFrame7DL" Offset="0xA588" />
|
||||
<DList Name="gGomessBatFrame8DL" Offset="0xA688" />
|
||||
<DList Name="gGomessBatFrame9DL" Offset="0xA788" />
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||||
<Texture Name="gGomessBatTex" OutName="gomess_bat" Format="rgba16" Width="32" Height="16" Offset="0xA7B8" />
|
||||
<Limb Name="object_death_Standardlimb_00ABB8" Type="Standard" EnumName="GOMESS_LIMB_1" Offset="0xABB8" />
|
||||
<Limb Name="object_death_Standardlimb_00ABC4" Type="Standard" EnumName="GOMESS_LIMB_CORE_POS" Offset="0xABC4" />
|
||||
<Limb Name="object_death_Standardlimb_00ABD0" Type="Standard" EnumName="GOMESS_LIMB_LOWER_BODY" Offset="0xABD0" />
|
||||
<Limb Name="object_death_Standardlimb_00ABDC" Type="Standard" EnumName="GOMESS_LIMB_TORSO" Offset="0xABDC" />
|
||||
<Limb Name="object_death_Standardlimb_00ABE8" Type="Standard" EnumName="GOMESS_LIMB_COLLAR" Offset="0xABE8" />
|
||||
<Limb Name="object_death_Standardlimb_00ABF4" Type="Standard" EnumName="GOMESS_LIMB_HEAD_LOWER" Offset="0xABF4" />
|
||||
<Limb Name="object_death_Standardlimb_00AC00" Type="Standard" EnumName="GOMESS_LIMB_HEAD_UPPER" Offset="0xAC00" />
|
||||
<Limb Name="object_death_Standardlimb_00AC0C" Type="Standard" EnumName="GOMESS_LIMB_8" Offset="0xAC0C" /> <!-- Antenna thing, 4 parts -->
|
||||
<Limb Name="object_death_Standardlimb_00AC18" Type="Standard" EnumName="GOMESS_LIMB_9" Offset="0xAC18" />
|
||||
<Limb Name="object_death_Standardlimb_00AC24" Type="Standard" EnumName="GOMESS_LIMB_10" Offset="0xAC24" />
|
||||
<Limb Name="object_death_Standardlimb_00AC30" Type="Standard" EnumName="GOMESS_LIMB_11" Offset="0xAC30" />
|
||||
<Limb Name="object_death_Standardlimb_00AC3C" Type="Standard" EnumName="GOMESS_LIMB_CLOAK_UPPER" Offset="0xAC3C" />
|
||||
<Limb Name="object_death_Standardlimb_00AC48" Type="Standard" EnumName="GOMESS_LIMB_CLOAK_LOWER" Offset="0xAC48" />
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||||
<Limb Name="object_death_Standardlimb_00AC54" Type="Standard" EnumName="GOMESS_LIMB_UPPER_ARM_LEFT" Offset="0xAC54" />
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||||
<Limb Name="object_death_Standardlimb_00AC60" Type="Standard" EnumName="GOMESS_LIMB_FOREARM_LEFT" Offset="0xAC60" />
|
||||
<Limb Name="object_death_Standardlimb_00AC6C" Type="Standard" EnumName="GOMESS_LIMB_HAND_LEFT" Offset="0xAC6C" />
|
||||
<Limb Name="object_death_Standardlimb_00AC78" Type="Standard" EnumName="GOMESS_LIMB_UPPER_ARM_RIGHT" Offset="0xAC78" />
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||||
<Limb Name="object_death_Standardlimb_00AC84" Type="Standard" EnumName="GOMESS_LIMB_FOREARM_RIGHT" Offset="0xAC84" />
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||||
<Limb Name="object_death_Standardlimb_00AC90" Type="Standard" EnumName="GOMESS_LIMB_HAND_RIGHT" Offset="0xAC90" />
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||||
<Limb Name="object_death_Standardlimb_00AC9C" Type="Standard" EnumName="GOMESS_LIMB_SCYTHE_HANDLE" Offset="0xAC9C" />
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||||
<Limb Name="object_death_Standardlimb_00ACA8" Type="Standard" EnumName="GOMESS_LIMB_SCYTHE_BLADE" Offset="0xACA8" />
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||||
<Skeleton Name="gGomessSkel" Type="Flex" LimbType="Standard" LimbNone="GOMESS_LIMB_NONE" LimbMax="GOMESS_LIMB_MAX" EnumName="GomessSkelLimbs" Offset="0xAD08" />
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||||
<Animation Name="object_death_Anim_00B284" Offset="0xB284" /> <!-- Intro anim 1 -->
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<Animation Name="gGomessScytheSpinAnim" Offset="0xB508" />
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||||
<Animation Name="object_death_Anim_00CB2C" Offset="0xCB2C" /> <!-- Intro anim 2 -->
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||||
<TextureAnimation Name="gGomessCoreMatAnim" Offset="0xCB84" />
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||||
<TextureAnimation Name="gGomessBodyMatAnim" Offset="0xCBC0" />
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||||
</File>
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||||
</Root>
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||||
|
||||
@@ -1093,17 +1093,14 @@ beginseg
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||||
name "ovl_En_Death"
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compress
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include "build/src/overlays/actors/ovl_En_Death/z_en_death.o"
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include "build/data/ovl_En_Death/ovl_En_Death.data.o"
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include "build/data/ovl_En_Death/ovl_En_Death.reloc.o"
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include "build/src/overlays/actors/ovl_En_Death/ovl_En_Death_reloc.o"
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endseg
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||||
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||||
beginseg
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||||
name "ovl_En_Minideath"
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compress
|
||||
include "build/src/overlays/actors/ovl_En_Minideath/z_en_minideath.o"
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include "build/data/ovl_En_Minideath/ovl_En_Minideath.data.o"
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||||
include "build/data/ovl_En_Minideath/ovl_En_Minideath.bss.o"
|
||||
include "build/data/ovl_En_Minideath/ovl_En_Minideath.reloc.o"
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include "build/src/overlays/actors/ovl_En_Minideath/ovl_En_Minideath_reloc.o"
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||||
endseg
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|
||||
beginseg
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||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -2,6 +2,8 @@
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#define Z_EN_DEATH_H
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#include "global.h"
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#include "overlays/actors/ovl_En_Minideath/z_en_minideath.h"
|
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#include "objects/object_death/object_death.h"
|
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struct EnDeath;
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|
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@@ -10,52 +12,50 @@ typedef void (*EnDeathActionFunc)(struct EnDeath*, GlobalContext*);
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typedef struct EnDeath {
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/* 0x000 */ Actor actor;
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/* 0x144 */ SkelAnime skelAnime;
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/* 0x188 */ EnDeathActionFunc unk_188;
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/* 0x188 */ EnDeathActionFunc actionFunc;
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/* 0x18C */ u8 unk_18C;
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/* 0x18D */ u8 unk_18D;
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/* 0x18E */ u8 unk_18E;
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||||
/* 0x18F */ u8 unk_18F;
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||||
/* 0x190 */ s8 unk_190;
|
||||
/* 0x191 */ u8 unk_191;
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||||
/* 0x18F */ u8 dmgEffect;
|
||||
/* 0x190 */ s8 numScytheAfterImages;
|
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/* 0x191 */ u8 unk_191; // animated material color step?
|
||||
/* 0x192 */ u8 unk_192;
|
||||
/* 0x193 */ char unk_193[0x16];
|
||||
/* 0x193 */ u8 unk_193[GOMESS_LIMB_MAX];
|
||||
/* 0x1A9 */ u8 unk_1A9[56];
|
||||
/* 0x1E1 */ char unk_1E1[1]; // likely padding
|
||||
/* 0x1E2 */ Vec3s unk_1E2[22];
|
||||
/* 0x266 */ Vec3s unk_266[22];
|
||||
/* 0x2EA */ s16 unk_2EA;
|
||||
/* 0x1E2 */ Vec3s jointTable[GOMESS_LIMB_MAX];
|
||||
/* 0x266 */ Vec3s morphTable[GOMESS_LIMB_MAX];
|
||||
/* 0x2EA */ s16 floatTimer;
|
||||
/* 0x2EC */ s16 unk_2EC;
|
||||
/* 0x2EE */ s16 unk_2EE;
|
||||
/* 0x2EE */ s16 actionTimer;
|
||||
/* 0x2F0 */ char unk_2F0[0x2];
|
||||
/* 0x2F2 */ s16 unk_2F2;
|
||||
/* 0x2F4 */ s16 unk_2F4;
|
||||
/* 0x2F6 */ s16 unk_2F6;
|
||||
/* 0x2F6 */ s16 coreRotation;
|
||||
/* 0x2F8 */ s16 unk_2F8;
|
||||
/* 0x2FA */ s16 unk_2FA;
|
||||
/* 0x2FA */ s16 camId;
|
||||
/* 0x2FC */ s16 unk_2FC;
|
||||
/* 0x2FE */ char unk_2FE[0x2];
|
||||
/* 0x300 */ s32 unk_300; // effectIdx
|
||||
/* 0x304 */ f32 unk_304;
|
||||
/* 0x308 */ f32 unk_308;
|
||||
/* 0x30C */ f32 unk_30C;
|
||||
/* 0x310 */ f32 unk_310;
|
||||
/* 0x314 */ f32 unk_314;
|
||||
/* 0x318 */ f32 unk_318;
|
||||
/* 0x31C */ f32 unk_31C;
|
||||
/* 0x320 */ Vec3f unk_320;
|
||||
/* 0x32C */ Vec3f unk_32C;
|
||||
/* 0x338 */ Vec3f unk_338;
|
||||
/* 0x344 */ Vec3f unk_344;
|
||||
/* 0x350 */ Vec3f unk_350;
|
||||
/* 0x35C */ Vec3f unk_35C[2]; // TODO size
|
||||
/* 0x374 */ char unk_374[0x330];
|
||||
/* 0x300 */ s32 effectIndex;
|
||||
/* 0x304 */ f32 scytheScale;
|
||||
/* 0x308 */ f32 coreVelocity;
|
||||
/* 0x30C */ f32 camEyeSpeed;
|
||||
/* 0x310 */ f32 camAtSpeed;
|
||||
/* 0x314 */ f32 dmgEffectScale;
|
||||
/* 0x318 */ f32 dmgEffectSteamScale;
|
||||
/* 0x31C */ f32 dmgEffectAlpha;
|
||||
/* 0x320 */ Vec3f corePos;
|
||||
/* 0x32C */ Vec3f scytheWorldPos;
|
||||
/* 0x338 */ Vec3f scytheScreenPos;
|
||||
/* 0x344 */ Vec3f camEyeTarget;
|
||||
/* 0x350 */ Vec3f camAtTarget;
|
||||
/* 0x35C */ Vec3f dmgEffectPositions[14];
|
||||
/* 0x404 */ Vec3f unk_404[56];
|
||||
/* 0x6A4 */ MtxF unk_6A4;
|
||||
/* 0x6E4 */ Actor* unk_6E4[20];
|
||||
/* 0x734 */ AnimatedMaterial* unk_734;
|
||||
/* 0x738 */ AnimatedMaterial* unk_738;
|
||||
/* 0x73C */ ColliderCylinder unk_73C;
|
||||
/* 0x788 */ ColliderQuad unk_788;
|
||||
/* 0x808 */ ColliderSphere unk_808;
|
||||
/* 0x6E4 */ EnMinideath* miniDeaths[20];
|
||||
/* 0x734 */ AnimatedMaterial* bodyMatAnim;
|
||||
/* 0x738 */ AnimatedMaterial* coreMatAnim;
|
||||
/* 0x73C */ ColliderCylinder bodyCollider;
|
||||
/* 0x788 */ ColliderQuad unk_788; // weapon?
|
||||
/* 0x808 */ ColliderSphere coreCollider;
|
||||
/* 0x860 */ ColliderTris unk_860;
|
||||
/* 0x880 */ ColliderTrisElement unk_880[2];
|
||||
} EnDeath; // size = 0x938
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -7,10 +7,47 @@ struct EnMinideath;
|
||||
|
||||
typedef void (*EnMinideathActionFunc)(struct EnMinideath*, GlobalContext*);
|
||||
|
||||
// "animation" length
|
||||
#define MINIDEATH_ANIM_LENGTH 9
|
||||
|
||||
typedef enum {
|
||||
MINIDEATH_ACTION_CONTINUE, // continue with current action until it is changed
|
||||
MINIDEATH_ACTION_1, // scatter after light arrows?
|
||||
MINIDEATH_ACTION_2, // gomess damaged
|
||||
MINIDEATH_ACTION_3,
|
||||
MINIDEATH_ACTION_4, // chase player?
|
||||
MINIDEATH_ACTION_DIE, // dead?
|
||||
MINIDEATH_ACTION_6,
|
||||
MINIDEATH_ACTION_7,
|
||||
MINIDEATH_ACTION_8,
|
||||
MINIDEATH_ACTION_9
|
||||
} MinideathAction;
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u8 animFrame;
|
||||
/* 0x01 */ u8 unk_1;
|
||||
/* 0x04 */ Vec3f unk_4;
|
||||
/* 0x10 */ Vec3f unk_10;
|
||||
/* 0x1C */ s16 unk_1C;
|
||||
/* 0x1E */ s16 unk_1E;
|
||||
/* 0x20 */ char unk_20[0x2];
|
||||
/* 0x22 */ s16 unk_22;
|
||||
} MiniDeathStruct; // size = 0x24
|
||||
|
||||
typedef struct EnMinideath {
|
||||
/* 0x0000 */ Actor actor;
|
||||
/* 0x0144 */ EnMinideathActionFunc actionFunc;
|
||||
/* 0x0148 */ char unk_148[0x164];
|
||||
/* 0x0148 */ u8 number;
|
||||
/* 0x0149 */ u8 unk_149;
|
||||
/* 0x014A */ s16 timer;
|
||||
/* 0x014C */ s16 spawnShapeRot;
|
||||
/* 0x014E */ s16 attackTimer;
|
||||
/* 0x0150 */ Vec3s unk_150; // move direction?
|
||||
/* 0x0158 */ f32 unk_158;
|
||||
/* 0x015C */ Actor* unk_15C;
|
||||
/* 0x0160 */ MiniDeathStruct unk_160[3];
|
||||
/* 0x01CC */ ColliderJntSph collider;
|
||||
/* 0x01EC */ ColliderJntSphElement colliderElements[3];
|
||||
} EnMinideath; // size = 0x2AC
|
||||
|
||||
extern const ActorInit En_Minideath_InitVars;
|
||||
|
||||
@@ -6209,7 +6209,7 @@
|
||||
0x808C96C8:("EnDeath_Draw",),
|
||||
0x808CA0B0:("EnMinideath_Init",),
|
||||
0x808CA23C:("EnMinideath_Destroy",),
|
||||
0x808CA268:("func_808CA268",),
|
||||
0x808CA268:("EnMinideath_DropCollectible",),
|
||||
0x808CA308:("func_808CA308",),
|
||||
0x808CA34C:("func_808CA34C",),
|
||||
0x808CA458:("func_808CA458",),
|
||||
@@ -6239,7 +6239,7 @@
|
||||
0x808CB6D4:("func_808CB6D4",),
|
||||
0x808CB7B8:("func_808CB7B8",),
|
||||
0x808CB7CC:("func_808CB7CC",),
|
||||
0x808CB810:("func_808CB810",),
|
||||
0x808CB810:("EnMinideath_SetNextAction",),
|
||||
0x808CB8F4:("func_808CB8F4",),
|
||||
0x808CBB18:("EnMinideath_Update",),
|
||||
0x808CC260:("EnVm_Init",),
|
||||
|
||||
Reference in New Issue
Block a user